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An overview of the game as it is (and a poll asking for what you want after ANR)


What next?  

83 members have voted

  1. 1. What do you think Klei should work on after ANR in terms of DS and/or DST (multiple choice)?

    • Bug and error fixes (e.g. pengulls, tallbirds, behavioral problems with some giants, frog & lureplant bug/exploit if it's still present etc)
      43
    • Expanding on game design/in a sense "overhauling" (e.g. hardening survival with something like energy stat, implementing more ways to combat foes, slower thriving pace with harder/more realistic recipes for things etc.)
      15
    • More brand new content (e.g. new DLCs about shadows, underwater, sky or something else)
      35
    • Porting content between the games (e.g. Shipwrecked, DST, add some changes to vanilla, which are seen in other versions of the game etc.)
      38
    • Deal with/improve upon imbalance and annoyance (e.g. grinding, griefing, leeching, newcomer help, item/craftables balancing, abuse of admin privileges etc.)
      22
    • Performance issues (e.g. lag, low frames)
      26
    • The long-promised adventure mode
      20
    • Renewing more/all other non-renewable things, which can easily be destroyed in some ways (e.g. pi houses/pig skin/pigs, bee hives/killer bee hives, catcoon dens, reeds, ruins content renewability, caves content renewability etc.)
      31
    • Something else (list below?)
      4


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Just now, Vargling said:

Maybe if people didn't act so entitled like the devs should bow to them and kiss their feet, other people wouldn't lose their temper. Don't call mine the toxic attitude for not being that way.

Well you ARE being rather needlessly rude right now, especially when contrasted with that adorable profile picture. 

Watching video won't give you experience you need to combat. There is much more to it, like knowing and learning how to react to attack speed of each enemy in don't starve, or knowing their attack patterns. I observe how people fight in Don't Starve and majority cannot even do that. It clearly takes time and experience to do it properly. So yeah this is simple for individual enemy, but takes some experience to know how to fight variety of enemies especially for new players. Personally I don't mind simple combat, because to me this game is about gathering and managing resources, surviving (probably same reason why I am disgusted by the fact that pvp even exsist in dst). The ideal end game for me is to not have to fight at all and become pretty much self-sufficient, that's winning the survival game.

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In short, with the direction the game is going right now, it's much less of "everything is out to kill you" and more like "you are out to kill everything". Is that what you, fanbase, really want the game to have and be like?

I like being able to choose when I want to combat things. As I already mentioned in dst you spend majority of your time gathering resources, building stuff etc. so even rare hounds attack is big annoyance sometimes. Like I am doing something, and I am interrupted by stupid dogs. To me it's even about difficulty or anything, it's just annoyance because after I am done with hounds I don't even remember what I was doing. :D Perhaps one more "invasion" wouldn't be bad, but it should not be too frequent. Hounds in end game appear way too often. Good example of invasions is in Terraria, which handlded them pretty good. In this game you are also usually occupied building stuff etc. so invasions are annoying, but they are rare enough PLUS provide you with weapons/armor/resources, that you don't mind them as much.

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I feel like rare invasions would be better for don't starve as well. 

So, you point out an irritating aspect of the game design, but dismiss it? I... don't understand.

Well it's not irritating to me. I even said it's good thing. I like that ds don't hand guides you like most other games, even tho. they went into opposite extreme by not showing you any info at all, it's just refreshing.

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It's not up to the devs to fix griefing. Why the hell should they remove useful things because of one troll abusing it?

Good server design shouldn't need administrating. I wouldn't even want to play on server with administrator, because many of them abuse their admin power and either revive players, give them items or extra speed, so no thanks. Players are the ones that should be able to administrate servers and protect themselves from griefers, along with game mechanics making it harder to grief. And I am not sure what useful things you have in mind, but I am not advocating to remove voting system, but to fix it, improve it. The only thing that should be removed is regenerate world option from survival servers.

