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Visited by the Title Fairy
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Don't Starve
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New Performance Patch in Testing - 369994
chromiumboy replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
This is awesome, thanks for the update! By chance, have you had an opportunity to look into the material displacement bug I reported, that occurs when a cell's properties are changed? -
Copper ore patch spawns beside airlock
chromiumboy commented on necrovoltage's bug in Oxygen Not Included
This is linked to a cell properties displacement bug -
I messaged Ipsquiggle about this bug, but I think I'll post it here so it isn't forgotten I found this bug while creating my 'self sealing airlocks' mod. I discovered that if 1) a cell contains a solid element (e.g. copper ore) and 2) a sim message is used to set the properties of that cell to be gas or liquid impermable and 3) the cell in question is immediately adjacent to a vacuum filled cell, than the element properties of the original cell will be transfered to the adjacent vacuum filled cell. This problem seems only to occur if an adjacent cell is vacuum filled
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I also have this issue
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Dasha saltvine consumes its surrounding chlorine gas, however, this behaviour is not listed on its tool tip the first time it surrounded by chlorine. Saving and re-loading will cause the 'Consuming chlorine' tool tip to appear. If the supply of chlorine gas is interrupted, saving and re-loading is required to have the 'Consuming chlorine' tool tip to appear again. The Saltvine also appears to consume chlorine gas (at a slower rate) when its other growing conditions are not met (e.g., having sufficient fertiliser)
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Mod Coding help, punching with fire
chromiumboy replied to Zimzagoon's topic in [Don't Starve] Mods and tools
Glad to hear it helped! -
Mod Coding help, punching with fire
chromiumboy replied to Zimzagoon's topic in [Don't Starve] Mods and tools
This was written from memory and on a phone, so only use it a guide In your character's main function, put the following inst:ListenForEvent("onhitother", function(inst, data) if inst.components.health and inst.components.health:GetPercent() <= 0.5 and not (inst.components.inventory and inst.components.inventory:GetEquippedItem("hands")) then if data and data.target and data.target.components.burnable then data.target.components.burnable:Ignite() end end end) -
inst:ListenForEvent("locomote", function()
chromiumboy replied to drecalen's topic in [Don't Starve Together] Mods and Tools
I believe .dyn files are for unlockable characater skins. I don't know how they interact with custom characters though -
inst:ListenForEvent("locomote", function()
chromiumboy replied to drecalen's topic in [Don't Starve Together] Mods and Tools
Try this: inst:ListenForEvent("locomote", function(inst) your-function-here end) -
[Solved] Need help with math.random()...
chromiumboy replied to . . .'s topic in [Don't Starve Together] Mods and Tools
Each time it sees a math.random() it generates a new number. You have no else statement, so if all the rolls fail, nothing will happen (roughly a 1 in 3 chance) -
Quick tip; if you use a text editor which can search across files (like notepad++) you can search for 'HasTag("tag_name")' and see where its used in the code (for the most part). Most of the code is pretty intuitive, so you should be able to divine the use of unknown tags once you have some context
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.fsb files are coming out massive
chromiumboy replied to Craigosaurusflex's topic in [Don't Starve Together] Mods and Tools
I'd be taking a look at your compression settings. Its very easy to end up with sound files larger than the originals if they aren't set right -
Hey everyone! I recently found out that the Magicka: Wizard Wars servers have closed down So I got the inspiration to try and replicate its very unique spell system in DST. Still in the early protoyping stage, but I've attached a video showing some of what I've cobbled together Lemme know what you guys think