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I hope the QoL system gets a large review because it's taking a route I don't like


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23 hours ago, Sasza22 said:

The thing is most of the stuff already was checklist. Once you build outhouses you made a door for extra stress relief, then you would make a mess hall to further reduce stress. Barracks didn`t add much and some people just didn`t build beds at all so dupes slept at their work stations for max efficiency. I feel like the update just cleans stuff up (or is meant to but it`s not finished). Like dupes dropping stuff randomly and going to eat something. Now they don`t do that unless it`s break time. It`s cleaner and possibly more effective. Most likely easier to control, when they allow us to change the schedule at least.

Yeah, I did state that it's kinda nice that QoL can be a good spot to condense Latrine/Messhall bonuses. Stress has been a rather unbalanced mechanic with lots of ups and relatively little downs. 

I am not really complaining about that it wastes more or less time, harder or easier to manage, thats another topic, just that how you increase QoL is so bland and mundane. Even with changing the schedule it would feel like 'Now they're sitting there dancing to a phonobox. Yeah. Not much I can do to improve or optimize that.' when all you did was change a little schedule option.

2 minutes ago, Townkill said:

My main criticism with regards to the update is Why the heck don't showers add QoL? -.-  seemed like an ideal change to make them somewhat usable, yet seems completely overlooked

I think the status of grimy needs to get an overhaul before the showers make more sense.

2 minutes ago, WanderingKid said:

I think the status of grimy needs to get an overhaul before the showers make more sense.

Eh yeah maybe. i'm not saying its the best solution but its literally one line of code to take it from completely useless to sort of neutral

1 minute ago, Townkill said:

Eh yeah maybe. i'm not saying its the best solution but its literally one line of code to take it from completely useless to sort of neutral

I believe you're underthinking the impact.  Right now, any time a dupe gets 'grimy', which is basically the entire game until you get Exosuits, they run to the showers immediately.  Keeping that QOL item up would require them living in the showers.  Great if you need a few tons of PH2O, not so great if you'd like your dupes to actually build something with water on the floor.

Just now, WanderingKid said:

I believe you're underthinking the impact.  Right now, any time a dupe gets 'grimy', which is basically the entire game until you get Exosuits, they run to the showers immediately.  Keeping that QOL item up would require them living in the showers.  Great if you need a few tons of PH2O, not so great if you'd like your dupes to actually build something with water on the floor.

if only there were some sort of period of the day designated for such activities

 

9 minutes ago, Townkill said:

if only there were some sort of period of the day designated for such activities

We have doors / checkpoints and we have clock sensors. Why we need anything else?

Just make shower room accessible for one or two minutes before or after sleeping

2 minutes ago, Prince Mandor said:

 

We have doors / checkpoints and we have clock sensors. Why we need anything else?

Just make shower room accessible for one or two minutes before or after sleeping

I'm actually debating on locking the bathrooms out until the sleep cycle.  Dupes in beds can get 100% stamina while using the restroom, so why waste that time that is usually spent snoring at me?  Food cycle I'm more likely to allow during break, simply because eating can take up so much time that you could actually ose your sleep cycle.

26 minutes ago, WanderingKid said:

I think the status of grimy needs to get an overhaul before the showers make more sense.

I was thinking something like a "Hygiene" stat that constantly lowers.

Stepping in clean water could clean them off but couldn't get them completely clean and would have the other debuffs, alongside polluting the water..

Showers could let Dupes get "squeaky clean" to the point where they start adding either positive decor / buffs to nearby Dupes and they start slowly killing off germs present on their skin. Having low hygiene would have the opposite effect, possibly even going further like in Phantom Pain where you're treated to a scene where your soldiers are barely able to breathe and start gagging from Snake's awful smell.

On 7/18/2018 at 5:59 PM, Alfons100 said:

Arcade Cabinet: Gives +2 QoL but needs a small amount of power, hosts 2 duplicants.

If you played same games for entire 1000 cycles will you bored ?
How about add "Game Dev" job to make new games and increase QoL overtime ?
dupe play arcade game inside a game while player is playing a game.

kinda funny I guess ?

The Artist job need to be rebuild, maybe artists have to paint pictures on a station(like a easel), on a room for this, maybe the sound thing need to be a DJ Station!

I really don´t see a utilty in the Artist Job

On 18/7/2018 at 11:33 AM, BadlyBurned said:

They could also add some variety to QoL options for each Dupe. Not everyone likes video games, you could have some Dupes who get QoL increases from being near plants and nature, so you'd need to make a greenroom of some sorts for them to relax in. Others like sports and activity, so maybe a automatic batting cage?

I like these. Yes please make dupes more unique as right now all of them are completely interchangeable. Add also that every dupe have different materials or colors prefferences and would get extra QoL if they match with their assigned facilities.

They could also have different food preferences, like someone would love mushrooms more than anything else while someone else would hate eating meat.

This would make the game even more similar to Dwarf Fortress, but that's a good thing in my book. :D

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