Sasza22 Posted August 25, 2018 Share Posted August 25, 2018 There shouldn`t be one exosuit to rule them all. One suit shouldn`t be all purpose. There should be multiple with advantages and disadvantages. I think the perfect number is 4. 1. Oxy suit - pretty much just a mask and oxygen tank. Offers no protection, just provides oxygen. Your dupes still get soggy feet, scalded or dirty from carrying germed stuff. But on the pro side it`s cheap (raw metal, reed fiber) and doesn`t give movement debuffs. 2. Atmo suit - similar to the current one in funcionallity except no longer protects from heat (only up to 125oC) and costs more - refined metal + glass. 3. Protective suit - heavy suit offering a lot of thermal protection but in exchange of a huge stat debuff (something like cutting all stats in half). Allows for work in really hot areas. Bonus trait "lava mop" You can now mop liquids above 100oC. Costs tungsten and ceramic. 4. Space suit - advanced suit for work in space. Protects from sunburn and asteroid hits. Maybe offers some buffs for spaceship pilots. As the most advanced suit it needs plastic and steel (or some other alloy not added yet) to costruct. The idea is to provide suits for different purposes. Oxy for use in base or mining in non oxygen zones. Atmo for general protection, oil mining and early space exploration. Protective for taming volcanoes and other high temp constructions and finally the space variant for end game space bases. Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/ Share on other sites More sharing options...
NGMZero Posted August 26, 2018 Share Posted August 26, 2018 (1. oxy suit) sound like a nice idea for early exploring, though i never ended up in a situation where i couldn't get exosuits soon enough, I play real slow. (3. Protective suit) feel like one more item that no one will give a dam about -beyond analyzing geysers and volcanos- and would rather run their life with (2. Atmo suit) (4.Space suit) sound like a make-believe gimmick i am willing to take, cause yeah we all expected a space suit after seeing a rocket. may be your idea is best utilized with space suites, giving different ones for different material collection ratio, they could build an entire mini game around rockets. I do not mind the one exosuit to rule them all, at their home asteroid at all. Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1077624 Share on other sites More sharing options...
Coolthulhu Posted August 26, 2018 Share Posted August 26, 2018 Sounds like needless complexity. Most of those would not be used much. Also, dupes don't know which suit should they take for which area and are bad at pathing through more than one checkpoint. Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1077635 Share on other sites More sharing options...
AndreyKl Posted August 26, 2018 Share Posted August 26, 2018 5 hours ago, Coolthulhu said: Sounds like needless complexity. Most of those would not be used much. +1, sans puft farm there is little reason to have anything below 'protective suit' (even this once can be done in alternate way), any other case can be managed without need to build checkpoints and oxygen pipes. Current atmo suit is a 'bare minimum' usability wise. I also do like idea of variety, but unfortunately the only variety I can think of is additional bonuses/modifiers. Like '-speed +carry weight', '-operate speed, +construction'. Or job/profession restrictions. Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1077680 Share on other sites More sharing options...
blash365 Posted August 26, 2018 Share Posted August 26, 2018 I'd also say that it's needless complexity. Currently exo suits are simply too powerful because you can wear them the entire day. As soon as there is a need to limit the area (=duration) for which the exosuit has to be used, it will automatically be the above use cases. Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1077686 Share on other sites More sharing options...
Doc Savage NDMF Posted August 26, 2018 Share Posted August 26, 2018 I would use the first one. A simple Air Tank and Mask would be awesome for basic Slime removal early on. Don't think I'd realistically use any of the others unless I had to. Though I can see having the high heat suit as a separate thing, I would design one suit to rule them all instead of trying to specialize everything to death. Insulation works both ways, breathing is breathing inside a helmet. Sure you could argue this material for heat vs that one for cold, but to me it's semantics in a game where animals poop coal and fart natural gas... As already said, it strikes me as overly complex for no other reason than being overly complex. I really would like that simple breather apparatus tho... Cheers..! Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1077691 Share on other sites More sharing options...
