NanoD Posted February 9, 2018 Share Posted February 9, 2018 Must say I am sad what they said in the stream. Basically we havent tested it, we will se if the players will use it as it is now. They say you have to pump the steam away or something. Problem with pumping the steam away is 10 kg/s = 20 pumps. Even if you wanted to run 20 pumps you cant, they will die after awhile in the heat. You have 2 options left is to Condensate it or use doors to pump it. But the biggest problem is that it is fixed out put on the heat. So what ever temp you put in you will get out 450 Kelvin (177C). So if you want to run it even efficient you need to control the in temp close to 525K (252C). But with magma and no temp sensor that go over 250C it will close to impossible. With that in mind, Complexity of the project to build a steam generator set up is way to high. The time to set it up, well I dont know how long it will take. I did build it in de bug mode and the 20 ton of lava that I use did last for an amazing time of 5 cycles. Sure I didnt control the temp of the steam so I wasted lots of heat that way. But I dont have any good way to control it. So the question is will I ever build it like it is now. No. Link to comment Share on other sites More sharing options...
Vectrobe Posted February 9, 2018 Share Posted February 9, 2018 huh... Link to comment Share on other sites More sharing options...
Nativel Posted February 9, 2018 Share Posted February 9, 2018 29 minutes ago, Paul17041993 said: huh... Helicona was abanded by developers, this project can be selected at the game start, but half of the items cannot be constructed in Helicona, like atmosuits - no red fibers, there is no oil biomes, sad story, for ONI developers it's predictable to create something on half and drop it as it is. Link to comment Share on other sites More sharing options...
Exa Posted February 9, 2018 Share Posted February 9, 2018 26 minutes ago, Nativel said: for ONI developers it's predictable to create something on half and drop it as it is. harsh Link to comment Share on other sites More sharing options...
Nativel Posted February 9, 2018 Share Posted February 9, 2018 Just now, Exa said: harsh Same situation with steam turbines, so fair enought Link to comment Share on other sites More sharing options...
Lifegrow Posted February 9, 2018 Share Posted February 9, 2018 1 hour ago, NanoD said: Must say I am sad what they said in the stream. Basically we havent tested it, we will se if the players will use it as it is now. They say you have to pump the steam away or something. Problem with pumping the steam away is 10 kg/s = 20 pumps. Even if you wanted to run 20 pumps you cant, they will die after awhile in the heat. You have 2 options left is to Condensate it or use doors to pump it. But the biggest problem is that it is fixed out put on the heat. So what ever temp you put in you will get out 450 Kelvin (177C). So if you want to run it even efficient you need to control the in temp close to 525K (252C). But with magma and no temp sensor that go over 250C it will close to impossible. With that in mind, Complexity of the project to build a steam generator set up is way to high. The time to set it up, well I dont know how long it will take. I did build it in de bug mode and the 20 ton of lava that I use did last for an amazing time of 5 cycles. Sure I didnt control the temp of the steam so I wasted lots of heat that way. But I dont have any good way to control it. So the question is will I ever build it like it is now. No. My lava/igneous lasts way longer than 5 cycles - were you boiling the steam from water using the magma ? I've separated my chambers and tweaked my build a little - and I think the steam turbine is more than viable now - albeit the reward is still woefully low considering the amount of time/resources it would take to build. Here's a screenie of my current set up after I simplified it a lot. It's now temperature regulated, and can't be over-cooked by the magma (which was a flaw in my last build). Trying to record a vid to show it, but the bin men are making too much noise Cooker room steam temp : Boiler room switch (to toggle magma) It's been running for 30 cycles or so with no issues - steam seems to be gradually rising, but can be throttled with valves if needed (seems to be consuming less than 2kg/s of steam per geyser). I'll try and get a short vid up soon.x Link to comment Share on other sites More sharing options...
NanoD Posted February 9, 2018 Share Posted February 9, 2018 1 minute ago, Lifegrow said: My lava/igneous lasts way longer than 5 cycles - were you boiling the steam from water using the magma ? No. But I didnt block the intake. And in my build I probably over heated the steam more than you do. It dont consume any steam any more. Link to comment Share on other sites More sharing options...
