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Need to upgrade rapidly from Mealwood


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This is my current base. Cycle 114, 35 dupes, fatalistic/miserable.

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As you can see, our staple is mealwood, offset by two bristle berry farms, two hatch ranches, and a fair amount of wild sleet wheat. The ranch at the top is only to keep shine bugs from going extinct.

Unfortunately, we're down to 4.7 t of dirt. Between that and the 112,000 kCal in storage, I'd say we've got around 10 cycles before starvation sets in.

I need to find enough food for 35 dupes that I can switch to before that happens. Any idea's?

4 hours ago, QuQuasar said:

As you can see, our staple is mealwood, offset by two bristle berry farms, two hatch ranches, and a fair amount of wild sleet wheat. The ranch at the top is only to keep shine bugs from going extinct.

10 cycles to completely change a food production run?  That's a tight schedule.  You could mass slaughter some Pacus in the meanwhile for some BBQ if you run out, but I'd say you're pretty much about to switch over to Mushrooms.  3 shroom/dupe (don't fertilize it, not worth it), so you'll need 105 shrooms to stay afloat.

Not too hard to get the CO2 for it, and shrooms actually LIKE the heat, so you can use the coal for power as well. 

fancy base outline, I like it :)

As you left this for the last minute, you need to buy some time. Quickly dig to every available native sleet wheat you can find. Make frost buns out of them. The rest of the effort should go into a mushroom farm. I hate mushroom and I never farm it. But its fast to set up if the underside of your base is co2 heavy anyways. Just dont kill co2 below the farm level.

You can farm bristle fast with Pwater -> sieve -> aquatuner -> hydroponic tile. You can cool the aquatuner with the Pwater as the heat will get deleted and 40-14 = 26 degree water is good enough for bristle. This way you can utilize any polluted water pool you find. I usually collect a whole biome worth of polluted water with a few dig/ladder operations then use 1 pump setup to bring it to base.

57 minutes ago, Carnis said:

Offgasses on storage / when dropped to go to toilet / eat etc.

Lost a vacuum when a duplicant brought slime but only after it was stored.

I will need to check this because I've seen slime, polluted dirt, and bleach Stone off gas while dupes carry it.

Then again it's been awhile since I've seen this so it's possible a latest update has changed it

20 cycles in and things are going... okay.
         
Nearly killed my base in the rush to convert everything in time, first with stress (due to neglect on my part), then food poisoning (ran out of cool clean water for the basins), then with slimelung (some got into the polluted oxygen emitted by my algae terrariums in the lower parts of the base), but ultimately I managed to stretch my dirt out till now by deconstructing the dirt farms as I harvested the plants on them (to avoid wasting fertilizer) and rebuilding them with clay. I've only just run out completely.
         
I had 0 fungal spores at the start of this: I now have somewhere around 30, attained via some hasty prospecting in the slime biome. I've now thoroughly infected the exterior caverns with slimelung, so no more going outside without exosuits. I've also increased my access to wild sleet wheat by piercing a few additional ice caves. At some point I'll need to remember to pump CO2 to the wild wheat, since I've stifled a lot of it by letting hydrogen and chlorine into it's cave.
         
I'm not out of the woods yet, not by a long shot, but I'm hopeful our food stores will hold long enough for the 'shroom farm to expand to full size.
         
@Neotuck
         
Yeah, I'll be working on additional ranches once everything is stabilized. I plan to start building four specialized satelite bases in the distant corners of the map (should give me a reason to actually use tubes for once), and my agricultural bubble will likely include morb/puft ranches.
         
@Gurgel
         
This seed (99) is a pain. There's barely any natural polluted water in the slime biomes, which are few and far between, no volcano or metal volcano, and three of the geysers (2 chlorine, 1 hot CO2) are useless unless/until I fill the map with squeaky pufts and slicksters. 
         
However, 99 apologises for it's general awfulness with above-average water geysers. I need 7kg/s to maintain 35 dupes without any water saving measures. I've confirmed a constant flow of around 6kg/s so far from steam and slush, and still have a hot water geyser I haven't analysed yet.
         
