badceltics Posted November 25, 2015 Share Posted November 25, 2015 Hi, i have been running the new preconfigured servers fine for a wile until now. When loading the servers the overworld loads fine but cave server closes after a few seconds. I don't know how to read the log so i haven't figured out the issue. I'll attach it as well. Let me know if anyone knows how to fix this. Thanks.log.txt Link to comment Share on other sites More sharing options...
Exhu Posted November 25, 2015 Share Posted November 25, 2015 I'm having this problem with my pre-configured server as well. I noticed the Caves window closes itself right before the Overworld window says "Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)" four times. Help please :[ (also can someone tell me how to make a spoiler window so I don't keep posting walls of text?) Thanks, Zillvr for helping me with the spoiler thing XD Edit: realized that I had shared the overworld log instead of the caves log and that this was just silly, so I have switched it to caves >.< [00:00:00]: Starting Up[00:00:00]: Version: 157450[00:00:00]: Current time: Wed Nov 25 10:54:29 2015[00:00:00]: Don't Starve Together: 157450 WIN32NNN Build Date: 2015-11-23_16-51-48[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigCaves -console[00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (7592)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:00]: ProfileIndex:4.59[00:00:00]: [CONNECT] PendingConnection::Reset(true)[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/blocklist.txt (Failure)[00:00:00]: THREAD - started 'ConsoleInput' (7680)[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/whitelist.txt (Failure)[00:00:00]: Server token retrieved from: server_token.txt[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: Renderer initialize: Okay[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:00]: LOADING LUA[00:00:00]: DoLuaFile scripts/main.lua[00:00:00]: DoLuaFile loading buffer scripts/main.lua[00:00:00]: scripts/main.lua(173,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0)[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: LOADING LUA SUCCESS[00:00:00]: PlayerDeaths could not load morgue [00:00:00]: PlayerHistory could not load player_history_staging [00:00:00]: bloom_enabled false [00:00:00]: loaded saveindex [00:00:00]: OnFilesLoaded() [00:00:00]: OnUpdatePurchaseStateComplete [00:00:01]: Load FE [00:00:01]: Load FE: done [00:00:01]: ModIndex: Load sequence finished successfully. [00:00:01]: Reset() returning[00:00:03]: [200] Account Communication Success (6)[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_wsveXXLN[00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0[00:00:03]: About to start a server with the following settings:[00:00:03]: Dedicated: true[00:00:03]: Online: true[00:00:03]: Passworded: false[00:00:03]: ServerPort: 11000[00:00:03]: SteamAuthPort: 8766[00:00:03]: SteamMasterServerPort: 27016[00:00:03]: ClanID: true[00:00:03]: ClanOnly: false[00:00:03]: ClanAdmin: false[00:00:03]: LanOnly: false[00:00:03]: EnablePunchthrough: false[00:00:03]: EnableAutosaver: true[00:00:03]: PVP: false[00:00:03]: MaxPlayers: 16[00:00:03]: GameMode: survival[00:00:03]: OverridenDNS:[00:00:03]: PauseWhenEmpty: true[00:00:03]: InternetBroadcasting: true[00:00:03]: Intent: Competitive[00:00:03]: [Warning] Could not confirm port 11000 is open in the firewall.[00:00:03]: Online Server Started on port: 11000[00:00:03]: Collecting garbage...[00:00:03]: lua_gc took 0.01 seconds[00:00:03]: ~ShardLuaProxy()[00:00:03]: ~InventoryLuaProxy()[00:00:03]: ~NetworkLuaProxy()[00:00:03]: ~SimLuaProxy()[00:00:03]: lua_close took 0.02 seconds[00:00:03]: ReleaseAll[00:00:03]: ReleaseAll Finished[00:00:03]: cGame::StartPlaying[00:00:03]: LOADING LUA[00:00:03]: DoLuaFile scripts/main.lua[00:00:03]: DoLuaFile loading buffer scripts/main.lua[00:00:03]: scripts/main.lua(173,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:03]: LOADING LUA SUCCESS[00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history_staging [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Unload FE [00:00:03]: Unload FE done [00:00:04]: LOAD BE [00:00:06]: LOAD BE: done [00:00:06]: Deserialize world session from session/05E00031938CEE43/0000000168 [00:00:06]: Save file is at version 1 [00:00:06]: Begin Session: 05E00031938CEE43[00:00:06]: saving to server_temp/server_save [00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:07]: Loading Nav Grid [00:00:07]: setting summerlength 15 [00:00:07]: