Developer Cheerio Posted June 22, 2018 Developer Share Posted June 22, 2018 Improved load times. Fixed one of the issues with hatches not going to groom stations. Uprooting a plant will no longer cause a plant death notification. Ore that gets entombed into the same element will now add itself to the world. View full update 3 4 Link to comment Share on other sites More sharing options...
watermelen671 Posted June 22, 2018 Share Posted June 22, 2018 Just now, Cheerio said: Ore that gets entombed into the same element will now add itself to the world. 1 2 Link to comment Share on other sites More sharing options...
watermelen671 Posted June 22, 2018 Share Posted June 22, 2018 ...Was there a change to the temperature of space? Why's it so hot now? 2 Link to comment Share on other sites More sharing options...
Developer Cheerio Posted June 23, 2018 Author Developer Share Posted June 23, 2018 16 minutes ago, watermelen671 said: ...Was there a change to the temperature of space? Why's it so hot now? Could you please upload your save file? 1 Link to comment Share on other sites More sharing options...
Bobanaut Posted June 23, 2018 Share Posted June 23, 2018 Ore that gets entombed into the same element will now add itself to the world. i see, you really want to break any build that uses CO2 freezing or other stuff freezing, because if one of these turns into a solid and takes all the x gigatons of material at the same spot... but then i always have the feeling that most of your 'fixes' are stuff to annoy peoples current playstyle especially when you look at the current bug reports and what is ignored /rant Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted June 23, 2018 Share Posted June 23, 2018 24 minutes ago, Bobanaut said: Ore that gets entombed into the same element will now add itself to the world. i see, you really want to break any build that uses CO2 freezing or other stuff freezing, because if one of these turns into a solid and takes all the x gigatons of material at the same spot... Did you try it before you started complaining ? (No offense but my CO2 freezer still works fine. Did your CO2 freezer produce solid blocks ? ) The biggest impact should be the merging of debris from outer space. PS: Since this update the job screen does not show the pictures of my dupes next to their names. Link to comment Share on other sites More sharing options...
Bobanaut Posted June 23, 2018 Share Posted June 23, 2018 5 minutes ago, Lilalaunekuh said: Did you try it before you started complaining ? (No offense but my CO2 freezer still works fine. Did your CO2 freezer produce solid blocks ? ) The biggest impact should be the merging of debris from outer space. PS: Since this update the job screen does not show the pictures of my dupes next to their names. this rant was not only directed at that one specific change, it was just one example. But yes, that happens for me all the time. if you dig these blocks you have an instant 50% penality on your cooling/freezing loop ... same as if you dug out oxylite at the beginning, instant starting penality of 50% less 'free' oxygen ... But there is also that: cherry pick bug reports that look very easy to fix, ignore the ones that have impact feeling, especially with that short and incomplete change log and changes that i could best describe as... i better not upload my save file and show the devs how i play the game, because next time i wont be able to do that without the game changing to be fun and i don't mean using exploits. /end of second rant Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted June 23, 2018 Share Posted June 23, 2018 23 minutes ago, Bobanaut said: this rant was not only directed at that one specific change, it was just one example. But yes, that happens for me all the time. if you dig these blocks you have an instant 50% penality on your cooling/freezing loop ... same as if you dug out oxylite at the beginning, instant starting penality of 50% less 'free' oxygen ... I know the problem IF something turns into a solid block, but I couldn´t create a case where the new changes matters. (The "digging penality" is the reason I try to avoid solid blocks when freezing/cooling something down. So if you could avoid blocks building up before you still can do it, if you couldn´t do it before you still can´t. => Only if you got a bunch of debris already and there is a block forming in the same tile, but that would mean your design already got a flaw and the new change only increases the negative impact (not 50% loss on the new block mass, instead 50% of the total mass) 30 minutes ago, Bobanaut said: But there is also that: cherry pick bug reports that look very easy to fix, ignore the ones that have impact feeling, especially with that short and incomplete change log and changes that i could best describe as... i better not upload my save file and show the devs how i play the game, because next time i wont be able to do that without the game changing to be fun and i don't mean using exploits. /end of second rant Ok there were some ninja patches and other stuff I really hated ... But please continue to contribute with your ideas and builds. (Some stuff was nerfed, but isn´t it the charm of an early access game that each upgrade give you new problems to solve ?) 1 Link to comment Share on other sites More sharing options...
krop Posted June 23, 2018 Share Posted June 23, 2018 16 hours ago, Cheerio said: Improved load times. View full update Thanks! Looks faster on linux. Loading a game seems to use only one core, is that expected ? Link to comment Share on other sites More sharing options...
watermelen671 Posted June 24, 2018 Share Posted June 24, 2018 On 6/22/2018 at 9:16 PM, Cheerio said: Could you please upload your save file? It took a while to get it to happen again. Spoiler weird space thing.sav output_log.txt Link to comment Share on other sites More sharing options...
clickrush Posted June 24, 2018 Share Posted June 24, 2018 On 23.6.2018 at 1:19 AM, Cheerio said: Improved load times. Fixed one of the issues with hatches not going to groom stations. Uprooting a plant will no longer cause a plant death notification. Ore that gets entombed into the same element will now add itself to the world. View full update You guys seem to have your hands full atm Link to comment Share on other sites More sharing options...
heckubis Posted June 25, 2018 Share Posted June 25, 2018 (edited) so the ore thing is supposed to eat 60% of the sand in the starting biome why? if we didnt lose 50% of mass on a dig i wouldnt complain at all but thats a stacking loss of mass if you have to dig pas a column of sand Edited June 25, 2018 by heckubis The Squirrel did it 1 Link to comment Share on other sites More sharing options...
