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oh **** it just lock this, people are too ******* stupid to read my post anyways.


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Singleplayer Don't Starve was all about a lonely, crushing wilderness where everything wants you dead.

However, the past few months I have noticed a trend in multiplayer updates, instead of keeping the game as a survival game it seems to be turning into a party sandbox mess. The focus on cosmetics, optional bosses, pets, gates, and decorations make the game feels a lot less lonely, and a lot less like a wilderness.

This is exactly what the old don't starve community was worried about when people suggested adding multiplayer, that the sense of danger, lonliness and true survival would be ruined. When DST first launched into its beta, it became clear that the competition for supplies even among friends balanced out the loss of loneliness, and created more danger in some cases, but ever since the game has received update after update adding features that turn the game into club penguin 2.0

I'm just worried as to what direction the DST team is trying to take the game in, because it definitely seems like they want it to be a socializing party game, not a brutal survival experience. Which would maybe be FINE if this was a new game, but its an expansion off of an already existing game.

This post was kind of rushed out since im just venting how upset I am, I will probably edit later or add more or something.

7 minutes ago, Ogrecakes said:

Singleplayer Don't Starve was all about a lonely, crushing wilderness where everything wants you dead.

However, the past few months I have noticed a trend in multiplayer updates, instead of keeping the game as a survival game it seems to be turning into a party sandbox mess. The focus on cosmetics, optional bosses, pets, gates, and decorations make the game feels a lot less lonely, and a lot less like a wilderness.

This is exactly what the old don't starve community was worried about when people suggested adding multiplayer, that the sense of danger, lonliness and true survival would be ruined. When DST first launched into its beta, it became clear that the competition for supplies even among friends balanced out the loss of loneliness, and created more danger in some cases, but ever since the game has received update after update adding features that turn the game into club penguin 2.0

I'm just worried as to what direction the DST team is trying to take the game in, because it definitely seems like they want it to be a socializing party game, not a brutal survival experience. Which would maybe be FINE if this was a new game, but its an expansion off of an already existing game.

This post was kind of rushed out since im just venting how upset I am, I will probably edit later or add more or something.

I remember klei said that they gona treat DST and DS as two different game.

Personally I play both DST and DS and enjoy both.

 

In terms of "brutal survival experience", i think DST also have that in the game. In fact I find DST harder than DS. Reason being that in DS, you the player has total control over the world. There is no lag so you can kite everything. In DST, you don't have full control over the world as some other players can join and mess you up. You may want to kite the deerclops but some noobs can come over and mess you up again. You try to get around the one eyeplant that blocking your way to base, ended up ramming right into it because of the lag. You get stun locked to death by 1 eyeplant cause it is lagging like crazy and you simply can't move. All in all I die way more often in DST than in DS. If anyone find the game too easy I suggest playing on server with 250 + ping. The game will feel so much more challenging.

You do realize this game is set in a different (later) part of that same story right? Nothing is stopping you from making said story harder in world generation - making dangerous seasons longer, extended (or permanent) nights, fewer resources, etc etc. That's not even touching on other things you can do to make it more to your liking yourself, playing weaker characters, joining/hosting servers with fewer player slots, and so on and so forth.

 

If you want it more brutal, take the initiative and make it more brutal. You don't HAVE to use or do anything you don't want to for your vision of survival.

Well . .. I disagree . ... the game is still brutal and the loneliness is of course something that is obviously not part of DST.... the game is called Don't Starve Together for a reason.... unless you wanna play it solo.... which is also possible . .. and if you do...  the game is a good challenge for experienced players cuz health and aoe attacks make the game harder . ... so... I really don't know where are you going with this thread honestly.... besides... I guess that Klei will include some changes in the world gen so you can shape the experience the way you want it to be

On a side note, I hope klei can fix some of the bugs in lights out mode. Lights out is really fun and it is sad to see it being left unfinished. I have been waiting for the fix for over 1.5 years and its still not happening:C

 

1) Moleworms sleep forever and will not make new holes. So you can't dig them up and relocated them

2) Birds show up at night once the server restarted.

3) Catcoon not respawning. Once its killed it's gone forever.

15 minutes ago, Mday said:

On a side note, I hope klei can fix some of the bugs in lights out mode. Lights out is really fun and it is sad to see it being left unfinished. I have been waiting for the fix for over 1.5 years and its still not happening:C

 

1) Moleworms sleep forever and will not make new holes. So you can't dig them up and relocated them

2) Birds show up at night once the server restarted.

3) Catcoon not respawning. Once its killed it's gone forever.

Without going too off topic here, you can fix some of those things yourself by changing the appropriate settings. Turn birds off entirely, grab moleworms from cave-ins (if caves is enabled for your Light's Out world), set catcoons to "more" and just eliminate any catcoon hideaways that are out of place to you, and so on and so forth.

 

Side Note: Do moleworms sleep forever in LO? I don't remember, but even so you should be able to bypass that by baiting them by hitting them with the hammer and then putting food nearby while they recover.

