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Cosmic Upgrade seed sharing thread


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17 minutes ago, Iriswaters said:

Oooh.  I had the impression it was just the update before, and that the seeds might not have changed much.  Ok.

Cosmic update seeds still work in the current version.  I think @crypticorb was just trying to help, but not aware that they are still relevant. 

8 minutes ago, Nitroturtle said:

Cosmic update seeds still work in the current version.  I think @crypticorb was just trying to help, but not aware that they are still relevant. 

I'm aware. I helped supply a large portion of the cosmic seeds used in that seed selection tool, and a fair number of the SU seeds.

There are a fair number of things that have changed since cosmic, including fossils and the entire surface spawn generator, and certain POIs. Most things are still valid, but I have found a few geysers that were generated differently than recorded seeds reported.

4 hours ago, crypticorb said:

Most things are still valid, but I have found a few geysers that were generated differently than recorded seeds reported.

If you encounter incorrect seeds please let me know - I checked around 30 out of the 600 and found everything in order but that's as many as I could do without going insane :p it's not a problem for me to verify and upload a correct version if something's wrong

1 hour ago, Cairath said:

If you encounter incorrect seeds please let me know - I checked around 30 out of the 600 and found everything in order but that's as many as I could do without going insane :p it's not a problem for me to verify and upload a correct version if something's wrong

I've seen a couple people in other threads mentioning that some geysers are inaccurate, but AFAIK the only worldgen change that could affect geysers is fossils. I have yet to confirm if any cosmic seeds are incorrect myself, but I'll keep an eye out.

What about asteroid generation? Is it completely random or also seed-based? If it is seed-based, can you track that too, because there are situations like the seed is really good but 'only trace amounts of fullerene until 90k km' or worse.

32 minutes ago, Thrundarr said:

What about asteroid generation? Is it completely random or also seed-based? If it is seed-based, can you track that too, because there are situations like the seed is really good but 'only trace amounts of fullerene until 90k km' or worse.

Do asteroids exist that have more than trace amounts of fullerene?  My current seed, the only one I've played since the update, shows trace amounts on all asteroids shown.

Well, now the "meta" most certainly is...

  • if there is a Terrestrial Planet ("free" Fry Eggs)
  • what and how much Terrestrial, Organic Mass and Gas Giant have of the three space-materials (low solid %s and high space m %)
  • Steel ratio for Satellites (approx worst 20%, best 45%)
  • Space materials on closer objects

by the by, the problem here is that only one thing is seeded: Which objects spawns where, that's the only constant I found when using the same seed. I.e you want as many Gas Giants as possible first, Terrestrial planets second and Organic Mass third. The discovered materials change between games, the amount of the discovered materials changes between saves (but in the same game the same material will be discovered).

Guaranteed destinations indeed are:

  1. Two Carbon Asteroids (and only)
  2. One Metallic Asteroid (and only)
  3. One Rocky Asteroid
  4. One Ice Planet
  5. One Organic Mass

Meanwhile 100k and 110k are not guaranteed to have any destinations which basically means no Gas Giant (arguably the best destination since it can get you bays full of the three materials... or Abyssalite)

When I tested I had the very same destinations everywhere (built the same seed twice, 0 is a bad seed...), % differed as well as discovered materials. Saving the same world before discovering made me able to affect the % but not the discovered material.

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