Neotuck Posted March 31, 2018 Share Posted March 31, 2018 This is my first prototype for a sustainable algae farm by breeding pufts in the left room and packing hatched wild ones in the right Link to comment Share on other sites More sharing options...
Flydo Posted March 31, 2018 Share Posted March 31, 2018 Did you really need so much morb? You made wild puft cause you don't want to take care of it? But i read in the patch note that wild critter produce less than tammed one. Cool design, i think i could be construct more compact and i don't see the point to separate so much the wild and tame side, why you don't put the two and the same side so you need only one room for morb that they feed both wild and tamed puft? Link to comment Share on other sites More sharing options...
Neotuck Posted March 31, 2018 Author Share Posted March 31, 2018 Can only keep 4 tamed pufts in a room and that room needs to be 96 tiles which is pretty big so I'm not sure how much more compact I can get the reason I have an area for Wild Ones as I can put as many in there as I walk without having to worry about the overcrowded debuff so I can pack them in there nice and tight. Yes wild Puffs produce a little less slime but being able to pack them beyond the four Puffs limit I think makes up for it Link to comment Share on other sites More sharing options...
Olimar Posted March 31, 2018 Share Posted March 31, 2018 Ranching and your particular build here is really cool. It is always interesting to see what kind of wild zoo complex people build. Too bad it is something I just can't seem to get into building myself. Link to comment Share on other sites More sharing options...
Flydo Posted March 31, 2018 Share Posted March 31, 2018 Yes sure you can optimize the production by infinite number of puft. For sure you can made the room with algae distiller 4 tile less larger. I really think you can put the left side next to the right side. When i got time i will use debug mod to show you what i mean Link to comment Share on other sites More sharing options...
Luminite2 Posted March 31, 2018 Share Posted March 31, 2018 1 hour ago, Neotuck said: Can only keep 4 tamed pufts in a room and that room needs to be 96 tiles which is pretty big so I'm not sure how much more compact I can get the reason I have an area for Wild Ones as I can put as many in there as I walk without having to worry about the overcrowded debuff so I can pack them in there nice and tight. Yes wild Puffs produce a little less slime but being able to pack them beyond the four Puffs limit I think makes up for it If you overcrowd tamed pufts, don't they just not produce eggs? Do they still consumes and produce more than wild ones? If so, you could just groom them long enough to tame them then disable the station. Link to comment Share on other sites More sharing options...
Neotuck Posted March 31, 2018 Author Share Posted March 31, 2018 1 minute ago, Luminite2 said: If you overcrowd tamed pufts, don't they just not produce eggs? Do they still consumes and produce more than wild ones? If so, you could just groom them long enough to tame them then disable the station. I was thinking about adding a grooming station on the right Link to comment Share on other sites More sharing options...
Flydo Posted March 31, 2018 Share Posted March 31, 2018 I don't finish all the detail, just wanted to show you the idea. So i base all on your design, it's give something like this the grooming room is 96 tile and you can modify it to the left if you want to have the incubator becoming a ranch room with grooming station but if you don't care overcrowding the right room need only one autosweeper like that work for both egg and slime. What do you think about it? I Link to comment Share on other sites More sharing options...
Neotuck Posted March 31, 2018 Author Share Posted March 31, 2018 12 minutes ago, docteurmaboul83 said: I don't finish all the detail, just wanted to show you the idea. So i base all on your design, it's give something like this the grooming room is 96 tile and you can modify it to the left if you want to have the incubator becoming a ranch room with grooming station but if you don't care overcrowding the right room need only one autosweeper like that work for both egg and slime. What do you think about it? I Very nice Link to comment Share on other sites More sharing options...
Denisetwin Posted April 2, 2018 Share Posted April 2, 2018 On 3/31/2018 at 1:38 PM, Neotuck said: Can only keep 4 tamed pufts in a room and that room needs to be 96 tiles which is pretty big so I'm not sure how much more compact I can get the reason I have an area for Wild Ones as I can put as many in there as I walk without having to worry about the overcrowded debuff so I can pack them in there nice and tight. Yes wild Puffs produce a little less slime but being able to pack them beyond the four Puffs limit I think makes up for it What? I thought you could keep one critter per 12 tiles of space meaning the 96 tile max for a stable could hold 8 critters. Is it different for each critter? UGH Link to comment Share on other sites More sharing options...
Neotuck Posted April 2, 2018 Author Share Posted April 2, 2018 31 minutes ago, Denisetwin said: What? I thought you could keep one critter per 12 tiles of space meaning the 96 tile max for a stable could hold 8 critters. Is it different for each critter? UGH For pufts it's 24 tiles, all others it's 12 Link to comment Share on other sites More sharing options...
Soulwind Posted April 2, 2018 Share Posted April 2, 2018 Apparently it's 12 tiles for ground based critters and 24 tiles for pufts Beaten to it although I'm kind of wondering if the 24 is intentional or not. Link to comment Share on other sites More sharing options...