I still have hope that some of the upcoming updates will make the basic survival more hard (I really want that) not just optional bosses ... yea they are hard and give you a good fight but ... if you don't go to them you won't die from them ... it doesn't make the game harder ... As a player that has more or less mastered all of it , if I don't go to the bosses and try solo/duo them there is nothing that can kill me ......... andddd that makes the game boring at least for me . 

12 minutes ago, Quyzbuk said:

Without going too off topic here, you can fix some of those things yourself by changing the appropriate settings. Turn birds off entirely, grab moleworms from cave-ins (if caves is enabled for your Light's Out world), set catcoons to "more" and just eliminate any catcoon hideaways that are out of place to you, and so on and so forth.

 

Side Note: Do moleworms sleep forever in LO? I don't remember, but even so you should be able to bypass that by baiting them by hitting them with the hammer and then putting food nearby while they recover.

Been while since I played lights out, but the way I remember it:

Moleworm acts normally at first. Then when you hammer it, dig its hole, and put it back on the ground, it sleeps forever. So you can't relocate it. I don't know if the same will happen to homeless moleworms form the cave. Will test it out later.

3 hours ago, Ogrecakes said:

the game into club penguin 2.0

Ok real fast can someone explain to me what club penguin is last time I looked it was a laggy weird party game that made no sense. Some one please explain club penguin to me

 

Um anyway well DS was single player they could get away with the diffculty cause all of it was based on you. With a turn to mutiplayer they have to account for new players and joining at anytime we old players don't have to stick to this game forever and I don't think we are suppose to. That doesn't mean that Kiel did anything wrong we still have the Don't starve that we fell in love with and that will stand for us.

This game on a finally not is customizable you don't have to stick with the defaults you do not have to build a base every time your goal is to play have fun and survive if you can not to that maybe you can get a mod to make it fun for you again change your apporch to the game. Or just relize that to you the game is not fun anymore and come back to it later.

I think that is why Kiel made don't starve together a standalone game it is because it is a different game and feels like a different game things can still get intese but when you bring players into the fray you get a more casual roomy feel and DST has that its not all just about you anymore its about having fun with other people and having fun together if you don't like that there is still DS untouched waiting for you

7 minutes ago, 1v0 said:

I still have hope that some of the upcoming updates will make the basic survival more hard (I really want that) not just optional bosses ... yea they are hard and give you a good fight but ... if you don't go to them you won't die from them ... it doesn't make the game harder ... As a player that has more or less mastered all of it , if I don't go to the bosses and try solo/duo them there is nothing that can kill me ......... andddd that makes the game boring at least for me . 

To be honest, I never really thought the optional "raid" style bosses made much sense for DST. I have nothing against games that have bosses like that and loot (Terraria is great) but in DST it doesn't really fit all that well. I'm hoping ANR offers some more interesting long term challenges that you'll be forced to face, but I guess you can only keep moving that plateau for experienced players so much.  

I'm not sure I understand the comparison to Club Penguin (possibly because I've never seen anything on it outside of meme images) but I don't think including elements for players to customize themselves and their bases is a bad thing. 

This is the first time I hear about the club penguin ... I was thinking that it was an pengull joke . Anyway my idea is have some new (tough)enemy to spawn like 1 year server time . That hunt for you start building stuff (like the spiders nests) . The second years winter make more giants appear like - 2 deerclops , 1 comes at the start 1 at the end of winter . And so on ... I don't think it will be hard to made ... the only problem I can see with this is that the new content will appear after time and ppl won't be able to see it immediately ... 

Also some hidden enemy/content something that can surprise you ... Something that is not in the patch notes (but is ingame) .

10 minutes ago, 1v0 said:

This is the first time I hear about the club penguin ... I was thinking that it was an pengull joke . Anyway my idea is have some new (tough)enemy to spawn like 1 year server time . That hunt for you start building stuff (like the spiders nests) . The second years winter make more giants appear like - 2 deerclops , 1 comes at the start 1 at the end of winter . And so on ... I don't think it will be hard to made ... the only problem I can see with this is that the new content will appear after time and ppl won't be able to see it immediately ... 
 

Set Deerclops to "More" in world generation if you want that.

59 minutes ago, Quyzbuk said:

You do realize this game is set in a different (later) part of that same story right? Nothing is stopping you from making said story harder in world generation - making dangerous seasons longer, extended (or permanent) nights, fewer resources, etc etc. That's not even touching on other things you can do to make it more to your liking yourself, playing weaker characters, joining/hosting servers with fewer player slots, and so on and so forth.

 

If you want it more brutal, take the initiative and make it more brutal. You don't HAVE to use or do anything you don't want to for your vision of survival.

Thats just ignoring what I commented on.

59 minutes ago, FreyaMaluk said:

Well . .. I disagree . ... the game is still brutal and the loneliness is of course something that is obviously not part of DST.... the game is called Don't Starve Together for a reason.... unless you wanna play it solo.... which is also possible . .. and if you do...  the game is a good challenge for experienced players cuz health and aoe attacks make the game harder . ... so... I really don't know where are you going with this thread honestly.... besides... I guess that Klei will include some changes in the world gen so you can shape the experience the way you want it to be

Thats just ignoring what I commented on.

