watermelen671 Posted September 17, 2017 Share Posted September 17, 2017 Just now, minespatch said: Split it into several zip files if you have to. Will do. Just finishing extracting the final ones now... There's three main folders, two contain over 900 files, and the third one has 1021 files. This is gonna be a doozy. *Cracks Knuckles* Link to comment Share on other sites More sharing options...
watermelen671 Posted September 17, 2017 Share Posted September 17, 2017 I've done it! Spoiler Assets Not Included.part1.rar Assets Not Included.part2.rar Assets Not Included.part3.rar Assets Not Included.part4.rar Assets Not Included.part5.rar Assets Not Included.part6.rar Link to comment Share on other sites More sharing options...
MF99K Posted September 17, 2017 Author Share Posted September 17, 2017 1 hour ago, watermelen671 said: It's going to be too big. I know that for a fact, since last time I made a .zip file was for the Thermal Upgrade, and that was above the maximum file size... honestly I don't need that much stuff. Some textures would be good but I don't think I'm gonna need anything else at this point edit: oh also the multitool assets. Link to comment Share on other sites More sharing options...
watermelen671 Posted September 17, 2017 Share Posted September 17, 2017 Just now, mf99k said: honestly I don't need that much stuff. Some textures would be good but I don't think I'm gonna need anything else at this point I did it! Look at the post above yours. :3 Link to comment Share on other sites More sharing options...
MF99K Posted September 17, 2017 Author Share Posted September 17, 2017 Just now, watermelen671 said: I did it! Look at the post above yours. :3 Thanks ^^ my computer's dumb and didn't load that comment XD Link to comment Share on other sites More sharing options...
watermelen671 Posted September 17, 2017 Share Posted September 17, 2017 1 minute ago, mf99k said: Thanks ^^ my computer's dumb and didn't load that comment XD Basically all the assets are in there, but it might take a bit to find what you're looking for. Sorry. ^^' Link to comment Share on other sites More sharing options...
MF99K Posted September 18, 2017 Author Share Posted September 18, 2017 anyone got assets for the paintings? Link to comment Share on other sites More sharing options...
minespatch Posted September 18, 2017 Share Posted September 18, 2017 @watermelen671, lil' help? Link to comment Share on other sites More sharing options...
MF99K Posted September 18, 2017 Author Share Posted September 18, 2017 Agh ok so the cellshading post-process is done but I can't for my life figure out how to get black outlines on objects. If anyone can try to find a tutorial for Unreal for postprocessing that that actually works I would be verrrrrrry happy. Link to comment Share on other sites More sharing options...
minespatch Posted September 18, 2017 Share Posted September 18, 2017 Found this: Spoiler https://www.youtube.com/watch?v=VVFcZN8eBps https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/PostProcessing/ Link to comment Share on other sites More sharing options...
MF99K Posted September 18, 2017 Author Share Posted September 18, 2017 1 minute ago, minespatch said: Found this: Hide contents https://www.youtube.com/watch?v=VVFcZN8eBps https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/PostProcessing/ I know how to use the base post-process settings, but the ones that some tutorials say to use don't exist in the newer version of Unreal and I'm pretty sure getting the outlines requires setting up the right nodes in the right order. This is what the cell shading nodes look like and these are my failed attempts at making an outline material Spoiler Link to comment Share on other sites More sharing options...
Xedlord Posted September 18, 2017 Share Posted September 18, 2017 @DragonMage156, you have a strange sense of humor. Link to comment Share on other sites More sharing options...
watermelen671 Posted September 18, 2017 Share Posted September 18, 2017 16 hours ago, minespatch said: @watermelen671, lil' help? Mentlegen. Link to comment Share on other sites More sharing options...
Xedlord Posted September 19, 2017 Share Posted September 19, 2017 1 hour ago, watermelen671 said: Well I could of told you that. Link to comment Share on other sites More sharing options...
DragonMage156 Posted September 19, 2017 Share Posted September 19, 2017 9 hours ago, Xedlord said: @DragonMage156, you have a strange sense of humor. Wut? 5 hours ago, watermelen671 said: 0.0 I hope these get into the game. Link to comment Share on other sites More sharing options...