Sevio Posted August 26, 2018 Share Posted August 26, 2018 If the checkpoint for a simple breather can be passed without delay that might make them worth using in certain situations. Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1077695 Share on other sites More sharing options...
Sasza22 Posted August 26, 2018 Author Share Posted August 26, 2018 My thinking was to have the simpliest one be used widely wherever you got no oxygen. The second one to avoid negative effects of going to water areas and some heat protection for the oil zone. Still used in many places. The protective suit is meant to be used specifically in hot enviroment. It should give a big movement penalty so it`s not oprimal for large scale use but provide protection in the small areas you need it. The last one; space suit is mostly to avoid sunburn as the current ones don`t protect against it. But as a highest tier one it may provide some more benefit. Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1077717 Share on other sites More sharing options...
ImpalerWrG Posted August 27, 2018 Share Posted August 27, 2018 Some kind of suit tiers are defiantly needed, early suits with lower material needs and later ones which use advanced materials like glass. The current single suit is no longer tenable. The exact number of tiers and what they do is debatable but this is a reasonable stab at the idea. P.S. I want Jet-packs as an option, they let dupes fly and are fueled with Petroleum. These would likely be a second 'slot' or mobility items, some kind of swimming device could also exist to fill that slot and dupes can have have mobility devices independent of if they are wearing suits. Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1077850 Share on other sites More sharing options...
AndreyKl Posted August 27, 2018 Share Posted August 27, 2018 14 hours ago, ImpalerWrG said: Some kind of suit tiers are defiantly needed. This game does not make tiers, I think that philosophy of this game is: everything that can be made early on is supposed to be useful later as well. Instead of tiers it can be still a single suit, but with modifications that can be installed. Be that ability to dump fluids and CO2 from suit or upgrades to oxygen storage. Perheps other helpful suits that don't have to do with environment, like exoskeleton open-suit for heavy lifting tasks. On 8/26/2018 at 2:40 PM, Doc Savage NDMF said: A simple Air Tank and Mask would be awesome for basic Slime removal early on. Even without a suit bacteria are of little danger... I doubt devs will add anything like simple rebreather at this point - it will 'massacre' bacteria. P.S. also personally I will send suitless dupes simply because supplying suits with oxygen early on is a hastle and slime biomes tend to be finite - moving said suits will be even more of a hastle. Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1077995 Share on other sites More sharing options...
Lurve Posted November 7, 2018 Share Posted November 7, 2018 I came to suggest what is basically suit #1 here: a simple supply of O2 you can slap down to extend duplicants' working range. I prefer open bases, and inevitably run into build plans where nothing gets done because the dupes spend all their time gasping. Exosuits could work, but their setup is complicated and expensive enough and the suits are just plain GOOD enough that you can set it up once near your base and never give them a sniff of outside air again. A simpler, crappier O2 mask checkpoint that requires much less investment for much less gain would be a great middle ground. For example, if the stations required power but filtered their own O2 from the air, and could only hold 20 kg of oxygen in the mask and 5 kg in the station, they'd be useful enough to build where you need oxygen but wouldn't outcompete exosuits for general purpose use. Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1111316 Share on other sites More sharing options...
Oozinator Posted November 7, 2018 Share Posted November 7, 2018 Would it not be a pain to micromanage that? For me it would be to much of it, because i see not really a need for it. Why split functions, when one exo type catches all? Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1111361 Share on other sites More sharing options...
babba Posted November 7, 2018 Share Posted November 7, 2018 My past diving suit idea, for heavy pressure deep diving: Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1111397 Share on other sites More sharing options...
Rainbowdesign Posted November 8, 2018 Share Posted November 8, 2018 I see the point of the Oxy suit. For everything else i say no thanks its just more micro management. There is a mod containing someting called re-breather: https://github.com/MooreDavid/ONI-MOD-/blob/master/Mods/BackPacks.dll And i try to add sunburn protection to atmo suits. I had no problems on my aquatic world using atmo suits for deep diving. Link to comment https://forums.kleientertainment.com/forums/topic/94841-more-exosuit-types/#findComment-1111496 Share on other sites More sharing options...
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