Recommended Posts

ResettePlayer    293
3 hours ago, gallusvarius said:

Or at least I haven't figured it out yet.

Step 1. Look at clothes. Stuff made out of thicker fabrics don't wrinkle as much, especially when they're fitted to the character. Also remember that it's a flat thing wrapped around a 3D person. 

3 hours ago, gallusvarius said:

look a little less like Woodie

I don't really disagree with you here. I feel like both of these designs are falling short of the mark. I'm not hopeful that the next two will be any better, but whatever.

3 minutes ago, gallusvarius said:

Why

Well, okay, I thought Donke was implying that Woodie looked like that ol' prez in the first design. I was skeptical, so I went to check. There you go: the result of the experiment. I'm still pretty skeptical.

Share this post


Link to post
Share on other sites
gallusvarius    298
1 minute ago, ResettePlayer said:

Step 1. Look at clothes. Stuff made out of thicker fabrics don't wrinkle as much, especially when they're fitted to the character. Also remember that it's a flat thing wrapped around a 3D person. 

Well, I figured it could be about the shading, but sometimes that's confusing for me.
The last time I tried for flat clothing was a recent drawing of mine that I'll link in a private message or something because this isn't my art thread.
 

2 minutes ago, ResettePlayer said:

I don't really disagree with you here. I feel like both of these designs are falling short of the mark. I'm not hopeful that the next two will be any better, but whatever.

Hmm. I wish I knew quite why they don't, though. I mean, does his normal shadow skin look like him either? Not particularly, maybe... 
I guess Shadows + Woodie isn't a smooth combination, that's probably why it's so tricky. 
 

4 minutes ago, ResettePlayer said:

Well, okay, I thought Donke was implying that Woodie looked like that ol' prez in the first design. I was skeptical, so I went to check. There you go: the result of the experiment. I'm still pretty skeptical.

Ah, no worries. That was my reaction because I thought the scribble was ridiculously funny. 

Share this post


Link to post
Share on other sites
ResettePlayer    293
5 minutes ago, gallusvarius said:

Well, I figured it could be about the shading, but sometimes that's confusing for me.
The last time I tried for flat clothing was a recent drawing of mine that I'll link in a private message or something because this isn't my art thread.

Well, you can stick it in a spoiler or something. That way someone else may be able to learn from it as well. It's up to you, though.

6 minutes ago, gallusvarius said:

Hmm. I wish I knew quite why they don't, though. I mean, does his normal shadow skin look like him either? Not particularly, maybe... 
I guess Shadows + Woodie isn't a smooth combination, that's probably why it's so tricky.

The in game outfit looks fine because it's so normal. I've been wondering since day 1 if the writers were implying that Woodie is too good-natured to actually use his powers for evil. "Clothes for leaping from tree to tree and eating buttered scones." reads the description. That's not terribly evil unless those scones were stolen. I posted the other description before, but it's relevant again: "The shadow realm is pretty much the same as here, just darker."

That's why changing the hair while keeping the outfit was probably the better idea. I wish I had realised that sooner. Oh well... until part four, where I'll do exactly that.

Share this post


Link to post
Share on other sites
gallusvarius    298
17 minutes ago, ResettePlayer said:

Well, you can stick it in a spoiler or something. That way someone else may be able to learn from it as well. It's up to you, though.

Alright then. Here you go, then.

Spoiler

dried_wishing_well_by_gallusvarius-dc7wl

While it's one of the best things I've done in a while, I know it pales in comparison to the work of many others. 
Person depicted there is a character of mine.

 

 

19 minutes ago, ResettePlayer said:

The in game outfit looks fine because it's so normal. I've been wondering since day 1 if the writers were implying that Woodie is too good-natured to actually use his powers for evil. "Clothes for leaping from tree to tree and eating buttered scones." reads the description. That's not terribly evil unless those scones were stolen. I posted the other description before, but it's relevant again: "The shadow realm is pretty much the same as here, just darker."

That's why changing the hair while keeping the outfit was probably the better idea. I wish I had realised that sooner. Oh well... until part four, where I'll do exactly that.

Too good-natured to use it for anything that's too evil, probably is a good theory... I still think there's an 'I'm watching you' or eeriness theme that can be added to it, even if he wouldn't harm anyone unprovoked. But again, yeah, that's basically his original skin a little. 
These drawings for him still are interesting though.
 

Hey, scone-stealing and the like gets you fined in Skyrim, and maybe worse. Of course it's evil! Death to all scone-stealers! 
Woodie is clearly even worse than Maxwell, who started all of the mess. 

Share this post


Link to post
Share on other sites
ResettePlayer    293
5 minutes ago, gallusvarius said:

While it's one of the best things I've done in a while, I know it pales in comparison to the work of many others.

Okay, clothing. What strikes me first is that the horizontal lines are all perfectly horizontal. Human arms and wastes are kind of like cylinders: the only time a line across the width of a cylinder is perfectly horizontal is when it is at eye level. Try to give a hint of the rounded forms along the ends of the dividing lines. 

