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Pre-configured caves Issue


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Hi, i have been running the new preconfigured servers fine for a wile until now. When loading the servers the overworld loads fine but cave server closes after a few seconds. I don't know how to read the log so i haven't figured out the issue. I'll attach it as well. Let me know if anyone knows how to fix this. Thanks.

log.txt

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I'm having this problem with my pre-configured server as well. I noticed the Caves window closes itself right before the Overworld window says "Validating ID -1: world: <nil> (auto) available: false recieves: -1 status: inactive (disabled by prefab)" four times. Help please :[ (also can someone tell me how to make a spoiler window so I don't keep posting walls of text?) Thanks, Zillvr for helping me with the spoiler thing XD

 

Edit: realized that I had shared the overworld log instead of the caves log and that this was just silly, so I have switched it to caves >.<

 

[00:00:00]: Starting Up
[00:00:00]: Version: 157450
[00:00:00]: Current time: Wed Nov 25 10:54:29 2015

[00:00:00]: Don't Starve Together: 157450 WIN32
NNN Build Date: 2015-11-23_16-51-48
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigCaves -console
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (7592)
[00:00:00]: HttpClient2::ClientThread::Main()
[00:00:00]: ProfileIndex:4.59
[00:00:00]: [CONNECT] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (7680)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether_EasyConfigCaves/save/whitelist.txt (Failure)
[00:00:00]: Server token retrieved from: server_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(173,1) running main.lua
    
[00:00:00]: loaded modindex    
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used.
[00:00:00]: LOADING LUA SUCCESS
[00:00:00]: PlayerDeaths could not load morgue    
[00:00:00]: PlayerHistory could not load player_history_staging    
[00:00:00]: bloom_enabled    false    
[00:00:00]: loaded saveindex    
[00:00:00]: OnFilesLoaded()    
[00:00:00]: OnUpdatePurchaseStateComplete    
[00:00:01]:     Load FE    
[00:00:01]:     Load FE: done    
[00:00:01]: ModIndex: Load sequence finished successfully.    
[00:00:01]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_wsveXXLN
[00:00:03]: Starting Dedicated Server Game    
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: About to start a server with the following settings:
[00:00:03]:   Dedicated: true
[00:00:03]:   Online: true
[00:00:03]:   Passworded: false
[00:00:03]:   ServerPort: 11000
[00:00:03]:   SteamAuthPort: 8766
[00:00:03]:   SteamMasterServerPort: 27016
[00:00:03]:   ClanID: true
[00:00:03]:   ClanOnly: false
[00:00:03]:   ClanAdmin: false
[00:00:03]:   LanOnly: false
[00:00:03]:   EnablePunchthrough: false
[00:00:03]:   EnableAutosaver: true
[00:00:03]:   PVP: false
[00:00:03]:   MaxPlayers: 16
[00:00:03]:   GameMode: survival
[00:00:03]:   OverridenDNS:
[00:00:03]:   PauseWhenEmpty: true
[00:00:03]:   InternetBroadcasting: true
[00:00:03]:   Intent: Competitive
[00:00:03]: [Warning] Could not confirm port 11000 is open in the firewall.
[00:00:03]: Online Server Started on port: 11000
[00:00:03]: Collecting garbage...
[00:00:03]: lua_gc took 0.01 seconds
[00:00:03]: ~ShardLuaProxy()
[00:00:03]: ~InventoryLuaProxy()
[00:00:03]: ~NetworkLuaProxy()
[00:00:03]: ~SimLuaProxy()
[00:00:03]: lua_close took 0.02 seconds
[00:00:03]: ReleaseAll
[00:00:03]: ReleaseAll Finished
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(173,1) running main.lua
    
