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wheezewort


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12 minutes ago, Oni Noob said:

How many wheeze wort do I need for my polymer press to run non stop? How much kDTU a wheezewort can remove anyway?

Supposedly, wheezeworts provide -12kDTUs of cooling, so you'd need 3 to keep one cold. I can't confirm the math on the wheezewort, as it isn't my data.

Wheezeworts provide maximum efficiency when in 2kg/m3 or higher pressure, so you're best method would to be creating a cooling room with wheezeworts in hydrogen, and a cooling loop with radiant pipes to the press.

Just now, strawberrygirl said:

It's weird you can google this to try and learn something scientific but nothing comes up but some article and ancient egypt.

 

My thoughts exactly. When the patch went live I had no flipping clue what "DTU" as a unit of heat or power was, and it's explained nowhere so far as I was able to tell. I understand the reasoning behind why they changed the units away from watts, but the new unit feels... wrong. Particularly when there are perfectly good scientific units for the purpose.

@crypticorb It was in the patch notes for Rocketry update:

"Heat energy renamed from Watts to DTU/s to acknowledge that the game does not conserve energy when converting from electrical to heat. Thermal conductivity and specific heat capacity units have been updated accordingly."

11 minutes ago, thejams said:

@crypticorb It was in the patch notes for Rocketry update:

"Heat energy renamed from Watts to DTU/s to acknowledge that the game does not conserve energy when converting from electrical to heat. Thermal conductivity and specific heat capacity units have been updated accordingly."

I know that, but why they didn't just use the standard SI units for specific heat capacity and conductivity is beyond me. The previous system was easier to understand. Is watts per meter-kelvin (W/(m⋅K) so hard? Using DTU (Duplicant Thermal Units if I'm correct) is as useless as the Imperial system units of  BTU/(hr⋅ft⋅°F).

Sure, the game doesn't conserve energy when a structure uses electrical energy and produces heat, but this system seems needlessly obscure.

14 minutes ago, crypticorb said:

Is watts per meter-kelvin (W/(m⋅K) so hard?

Well, yes. It sure is no simple unit like meter or kelvin, even Watt is something some have difficulties to imagine.

But the problem is not that it is hard or difficult but ironically if one wants to understand and indeed does, it is meaningless here. Conservation of Mass and Energy sure is something the devs aim for but they will disregard it if it helps the balance and fun. Not that I can agree with Water Sleeves deleting heat but that's another matter entirely.

14 hours ago, Carnis said:

The game lacks any meaningful heat removal mechanics.

Simplest would be radiating to space but this would not work in The early game

Depends on what you consider "meaningful".  The Steam turbine is both valid (converts heat to electric energy) and significant (deletes 5,8 MDTU/s).

Wheezeworts / AETN are fantasy, but quite relevant in the early game.

Removing Sieve mechanics will just make transferring heat to some other place more worthwhile.

Many machines that delete mass can be used for consequential heat removal.

IMO sending materials/heat to the void is the most trivial one.

On 15/10/2018 at 12:15 PM, Carnis said:

The game lacks any meaningful heat removal mechanics.

Simplest would be radiating to space but this would not work in The early game

 

The only way i really managed to delete heat in rocket upgrade was using an aquaturner to turn polluted water into steam, losing steam to space - in late game the living area of my base is kept cool this way - outside of the living area exosuits are required.

The water is lost, but heat really gets destroyed and the design is kept simple (it is just aquaturner, wall tiles, polluted water, a ceilling exposed to space and simple automation to stop aquaturner  until water is refilled.

In this case Polluted Water is better than water due to high evaporation temperature - more heat lost. The colder the water, more heat is deleted when evaporates (water from a -10C cold slush geyser is perfect!).

Haven't played space industry upgrade preview yet (just done some testing) , but  i think the new materials, fluids, high temperature pumps can be very usefull to "delete" heat too....... maybe send that steam to an rocket... :p

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