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Inspired by Electroely's extremely detailed guide on fishing mechanics, I thought I'd make a likewise-detailed guide showing you guys how to SURVIVE out at sea. If you haven't read his guide on how to fish yet, I highly recommend reading it before diving into this guide, which assumes you already understand fishing mechanics and especially how to use regular lures. I've decided to include a table of contents for anyone who wants to skip over specific topics in this guide. Without further ado, let's hop into the details. Table of Contents: 1. Why Survive at Sea in the First Place? 2. Constructing the Ultimate Boat 3. Fish Swimming Mechanics and Which Fish to Catch 4. Food for Survival 5. Miscellaneous Advise and Situational Tricks to Improve Survivability 1. Why Survive at Sea in the First Place? You might be wondering what the point of all this is. Why should you ever live out at sea when the mainland has an abundance of resources for you to survive on? Why should you put all this effort into sailing when you can just make boat bridges to wherever you want? There are a variety of answers depending on who you ask. For me personally though, the answer is simple: it's fun, it's safe, and it's a nice escape. Pretty much anyone I've talked to has commented on how fun and especially relaxing ocean fishing is; the reeling mechanics and variety of fish to catch just make the experience a nice way to escape some of the monotony of mainland survival, whether it's harvesting the same plants over and over or killing the same old spiders. While you're out at sea, hounds and seasonal bosses WILL NOT attack you, and that even includes the antlion's annoying sinkholes. Making boat bridges to places you want to go, while certainly a viable and popular option, costs an ungodly amount of wood to build, restricts your movement at sea by the very nature of a bridge, can be destroyed long-term by smoldering in Summer or accidental gnarwhale aggroing, and makes it impossible to freely chase after fish unless you want to invest the resources into building an anchor on some of the boats that make the bridge OR replace the boat every time you chase after the fish. If you make a proper boat like the one I will explain in the next section, you can survive at sea without ever returning to land for multiple years if you wanted to. 2. Constructing the Ultimate Boat Before I dive into how to make the ultimate boat, I need to explain the mechanics behind structure placement. As many of you - especially those who are annoyed whenever someone puts down ice boxes before the crockpots - are aware, structures in DST are not made equal when it comes to placement. Some structures can be placed in tight spaces while other structures are annoying to put down if something as miniscule as a seed gets dropped nearby. I've managed to divide these structures into 4 groups: Type I: structures that are normally blocked by other structures but occupy ZERO space. The only structure I've found so far that falls in this category are the sails. Type II: structures that are VERY easily blocked by other structures and occupy a normal amount of space. Structures like crockpots, the 2 fire pits, ice flingomatics, sisturn, pig houses, bird cages, drying racks, the furnace, and tackle receptacle fall under this category. Remember this because it's the most important type of structure to consider when building the boat. Type III: structures that are normal all-around; normally blocked and occupy a normal amount of space. Things like fishing bins, ice boxes, pinchin winches, the anchor, and the steering wheel are type III structures. Type IV: structures that are BARELY blocked by other structures at all and occupy a normal amount of space. The only structure I'm aware of that falls in this category is the wooden chest. Here are some pictures that illustrate the significance of understanding what structures fall under which categories. As you can see, the type of structure you place down first directly affects the amount of space you have available to put down future structures. Crockpot (Type II) vs chest (Type IV): Type III vs Type IV: Now let's talk about how to build the ultimate survival boat using this information. The reason why I named these structure types the way I did is because it makes it easier to memorize which structures you should place on your boat FIRST. You need to place type I structures on the boat first (because they take literally zero space on your boat), then type II (because these are the most easily blocked), then type III, and then finally type IV. Here is how I built my personal boat step by step based on structural types. Step 1: Step 2 (right picture is rotated view to see what's behind the bird cage): Step 3: Step 4: Type II structures are the most challenging structures to properly place on this boat. What you see in step 2 is the most optimal way to place type II structures, and as a result, the maximum amount of these structures you can ever have on your boat is 7. Step 2 is without a doubt the hardest part of making your survival boat because this arrangement is tile-perfect, with the 6 outer structures being as close to the rim of the boat as physically possible. If even ONE of your type II structures is a unit of space closer to the center (I don't mean a tile, I mean a literal unit of space, specifically the units of space you can see with geometric placement), you will not be able to fit your 7th type II structure on the boat. Keep in mind that the pinchin winch is a type III structure, but you won't get it until after you've set sail and found the crabby hermit, so reserve some space on your boat for it. Don't put down too many chests until all of your type III structures including that pinchin winch is constructed. You should have plenty of space in general after step 2. 