[00:00:03]: loaded modindex    
[00:00:03]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths could not load morgue    
[00:00:03]: PlayerHistory could not load player_history_staging    
[00:00:03]: bloom_enabled    false    
[00:00:03]: loaded saveindex    
[00:00:03]: OnFilesLoaded()    
[00:00:03]: OnUpdatePurchaseStateComplete    
[00:00:03]:     Unload FE    
[00:00:03]:     Unload FE done    
[00:00:04]:     LOAD BE    
[00:00:06]:     LOAD BE: done    
[00:00:06]: Deserialize world session from session/05E00031938CEE43/0000000168    
[00:00:06]: Save file is at version 1    
[00:00:06]: Begin Session: 05E00031938CEE43
[00:00:06]: saving to server_temp/server_save    
[00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:07]: Loading Nav Grid    
[00:00:07]: setting     summerlength    15    
[00:00:07]: setting     isnightmaredawn    false    
[00:00:07]: setting     elapseddaysinseason    11    
[00:00:07]: setting     isfullmoon    false    
[00:00:07]: setting     moisture    6241.6000976563    
[00:00:07]: setting     cavephase    day    
[00:00:07]: setting     isnightmarewild    true    
[00:00:07]: setting     moonphase    new    
[00:00:07]: setting     precipitationrate    0    
[00:00:07]: setting     iswet    false    
[00:00:07]: setting     winterlength    15    
[00:00:07]: setting     temperature    18.578498736269    
[00:00:07]: setting     isnightmarewarn    false    
[00:00:07]: setting     iswinter    false    
[00:00:07]: setting     moistureceil    11577.526367188    
[00:00:07]: setting     isday    false    
[00:00:07]: setting     israining    false    
[00:00:07]: setting     remainingdaysinseason    9    
[00:00:07]: setting     precipitation    none    
[00:00:07]: setting     wetness    0    
[00:00:07]: setting     isnightmarecalm    false    
[00:00:07]: setting     timeinphase    0.63633778889974    
[00:00:07]: setting     isdusk    false    
[00:00:07]: setting     iscavedusk    false    
[00:00:07]: setting     isautumn    true    
[00:00:07]: setting     issnowing    false    
[00:00:07]: setting     iscaveday    true    
[00:00:07]: setting     phase    night    
[00:00:07]: setting     snowlevel    0    
[00:00:07]: setting     issnowcovered    false    
[00:00:07]: setting     autumnlength    20    
[00:00:07]: setting     pop    0.39752736506704    
[00:00:07]: setting     nightmaretime    520.77595354784    
[00:00:07]: setting     springlength    20    
[00:00:07]: setting     isspring    false    
[00:00:07]: setting     nightmarephase    wild    
[00:00:07]: setting     season    autumn    
[00:00:07]: setting     time    0.31816889444987    
[00:00:07]: setting     iscavenight    false    
[00:00:07]: setting     cycles    155    
[00:00:07]: setting     isnight    true    
[00:00:07]: setting     nightmaretimeinphase    0.47183969031895    
[00:00:07]: setting     issummer    false    
[00:00:07]: OVERRIDE: setting    waves    to    off    
[00:00:07]: [string "scripts/prefabs/monkey.lua"]:250: attempt to index local 'inst' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/monkey.lua:250 in (upvalue) SetNightmareMonkey (Lua) <249-267>
   inst = nil
scripts/prefabs/monkey.lua:308 in (method) OnLoad (Lua) <306-310>
   inst = 100194 - monkey (valid:true)
   data = table: 056DC530
scripts/entityscript.lua:1492 in (method) SetPersistData (Lua) <1477-1494>
   self (valid:true) =
      GUID = 100194
      inlimbo = false
      worldstatewatching = table: 0FC0C1B0
      AnimState = AnimState (0FB8FD98)
      soundtype =
      listenfn = function - scripts/prefabs/monkey.lua:400
      Network = Network (0FB8FE18)
      pendingtasks = table: 0DDBAC98
      HasAmmo = function - scripts/prefabs/monkey.lua:61
      sg = sg="monkey", state="idle", time=0.00, tags = "idle,canrotate,"
      spawntime = 0
      weaponitems = table: 0FC104E0
      FindTargetOfInterestTask = PERIODIC 100194: 10.000000
      actionreplica = table: 0FBB0738
      event_listening = table: 0FBB1458
      curious = true
      actioncomponents = table: 0FBB05D0
      lower_components_shadow = table: 0FBB0580
      entity = Entity (0FBE7DE0)
      children = table: 0FC11868
      updatecomponents = table: 0FC0C700
      OnSave = function - scripts/prefabs/monkey.lua:302
      persists = true
      brainfn = table: 057AD060
      event_listeners = table: 0FBB1390
      name = Splumonkey
      prefab = monkey
      DynamicShadow = DynamicShadow (0FB8FDD8)
      Transform = Transform (0FB8FD78)
      OnLoad = function - scripts/prefabs/monkey.lua:306
      replica = table: 0FBB05F8
      Physics = Physics (0FB8FEB8)
      components = table: 0FBB05A8
      SoundEmitter = SoundEmitter (0FB8FDB8)
   data = table: 056DC530
   newents = table: 0FB10ED0
scripts/mainfunctions.lua:231 in (global) SpawnSaveRecord (Lua) <200-238>
   saved = table: 056DC508
   newents = table: 0FB10ED0
   inst = 100194 - monkey (valid:true)
scripts/gamelogic.lua:404 in (upvalue) PopulateWorld (Lua) <230-439>
   savedata = table: 044E4370
   profile = table: 04D33810
   world = 100022 - world (valid:true)
   retune = table: 0FB10B88
   newents = table: 0FB10ED0
   prefab = monkey
   ents = table: 056DC4E0
   prefab = monkey
   k = 1
   v = table: 056DC508
scripts/gamelogic.lua:630 in (upvalue) DoInitGame (Lua) <518-716>
   savedata = table: 044E4370
   profile = table: 04D33810
   was_file_load = false
scripts/gamelogic.lua:748 in (upvalue) cb (Lua) <743-749>
   savedata = table: 044E4370
scripts/saveindex.lua:135 in () ? (Lua) <117-136>
   load_success = true
   str = return {world_network={persistdata={worldtemperature={seasontemperature=27.5,daylight=true,noisetime=74925.5390625,season="autumn",phasetemperature=4.5483321315242},seasons={elapseddaysinseason=11,premode=false,remainingdaysinseason=9,lengths={summer=15,autumn=20,spring=20,winter=15},totaldaysinseason=20,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},quaker={state=0,mammalsremaining=1,time=1186.2000618652,debrispersecond=6},clock={moonphase="half",cycles=155,phase="day",remainingtimeinphase=87.278930664063,totaltimeinphase=240,segs={night=2,day=8,dusk=6}},caveweather={preciptype="none",daylight=true,moistureceil=11577.526367188,peakprecipitationrate=1,season="autumn",moisturerateval=0.25923357332036,moistureceilmultiplier=8,moisture=6241.6000976563,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=74925.5390625,moisturerate=0.25923356413841,temperature=18.578498736269,wetness=0,precipmode="dyn [**truncated**]
   success = true
   savedata = table: 044E4370
=[C]:-1 in (method) GetPersistentString © <-1--1>
scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137>
   self =
      data = table: 04D33F68
      current_slot = 1
   file = session/05E00031938CEE43/0000000168
   cb = function - scripts/gamelogic.lua:743
scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147>
   self =
      data = table: 04D33F68
      curre
[00:00:07]: [string "scripts/prefabs/monkey.lua"]:250: attempt to index local 'inst' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/monkey.lua:250 in (upvalue) SetNightmareMonkey (Lua) <249-267>
    scripts/prefabs/monkey.lua:308 in (method) OnLoad (Lua) <306-310>
    scripts/entityscript.lua:1492 in (method) SetPersistData (Lua) <1477-1494>
    scripts/mainfunctions.lua:231 in (global) SpawnSaveRecord (Lua) <200-238>
    scripts/gamelogic.lua:404 in (upvalue) PopulateWorld (Lua) <230-439>
    scripts/gamelogic.lua:630 in (upvalue) DoInitGame (Lua) <518-716>
    scripts/gamelogic.lua:748 in (upvalue) cb (Lua) <743-749>
    scripts/saveindex.lua:135 in () ? (Lua) <117-136>
    =[C]:-1 in (method) GetPersistentString © <-1--1>
    scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137>
    scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147>
    scripts/gamelogic.lua:750 in (upvalue) DoLoadWorld (Lua) <742-751>
    