The t shirt sleeves shouldn't be that flush to the side of the arm. The shirt isn't painted on there. Even if it fits fairly well, it is still a layer of cloth on top of the arm. Many t shirts actually have a little bit pointing out at the sleeve.

Spoiler

956_fl.jpg

It doesn't have to stick out a whole lot, T shirts do vary a bit, ask yourself: what kind is your character wearing?

T-shirt-anatomy.jpg

Note that the seams and collar are not perfectly flush with the rest of the shirt.

For the pants, I assume those are baggy pyjama pants, right? Either way, the stripes shouldn't be so straight. Again, think about the rounded structure of the person under the clothes.

Unless the pants are precisely the right length, they will hit the foot. The foot sticks out from the leg, of course, and the pants will "pile" up on the foot. This is called a break. Generally speaking, baggier pants have more breaks (wrinkles).

Spoiler

guide-to-pant-breaks-medium-break-2.jpg

Breaks don't necessarily mean pants are ill fitting.

Full-Break_Pants_1024x1024-2_1024x1024.p

See the curve of the hem, where it kind of wraps/falls around the foot? You might want to incorporate that. Another thing you might want to think of is how the pants flow from the waistband.

Spoiler

81rsKs7S3uL._UX342_.jpg

See how it hangs down? Clothing may be very lightweight, but it is still subject to gravity. This is especially true with floppier fabrics. Also not how the wrinkles get deeper and looser towards the bottom. This is because the leg generally tapers while these pants do not, and there is more space between the leg and the cloth around the ankles than around the thighs and hips. If you're not concerned about wrinkles at the moment, that's fine.

Summary: Indicate with hems and stripes that the clothing is wrapping around a three dimensional, generally rounded figure. Also show that there are different layers, that some things are on top of other things and they all have their own thicknesses. Shading is important, but so are the shapes and contours.

I hope that makes sense.

By the way, the colours and the lighting in that piece is pretty appealing. Nice job.

 

47 minutes ago, gallusvarius said:

Hey, scone-stealing and the like gets you fined in Skyrim, and maybe worse. Of course it's evil! Death to all scone-stealers! 
Woodie is clearly even worse than Maxwell, who started all of the mess. 

Come to think of it, scone theft is a pretty big deal in a game about the preciousness of food. What's wrong with you, Woodie!? Have some pity!

  • Like 1

Share this post


Link to post
Share on other sites
gallusvarius    298
37 minutes ago, ResettePlayer said:

The t shirt sleeves shouldn't be that flush to the side of the arm. The shirt isn't painted on there.

I do agree with this. I was thinking about that while drawing it, actually. It ended up the way it is now after a few sketchy attempts that didn't seem right either. 
 

38 minutes ago, ResettePlayer said:

Unless the pants are precisely the right length, they will hit the foot. The foot sticks out from the leg, of course, and the pants will "pile" up on the foot. This is called a break.

I don't think I thought about that as much. I knew it was wrong and wrong somewhere in that area, and that the pants should do something like that, but didn't exactly know how to translate it.
I've seen the pants do it on others the way I'm thinking of, and I've tried to draw wrinkles in clothing before, but they never come out right. 


I made this gift for a friend, of her character, some year or more ago actually. I tried too hard on said wrinkles.   I think the problem lies in that, I didn't depict wrinkles in the outline of the character, I just used shading to try and make them happen, and they're all in the wrong places.
I have a WIP where the outline is more forced to follow some wrinkles though. We'll see how that comes out.

Spoiler

moonset_by_gallusvarius-daw04fi.png

 

44 minutes ago, ResettePlayer said:

Also show that there are different layers, that some things are on top of other things and they all have their own thicknesses. Shading is important, but so are the shapes and contours.

I'm afraid this last part didn't make sense as much. Do you mean show some wrinkles are closer than others?
I think sharpening the contrast in certain shadings among the person here might have helped make them a little less flat. 
 

  • Like 1

Share this post


Link to post
Share on other sites
ResettePlayer    293
15 minutes ago, gallusvarius said:

I'm afraid this last part didn't make sense as much. Do you mean show some wrinkles are closer than others?

Sort of. I was thinking about literal clothes layers. For example, unless the shirt is tucked in, it will overlap the pants. Depending on the thickness of the elastic, the pants' waistband (though not visible) may influence how the shirt hangs or wrinkles in that area.

Also, the character was holding her arms out in front of her. How would the sleeves be influenced by that? If she's hugging her arms close, that would probably wrinkle the front of the shirt as well.

  • Like 1

Share this post


Link to post
Share on other sites
gallusvarius    298
2 hours ago, ResettePlayer said:

Also, the character was holding her arms out in front of her. How would the sleeves be influenced by that? If she's hugging her arms close, that would probably wrinkle the front of the shirt as well.

Holding arms close, yeah. Thanks.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now