MF99K Posted September 19, 2017 Author Share Posted September 19, 2017 47 minutes ago, DragonMage156 said: Wut? 0.0 I hope these get into the game. which thing, the frames? Link to comment Share on other sites More sharing options...
DragonMage156 Posted September 19, 2017 Share Posted September 19, 2017 2 minutes ago, mf99k said: which thing, the frames? Yeh ^_^ Link to comment Share on other sites More sharing options...
MF99K Posted September 20, 2017 Author Share Posted September 20, 2017 what everything currently looks like with the cell shading. Still can't get post-process outlines to work :/ Link to comment Share on other sites More sharing options...
watermelen671 Posted September 20, 2017 Share Posted September 20, 2017 On 9/18/2017 at 9:02 PM, Xedlord said: Well I could've told you that. ...first off, even Google noticed your grammar mistake. Second, only because I gave those to you. x3 Link to comment Share on other sites More sharing options...
Xedlord Posted September 21, 2017 Share Posted September 21, 2017 10 hours ago, watermelen671 said: ...first off, even Google noticed your grammar mistake. Second, only because I gave those to you. x3 First. You sir, are a ray of sunshine(reference) grammar nazi. Second. Hpfh. Third. Does anyone know where I got my signature from! Link to comment Share on other sites More sharing options...
Oozinator Posted September 21, 2017 Share Posted September 21, 2017 On 17.9.2017 at 7:25 AM, mf99k said: probably not actually since I'm having trouble getting animations to import to Unreal and the mechanized door will probably be easier to work with manually For simple things, like the airlock, you don't need animations. When the door is in two parts (each one tile) it would be ok, to move one part -z and the other +z on interaction. Organic breathing, like the coalgen does, could be done with shapekeys (blender user) and easy connected to values in UE4 (blueprint). Similar problems are solved like that. Everything modular. Break every door in 2x2 segments. Red doorframe(stays) grey doorpart is scaled into doorframe (pivot), better then moving, to prevent clipping problems, or walltiles have to be thicker then doors/stuff. Link to comment Share on other sites More sharing options...
MF99K Posted September 21, 2017 Author Share Posted September 21, 2017 1 hour ago, Oozinator said: For simple things, like the airlock, you don't need animations. When the door is in two parts (each one tile) it would be ok, to move one part -z and the other +z on interaction. Organic breathing, like the coalgen does, could be done with shapekeys (blender user) and easy connected to values in UE4 (blueprint). Similar problems are solved like that. Everything modular. Break every door in 2x2 segments. Red doorframe(stays) grey doorpart is scaled into doorframe (pivot), better then moving, to prevent clipping problems, or walltiles have to be thicker then doors/stuff. I already have the doors set up like that with all transform dimensions locked except for z ( I think it counts z as vertical instead of front/back in Unreal) I'm just not sure how to set up the blueprint so that it will move when I want it to. (both door panels are actually just a single geometry I made to tesselate.) Other than the blueprints and the fact that Unreal doesn't want to fully enable Custom Depth and Custom Stencil for some reason I have most of the other assets set up the way I want them. Link to comment Share on other sites More sharing options...
Oozinator Posted September 21, 2017 Share Posted September 21, 2017 17 minutes ago, mf99k said: I'm just not sure how to set up the blueprint so that it will move when I want it to. (both door panels are actually just a single geometry I made to tesselate Old tutorialstuff, perhaps it helps. https://forums.unrealengine.com/community/community-content-tools-and-tutorials/40452-ue4-easy-key-and-door-system-tutorial?69349-UE4-Easy-Key-And-Door-System-Tutorial=&highlight=key+door Link to comment Share on other sites More sharing options...
MF99K Posted September 22, 2017 Author Share Posted September 22, 2017 anyone got sound assets from the game? Edit: THE TEXTURE ISN'T MAPPING PROPERLY AND I'M DYING HELP Link to comment Share on other sites More sharing options...
MF99K Posted September 22, 2017 Author Share Posted September 22, 2017 1 hour ago, mf99k said: anyone got sound assets from the game? Edit: THE TEXTURE ISN'T MAPPING PROPERLY AND I'M DYING HELP there we go Link to comment Share on other sites More sharing options...
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