Araston Posted March 6, 2018 Share Posted March 6, 2018 Hi Guys, I've a question about Giants. i'm a somehow experienced player, i have no issues killing giants (probably dragonfly being the hardest) but i never so far came out clean. In better words, every time a giant spawn, i get something destroyed, especially with Deerclops and Bearger. I would like to understand better how the mechanics of the spawn works, i've looked into the wikia and forums, but i couldn't find a proper answer as most of the questions are "how do i kill it" My real issue is how do i get him before he destroys anything. Deerclops - I hear the final roar, 99% of the time is night, so i start running around base with all my firepits on, trying to understand where is he coming from, but nothing, when i find him, he'd already destroyed something offscreen. How do i find him before that? is there any item that i can build (i don't think so) like an alarm or something? As well, and note i couldn't find a proper answer anywhere in the internet, if when i hear the first ROAR i just go away in another point of the map, will it spawn there? is he coming to me? or to my base? Bearger - Same as above. I hear him, but when i see him he's already there, destroying everything every step. 99% of the time, my farms with crop in it. So here we come to the big real question Will building walls, avoid this issue? What i mean is, if i build a wall al around my base, the Giants can just "Step" on it, and destroying it, or would they have first to attack it? Because if the latter, it would give me a 10/12 seconds buffer where i can find him. If he just steps on it, then big deal. Goose/Goose - This guy is fine concerning destroying but, where does it spawn? It's just random or what? He also loses the aggro after a certain point, so i can't make him follow to my base, where i have my toothtraps camp. Is there a logic on his spawn, or not? Thanks everyone for the tips Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/ Share on other sites More sharing options...
disies Posted March 6, 2018 Share Posted March 6, 2018 When you hear Deerclops' moaning you immediately leave base. He will spawn where the player is and will focus on structures. Prebuild a sign and place it when you are far away from base before he spawns. He will then go for the sign unless there are more structures around. You get the board back in case he destroys it, so no loss. Same with Bearger, when you hear him don't hesitate to leave, drop everything and run somewhere where you can leave him incase you need to eat or to get weapons. I always let him spawn in a forest so he can chop some wood for me and in the end get killed by treeguards. Heh. Building walls won't help. Bearger and deerclops can easily destroy walls. The only way is to not let them spawn near your base in the first place. Goose spawns at ponds combined with some berry bushes, carrots and this twig texture on the ground. Goose will lose aggro when it's too far from its "nest". It wants to protect its children. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011717 Share on other sites More sharing options...
Pruinae Posted March 6, 2018 Share Posted March 6, 2018 She spawns in those sticks: Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011718 Share on other sites More sharing options...
landromat Posted March 6, 2018 Share Posted March 6, 2018 Bearger and Deerclops spawns near you, so you have to run from you base if you hear roar Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011720 Share on other sites More sharing options...
Mencken Posted March 6, 2018 Share Posted March 6, 2018 Leave base and go to designated area. If they are at base immediately attack once and then lead them out. I take both giants to forest and have them chop trees, usually takes 1-2 days before tree guards kill them and I get 400-500 wood usually. You can birch farm them if you want more wood. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011747 Share on other sites More sharing options...
Araston Posted March 6, 2018 Author Share Posted March 6, 2018 Thank you so much guys, everyone. But are you sure 100% they will spawn near me? Because some people around the internet said it will spawn in base anyway, because he's looking for structures. Thank yo! Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011749 Share on other sites More sharing options...
Kolascay Posted March 6, 2018 Share Posted March 6, 2018 It spawns near you, but sees structures as priority 1. You are priority 2, but if you aggro him you become priority 1. Just go away from your base and build something like a signle wall or a single sign and he will try to destroy it. Then attack him and he will completely focus on you instead of anything else. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011750 Share on other sites More sharing options...
ItsPizzaTime Posted March 6, 2018 Share Posted March 6, 2018 I would like to add that using these bosses to chop trees and stuff is THE fastest way to get logs if you're not playing Woodie/Maxwell and youre bound to eventually find a tree guard or two that can handle the boss for you so take advantage of the opportunity and trim a forest or two. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011759 Share on other sites More sharing options...
Kolascay Posted March 6, 2018 Share Posted March 6, 2018 9 minutes ago, ItsPizzaTime said: using these bosses to chop trees and stuff is THE fastest way to get logs Actually... it's the old bell... RIP. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011762 Share on other sites More sharing options...