13 minutes ago, 1v0 said:

This is the first time I hear about the club penguin ... I was thinking that it was an pengull joke . Anyway my idea is have some new (tough)enemy to spawn like 1 year server time . That hunt for you start building stuff (like the spiders nests) . The second years winter make more giants appear like - 2 deerclops , 1 comes at the start 1 at the end of winter . And so on ... I don't think it will be hard to made ... the only problem I can see with this is that the new content will appear after time and ppl won't be able to see it immediately ... 

Also some hidden enemy/content something that can surprise you ... Something that is not in the patch notes (but is ingame) .

Thats just ignoring what I commented on.

9 minutes ago, Donke60 said:

Ok real fast can someone explain to me what club penguin is last time I looked it was a laggy weird party game that made no sense. Some one please explain club penguin to me

 

Um anyway well DS was single player they could get away with the diffculty cause all of it was based on you. With a turn to mutiplayer they have to account for new players and joining at anytime we old players don't have to stick to this game forever and I don't think we are suppose to. That doesn't mean that Kiel did anything wrong we still have the Don't starve that we fell in love with and that will stand for us.

This game on a finally not is customizable you don't have to stick with the defaults you do not have to build a base every time your goal is to play have fun and survive if you can not to that maybe you can get a mod to make it fun for you again change your apporch to the game. Or just relize that to you the game is not fun anymore and come back to it later.

I think that is why Kiel made don't starve together a standalone game it is because it is a different game and feels like a different game things can still get intese but when you bring players into the fray you get a more casual roomy feel and DST has that its not all just about you anymore its about having fun with other people and having fun together if you don't like that there is still DS untouched waiting for you

Club penguin is a horrible game where little kids actually need skill to trickshot and mlg 360 noscope in a mini game called card jutsu which is a ripoff of Yu-gi-oh and its a pay 2 play. its disney's way of stealing cash 

13 minutes ago, Ogrecakes said:

Thats just ignoring what I commented on.

Uhhh I don't get it why do you say that I ignored it ... I read it and got your point - yea the game is easier and its more toward social than survival . So this is how I think it can be social + survival ... I mean the game is multiplayer now it's normal for them to add social stuff but I don't want them to forget - This need to be an uncompromising survival game . (that and it's creepiness attracted me to it) 

Ogre, multiquoting IS a thing here, you don't need to make 3 separate posts to say the same thing. Nobody is ignoring what you're saying but at the same time, we are trying to figure out what exactly you are placing the most emphasis on. It's a multiplayer game, a lot of the things they've added since the start of this string of updates has been very co-op oriented. You still get attacked in increasing intensity by wild animals / monsters, compounded if you have extra people with you, health values have been scaled up to demand more of the player if they decide to lone wolf it. Heck if you really want to ramp the danger up even further, turn pvp on.

 

What exactly is it you think is diverting DST from the vision that you have here if not what we've already said? Be specific this time.

Just now, Zeklo said:
I'm going to be that guy.
to·geth·er
təˈɡeT͟Hər/
adverb
 
  1. 1.
    with or in proximity to another person or people.
lone·ly
ˈlōnlē/
adjective
 
   
  • without companions; solitary.
     
     

:lol:

I can see where you're coming from. The whole experience does feel a lot less... lonely, as my fishy friend has, uh, exemplified.

However, I see this as both a positive and a negative.

Positive- It appeals to a wider variety of people who are willing to give the game a shot - this has done something the original DS couldn't do. It drove people away due to how difficult and unrelenting it was (now I get that many see this as a plus, myself included, but I'm just examining it from a different point of view). And that's why DST has sold so freaking many copies.

Negative- Ah, the double edged blade that comes with change. All of the updates, as you've noted, have catered more to cosmetics and less to real functionality, which is definitely a problem in my eyes. It's funny how something as insignificant as skins can break your immersion into the game, which is a sad but true reality.

All in all, we've just got to see what Klei has in store for us. I trust that they'll make the experience more and more difficult as time goes on and serve the original community who love the challenge. Some things, like the lonely feeling that comes with the single player experience, can't be really reestablished anymore, because heck, the game's based around surviving with friends, together. But yeah, we can only hope for the best, eh?

19 minutes ago, Zeklo said:
I'm going to be that guy.
to·geth·er
təˈɡeT͟Hər/
adverb
 
  1. 1.
    with or in proximity to another person or people.
lone·ly
ˈlōnlē/
adjective
 
   
  • without companions; solitary.
     
     

Try reading.

 

I mean jesus christ what happened to actually reading and understanding posts before replying.

4 minutes ago, Ogrecakes said:

Try reading.

2 hours ago, Ogrecakes said:

Singleplayer Don't Starve was all about a lonely, crushing wilderness where everything wants you dead.

2 hours ago, Ogrecakes said:

make the game feels a lot less lonely

2 hours ago, Ogrecakes said:

the sense of danger, lonliness and true survival would be ruined.

We can keep going in circles if you want.

2 hours ago, Ogrecakes said:

This post was kind of rushed out since im just venting how upset I am, I will probably edit later or add more or something

Your words and you still refuse to elaborate further. Stop going in circles and say what you think the game needs already.

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