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Med-Bed, Rejuvenator, Fridge and toilet Placement? Outbreak Upgrade


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Just build a hospital/sickbay area with extra lavatories and refrigerators (or sterile rations) separate from your main toilets and kitchen. Of course, plumbing should all go to a central reservoir of liquid.

If you don't want to run any power through your sickbay, and don't want to design a sterile environment for food, I believe that Pickled Meal (renewable) and Field Rations/Muckroot (nonrenewable) won't spoil regardless of their atmosphere.

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19 minutes ago, strawberrygirl said:

i would like to know to do this also.  Like sure put some toilets and refridgerator right next to med beds but not my choice really why do they have to be so close?

Because before the update, when your dupes are on Med Beds and Rejuvenator, they don't need to go to the bathroom or eat.  My guess is that this is probably a compromise where it retains this function, but proximity to food and toilets are required.

I have not tested if being on Med Beds or Rejuvenator will actually consume food in the fridge or teleport the dupe's pee/poop into the bathroom though.

 

 

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4 minutes ago, FloomRide said:

Just build a hospital/sickbay area with extra lavatories and refrigerators (or sterile rations) separate from your main toilets and kitchen. Of course, plumbing should all go to a central reservoir of liquid.

If you don't want to run any power through your sickbay, and don't want to design a sterile environment for food, I believe that Pickled Meal (renewable) and Field Rations/Muckroot (nonrenewable) won't spoil regardless of their atmosphere.

Thank You!

I made a quick area after your suggestions, I will work on food + enclose the space to prevent germs + use lavatories instead of an Outhouse

 

Medical Area.PNG

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3 minutes ago, Phantomx3 said:

Thank You!

I made a quick area after your suggestions, I will work on food + enclose the space to prevent germs + use lavatories instead of an Outhouse

Yeah, you'll want to make that upgrade to lavatories pretty fast lol. Kind of redundant to risk disease from polluted dirt in the disease-healing area.

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You need to have a fridge/ration box and an outhouse/toilet inside the area (highlighted when selecting the medical bed, looks a bit like 'loud sleeper' noise) - else it won't be useable. You might also want to put your medical area behind a door and add some extra cots in there, so you can quarantine low immune system (but high germ count, so they're guaranteed to get sick soon) duplicants in there so they wouldn't sneeze/vomit contaminated stuff inside the normal base the moment the illness actually breaks out - make sure that mess/vomit can't flow into your base from the medical wing.

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8 hours ago, Reaniel said:

Because before the update, when your dupes are on Med Beds and Rejuvenator, they don't need to go to the bathroom or eat.  My guess is that this is probably a compromise where it retains this function, but proximity to food and toilets are required.

I have not tested if being on Med Beds or Rejuvenator will actually consume food in the fridge or teleport the dupe's pee/poop into the bathroom though.

 

 

Dupes physically get up to eat, poop and wash their hands, Dupes now die when they starve, so its best not to let them, and as long as you keep germs under control you will not need to ever use med beds etc, even if one dupe gets sick you do not need the bed for them to get better, it just takes them longer to get better.

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Unless something changed, rejuvenators don't cure diseases, they just heal injuries. You don't have to have them in your "hospital".

When you place MedBed, click on it and you'll see an "aura". You need to have an outhouse and ration box/fridge in it for the duplicant to be able to use it. It's a good idea to give that fridge/box high priority and low stored amount setting so there's always food in it but not too much.

 

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This Medical Bay seems to work. I built the floor out of Mesh Tile, who when they vomit I don't have to clear up the mess with it collecting in my Polluted Water reservoir. I also confine the Food Poisoned Dupes in the room so they won't roam the base to vomit elsewhere.

20170825034024_1.thumb.jpg.b6c5cd1db9aad3f685395b2a460f17b0.jpg

The only thing I'd change with the overall design is move the Purifier up to the same level as the De-Bottlers.

When it comes to Bathrooms just bookend them with Basins having both arrows active to force Dupes to always use them.

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On 8/25/2017 at 2:37 PM, vonVile said:

This Medical Bay seems to work. I built the floor out of Mesh Tile, who when they vomit I don't have to clear up the mess with it collecting in my Polluted Water reservoir. I also confine the Food Poisoned Dupes in the room so they won't roam the base to vomit elsewhere.

20170825034024_1.thumb.jpg.b6c5cd1db9aad3f685395b2a460f17b0.jpg

The only thing I'd change with the overall design is move the Purifier up to the same level as the De-Bottlers.

