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About drecalen

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  1. ah, i see what you did. problem is i NEED that script. its the whole point of my character. EDIT: hold up, you were the one who originally wrote the script! forgive me for saying this but.....YOU COULDNT FIGURE OUT HOW TO FIX YOUR OWN SCRIPT YOU WROTE?!?!
  2. thank you. i need simply to replace the texture files and export them to .tex files now, correct?
  3. odd....i cannot seem to post files.... the paperclip icon has perceptual "loading..." next to it, and ive tried uploading the file workaround: dropbox. https://www.dropbox.com/s/g65aqs87r92pi74/drecalen.zip?dl=0
  4. reboot. i would seriously like to know how to fix this. friends have been waiting patiently, and im at a loss as to what to do.
  5. Ahhhhhhhh ok. ................i have no clue how to write that. sorry. (Thu must be really frustrating for you, isn't it?)
  6. I don't know what it is ether. that the problem. i asked a guy to merge two scripts together, he did, I've been trying to contact him since then but he won't respond. i won't be home for a couple of hours, but ill attach the entire mod to a reply here. i don't know what else to do, and I'm starting to want to give up
  7. Reboot, as in, refresh of the topic. i quoted you two incase notifications weren't sent out otherwise
  8. i fixed the .dyn files anyway. that issue didnt pop up in the latest two crashes
  9. entire script. do you have discord? i can send you the ENTIRE file if you want
  10. still doing same thing. got rid of the .DYN error tho, i missed a XML file
  11. local function update_stats(inst) local newstatus = GetStatus(inst) if inst.status == newstatus then return end if newstatus == "drecalen" then inst.components.combat.damagemultiplier = 0.75 inst.components.hunger:SetRate(0.07) inst.Transform:SetScale(0.94, 0.94, 0.94) inst.components.locomotor.walkspeed = (TUNING.WILSON_WALK_SPEED * 1.1) inst.components.locomotor.runspeed = (TUNING.WILSON_RUN_SPEED * 1.1) inst.status = "drecalen" inst.components.skinner:SetSkinMode("normal_skin", "drecalen") elseif newstatus == "insane_drecalen" then inst.components.talker:Say("Kekeke...") inst.components.combat.damagemultiplier = 2.0 inst.components.hunger:SetRate(0.02) inst.Transform:SetScale(1.1, 1.1, 1.1) inst.components.locomotor.walkspeed = (TUNING.WILSON_WALK_SPEED * 2.0) inst.components.locomotor.runspeed = (TUNING.WILSON_RUN_SPEED * 2.0) inst.status = "insane_drecalen" inst.components.skinner:SetSkinMode("insane_skin", "insane_drecalen") elseif newstatus == "psycho_drecalen" then inst.components.talker:Say(".....") inst.components.combat.damagemultiplier = 5.0 inst.components.hunger:SetRate(0.001) inst.Transform:SetScale(1.5, 1.5, 1.5) inst.components.locomotor.walkspeed = (TUNING.WILSON_WALK_SPEED * 0.2) inst.components.locomotor.runspeed = (TUNING.WILSON_RUN_SPEED * 0.2) inst.status = "psycho_drecalen" inst.components.skinner:SetSkinMode("psycho_skin", "psycho_drecalen") elseif newstatus == "ghost_drecalen" then inst.Transform:SetScale(1, 1, 1) inst.components.locomotor.walkspeed = (TUNING.WILSON_WALK_SPEED * 20) inst.components.locomotor.runspeed = (TUNING.WILSON_RUN_SPEED * 20) inst.status = "ghost_drecalen" end end entire function
  12. lines 49/50/51 local function update_stats(inst) local newstatus = GetStatus(inst) if inst.status == newstatus then im making custom sprites, does that count?
  13. ok, it got past one crash, so we're making progress. i got to select my character, but when i hit the spawn button, the game crashed here is the crash log. what are .dyn files?