Rellimarual Posted March 6, 2018 Share Posted March 6, 2018 No matter what the incoming threat is in this game, get out of base. Giants? Get out of base. Hounds? Get out of base. Frog rain? Get out of base. Depth worms? Get out of base. Monkeys? Get out of base. Get as far away from your base as you can the moment you hear the warning. There is NO benefit to being in your base when an attack occurs. Walls will not help you at all. Your base cannot save or protect you from anything, but you can and probably will cause it to be damaged if you are in it when an attack happens, even if the worst that happens is that they kill Chester or Glommer. On the other hand, this being DST, your death to any of these things is comparatively trivial. You can be revived with a heart, a touchstone, an amulet or a meat effigy. Any of these is easier to replace than your base. (Well, except the touchstone.) Get out of the mindset that your base is somehow a “safe” place to deal with threats. In fact, it is the worst place to be. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011764 Share on other sites More sharing options...
kertinker Posted March 6, 2018 Share Posted March 6, 2018 This is probably a good time to take advantage of a nearby wormhole. With Deerclops, go through the wormhole beforehand and drop cut grass and logs (for campfires) as well as dark swords or tentacle spikes, and log suits and helmets. Also pre-craft that sign, (or multiple signs if you want to use them to distract him.) At your base, soon as you hear him, drop everything, get a torch, and jump through the wormhole to far from your base, build a campfire, load up on equipment, and wait. The biggest mistake I see players make is panicking when they hear the Deerclops, going through chest after chest, trying to decide what supplies to bring to fight him with. Then he's at their base and... yeah, there goes another alchemy engine. So gather what you're gonna bring, before hearing him, then just wait by the fire, perform minimal duties and such. Oh, he has a short aggro timer, about 20 seconds. So make sure he takes a swing at you every 20 seconds, or he'll go straight back to your base. He's not quite as fast as the player, but it still takes a long time to catch up to him if you don't have a walking cane. Um... his attack animation is in front of him, but he actually attacks in a radius around him, so don't try to sneak up behind him. OH and he can't target players and structures at the same time, so just get him aggro'd on you, and your base is safe, even if he's in the middle of it! Tentacles are great to use on Deerclops, so lead him to them, they'll weaken him without sanity drain to you, then he'll kill them, then you pick up the resulting tentacle spike and add insult to injury. Gunpowder also works, but NEVER use too much, because you don't want that eye to burn. Bearger's just a big cuddly fuzzy baby in comparison. He won't even destroy all your stuff, just all your food, and your refrigerator, and chests containing food, and anything nearby... but since it's Autumn, you don't even have to shiver near your fire pit, waiting to hear his growls. Just go hang out in some dense, spider-infested forest, and when he spawns, constantly provoke him, and watch that whole forest get turned into delicious logs, glands and silk. (He eats the meat.) Chances are you'll get ...several tree guards, who will murder Bearger eventually, but not before a few fall to his might, so easy living logs! Some people actually fight the tree guards though, because Bearger is just so good at logging they want him around as long as possible. Oh and... whatever you do, never let Bearger anywhere near bee hives/boxes. He destroys them top priority, then eats the honeycombs. One thing I heard is you can get Bearger to aggro much easier, if you carry a honey ham in your inventory. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011767 Share on other sites More sharing options...
Sinister_Fang Posted March 6, 2018 Share Posted March 6, 2018 1 hour ago, ItsPizzaTime said: I would like to add that using these bosses to chop trees and stuff is THE fastest way to get logs if you're not playing Woodie/Maxwell Even if you are playing as Woodie or Maxwell, this is still faster. Especially if you plant a lot of trees beforehand so they're closer together then a normal forest would be. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011784 Share on other sites More sharing options...
Mencken Posted March 6, 2018 Share Posted March 6, 2018 You don’t have to leave base with hounds if you have marble statue walls. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011823 Share on other sites More sharing options...
Rellimarual Posted March 7, 2018 Share Posted March 7, 2018 2 hours ago, Mencken said: You don’t have to leave base with hounds if you have marble statue walls. I guess that could work if you then never leave the hound-surrounded base except maybe by wormhole, but it would really limit how much you can build out unless you want to devote all your time to farming marble. That’s a lot of work for ... what? For what reason would you want to be in base during a hound attack? It’s not like there’s any advantage to being there. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011878 Share on other sites More sharing options...
Sinister_Fang Posted March 7, 2018 Share Posted March 7, 2018 30 minutes ago, Rellimarual said: unless you want to devote all your time to farming marble Stone makes a better substitute for making statue walls. Although it doesn't look as good as marble does. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011887 Share on other sites More sharing options...
Nino123 Posted March 7, 2018 Share Posted March 7, 2018 Sometimes, i attack bearger to drive him far away from my base, then he'll loose aggro and will stay here (especially in a forest, so he'll chop wood for me). Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011957 Share on other sites More sharing options...
Rily Posted March 7, 2018 Share Posted March 7, 2018 I hate when this happens too, for those giants I set up my camp near to a wormhole to travel quite far when I hear them build random structures or walls around your base, the deerclops will go for the nearest ones, this at least will give you a bit more time to find him in the darknes, the beemines can be handy as well for gaining extra seconds and they can work like some kind of alarm, however for the bearger I would recommend to left edible trash in big amounts, for example powder cakes but not in stack, this should lure the bearger and he will be distracted eating the food one by one, gaining time depending in how many items you left I recommend to do this as a contingency plan, like everyone already said is always better to run away when the giant is coming Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1011965 Share on other sites More sharing options...