Lifegrow Posted February 9, 2018 Share Posted February 9, 2018 3 minutes ago, NanoD said: No. But I didnt block the intake. And in my build I probably over heated the steam more than you do. It dont consume any steam any more. Well mine definitely consumes steam... I've been pumping in 4kg/s for 600 seconds for many, many cycles and it's been vanishing into the ether Link to comment Share on other sites More sharing options...
Nativel Posted February 9, 2018 Share Posted February 9, 2018 Lifegrow let's separate normal game and debug mode. If you agree with me and still think that steam turbines not working as it should read my post at bug tracker and like it as a support, so developers will start pay atention to this issue: Link to comment Share on other sites More sharing options...
NanoD Posted February 9, 2018 Share Posted February 9, 2018 32 minutes ago, Lifegrow said: Well mine definitely consumes steam... I've been pumping in 4kg/s for 600 seconds for many, many cycles and it's been vanishing into the ether Did run a simple test in lataste build and I didnt lose any steam. It was with no blocking. I stand corrected there is steam loss even if it is not blocked. Link to comment Share on other sites More sharing options...
Oozinator Posted February 9, 2018 Share Posted February 9, 2018 1 hour ago, NanoD said: Must say I am sad what they said in the stream. Basically we havent tested it, we will se if the players will use it as it is now. They say you have to pump the steam away or something. Right way would be to build one while streaming. They should deactivate debugmode, to get real playerreactions. I don't like to hear something from a dev. Link to comment Share on other sites More sharing options...
Nativel Posted February 9, 2018 Share Posted February 9, 2018 1 minute ago, Oozinator said: Right way would be to build one while streaming. They should deactivate debugmode, to get real playerreactions. I don't like to hear something from a dev. That exacltly what I mean, is this photoshop or survival game? correct me if I brought wrong product. Link to comment Share on other sites More sharing options...
NanoD Posted February 9, 2018 Share Posted February 9, 2018 Did run a new test with 4 vents blocked and I lost 3.5 kg. Running about 1000 kg steam in the generator. Link to comment Share on other sites More sharing options...
Guest Posted February 9, 2018 Share Posted February 9, 2018 @NativelLet's not overreact. They still made a great product. I understand the devs have limited time. They did say they are open to review it, and they do check the forums. Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted February 9, 2018 Share Posted February 9, 2018 I think the steam turbine needs to be used with the burner. Here is the description of burner: Burners reach incredible temperatures and can quickly melt large areas. And effect: Produces a searing Heat Jet using liquid Oil. You can find these two sentences easily in game string by using some tool such as poedit or Inspy. I guess devs just don't have enough time to complete the burner and they choose to introduce steam turbine to us first. Maybe they would like to give us a chance to show our amazing designs. But I'd prefer to wait until we have the official burner. Link to comment Share on other sites More sharing options...
Nativel Posted February 9, 2018 Share Posted February 9, 2018 13 minutes ago, turbonl64 said: I understand the devs have limited time turbonl64 before Christmas game updates was released every 4 weeks, I understand at Christmas they made 6 weeks, 2 weeks was weekend ok. But now they set up next update in 6 weeks again. Link to comment Share on other sites More sharing options...
Guest Posted February 9, 2018 Share Posted February 9, 2018 Just now, Nativel said: turbonl64 before Christmas game updates was released every 4 weeks, I understand at Christmas they made 6 weeks, 2 weeks was weekend ok. But now they set up next update in 6 weeks again. No it always was 6 weeks; the christmas update was exceptionally 4 weeks to get one last update through before the end of the year, and it did end up being smaller. Link to comment Share on other sites More sharing options...
Nativel Posted February 9, 2018 Share Posted February 9, 2018 Just now, turbonl64 said: No it always was 6 weeks; pff 3 minutes ago, R9MX4 said: burner What is this? Do you mean Liquid tepidizer? it's 175 overheat temp, and steam turbines need 251,9 - we lack of 77 degree. Or show me "burner" please. Link to comment Share on other sites More sharing options...