@asmallrabbit
         
MSPaint. I decide on a size and crop the image, then zoom in, draw a circle with the circle tool, and count the pixels. It might sound like a pain, but once you've planned out an eighth of the circle you can keep mirroring the pattern to fill out the rest of it.

Wow, that's an awesome looking base.

It's probably a bit late, since this was posted back on Friday and the weekend is now almost over, but 35 dupes is my favorite colony size (one of each!) and I do have some thoughts here. Without more detailed information about what resources you have on hand, it's hard to get very specific about suggestions, though.  I can only assume that it's a matter of scraping together bits an pieces of whatever you can rather than a unified plan.

It may be worth mentioning in advance that I'm just coming back to the game after a taking a break around the start of the Tubular update, so i still know very little about things like ranching or other changes that could be relevant here.

- Wheat is still the most rapidly scale-able food in the game, since every grain is a seed, but that requires dirt, so... not an ideal solution here...

- Given the number of plants vs mushers you've got, it looks like you're eating the meal lice raw?  Making liceloaf is the quick-and-dirtiest way to double the life of your dirt supply at this point while transitioning into other food sources.  I know that water is a sensitive thing at this this stage in the game for a colony that's grown so quickly, (cycle ~90-100 is about when mining algae becomes totally unsustainable, so you've recently been forced into full electrolysis whether you were ready or not), but it's still a heck of a lot easier to get enough of in a hurry than anything else, and doesn't require much new infrastructure..

- Get whatever mushrooms you can running ASAP..  It looks like you no longer need to eat them or berries raw to maximize calories? That's a big balance change (no more trade-off between calories vs quality), and it certainly works in your favor here.  Tearing up a swamp for slime and spoors will also get you PW to supplement your water and dirt supplies.

- You're wasting potential water and dirt by using outhouses rather than lavatories.  Adding sinks and showers would also help by giving you more PW to sieve, and well as skimming your excess PO2 rather than dumping it. If you're using your exosuits when you don't really need to, then that's also costing you potential dirt and water, since dupes will pee in them and you can't recover it, and it reduces the number of times they wash their hands.

 

EDIT:  It looks like you posted an update while I was typing this.  Good you hear you've managed to hang in there, and good luck!

 

1 hour ago, Vim Razz said:

I can only assume that it's a matter of scraping together bits an pieces of whatever you can rather than a unified plan.

Yup. Growing immediately to 35 dupes on fatalistic/miserable is at the upper end of my competence right now. 

Combine that with a religious devotion to symmetry and spending a dozen cycles building a comically over-engineered outer shell in the most inefficient shape possible, and this base has been shambling from crisis to crisis for the last 50 cycles.

1 hour ago, Vim Razz said:

- You're wasting potential water and dirt by using outhouses rather than lavatories.  Adding sinks and showers would also help by giving you more PW to sieve, and well as skimming your excess PO2 rather than dumping it.

I keep forgetting to upgrade them. I'm going to skip sinks (same amount of water out as in) and go straight for hand sanitizers, but I really do need to implement lav's.

3 hours ago, QuQuasar said:

Yup. Growing immediately to 35 dupes on fatalistic/miserable is at the upper end of my competence right now. 

Combine that with a religious devotion to symmetry and spending a dozen cycles building a comically over-engineered outer shell in the most inefficient shape possible, and this base has been shambling from crisis to crisis for the last 50 cycles.

I'm trying a new seed with fatalistic/miserable + accept all and actually copying your upper sphere (enables lower oxygen/open air electrolysis). Is it really that inefficient? =]

My old electrolyzer is non repairable without debug, so dont want to use the liquidlocking no more.

Did slime in the end give issues inbase of is your farm outside of base? The 0% immune regen is amusing. I thought it would Be like 1%.

And 7kg/s water is crazy. Enough for 80 duplicants.. My old 77 dupe base consumes 3800kg/cycle.

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