When it comes to Bathrooms just bookend them with Basins having both arrows active to force Dupes to always use them.

This looks great! thank you

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1 hour ago, Jcheung said:

Do med beds actually help vs germs?

They do not.  They're basically for your dupes to recover in once they've actually become sick.  There currently is no remedy that you can take for germs once they're ingested.  Avoidance and natural recovery are your only options.

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Don't want to necro the thread, but I don't see any reason opening another thread. I noticed the med beds need food and a toilet within 10 cells, but if the dupes will travel further than that to go their mesh table to effectively eat their food, which is rediculous.

I can accept a toilet is needed near the dupes. However, needing food around that close is nothing more than an unneeded nuisance. My suggestion is to drop it altogether, or having other dupes bring the food to the dupes on the med beds.

I do relish that dupes now can get heavily incapacitated when taking wounds and need the med beds to recover. Previously I could just let them run around without having to look at it.

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56 minutes ago, turbonl64 said:

My suggestion is to drop it altogether, or having other dupes bring the food to the dupes on the med beds.

You can put a fridge or ration box with a high priority next to the dupe's bed and only allow a small amount of food to be stored in it.

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2 minutes ago, Michi01 said:

You can put a fridge or ration box with a high priority next to the dupe's bed and only allow a small amount of food to be stored in it.

The issue is not that it's difficult to manage it, it's not at all, but the fact that dupes need food to be in reach within 10 cells while they would in theory travel across the map with that food to their mesh table, is plain silly. I think a somewhat better implementation can be found for that.

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10 minutes ago, turbonl64 said:

The issue is not that it's difficult to manage it, it's not at all, but the fact that dupes need food to be in reach within 10 cells while they would in theory travel across the map with that food to their mesh table, is plain silly. I think a somewhat better implementation can be found for that.

I think the better solution would be to make them unable to use mess tables that are far from their bed.

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7 hours ago, turbonl64 said:

I can accept a toilet is needed near the dupes. However, needing food around that close is nothing more than an unneeded nuisance. My suggestion is to drop it altogether, or having other dupes bring the food to the dupes on the med beds.

Using door peemissions to lock a sick dupe in will prevent them from leaving the designated medical area while allow others to aid.

I too, have noticed that - not only will they eat at their mess table, but they do not in fact have to have food nearby and will go and get it.

The medbed currently works without those things, it just complains about them not being there. I haven't tested the bathroom thing to see if they wet themselves but the principles of sickness seem to be leaning towards a room specifically set up for dealing with a dupe that needs to be isolated.

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40 minutes ago, The Plum Gate said:

The medbed currently works without those things, it just complains about them not being there...

That was the case last I tested it - the medbed 'requirements' weren't actually requirements at all.  Just suggestions - they would be treated and heal even if the things weren't in radius, with the annoying exclamations hanging there.  I haven't tried it since the update went live though.   I just plunk a couple down behind my regular lavs, with a fridge, and let them gather dust.  The door permissions thing works, but it's a real pain to micromanage.  I really hope they at some point implement door permissions for sick dupes, so that clinic access can be automated.

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12 minutes ago, brummbar7 said:

The door permissions thing works, but it's a real pain to micromanage.  I really hope they at some point implement door permissions for sick dupes, so that clinic access can be automated.

Yes, this. It's even more of a pain when they can self assign to said beds.

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On 25.8.2017 at 1:55 AM, FloomRide said:

Yeah, you'll want to make that upgrade to lavatories pretty fast lol. Kind of redundant to risk disease from polluted dirt in the disease-healing area.

I use basic outhouse only, on weak/pessimistic and everything is fine.

 

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This clinic works pretty well. I only turn on refrigerators when dupes get sick and set them to only contain 2 kg of food each.  And I also change permissions on the door to keep them locked in.  I'm not sure if rejuvenator is really useful there, I have not seen a really need for it yet, when dupes have slimelung they don't want to go in it.

 

SuccessfulSelfSutainedOutbreakBase_clinic.thumb.jpg.608dd7a1d8d318805f63b657a43372a0.jpg

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7 hours ago, brummbar7 said:

That was the case last I tested it - the medbed 'requirements' weren't actually requirements at all.  Just suggestions - they would be treated and heal even if the things weren't in radius, with the annoying exclamations hanging there.  I haven't tried it since the update went live though.

Dupes will still use med-beds regardless of a lack of nearby restrooms and food, but I think they'll make a mess or starve if they spend too much time on them.

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