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Guess on the coming 'Trade INN'


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So the icon of 'Trade INN' is visible in the latest build.

 

Just trying to share my guess on how the Trade INN will word and also would like to know your guys' opinions.

 

I think the Trade INN is likely to have one or several of the following functions.

1. A crafting system, i.e. you can sell any clothes for in-game currency while any clothes can be crafted with certain in-game currency. The rate is not determined yet but is unlikely to be 1:1.

 

 

I'm going to take a guess and it'll be like OP and be a sort of trade in the skins you don't want and buy new ones for a currency, and I think you will be able to buy currency with IRL money so that Klei can make some more money which is understandable, this will add the option for people to just buy them or earn them through gameplay. Although, if they are buyable this would most likely remove any chance of being able to buy/sell them on the steam market since it will always be cheaper than buying in-game. Can't wait to find out though!

  • Developer

owo...So what's your idea?

Simply a literal trade that'd completely ruin the fun of getting the drops, you'd trade a common for a common, a classy for a classy or 2 common, a spiffy for a spiffy, 2 classy or 4 common, etc...

Perfect for completionists, but it'd probably ruin player trade interaction, probably :T

Simply a literal trade that'd completely ruin the fun of getting the drops, you'd trade a common for a common, a classy for a classy or 2 common, a spiffy for a spiffy, 2 classy or 4 common, etc...

Perfect for completionists, but it'd probably ruin player trade interaction, probably :T

 

 

Well the whole idea of the trade inn might ruin player trade interaction. 

 

Also, I was thinking more along the lines of trading a specific amount of commons for 1 classy, a specific amount of classies for 1 spiffy.  However, if this is the case, I hope the highest this will go up to is spiffy.

Im really afraid that this will ruin drops and trading for us

 

I also hope that spiffy is the best item you can get from there. If everyone suddenly get tons of elegants those skins wouldnt be so rare as now. Now when you get gift and open something distinguished/elegant you will be happy like never before and yes everyone will get some eventually.

 

I hope Klei knows what they are doing

I think it should be a bit more random than trading for example 5 commons for 1 classy. It could be something like: you put 5 commons, and you have the chance of getting 1 or 2 commons or 1 classy or 1 spiffy, but no distinguished or elegant items. If you trade better items, you have more chances of getting a high tier skin. Plus, if you put some commons and get a common in exchange it's not like you're losing anything because most people will have lots of duplicates anyway.

OH so flooded with elegants is the way to go? Sure!

 

Being flooded with any kind of items will cause annoyance in anyone.

 

Nobody wants a trillion common/classy/spiffy items.

And now apparently nobody wants other people to have distinguished/elegant items because then they wouldn't be special snowflakes?

 

Why would I care about what OTHER people have?

If skins have value because other people DON'T have them, instead of the aesthetic bonus they provide, then the system is trash.

 

If we are going this route then we may as well make skins marketable and give them set bonuses and be done with it.

Being flooded with any kind of items will cause annoyance in anyone.

 

Nobody wants a trillion common/classy/spiffy items.

And now apparently nobody wants other people to have distinguished/elegant items because then they wouldn't be special snowflakes?

 

Why would I care about what OTHER people have?

If skins have value because other people DON'T have them, instead of the aesthetic bonus they provide, then the system is trash.

 

If we are going this route then we may as well make skins marketable and give them set bonuses and be done with it.

0. So if elegant items are same as commons in your eyes why you want elegants so badly? You have like 30commons, 20 classy and 10 spiffy to choose from outfit that you like but NO you want elegants basically for free. You are the same as everyone here and you want that elegant item too. Why do you think they put rarity on items? Why is not spider backpack common item?

 

1. the reason they put skins in game is to have 5 different Wilsons in one server

2. YES elegant items are rare because not many people have them and also they are good looking

3. So now you can recognise people with 5h logged in DST (wearing 1 white shirt) and people that have been playing SO LONG that they have enough items to trade it for one elegant OR a lot higher chance to get this drop after so much time spent in DST (of course there are exceptions like those buying these skins with $$ - but still if you do this you are probably serious about DST)

4. PLZ which game has skins with only one rarity OR those rare items have same value as low tier items?

 

EDIT: if i connect to server and all 4 Wigfrids are wearing same GOH outfit whats the point of having skins anyway? And YEAH they all will wear that because those rare items are also "better" made and "look" better.