Araston Posted March 7, 2018 Author Share Posted March 7, 2018 @kertinker @Rellimarual Thank you everyone. In particular to your answers, as i said i have no issues at all killing them. the reason why i want to stay in base is because about 50 chest distances (don't know what other unit of measurement to use xD) south of my base, i have a tooth trap camp. about 200 traps, killing almost everything in less than half day (hounds, treeguards, everything). But even if i am in the trapcamp the bosses still spawn in my base? what's his range of spawn? offscreen? i will post a picture of my base later on this evening once i get home, so that you can actually see what im talking about thank you for the tips tho! I never used them as lumberjacks cause i have a team of pigs xD i befriend them and then just let them chop everything But surely is a good idea! i will try! Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1012005 Share on other sites More sharing options...
disies Posted March 7, 2018 Share Posted March 7, 2018 27 minutes ago, Araston said: But even if i am in the trapcamp the bosses still spawn in my base? what's his range of spawn? offscreen? The only explanation for this is that you take too long to get out of base or that your base is still too close. You can measure it in screen size. When you look at your map and see the circle which is visible around your character and then use the size of this circle to make sure that you are at least three circles away from base then the bosses won't have a chance to spawn in your base. It's best to go even further and most importantly to go as soon as you hear the first roar and not linger around. When you're far enough from ANYTHING action stops at this location, bosses won't move, fires don't spread further and so on, so there is no way that bosses spawn in you're base when you are actually far enough away from it. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1012008 Share on other sites More sharing options...
Rellimarual Posted March 7, 2018 Share Posted March 7, 2018 Even for hounds those tooth traps are kind of close. The hounds typically spawn off screen as well, so you could end up with a fire hound in base once you hit your first summer. Is there a wormhole near your base? If so consider putting the trap field on the other side of the wormhole, so all you have to do is jump through to be surrounded by traps. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1012027 Share on other sites More sharing options...
Sinister_Fang Posted March 7, 2018 Share Posted March 7, 2018 3 hours ago, Rellimarual said: Even for hounds those tooth traps are kind of close. The hounds typically spawn off screen as well, so you could end up with a fire hound in base once you hit your first summer. They immediately agro on the player though. As long as they don't get stuck behind walls, or are attacked by something else (such as pigs or bunnymen) then it should be fine. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1012079 Share on other sites More sharing options...
Rellimarual Posted March 7, 2018 Share Posted March 7, 2018 Or aggro on Chester and/or Glommer if they’re in base. There are a bunch of ways that firehounds can end up in your base if you’re not far enough away from it when they spawn. Hounds will also attack walls and fences, say those surrounding a grass gecko pen, if they spawn near it. But in short, you *might* be able to avoid all of these hazards if you’re careful and lucky and still get away with letting hounds spawn near your base, but why even risk it? There is no advantage to dealing with hounds in or near your base, so why even take the chance? I mean frogs aren’t going to wreck your base at all, but why would you hang out there during a frog rain and then have you base full of annoying frogs? Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1012142 Share on other sites More sharing options...
csc_unit Posted March 7, 2018 Share Posted March 7, 2018 11 minutes ago, Rellimarual said: There is no advantage to dealing with hounds in or near your base, so why even take the chance? You're right it is very risky and you need to be extra careful, but we're not all based very next to a wormhole. I mean the toothtraps field must be near your base if you want to get there in time. Mine is at one screen from the main place and nothing never caught fire in near 2000 days. It is still very risky and I'd say 2 screen could be safer, but it's doable. I even have the Abigail wandering behind me when they spawn ; this is dangerous lol. But like Sinister Fang said they really aggro on you until their first barks. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1012150 Share on other sites More sharing options...
kertinker Posted March 7, 2018 Share Posted March 7, 2018 It seems like it'd be difficult to use pigs as lumberjacks. It'll take you to winter to get a reliable source of meat to feed them with, and then the days are so short, they're never around to chop! By the time they're finally usable, you can just use Bearger instead, because the next year rolled around. I haven't done the math or anything, just looks like it might be more trouble than its worth. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1012164 Share on other sites More sharing options...
Rellimarual Posted March 8, 2018 Share Posted March 8, 2018 4 hours ago, csc_unit said: You're right it is very risky and you need to be extra careful, but we're not all based very next to a wormhole. I mean the toothtraps field must be near your base if you want to get there in time. Mine is at one screen from the main place and nothing never caught fire in near 2000 days. It is still very risky and I'd say 2 screen could be safer, but it's doable. I even have the Abigail wandering behind me when they spawn ; this is dangerous lol. Well, if it’s worked that long for you, then more power to you. Maybe your problem is that you’re trying to use the toothtraps to kill the giants? Definitely one screen away is not enough to keep them from attacking your base. If I possible can, I will base around a wormhole. There’s nothing like hearing hounds or deerclops or whatever and immediately popping through the wormhole to the other side of the map. If you get sick of fighting a giant or need health or food or armor or weapons, you can pop right back through again without worrying about the giant or hounds following you. Link to comment https://forums.kleientertainment.com/forums/topic/88355-giants-mechanics/#findComment-1012256 Share on other sites More sharing options...
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