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And before anyone says I'm lying, the ghosts are nothing compared to what they used to be. Now they're literally useless, back then they could be a little useful

What useful things ghost could do? Light the camp on fire? Because that's literally the only thing I ever experienced ghosts doing, other than draining your sanity.
 

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Griefing should not be fixed, in a post-apocalyptic world is everyone still going to have morals and sing campfire songs? No, they're not. So don't call it bad game design not to fix it, when it ruins the entire game to fix it.

This is not post-apocalyptic world, this is cooperative survival game and griefing should be punished as hard as possible.

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The useless piece of crap that is Willow = Good game design?
The useless piece of crap that is Woodie = Good game design?
The useless piece of crap that are Ghosts = Good game design?

I agree with Willow but Woodie is my fav. character at the moment and he is more useful than most characters imo.

Ghosts are suppoused to be useless, they are dead. They should remove their light as well.

On 12/11/2016 at 1:33 PM, ImDaMisterL said:

This thread is going very off-topic and starting to get a bit flameful.

Respect each other. If this thread and Euede's opinions annoy you that much, simply don't post here, and if he offends someone, don't comment on it, just report it.

I don't want to have to lock this thread, but let's go back to actually discussing the game, Euede's points, new points and how Klei could make it better. That's the purpose of this thread.

Thank you all for understanding and have a wonderful day :)

giphy.gif

Either feed his needs or don't even bother to comment ;)

Have a great Monday everyone.

Best Regards

Hm. I feel like someone with 1800 plus hours in the game has a totally different view on the game in general, because they have spent more time in it than the most of us, so we should probably respect his opinion a bit more. I myself have had issues with this person expressing his opinion in a crude manner, but that doesn't make their opinion on the game irrelevant at all. You can't deny that he just got up and listed most of the issues that are in the game right now and the devs need feedback like this to keep (not make!) the game enjoyable. Because in the long run, these things will keep people from playing long runs. 

I agree with most of these, although I would put adventure mode and new content and all that really on the bottom of my list, because we have been getting so much new stuff lately (that also make late game way more enjoyable). I can get why you would want to make the game harder in general, but they are adding new bosses and all that so you can't really say that they're not making an effort in that direction. I think the first point (bug fixes) really needs to get pushed forward at this point, there have been many (many, many) topics about the tallbirds and the pengulls. 

I feel like griefing is.. Well. A risk you choose to take? I do think the official servers should be monitored more by a few active admins, but if you are not playing on an official server, I don't get why you're even complaining about griefing. 

Excuse my English if there are any mistakes. 

I think I can't kill Glommer using other mobs now. Catcoons aggro him, jumping to attack Glommer but he won't die. I also tried spiders, and the winter walrus + blue hounds. I tried having him with me while exploring for a while and he still didn't die. For me, he used to die very easily, even when I tried to save him.

I don't know if I'm just too dumb or it's a real bug (Catcoons attacking him with no result looks pretty buggy to me), so I'd love to know if that happens to others too.

The only mod I have is the Automatic health scale thing, cuz I play alone :v

Sorry if this is not the right thread.

2 hours ago, Kittydub said:

Hm. I feel like someone with 1800 plus hours in the game has a totally different view on the game in general, because they have spent more time in it than the most of us, so we should probably respect his opinion a bit more.

I think that time played isn't something that should grant more respect, someone starting the game could give really good opinion of the game if you respect the fact that of course he can't know everything. If you respect someone less because he plays less, you could miss great points of view.

36 minutes ago, mochilo said:

 

The only mod I have is the Automatic health scale thing, cuz I play alone :v

As far as i know, this mod doesn't change Glommer Health, but you could try disabling the mod and see if something change.

3 minutes ago, Lumina said:

I think that time played isn't something that should grant more respect, someone starting the game could give really good opinion of the game if you respect the fact that of course he can't know everything. If you respect someone less because he plays less, you could miss great points of view.

 

I never said I respect people less because they have less hours on the game. People that know me know I am not like that.  

I was simply pointing out that the fact that since this person has so much hours, it clearly shows how much this person actually loves the game and wants to make it better and as a long term player, this person was able to point out some clear facts about the game that should be fixed. 