3. Fish Swimming Mechanics and Which Fish to Catch To make this section as simple as possible, these are the fish you WANT to catch for food whenever you see them due to their hunger value, fast reeling, and use of regular lures as opposed to seeds (I recommend keeping multiple ice breams alive in your fishing bin to use as a better summer thermal stone before using for food): These are the mediocre fish that are okay to go for if you're in no particular rush: These are the fish you want to avoid period unless you're on the brink of starvation: These are the seasonal fish you should catch only to give to the crabby hermit or (for the sunfish) to use as a better winter thermal stone: For anyone who wants to see the catching difficulty for all of these fish, the following are gifs depicting their swimming patterns: 1. Runty Guppy 2. Needlenosed Squirt 3. Bitty Baitfish 4. Smolt Fry 5. Popperfish 6. Fallounder 7. Bloomfin Tuna 8. Scorching Sunfish 9. Mudfish 10. Deep Bass 11. Dandy Lionfish 12. Black Catfish 13. Corn Cod 14. Ice Bream 4. Food for Survival So now that you know how to build a fancy survival boat and understand which fish to look out for, the next thing you need to know is how to efficiently use your food. There are 4 recipes you can utilize to keep your hunger and sanity up respectively during your voyage: Meaty Stew/Bacon and Eggs/Meatballs for hunger and Surf n' Turf for sanity. Thanks to the bird cage, what you can do is turn small fish into eggs to use for meatballs. Likewise, thanks to the drying rack, you can strip away the fish value of your fish meat in order to make meaty stew and squeeze as much hunger out of your fish as physically possible. For those who aren't aware, meatballs require 1 of any meat value + 3 filler ingredients; meaty stew requires at least 3 meat value + less than 1.5 fish value due to surf n' turf priority; surf n' turf requires at least 1.5 fish value and at least 2.5 meat value; and bacon and eggs require at least 1.5 meat value and at least 2 egg value. I highly recommend saving the monster meat you'll get from cookie cutters and squids for meaty stew or bacon and eggs because monster meat has the meat value you need for both recipes while conserving fish meat. Here are the ways I recommend using your food sources out at sea, with the recipes you should prioritize at the top based on spoilability of ingredients, hunger profitability, and storage space. 1. = + x 3 = 62.5 hunger (21.875 hunger profit) 2. = + + x 2 = 150 hunger (81.25 hunger profit) 3. = + + + or = 150 hunger (68.75 hunger profit) 4. = x 2 + x 2 = 150 hunger (75 hunger profit) 5. = x 2 + + = 150 hunger (62.5 hunger profit) 6. = + + x 2 = 75 hunger (18.75 hunger profit) 7. = 25 hunger 8. = x 4 = 62.5 hunger (12.5 hunger profit) 9. = + x 3 (from ice bream, only if you have excess ice) = 62.5 hunger (43.1 hunger profit) 10. = + x 3 = 33 sanity + 37.5 hunger 11. = + x 3 = 33 sanity + 37.5 hunger Note: comes from feeding to comes from drying on or for 1 day 5. Miscellaneous Advise and Situational Tricks to Improve Survivability If you've made it this far, you have the bare minimum you need to survive a multi-year voyage. The following is extra advise with regard to other situations not yet covered in this guide. I highly recommend sailing with one other partner. Not only is it good company; that extra partner can be a great asset during the voyage as the emergency anchorman or boat chef while you're on the wheel, all without being a hindrance to your food supply (due to the limited number of fish that spawn in the ocean next to you at a time). From my personal experience, 2 people > solo > 3 people >>>> 4 people >>>>>>>>>>>>>>>> 5+ people. I do not recommend fitting past 3 people unless you're a claustrophobic masochist. Here are the benefits of a boat partner in action: I mentioned in Part 3 of this guide that there were 2 fish you shouldn't bother catching because of how long it takes to catch them: the black catfish and the dandy lionfish. However, there is a trick you can use to circumvent the entire reeling process completely. If any fish bites your hook while the hook is basically touching your boat, you will instantly pull the fish up and skip the reeling battle. You can execute this normally by reeling in after your hook lands in the water and the fish is interested; however, this does NOT always work because sometimes, your hook will be close enough to the boat for you to "stop" and pull the hook out of water but NOT close enough