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Are shine bugs just kind of bad now?


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I mean, at least they turn phosphorite (extremely plentiful early on) into food pretty directly.

But at 100g per cracked egg, that's a lot of dupe time to put into each omelette. 1 omelette / 10 eggs; .67 eggs / grooming;

(15 groomings per omelette ! yuck)

I guess they'll definitely be the winning source of Lime (but I don't know what that's for yet)

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edit: I feel like shinebugs were intended as an easy way to provide light for farming berries, and decor for your whole base.  But, it's not effective.

51 minutes ago, WanderingKid said:

They're supposed to be bad, like Terrariums.  They're not for power players, they're warm ups for normals.

Not for power players? Tell that to my base entirely lit by them. A 4x4 area is enough they've no debuff, but lights everywhere.

11 minutes ago, strawberrygirl said:

Does anyone know how to spawn a shine bug? The last one I had on the map is gone for some reason? (sorry for side note)

Esc -> Options -> Enable Sandbox

Return to game, click the Sandbox Tools toggle button at the top left.

Click the Spawner tool in the lower right, navigate to Shinebug, click as many times as you want Shinebugs.

 

Note that there are 2 Ruins templates that contain Shinebugs, as well.  One in the Ice Biome with a Vending Machine, as well as 3 in a single pocket with a couple of Computers in the Caustic Biome.  The Caustic one you kind of need to dig out immediately upon locating it, though, because there is not enough space for them.  They immediately become Glum, which means they will not produce an egg, so they will go extinct.

1 minute ago, Yunru said:

Not for power players? Tell that to my base entirely lit by them. A 4x4 area is enough they've no debuff, but lights everywhere.

?  A 16 square (4x4) ranch is one shine bug, as it's 12 squares per bug.  I'm very curious what you are doing, as I don't understand your what you're seeing.   I have a bunch of wild ones running around my base too, but I assume you're talking about tamed décor.

3 minutes ago, WanderingKid said:

?  A 16 square (4x4) ranch is one shine bug, as it's 12 squares per bug.  I'm very curious what you are doing, as I don't understand your what you're seeing.   I have a bunch of wild ones running around my base too, but I assume you're talking about tamed décor.

Tamed? Why would you ever tame them? Just set aside 12 (thanks for a set number) squares for a wild shine bug with the basic doors and let them be. 

36 minutes ago, Lilalaunekuh said:

=> If your bug lays his egg he gets overcrowded, so you need 24 tiles to keep one bug happy and shining all the time.

Shines are 8 max, 8 + 1 Overcrowded (eggs), so 96/ranch is 12/bug.  Not sure where the 24 comes in.

According to ONI biology:

 

- A shine bug needs 12 (not 8) tiles of space

- A shine bug emits no light when overcrowded

 

=> A 4x4 space is enough to keep one shine bug alive, but you would need 24 tiles to keep the room continuously lit

10 hours ago, ShadowOfALegend said:

you can get phosphorite from dreekos which should be able to sustain shine bugs and their light emitting capabilities is nothing to laugh at when  you have access to solar panels

Doesn't it take something like 15 shinebugs just to keep a single panel going, which only provides you with 220 W. That isn't exactly a great source of power. You aren't going to be able to find enough wild shinebugs to power that which means you will have to deal with feeding and grooming them at which point you might as well just use a gerbil wheel.

We just need to make the most of what they have to offer. I currently keep my tamed shine bugs in the central hub of my base, where dupes very often walk through. It a huge space so its possible to breed a bunch of them. 8) No need to limit the room to 96 tiles, because they get groomed even if they aren't in a stable. Then I plan to fit solar panels in there and keep most shine bugs near them with a lure. 

Edit: Maybe not after all. I did a quick test in a sandbox map and 50 shine bugs above two panels could produce reliably only between 120-150 watts. But I would still keep them there for light, eggs, personal enjoyment and the satisfaction of not having to build any painting or statues in the living quarters.

12 hours ago, PhailRaptor said:

Esc -> Options -> Enable Sandbox

Return to game, click the Sandbox Tools toggle button at the top left.

Click the Spawner tool in the lower right, navigate to Shinebug, click as many times as you want Shinebugs.

 

Note that there are 2 Ruins templates that contain Shinebugs, as well.  One in the Ice Biome with a Vending Machine, as well as 3 in a single pocket with a couple of Computers in the Caustic Biome.  The Caustic one you kind of need to dig out immediately upon locating it, though, because there is not enough space for them.  They immediately become Glum, which means they will not produce an egg, so they will go extinct.

Thanks :D

Just now, Kabrute said:

debug spawn templates till you get one of the ones with a couple shines in it, frozen has one and swamp has one iirc

I'm not sure if that will ruin my current map. I'm already 600 cycles in. (first time I've made it this far).

Rooms doesn't matter for shine bugs, so a room can be 210935890238475 for shine bugs.

 

No point in limiting yourself to 96 stables.

 

All the items still works without a stable, though it can be problematic for dreckos to path to sheering and grooming stations if you make them big.

1 minute ago, avc15 said:

he is right about this, grooming station works even outside stables.

you just don't get the domestication rate bonus.

I think cosmos changed it to a production bonus, not sure how it works yet. (The text description changed when you mouse over stable)

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