MF99K Posted September 16, 2017 Share Posted September 16, 2017 Edit: currently looking for UE4 help for fixing certain bugs and setting up certain mechanics. any and all help appreciated need help adjusting post process materials (sobel/normal/lap edge) so that they outline all edges and don't break transparency need help with VR UI setup Hi all. I'm in a Virtual Reality class this semester and I'm trying to make a couple of VR games based on random things and figured I'd do a simple ONI-themed one to start off. I managed to get past a few having-no-idea-what-the-heck-I'm-doing roadblocks and though I'm sure there's way more of those to come, I figured I'd post here so you all can see my progress and maybe hopefully try it out eventually. sorry I'm tired and probably about to fall asleep I have had *coughs loudly* run cycles done for a few dupes (you can see a rough run cycle of liam here) and the basic layout and models are pretty much done, but I still need to figure out how to code a few things. current setup in Unreal E4 Asides from having no idea what I'm doing, the main thing I'm having trouble with right now is post-processing outlines. None of the tutorials I've seen online so far for this have helped Link to comment Share on other sites More sharing options...
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