GOD_AND_SATAN Posted June 25, 2018 Share Posted June 25, 2018 (edited) 6 hours ago, heckubis said: so the ore thing is supposed to eat 60% of the sand in the starting biome why? if we didnt lose 50% of mass on a dig i wouldnt complain at all but thats a stacking loss of mass if you have to dig pas a column of sand On 23-06-2018 at 9:30 AM, Bobanaut said: Ore that gets entombed into the same element will now add itself to the world. i see, you really want to break any build that uses CO2 freezing or other stuff freezing, because if one of these turns into a solid and takes all the x gigatons of material at the same spot... but then i always have the feeling that most of your 'fixes' are stuff to annoy peoples current playstyle especially when you look at the current bug reports and what is ignored /rant When the ore gets added back to the same element, it doubles it's mass, and that offsets the dig penalty. So don't worry. Edit: Never mind, I was wrong. Edited June 25, 2018 by GOD_AND_SATAN Link to comment Share on other sites More sharing options...
heckubis Posted June 25, 2018 Share Posted June 25, 2018 (edited) Nope want screens? that stack was 889.2 916.3 933.5 and 946.7 if it is accommodating mass loss then it should be 1842.85 sorry couldnt get them to post normally for some odd reason there Edited June 25, 2018 by heckubis 1 1 1 Link to comment Share on other sites More sharing options...
Exa Posted June 25, 2018 Share Posted June 25, 2018 31 minutes ago, heckubis said: Nope want screens? that stack was 889.2 916.3 933.5 and 946.7 if it is accommodating mass loss then it should be 1842.85 sorry couldnt get them to post normally for some odd reason there current workaround would be to dig from top to bottom but yes, this should be fixed 3 Link to comment Share on other sites More sharing options...
heckubis Posted June 25, 2018 Share Posted June 25, 2018 they should just drop the 50 % mass loss its been bogus since day one 8 Link to comment Share on other sites More sharing options...
Nullus Maximus Posted June 25, 2018 Share Posted June 25, 2018 On 6/24/2018 at 10:23 AM, watermelen671 said: It took a while to get it to happen again. Reveal hidden contents weird space thing.sav output_log.txt You sure got a lot done in 37 cycles Link to comment Share on other sites More sharing options...
watermelen671 Posted June 25, 2018 Share Posted June 25, 2018 51 minutes ago, Nullus Maximus said: You sure got a lot done in 37 cycles 1 Link to comment Share on other sites More sharing options...
GOD_AND_SATAN Posted June 25, 2018 Share Posted June 25, 2018 1 hour ago, heckubis said: Nope want screens? that stack was 889.2 916.3 933.5 and 946.7 if it is accommodating mass loss then it should be 1842.85 sorry couldnt get them to post normally for some odd reason I'm sorry, I just thought that I observed different behavior in my own game, but I guess I was wrong. 1 Link to comment Share on other sites More sharing options...
Lutzkhie Posted June 26, 2018 Share Posted June 26, 2018 i hope to see "efficient mining" perk for higher level of miner job, maybe seasoned miner gets 70% ore of the total mass. In the world of survival efficiency is important. anyway, at what cycle meteor starts raining? i thought it starts when discovered, i just saw part of the surface and it was already hit 3 Link to comment Share on other sites More sharing options...
JonnyMonroe Posted June 26, 2018 Share Posted June 26, 2018 I'm not seeing a problem with mass loss that can't be avoided with smart play. For sand early on you could dig from the top down but honestly since cosmic sand is renewable anyway so who cares? As for things freezing in a cooling/heating loop? It sounds to me like you cooling system is poorly designed. Either use some automation to prevent freezing or design your system such that liquid freezes directly into debris rather than solid blocks. My volcano setup does just this and gets 20t+ mass per eruption without ever forming a block. Link to comment Share on other sites More sharing options...
Prince Mandor Posted June 26, 2018 Share Posted June 26, 2018 2 hours ago, JonnyMonroe said: ... My volcano setup does just this and gets 20t+ mass per eruption without ever forming a block. Can you, please, show or explain such setup? Link to comment Share on other sites More sharing options...
JonnyMonroe Posted June 26, 2018 Share Posted June 26, 2018 39 minutes ago, Prince Mandor said: Can you, please, show or explain such setup? When I get home from work I can show but for now I can explain; Liquids freezing will decide to form a solid block rather than debris if the mass of the cell is at or above the natural density of that liquid (1800kg for magma, 1000kg for water, etc). My volcano spills into a chamber sufficiently wide that cooling magma never reaches this density. Importantly, the source of cooling comes to the magma at the far end of the basin from the volcano so the cooling hits hardest where the magma is at lowest density (it does reach 1800kg near the volcano but flows out and drops below that before it is able to cool further). The whole setup is inside a vacuum so that I can use sweeper arms without worrying about overheat. The hot igneous rock powers some Nat gas cookers and a steam turbine before being eaten by stone hatches. Link to comment Share on other sites More sharing options...
Prince Mandor Posted June 26, 2018 Share Posted June 26, 2018 Does sweepers overheats from rocks they handle? 30 minutes ago, JonnyMonroe said: ... The whole setup is inside a vacuum so that I can use sweeper arms without worrying about overheat.... Link to comment Share on other sites More sharing options...
JonnyMonroe Posted June 26, 2018 Share Posted June 26, 2018 Just now, Prince Mandor said: Does sweepers overheats from rocks they handle? Yes, but they're in contact with the rocks for a very short amount of time so they're not hard to cool with a corner conductor and some passive cooling outside of the chamber (in my case a few wheezeworts is enough) Link to comment Share on other sites More sharing options...
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