So if elegant items are same as commons in your eyes why you want elegants so badly?

 

I only want a tuxedo. Because I want a tuxedo, instead of 10000000000000 lumberjack shirts.

Tuxedos are cool.

 

I would toss to the trash the complete set of Wickerbottom's Guest of Honor, Grey Dress, White Pumps, and whatever the other is.

I don't want it.

 

But I can't have a tuxedo. I can't trade for the tuxedo.

Because I can't trade 1000000000 commons for it, and I can't trade any elegant because I never got one.

 

 

 

Why do you think they put rarity on items? Why is not spider backpack common item?

 

I have no clue why they decided to create a Ponzi scheme where the only way to trade commons is for other commons and it requires new people entering the system in order to trade commons with them.

 

So yeah, I'm baffled by the skin system. I can guess they put rarities in order to make people "feel special :D" when they get something rare. But I don't particularly like playing the lottery, so that doesn't affect me.

 

 

 

1. the reason they put skins in game is to have 5 different Wilsons in one server

 

Nice, then unlock all skins for everybody so everybody can be as different as they want.

 

 

 

2. YES elegant items are rare because not many people have them and also they are good looking

 

So why can't I be good looking?

 

 

 

3. So now you can recognise people with 5h logged in DST (wearing 1 white shirt) and people that have been playing SO LONG that they have enough items to trade it for one elegant OR a lot higher chance to get this drop after so much time spent in DST (of course there are exceptions like those buying these skins with $$ - but still if you do this you are probably serious about DST)

 

I have 840 hours logged into DST, and I haven't got 1 distinguished of 1 elegant item, and I got ALL batches of FOUR skins every week since they were released on the beta cave branch.

 

I ALSO SAW PEOPLE NEW TO THE GAME WITH LESS THAN 5 HOURS GET A DISTINGUISHED ITEM AS A SECOND DROP.

 

 

 

4. PLZ which game has skins with only one rarity OR those rare items have same value as low tier items?

 

Essentially, any game where you can dress up. Like in the Sims, you have different clothes that have different costs (not to make them rare, but to emulate the real world where different clothes have different costs) and they are all accessible.

 

All games I can think of DO have rarities, but that's because they are linked to the difficulty of the achievements that grant you the skin when completed. I'm not locked out of content just because entropy decided to ruin me and nobody would trade with me.

 

 

 

EDIT: if i connect to server and all 4 Wigfrids are wearing same GOH outfit whats the point of having skins anyway? And YEAH they all will wear that because those rare items are also "better" made and "look" better.

 

And that doesn't tell you anything?

 

That means this whole system is trash of the highest caliber.

 

Instead of having a goddamn trillion options that nobody wants, make 10 options equally desirable.

 

Give Wigfrid a formal skin, a samurai skin, a diva skin, an actress skin, and watch people flock according to desire.

Why would I care about what OTHER people have?

If skins have value because other people DON'T have them, instead of the aesthetic bonus they provide, then the system is trash.

This is what has got me scratching my head a bit. Why do some people care so vehemently about what others do or do not have? Does it really have that much of an effect on you? Especially in what I assume to be an infinite system such as this; it isn't as if someone having some cool backpack means that there's one less to go around. I think it partly boils down to good ol' jealousy and a simple desire to be better and have more than others. It's not really possible to get outside of basic psychology when dealing with people. 

 

On the other hand, you do want some sort of restriction to inflate the value, otherwise what on earth is the point of the weekly limit? You might as well just give everyone every skin, but there's no fun or sense in that. I imagine this whole skin thing is a way to get people to play the game more, so making them rare is obviously intentional. And skins do have tangible, real-world value. People are ready and willing to trade items that have dollar values attached to them, and this is only because of the artificial restriction on supply. 