to the boat for you to skip the reeling process. What you can do to manually force the hook onto the side of the boat is to anchor down but keep 1 sail open so you're slightly moving in one direction, and then toss your hook in the direction you're moving. This will guarantee that the hook is touching the side of the boat. Here is a demonstration of this technique. If you use this trick, you can instantly catch dandy lionfish and black catfish without having to go through the painstakingly long reeling battle. Do note that I do NOT recommend actively trying to catch these fish with this method; you save more time catching them the old-fashioned way than manually changing the direction of your sails every time the fish move away from you. I suggest using this trick only at the VERY START when you're running into a school of lionfish/catfish and ONLY if you actually plan on catching the rest of the school. Another thing I want to talk about is fuel. If it isn't clear at this point, the amount of time you are able to last out at sea is limited by the amount of fuel you brought with you at the start of the voyage in the form of logs, planks, charcoal, etc. You will be consuming logs every night to see and/or keep yourself cool in summer. This means that any way of saving fuel or finding more fuel is ideal for maximizing the amount of time you have left out at sea. If you see any boat fragments along your travels, be sure to hammer them for an easy plank. These are renewable because they occasionally spawn next to you, so don't be afraid to hammer any that you see. I highly recommend bringing a lantern to save fuel at night during autumn/spring because squids drop lightbulbs which you can use to refuel your lantern instead of wasting logs. If you have the pinchin' winch and saved a bunch of UNOPENED bottles, open them up and go treasure hunting for sunken chests if the location that pops up is convenient. Each bottle opened has a 34% chance of spawning a sunken chest up to a maximum of 4 on the map. Aside from some decently valuable items like gems and a walking cane, sunken chests can drop some redundant flammable items you can use as fuel. Finally, the last thing I want to mention is the value of Wendy - specifically Abigail - out in the ocean. I made a supplemental thread talking about the use of Abigail as a powerful ranged weapon out at sea that you can check out here: That's all I've got. Thanks for reading! Special Thanks: @thegreatmanagement for helping me with getting some of these recordings-turned-gifs and helping me discover the instant-catch trick. @Electroely for making the guide that inspired this guide. Sources Used: The Don't Starve wiki for the item pictures used in this guide, the renewability of boat fragments, and sunken chest drop table EDIT: I completely forgot to add another helpful monster meat recipe: bacon and eggs. (May 27-ish) EDIT 2: Corrected information regarding sunken treasure chest spawns from opening bottles. (May 27-ish) EDIT 3: Changed "2 recipes" to "3 recipes". (May 27-ish) EDIT 4: Added a tip to save fuel: using lanterns and lightbulbs dropped from squids. (May 29-ish) EDIT 5: Took out the "fish you should only catch for the heavy-fish task" category and moved the fish in this group to the "fish you want to avoid period" category due to the fact that ANY fish above the 70th percentile in weight for their species can be handed in to complete the task, and all 5 fish can be the same species. (June 1st) EDIT 6: Added a 4th recipe: meaty stew, and changed recipe paragraph to reflect the value of this added recipe. Also added drying racks as an example type II structure. Also re-arranged the food recipes in order of what you should prioritize. Also deleted the "spoiling-monster-meat meatballs" recipe; you can make bacon and eggs with the same ingredients. Also replaced the standard meatball recipe; you don't have to convert small fish into eggs to make meatballs since the fish value isn't a threat. Also added the hunger profit of each recipe in parenthesis. Also deleted part of a sentence in Part 5 to better emphasize the fact that you can use any non-seasonal fish species for the heavy-fish task. (June 6th)
In Shipwrecked, when you are sailing, you do not encounter crawling horrors, terrorbeaks or Mr. Skitts, you rather see swimming horrors and Mr. Skittish, but in DST, for some reason you're still face to face with the classic shadows. The shadows literally float above the water, it doesn't make sense, this is why I think that swimming horros and Mr. Skittish should be added to DST in the ocean, it would be a nice touch, and would simply make sense. I even think they could add another one to replace the terrorbeaks.
Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Invisible birds on traps Steps to reproduce 1. Put a trap and bait it with berries 2. Left it and come back after a while Describe your issue I left those traps on the floor with berries as a bait and I went exploring into another island. When i came back to my base i check them and there were no birds but the traps were jumping and jumping like if they had trapped something. Still i got the loot but the birds were invisible.