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November 23rd Update


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  • Developer

Hey ebbrebubby! Moooooore bug fixes!

 

Main build: 157447

Beta build: 157450

 

Bug fixes

  • Fixed bug where Tumbleweeds may no longer spawn if they were burnt
  • Fixed bug where Ghosts may no longer spawn from Graves at all after a while
  • Splumonkeys will now properly save Nightmare states
  • c_listplayers() will now work correctly in dedicated server console windows even when there are no players on that shard.
  • Server browser should show correct world settings again. (Only applies to up-to-date servers.)
  • "frogs" world customization didn't do anything, renamed it "ponds" and now it controls ponds.
  • "spiders" and "ponds" world customization have been split into "spiders"/"cave_spiders" and "ponds"/"cave_ponds" to prevent the wrong prefabs from spawning in the wrong places.
  • Fixed crash from preset spinner after making custom preset.
  • Bythewaypigkingalwaysspawnsnowkthxbye.

Yum!

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Hey ebbrebubby! Moooooore bug fixes!

 

Main build: 157447

Beta build: coming shortly!

 

Bug fixes

  • Fixed bug where Tumbleweeds may no longer spawn if they were burnt
  • Fixed bug where Ghosts may no longer spawn from Graves at all after a while
  • Splumonkeys will now properly save Nightmare states
  • c_listplayers() will now work correctly in dedicated server console windows even when there are no players on that shard.
  • Server browser should show correct world settings again. (Only applies to up-to-date servers.)
  • "frogs" world customization didn't do anything, renamed it "ponds" and now it controls ponds.
  • "spiders" and "ponds" world customization have been split into "spiders"/"cave_spiders" and "ponds"/"cave_ponds" to prevent the wrong prefabs from spawning in the wrong places.
  • Fixed crash from preset spinner after making custom preset.
  • Bythewaypigkingalwaysspawnsnowkthxbye.

Yum!

 

A question is all of them are going to be in the ~/.klei/DoNotStarveTogether/worldgenoverride.lua file? I mean

 

cave_spiders =more

spiders = more

ponds = more

cave_ponds = more

 

 

or cave spiders should be in

 

~/.klei/DST_Cave/worldgenoverride.lua

 

file?

 

A clarification please..

 

 

 

Pig king always spawn is a good thing but still no beta update...

 

 

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  • Developer

Beta update has been posted.

 

@PolarBeer, you can customize your worlds however you like! If you set the caves_spiders = "more" for your overworld server, you will have lots of cave spiders in your overworld. That is to say, worldgenoverride.lua is independent for both servers, modify the overrides for whichever server you want to change the settings for. :)

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Dedicated server no longer works. Gets stuck at initial cmd prompt window at first.Then locked up on tool startup. No error log.

Now server tool says it running but there's no application footprint.

Deleting files and restarting, then reinstalling does not work. Just get stuck at empty cmd window

 

On version 157447

 

ykmCVMC.jpg

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This was after the update.  And I've never had a world with no glommer statue spawn before.

 

neonjesus reported that she had seen a world without a glommer statue before this update... She said it was like a month ago... I do not know if your case is related to this update but yeah this happened before.

 

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Beta update has been posted.

 

@PolarBeer, you can customize your worlds however you like! If you set the caves_spiders = "more" for your overworld server, you will have lots of cave spiders in your overworld. That is to say, worldgenoverride.lua is independent for both servers, modify the overrides for whichever server you want to change the settings for. :-)

 

there is a link here: http://forums.kleientertainment.com/topic/53014-worldgenoverridelua-with-the-new-post-caves-settings/?p=630926

 

In the link there is a part like down below. Does this belong to cave worldoverride.lua or overworld worldoverride.lua? Thanks.