@DarkXero, yes lets change everything because you didnt get one of 32904783209 skins and hate others

 

 

On the other hand, you do want some sort of restriction to inflate the value, otherwise what on earth is the point of the weekly limit? You might as well just give everyone every skin, but there's no fun or sense in that. I imagine this whole skin thing is a way to get people to play the game more, so making them rare is obviously intentional. And skins do have tangible, real-world value. People are ready and willing to trade items that have dollar values attached to them, and this is only because of the artificial restriction on supply. 

^ THIS

OH so flooded with elegants is the way to go? Sure!

I think you overlooked the fact that even with a crafting system, it does not mean a player can get an elegant as easy as a common. For example, a player needs to trade 50 commons for an elegant, then that probably is going to cost the player's 2 months' game play. So, it basically means that if the trading inn is online now, a players that has been playing since the skin system came online can trade for one elegant, but not two. This also removes your concern that everyone will come into the server with same clothes, as those desirable skins with higher rarity are still hard to get, a player can only get those few that he really wants through the crafting system. 

 

Meanwhile, a mechanism such as when you sell a skin to get in-game currency, you get X currency, while to craft the same skin you need 2X currency will restrict players' activities of crafting as they need to really think what they want most.

 

As whether there would be some point that everyone gets every elegant, I don't think so. It's simply because of the fact that Klei can keep adding more elegant skins once in a while. For example, they have release 16 elegant skins in the past 3 months and if the crafting system requires about 2 months' game play to craft an elegant skin, you can see the ratio there.

yes lets change everything because you didnt get one of 32904783209 skins and hate others

 

You know what, I agree, don't change the system.

As always, you don't propose a solution to a problem.

I'm done talking to you.

 

On the other hand, you do want some sort of restriction to inflate the value, otherwise what on earth is the point of the weekly limit? You might as well just give everyone every skin, but there's no fun or sense in that. I imagine this whole skin thing is a way to get people to play the game more, so making them rare is obviously intentional. And skins do have tangible, real-world value. People are ready and willing to trade items that have dollar values attached to them, and this is only because of the artificial restriction on supply.

 

So I have to pay extra for something already inside the game.

I suggest we push for microtransactions so people can buy the stuff they want.

This is what has got me scratching my head a bit. Why do some people care so vehemently about what others do or do not have? Does it really have that much of an effect on you? Especially in what I assume to be an infinite system such as this; it isn't as if someone having some cool backpack means that there's one less to go around. I think it partly boils down to good ol' jealousy and a simple desire to be better and have more than others. It's not really possible to get outside of basic psychology when dealing with people.

 

I care what other people have insofar as it affects the price when I trade items I don't like or already have, but if someone's just had better luck with their drops than me, then... good for them? Either I'll get the rare and pretty skins I want eventually, or I'll get something I can trade for them. At least, assuming the trade system doesn't go completely nuts with inflation.

Or it could just be a place where the mechanics are similar to Steam Trade but instead of being able to trade Marketable items from other games, you will be restricted to just DST skins and/or DS trading cards as to avoid monetary issues or scamming(?)

 

And/Or would speed up the process of trading where you don't have to wait a whole 72 hours like in Steam(?)

Or it could just be a place where the mechanics are similar to Steam Trade but instead of being able to trade Marketable items from other games, you will be restricted to just DST skins and/or DS trading cards as to avoid monetary issues or scamming(?)

 

And/Or would speed up the process of trading where you don't have to wait a whole 72 hours like in Steam(?)

- that would destroy steam trading between us ... and we don't want that right?

- use steam app for 7 days and you are free from Valve 72h handcuffs .)

 

- trade inn needs to keep rarity of items and not spam us with rare/rarest items

- i am suggesting that you can trade one (maybe two max) item per week for "new drop" and that new drop works/have same chance as drops you get in game ... sounds reasonable right? This way you can get new items for your doubles and actually have some chance to get something rare!

  • Developer

- that would destroy steam trading between us ... and we don't want that right?

- use steam app for 7 days and you are free from Valve 72h handcuffs .)

- How would that destroy trades between ourselves if... that is actually what he thinks is gonna happen? Basically a trading center for us, the players, but only for DS-related things.

- Believe it or not, there are people out there that still don't have smartphones. Or at least good smartphones.

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