setting isnightmaredawn false [00:00:07]: setting elapseddaysinseason 11 [00:00:07]: setting isfullmoon false [00:00:07]: setting moisture 6241.6000976563 [00:00:07]: setting cavephase day [00:00:07]: setting isnightmarewild true [00:00:07]: setting moonphase new [00:00:07]: setting precipitationrate 0 [00:00:07]: setting iswet false [00:00:07]: setting winterlength 15 [00:00:07]: setting temperature 18.578498736269 [00:00:07]: setting isnightmarewarn false [00:00:07]: setting iswinter false [00:00:07]: setting moistureceil 11577.526367188 [00:00:07]: setting isday false [00:00:07]: setting israining false [00:00:07]: setting remainingdaysinseason 9 [00:00:07]: setting precipitation none [00:00:07]: setting wetness 0 [00:00:07]: setting isnightmarecalm false [00:00:07]: setting timeinphase 0.63633778889974 [00:00:07]: setting isdusk false [00:00:07]: setting iscavedusk false [00:00:07]: setting isautumn true [00:00:07]: setting issnowing false [00:00:07]: setting iscaveday true [00:00:07]: setting phase night [00:00:07]: setting snowlevel 0 [00:00:07]: setting issnowcovered false [00:00:07]: setting autumnlength 20 [00:00:07]: setting pop 0.39752736506704 [00:00:07]: setting nightmaretime 520.77595354784 [00:00:07]: setting springlength 20 [00:00:07]: setting isspring false [00:00:07]: setting nightmarephase wild [00:00:07]: setting season autumn [00:00:07]: setting time 0.31816889444987 [00:00:07]: setting iscavenight false [00:00:07]: setting cycles 155 [00:00:07]: setting isnight true [00:00:07]: setting nightmaretimeinphase 0.47183969031895 [00:00:07]: setting issummer false [00:00:07]: OVERRIDE: setting waves to off [00:00:07]: [string "scripts/prefabs/monkey.lua"]:250: attempt to index local 'inst' (a nil value)LUA ERROR stack traceback:scripts/prefabs/monkey.lua:250 in (upvalue) SetNightmareMonkey (Lua) <249-267> inst = nilscripts/prefabs/monkey.lua:308 in (method) OnLoad (Lua) <306-310> inst = 100194 - monkey (valid:true) data = table: 056DC530scripts/entityscript.lua:1492 in (method) SetPersistData (Lua) <1477-1494> self (valid:true) = GUID = 100194 inlimbo = false worldstatewatching = table: 0FC0C1B0 AnimState = AnimState (0FB8FD98) soundtype = listenfn = function - scripts/prefabs/monkey.lua:400 Network = Network (0FB8FE18) pendingtasks = table: 0DDBAC98 HasAmmo = function - scripts/prefabs/monkey.lua:61 sg = sg="monkey", state="idle", time=0.00, tags = "idle,canrotate," spawntime = 0 weaponitems = table: 0FC104E0 FindTargetOfInterestTask = PERIODIC 100194: 10.000000 actionreplica = table: 0FBB0738 event_listening = table: 0FBB1458 curious = true actioncomponents = table: 0FBB05D0 lower_components_shadow = table: 0FBB0580 entity = Entity (0FBE7DE0) children = table: 0FC11868 updatecomponents = table: 0FC0C700 OnSave = function - scripts/prefabs/monkey.lua:302 persists = true brainfn = table: 057AD060 event_listeners = table: 0FBB1390 name = Splumonkey prefab = monkey DynamicShadow = DynamicShadow (0FB8FDD8) Transform = Transform (0FB8FD78) OnLoad = function - scripts/prefabs/monkey.lua:306 replica = table: 0FBB05F8 Physics = Physics (0FB8FEB8) components = table: 0FBB05A8 SoundEmitter = SoundEmitter (0FB8FDB8) data = table: 056DC530 newents = table: 0FB10ED0scripts/mainfunctions.lua:231 in (global) SpawnSaveRecord (Lua) <200-238> saved = table: 056DC508 newents = table: 0FB10ED0 inst = 100194 - monkey (valid:true)scripts/gamelogic.lua:404 in (upvalue) PopulateWorld (Lua) <230-439> savedata = table: 044E4370 profile = table: 04D33810 world = 100022 - world (valid:true) retune = table: 0FB10B88 newents = table: 0FB10ED0 prefab = monkey ents = table: 056DC4E0 prefab = monkey k = 1 v = table: 056DC508scripts/gamelogic.lua:630 in (upvalue) DoInitGame (Lua) <518-716> savedata = table: 044E4370 profile = table: 04D33810 was_file_load = falsescripts/gamelogic.lua:748 in (upvalue) cb (Lua) <743-749> savedata = table: 044E4370scripts/saveindex.lua:135 in () ? (Lua) <117-136> load_success = true str = return {world_network={persistdata={worldtemperature={seasontemperature=27.5,daylight=true,noisetime=74925.5390625,season="autumn",phasetemperature=4.5483321315242},seasons={elapseddaysinseason=11,premode=false,remainingdaysinseason=9,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},quaker={state=0,mammalsremaining=1,time=1186.2000618652,debrispersecond=6},clock={moonphase="half",cycles=155,phase="day",remainingtimeinphase=87.278930664063,totaltimeinphase=240,segs={night=2,day=8,dusk=6}},caveweather={preciptype="none",daylight=true,moistureceil=11577.526367188,peakprecipitationrate=1,season="autumn",moisturerateval=0.25923357332036,moistureceilmultiplier=8,moisture=6241.6000976563,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=74925.5390625,moisturerate=0.25923356413841,temperature=18.578498736269,wetness=0,precipmode="dyn [**truncated**] success = true savedata = table: 044E4370=[C]:-1 in (method) GetPersistentString © <-1--1>scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137> self = data = table: 04D33F68 current_slot = 1 file = session/05E00031938CEE43/0000000168 cb = function - scripts/gamelogic.lua:743scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147> self = data = table: 04D33F68 curre[00:00:07]: [string "scripts/prefabs/monkey.lua"]:250: attempt to index local 'inst' (a nil value)LUA ERROR stack traceback: scripts/prefabs/monkey.lua:250 in (upvalue) SetNightmareMonkey (Lua) <249-267> scripts/prefabs/monkey.lua:308 in (method) OnLoad (Lua) <306-310> scripts/entityscript.lua:1492 in (method) SetPersistData (Lua) <1477-1494> scripts/mainfunctions.lua:231 in (global) SpawnSaveRecord (Lua) <200-238> scripts/gamelogic.lua:404 in (upvalue) PopulateWorld (Lua) <230-439> scripts/gamelogic.lua:630 in (upvalue) DoInitGame (Lua) <518-716> scripts/gamelogic.lua:748 in (upvalue) cb (Lua) <743-749> scripts/saveindex.lua:135 in () ? (Lua) <117-136> =[C]:-1 in (method) GetPersistentString © <-1--1> scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137> scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147> scripts/gamelogic.lua:750 in (upvalue) DoLoadWorld (Lua) <742-751> [00:00:07]: SCRIPT ERROR! Showing error screen [00:00:07]: ModIndex: Load sequence finished successfully. [00:00:07]: Reset() returning Link to comment Share on other sites More sharing options...
Zillvr Posted November 25, 2015 Share Posted November 25, 2015 @Exhu, Sorry, I don't know what's wrong with your preconfigured caves server. I'm only replying to let you know that if you want to use spoiler tags, you can use the spoiler feature with the following code:I hope that helps, cheers. Link to comment Share on other sites More sharing options...
badceltics Posted November 25, 2015 Author Share Posted November 25, 2015 Thanks for the tip Zillvr. I just hope we can find a solution soon. Link to comment Share on other sites More sharing options...
saber61 Posted November 25, 2015 Share Posted November 25, 2015 [00:00:07]: [string "scripts/prefabs/monkey.lua"]:250: attempt to index local 'inst' (a nil value) LUA ERROR stack traceback: scripts/prefabs/monkey.lua:250 in (upvalue) SetNightmareMonkey (Lua) <249-267> scripts/prefabs/monkey.lua:308 in (method) OnLoad (Lua) <306-310> scripts/entityscript.lua:1492 in (method) SetPersistData (Lua) <1477-1494> scripts/mainfunctions.lua:231 in (global) SpawnSaveRecord (Lua) <200-238> scripts/gamelogic.lua:404 in (upvalue) PopulateWorld (Lua) <230-439> scripts/gamelogic.lua:630 in (upvalue) DoInitGame (Lua) <518-716> scripts/gamelogic.lua:748 in (upvalue) cb (Lua) <743-749> scripts/saveindex.lua:135 in () ? (Lua) <117-136> =[C]:-1 in (method) GetPersistentString © <-1--1> scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137> scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147> scripts/gamelogic.lua:750 in (upvalue) DoLoadWorld (Lua) <742-751> [00:00:07]: SCRIPT ERROR! Showing error screen [00:00:07]: ModIndex: Load sequence finished successfully. [00:00:07]: Reset() returning I have not found a solution to this issue yet but the error above is also the exact error message I get in my server. You can rename the save folder to generate a new world and it should wok but it doesn't answer why the cave world crashed and cannot be restarted. The user was gathering thulecite when the cave server crashed and could not be reloaded. He was the only user in the caves at the time, in case that helps or was related (I suspect it is not related but its always helpful to know what was happening at the time). Link to comment Share on other sites More sharing options...
Developer V2C Posted November 26, 2015 Developer Share Posted November 26, 2015 This has been fixed in our latest update, (Build 157800) Link to comment Share on other sites More sharing options...
Exhu Posted November 26, 2015 Share Posted November 26, 2015 This has been fixed in our latest update, (Build 157800) Woo, working like normal again Thanks! Link to comment Share on other sites More sharing options...
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