Neotuck Posted April 2, 2018 Author Share Posted April 2, 2018 5 minutes ago, Soulwind said: Apparently it's 12 tiles for ground based critters and 24 tiles for pufts Beaten to it although I'm kind of wondering if the 24 is intentional or not. I think it's 12 tiles for shine bugs too, haven't really tested them as they seem to be a useless critter in this patch Link to comment Share on other sites More sharing options...
0xFADE Posted April 2, 2018 Share Posted April 2, 2018 Nice. Seeing chlorine rooms like that almost makes me wish I picked maps with chlorine geysers. Link to comment Share on other sites More sharing options...
Neotuck Posted April 2, 2018 Author Share Posted April 2, 2018 15 minutes ago, 0xFADE said: Nice. Seeing chlorine rooms like that almost makes me wish I picked maps with chlorine geysers. You don't need chlorine, any gas over 2kg pressure will work Link to comment Share on other sites More sharing options...
DyingCrow Posted April 2, 2018 Share Posted April 2, 2018 Im so bad at this game, couldnt yet figure what all the conditions are for spawning morbs. When i started this new colony, just within a few cycles, dupes slacked cleaning one of the outhouses, and it spawned a morb. Damn thing was locked in the same room with a deodorizer till i got plastic for traps. Later on i build a room with a bunch of outhouses separated by doors, and disabled toilets till they were all full. No morbs.Just a huge pile of stink. What am i missing here??? Link to comment Share on other sites More sharing options...
Neotuck Posted April 2, 2018 Author Share Posted April 2, 2018 30 minutes ago, DyingCrow said: Im so bad at this game, couldnt yet figure what all the conditions are for spawning morbs. When i started this new colony, just within a few cycles, dupes slacked cleaning one of the outhouses, and it spawned a morb. Damn thing was locked in the same room with a deodorizer till i got plastic for traps. Later on i build a room with a bunch of outhouses separated by doors, and disabled toilets till they were all full. No morbs.Just a huge pile of stink. What am i missing here??? Only one morb spawns per full outhouse. Once a morb spawns you'll need to clean and fill it again to spawn another Link to comment Share on other sites More sharing options...
DyingCrow Posted April 2, 2018 Share Posted April 2, 2018 3 minutes ago, Neotuck said: Only one morb spawns per full outhouse. Once a morb spawns you'll need to clean and fill it again to spawn another That i know, what i dont know is if there is any special condition for morbs to spawn when an outhouse is full and has not been cleaned. Such as atmosphere composition, pressure, temperature, or even if the outhouse is within walls, or not. Maybe the problem is that i build them out in the open, surrounded by pneumatic doors where all these factors change constantly. I cant think of any other explanation. Link to comment Share on other sites More sharing options...
PhailRaptor Posted April 2, 2018 Share Posted April 2, 2018 I think the Outhouse can't be disabled to spawn the Morb. So you need to fill all the Outhouses, then re-enable them without your Dupes starting to clean any, then lock all your Dupes out of the room and wait for the Morb spawning. Link to comment Share on other sites More sharing options...
0xFADE Posted April 2, 2018 Share Posted April 2, 2018 3 hours ago, Neotuck said: You don't need chlorine, any gas over 2kg pressure will work Oh so you were just keeping it from off gassing? Very nice. Link to comment Share on other sites More sharing options...
PhailRaptor Posted April 2, 2018 Share Posted April 2, 2018 3 minutes ago, 0xFADE said: Oh so you were just keeping it from off gassing? Very nice. For the Distiller Room? It's probably just a beneficial side effect. Link to comment Share on other sites More sharing options...
Neotuck Posted April 2, 2018 Author Share Posted April 2, 2018 14 minutes ago, 0xFADE said: Oh so you were just keeping it from off gassing? Very nice. back during Occupational I used chlorine to kill any slimelung germs, but after Ranch puft poo is germ free so it's no longer necessary Link to comment Share on other sites More sharing options...
clickrush Posted April 2, 2018 Share Posted April 2, 2018 1 hour ago, DyingCrow said: That i know, what i dont know is if there is any special condition for morbs to spawn when an outhouse is full and has not been cleaned. Such as atmosphere composition, pressure, temperature, or even if the outhouse is within walls, or not. Maybe the problem is that i build them out in the open, surrounded by pneumatic doors where all these factors change constantly. I cant think of any other explanation. Don't disable it. Restrict movement to the outhouse until the morb spawns, for example via a door. Link to comment Share on other sites More sharing options...
lupineways Posted April 3, 2018 Share Posted April 3, 2018 Do you have enough slime output to justify more than one distiller? I was doing some experimenting with algae farming myself and even with 6 tame Pufts with enough high pressure PO2 to consume full time, one distiller isn't working full time. Maybe I am missing some way to improve their slime output. It doesn't seem very useful to use pufts for an algae farm at this point. Link to comment Share on other sites More sharing options...
suicide commando Posted April 3, 2018 Share Posted April 3, 2018 How did you breed so many morbs? Link to comment Share on other sites More sharing options...
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