Saturnus Posted February 9, 2018 Share Posted February 9, 2018 @R9MX4 You can reduce the steam throughput rate to 2kg/s by blocking all but one of the floor tiles of the steam turbine. It will say input blocked but will still work. I have previously made a list on what needs to change to make the steam turbine work in it's current form. 1) temperature sensor range needs to increase to 2000C. How can we stabilize temperatures at 252C with temperature sensors only going to 200C. 2) power output needs to be reverted to the original 8KW 3) it would be very nice if the steam output isn't just blown though the machine but is vented through gas pipe outputs. Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted February 9, 2018 Share Posted February 9, 2018 33 minutes ago, Nativel said: What is this? Do you mean Liquid tepidizer? it's 175 overheat temp, and steam turbines need 251,9 - we lack of 77 degree. Or show me "burner" please. No. It is a different machine that we might have in the future. I found these two sentences were added to the game code in OC preview. But except these two sentences I know nothing about it. That's all I can show you. public class BURNER { // Token: 0x0400010B RID: 267 public static LocString NAME = "Burner"; // Token: 0x0400010C RID: 268 public static LocString DESC = "Burners reach incredible temperatures and can quickly melt large areas."; // Token: 0x0400010D RID: 269 public static LocString EFFECT = "Produces a searing <style=\"heat\">Heat Jet</style> using liquid <style=\"liquid\">Oil</style>."; } 16 minutes ago, Saturnus said: is vented through gas pipe outputs. Maybe 10 gas output pipes 23 minutes ago, turbonl64 said: it always was 6 weeks To be accurate Thermal Upgrade March 30, 2017 Agricultural Upgrade May 19, 2017 7weeks Outbreak Upgrade August 25, 2017 Oil Upgrade October 6, 2017 6weeks Automation Upgrade November 17, 2017 6weeks Tubular Upgrade December 15, 2017 4weeks Occupational Upgrade February 8, 2017 8weeks Link to comment Share on other sites More sharing options...
Nativel Posted February 9, 2018 Share Posted February 9, 2018 21 minutes ago, R9MX4 said: that we might have in the future. eh... Link to comment Share on other sites More sharing options...
Lifegrow Posted February 9, 2018 Share Posted February 9, 2018 Did a little more tinkering and threw a quick vid together explaining the build. This is aimed at a broad audience (even if it might not attract one!), so please don't be offended at me explaining a lot of things that you pro's will already know Mwah.x Link to comment Share on other sites More sharing options...
Oozinator Posted February 9, 2018 Share Posted February 9, 2018 I am really tired of theoretical debug builds. Make one without debug and keep it running. I would like to see that, in the "now" state of SE.. Link to comment Share on other sites More sharing options...
Lifegrow Posted February 9, 2018 Share Posted February 9, 2018 14 minutes ago, Oozinator said: I am really tired of theoretical debug builds. Make one without debug and keep it running. I would like to see that, in the "now" state of SE.. Nobody is asking you to look at it I will just say that It stops being "theoretical" as soon as you can physically build it and see it running - it's proof of concept, and it is build-able without debug - I just simply don't have the time considering this was only released yesterday.... I have however done live streams where I've handled magma, and moved it from point A > B for the purposes of fueling a crude oil boiler. Without debug - which is essentially the hardest part of this build, the rest is just laying tiles and forward planning, as is most of ONI... Truth be told, i'm really tired of people feeling like they have to have an input where none was needed - and again - to echo above, this is a thread solely about the steam turbine. Considering people had been struggling with it, I decided to try and make a working build, and then decided to share it with the community; however it's comments like yours that make me wonder why I bother. -Life. Link to comment Share on other sites More sharing options...
Collic Posted February 9, 2018 Share Posted February 9, 2018 34 minutes ago, Oozinator said: I am really tired of theoretical debug builds. Make one without debug and keep it running. I would like to see that, in the "now" state of SE.. Why? It makes sense to use the tools for this rather than wasting silly amounts of time with trial and error, and even more time setting up a self sustaining base so your dupes don't die while you're running the simulation to test it. Link to comment Share on other sites More sharing options...
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