FloomRide

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About FloomRide

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  1. As of the Outbreak Upgrade, there are a number of problems caused by the new agriculture system with regards to the balancing of food, effectively establishing a "mealwood meta", in which players are pressured to and rewarded for growing mealwood, and only mealwood, for the entire game. This is undesirable in a game like ONI, because it means that an entire aspect of the game - agriculture and food - requires almost no player choice or any sort of "management". Let's look at why this is, and how it can be fixed. Reasons for the Mealwood Meta: (un)reliance on water: In ONI, water is a valuable and useful resource. While the amount of it is unlimited, The rate at which it enters the world is. Technically, a colony can increase its net gain of water through the steam purification of PW from NatGas gens, but this is a very expensive, extremely late-game method of supplementing one's supply of water. Currently, Mealwood is the only food source that requires no water to grow, barring Dusk Caps. Because of the value of water, it is a beneficial economic decision for the player to always take mealwood and mushrooms over wheat or berries. Food quality expectations are irrelevant: Because of the way stress is handled in ONI, virtually all stress change in ordinary gameplay occurs because of decor expectations. Like food, stress management has become a binary decision: "Do I have enough decor to satisfy stress levels? If not, build more". Because of this, food expectations mean almost nothing in terms of affecting duplicant stress. This means that there is no practical reason to move from meal lice to another form of food with higher quality (Dusk Caps for example). Resource requirements for other foods are too high: Simply put, there is no reason a player would want to grow sleet wheat when mealwood exists. Wheat and berries require an obscene amount of water to grow for their outputs. Wheat especially has a rather illogical requirement; it needs liquid water irrigation despite also requiring a sub-zero growing environment. Fertilization requirements for non-mealwood plants are also oddly specific and differ greatly from one another. Mushrooms require slime (creates a rather interesting management decision - how are you going to handle disease if you choose to grow mushrooms?) and peppers require phosphorite (this gives a use for the mineral, which is good). The problem is that only wheat requires "fertilizer" as fertilizer, and because wheat is a poor economic choice to grow, this makes fertilizer nearly useless. For a material so seemingly important to agriculture, it really has no uses in ONI. Proposed Solutions: Replace the water requirement of Sleet Wheat with a polluted water requirement, and increase the yield from 25 to 50. As a counterbalance, tighten the temperature range necessary for growth. This change would make Sleet Wheat a viable endgame option for both low and high quality food, but requiring advanced temperature infrastructure to make sure the plants are properly growing. By replacing the water requirement with PW, we make it possible to chill the water to an ideal temperature for irrigation without freezing it (as PW has a lower freezing temperature). It will also give players another option for reducing the quantity of PW in their world without spamming fertilizer makers. Berries should have their water requirements halved, with a counterbalance of required fertilization (using basic fertilizer). This will increase the utility of fertilizer and increase the ability to feed larger populations using irrigated berries (since the g/s of water needed is less) Increase the severity of stress gain from eating low-quality food, and have this effect scale with expectation (for example, a dupe with 0 quality expectation eating meal lice will gain significantly more stress than one eating a frost bun). To counterbalance this, foods that meet or exceed expectation will significantly impact stress change as well, also scaling with quality (finally, stuffed berries might be useful!). The main drawback of growing mealwood, as of OU, is that it takes up a lot of space (~4 plants to feed one dupe) and has a low food quality. Only the quality really matters, though, as any player can just expand their farm after obtaining wheezeworts (to cool surrounding biomes into growth range). What do you think of my proposed solutions?
  2. Interesting. This is likely unintended, but I can understand why it works.
  3. then it's working 8)) You can turn off forum signatures in the forum settings, I think.
  4. Didn't know about that last bit, cleared a few worries I had. In my comment, I was referring to a large vein of igneous rock near my starting biome that I wanted to dig through for resources, but it spawned covered in slimelung for some reason. Not a huge deal, it just confuses me why the germs exist there in the first place.
  5. 13% dead per cycle on most ordinary gases and solids with Slimelung. It annoys me a bit how it can survive for nearly 8 cycles in the middle of a chunk of igneous rock.
  6. Liceloaf actually adds calories and decreases mass (so you can hold more of them in a ration box or fridge). It's a good fallback food if your colony falls into the red with food production early on.
  7. Game is getting better all the time :)))
  8. Yeah. It sucks that I have to micro them constantly. I prefer them to NatGas, which can waste a lot of power unfortunately. Batteries emit a constant 6ish W of heat as long as they have any power stored. If disabled, they emit no heat but cannot power other buildings.
  9. A fair few people that play this game are actually upset that it doesn't, lol. Showers and lavatories are usually the first buildings you unlock that require automated plumbing.
  10. Hatches can eat anything but seeds it seems. Raw minerals, while finite, are so abundant it really doesn't matter. They can eat bottled polluted water, but it's hard to transport it effectively to a hatch corral. Fertilizer is probably the best hatch filler for coal, since it's easily renewable in excess from natural gas plants (and who grows sleet wheat anymore lol, can't even cook it since electric grill is broken atm). Sadly, Oxylite and Bleach stone are nonrenewable. It'd be cool to see a "gas compressor" type building that compresses Oxygen and Chlorine into their respective ores.
  11. Yes! Thank you for listening!
  12. it means that if the germs are in gas (example: oxygen), they will begin to die at a certain rate, usually around 50-75% a cycle. With polluted oxygen, food poisoning dies a lot slower, while Slimelung actually grows in PO2 (at this point the best way to clear it is with a deodorizer). "Disinfected by" usually means that the disinfectant (usually chlorine) needs to be near the germ source. For example, a germ-covered storage compactor placed in chlorine will be completely disinfected within one cycle.
  13. just avoid the pockets with massive air pressure. Later you could purify it maybe.
  14. Sunny Disposition, decreases stress gain and makes them smile all the time :)))