return {    override_enabled = true,    preset = SURVIVAL_TOGETHER, --  or "SURVIVAL_TOGETHER" or "SURVIVAL_TOGETHER_CLASSIC" or "SURVIVAL_DEFAULT_PLUS" or "COMPLETE_DARKNESS" or "DST_CAVE"    unprepared = { -- "never", "rare", "default", "often", "always"        banana = "default",        berrybush = "default",        cactus = "default",        carrot = "default",        lichen = "default",        mushroom = "default",    },    misc = {        autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"        boons = "default", -- "never", "rare", "default", "often", "always"        branching = "default", -- "never", "least", "default", "most"        cavelight = "default", -- "veryslow", "slow", "default", "fast", "veryfast"        day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight"        earthquakes = "default", -- "never", "rare", "default", "often", "always"        frograin = "default", -- "never", "rare", "default", "often", "always"        lightning = "default", -- "never", "rare", "default", "often", "always"        loop = "default", -- "never", "default", "always"        regrowth = "default", -- "veryslow", "slow", "default", "fast", "veryfast"        season_start = "default", -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random"        spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"        start_location = "default", -- "caves", "default", "plus", "darkness"        summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"        task_set = "default", -- "classic", "default", "cave_default"        touchstone = "default", -- "never", "rare", "default", "often", "always"        weather = "default", -- "never", "rare", "default", "often", "always"        wildfires = "default", -- "never", "rare", "default", "often", "always"        winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random"        world_size = "default", -- "small", "medium", "default", "huge"    },    animals = { -- "never", "rare", "default", "often", "always"        alternatehunt = "default",        angrybees = "default",        beefalo = "default",        beefaloheat = "default",        bees = "default",        birds = "default",        bunnymen = "default",        butterfly = "default",        buzzard = "default",        catcoon = "default",        frogs = "default",        hunt = "default",        lightninggoat = "default",        moles = "default",        monkey = "default",        penguins = "default",        perd = "default",        pigs = "default",        rabbits = "default",        rocky = "default",        slurper = "default",        slurtles = "default",        tallbirds = "default",    },    monsters = { -- "never", "rare", "default", "often", "always"        bats = "default",        bearger = "default",        chess = "default",        deciduousmonster = "default",        deerclops = "default",        dragonfly = "default",        fissure = "default",        goosemoose = "default",        houndmound = "default",        hounds = "default",        krampus = "default",        liefs = "default",        lureplants = "default",        merm = "default",        spiders = "default",        tentacles = "default",        walrus = "default",        worms = "default",    },    resources = { -- "never", "rare", "default", "often", "always"        fern = "default",        flint = "default",        flower_cave = "default",        flowers = "default",        grass = "default",        marshbush = "default",        meteorshowers = "default",        meteorspawner = "default",        mushtree = "default",        reeds = "default",        rock = "default",        rock_ice = "default",        sapling = "default",        trees = "default",        tumbleweed = "default",        wormlights = "default",    },}
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This was after the update.  And I've never had a world with no glommer statue spawn before.

Maybe it's still possible, but just very rare for it to happen now. I had a world with no glommer around a month ago, but that was the only time it happened in 700 hours of playtime.

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I dont know if i should write all bugs that are still happening from my posts before if so let me know i have no problem with that. Couple more:

 

0. Menu, loading screen after joining server (opening portal animation) and clouds in game when i scroll my POV further still have that weird graphic glitch :(

 

1. Cave map disappearance. Looks like it is really random and it happened ONCE for all players that are longer in server. ALSO time to time some small piece of map goes dark (black). At first i thought it is because someone change/build something there but looks like it is random. This happens also in overworld

 

2. Does thulecite crown supposed to loose durability even when it cast that shield? Doesn't make sense IMO

 

3. Rocks from earthquakes and monkey poop still falling outside of map. Moles go crazy for those rocks :/

 

4. TEEN tallbird is bugged: Raising a tallbird. After those little tallbirds grow to teen tallbirds they stop following me or anyone else, they dont attack when i attack something and also they SLIDE on floor. When i try to move them a little they will slide on floor and when THEY try to move (after sliding) they will move from that place where i did try to move them. AND adult bird supposed to attack teen bird? Doesn't make sense but im ok with this one if this is how it supposed to be. All this in cave BTW

 

5. Small tallbirds - from hatching - don't eat berries on ground and i think they supposed to eat only seeds AND berries when they are small right?

 

6. When i die wearing moogles that moogle effect will stay even after i get revived (with lifegiving amulet) even i dont wear them so i can see everything BUT the game acts like im in dark so charlie will kill me. I think it can be fixed only when i die again - i don't remember correctly if it can be "fixed" with changing hats because i and my friend died again right after this bug 

 

7. Ewecus drops are still useless. PLZ fix this too! .)

 

EDIT: log.txt

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  • Developer

Glommer now too? My work is never finished.....

 

I dont know if i should write all bugs that are still happening from my posts before if so let me know i have no problem with that. Couple more:

 

Thanks for posting these, we'll look in to them.  Concerning 0), still haven't been able to figure out what's going on here yet, sorry. :(

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Thanks for posting these, we'll look in to them.  Concerning 0), still haven't been able to figure out what's going on here yet, sorry. :(

Cool thanks for info! If you need something else from me just let me know. I can try to make a video if it helps .)

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Dedicated server no longer works. Gets stuck at initial cmd prompt window at first.Then locked up on tool startup. No error log.

Now server tool says it running but there's no application footprint.

Deleting files and restarting, then reinstalling does not work. Just get stuck at empty cmd window

 

On version 157447

 

ykmCVMC.jpg

 

The Process tab in Windows 8/10 is useless. Click the Details tab to actually see the processes running in the back ground. You will find the executable running there.

 

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Hi one bug is, splumonkeys in nightmare stage don't not do damage to players.. I stayed right beside them as wes, 10 of them attacked me and i did not get any damage.

This was fixed couple updates ago. Is it back? Are you using newest version? Anyway i will test this and fill every free space with nightmare fuel :p

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