[00:00:07]: SCRIPT ERROR! Showing error screen    
[00:00:07]: ModIndex: Load sequence finished successfully.    
[00:00:07]: Reset() returning
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[00:00:07]: [string "scripts/prefabs/monkey.lua"]:250: attempt to index local 'inst' (a nil value) LUA ERROR stack traceback: scripts/prefabs/monkey.lua:250 in (upvalue) SetNightmareMonkey (Lua) <249-267> scripts/prefabs/monkey.lua:308 in (method) OnLoad (Lua) <306-310> scripts/entityscript.lua:1492 in (method) SetPersistData (Lua) <1477-1494> scripts/mainfunctions.lua:231 in (global) SpawnSaveRecord (Lua) <200-238> scripts/gamelogic.lua:404 in (upvalue) PopulateWorld (Lua) <230-439> scripts/gamelogic.lua:630 in (upvalue) DoInitGame (Lua) <518-716> scripts/gamelogic.lua:748 in (upvalue) cb (Lua) <743-749> scripts/saveindex.lua:135 in () ? (Lua) <117-136> =[C]:-1 in (method) GetPersistentString © <-1--1> scripts/saveindex.lua:117 in (method) GetSaveDataFile (Lua) <116-137> scripts/saveindex.lua:143 in (method) GetSaveData (Lua) <139-147> scripts/gamelogic.lua:750 in (upvalue) DoLoadWorld (Lua) <742-751> [00:00:07]: SCRIPT ERROR! Showing error screen [00:00:07]: ModIndex: Load sequence finished successfully. [00:00:07]: Reset() returning

 

I have not found a solution to this issue yet but the error above is also the exact error message I get in my server.  You can rename the save folder to generate a new world and it should wok but it doesn't answer why the cave world crashed and cannot be restarted.  The user was gathering thulecite when the cave server crashed and could not be reloaded. He was the only user in the caves at the time, in case that helps or was related (I suspect it is not related but its always helpful to know what was happening at the time).

 

 

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