Anyhow, I don't want a discussion about why you should respect someones opinion. 

29 minutes ago, Lumina said:

As far as i know, this mod doesn't change Glommer Health, but you could try disabling the mod and see if something change.

yeah I guess I will next time I find Glommer :) I keep dying too soon for self dumb reasons

8 hours ago, Kittydub said:

I can get why you would want to make the game harder in general, but they are adding new bosses and all that so you can't really say that they're not making an effort in that direction.

Adding new bosses doesn't necessarily mean the game itself becomes harder. It's rather more about how you do it. For instance, RoG implementing more giants and new seasons made the game significantly harder, especially with Dragonfly, at first few tries and even when you knew how to handle them, so prep was still needed at specific times, especially with Dragonfly (i.e. be at/get to the location you've placed 2 endothermic fires at/get a bunch of stuff you need in time to beat her without this trick). All of the recent boss battles have all been more like side-quests; you don't have to prepare in any way for them, be it by hiding, trying to escape, beat them or otherwise. It's just whenever you're ready. Them coming at you due to certain actions you carry out due to curiosity or coming at certain times and for both instances, whether you're ready or not is how the game would truly become harder. Imagine you being invincible while you're not interacting with anything in the game, even though the content within the game is very tough. Would the game itself be hard? Or would it simply be that the game is easy to just walk around in and you have all of these side-quests you can participate in? It seems very tough for me to explain, so I hope people get what I'm trying to explain here. In short, making most things not something essential, be it due to the time it is for something to come out or due to your curiosity getting the best of you... or simply karma, like Krampus (and supposedly Tree guards) :p

In other words, the game is moving more towards "you are out to kill everything" rather than "everything is out to kill you" with the recent updates.

About the Post-Apocalyptic thing,The lore is obviusly not that(well,maybe a little bit with the ruins,but none of the characters lived there)

But there stills the posibility of a crazy survivor finding the way to get to Wilson and Maxwell's portal with the idea of killing everyone and getting their loot to take it to His island. Which is just ANOTHER reason to make options to prevent griefing more than a reason to leave it be like that.

This theory about the devs not taking care about the griefing because a reason like this would make a bit of sense if it wasn't because of how the devs took out the Weather pain/telelocator staff stategy to get griefers out of your base.

Writing this made me thing of a variation of hounds attacks,crazy survivor attacks. I am not sleeping today with that monstruosity on my mind...

Character balance, and lack of new characters are my main issues.  
Some characters are god tier compared to others.  It's like they want to make the game hard and yet there's characters that take no effort to beat bosses or survive.

1 hour ago, 364266_1452783569 said:

Character balance, and lack of new characters are my main issues.  
Some characters are god tier compared to others.  It's like they want to make the game hard and yet there's characters that take no effort to beat bosses or survive.

I do feel that I can agree with this, to an extent. Willow and Woodie had so many benefits taken away. I have to spend nearly all day chopping as Woodie in order to get enough wood for basic supplies because of the beaverness meter. The 5-sanity per pinecone helps, but it's still a pain to plant pinecones while shadow monsters are on your almost literal tail.

And I don't play as Willow anymore. I didn't play as her much before, but with everything they took away, they only gave back Bernie. I mean, why can't she have her full pyro immunity?

Though, I'm fine with no new characters. Part of ANR is about the lore, and adding one would throw it off.

Hmm, but they did nerf up the bosses a LOT for DST. I mean, sure, there are people who solo Toadstool and Dragonfly with Mighty Wolfgang and Wigfrid, but they have way more experience than the average player. The best I've ever done is beating a treeguard solo in DST as Wigfrid. I could take down a Deerclops in DS on my own with her, but taking out a DST Deerclops is still too difficult for me. Perhaps soon...

12 hours ago, ExtollerOfTrolls said:

I do feel that I can agree with this, to an extent. Willow and Woodie had so many benefits taken away. I have to spend nearly all day chopping as Woodie in order to get enough wood for basic supplies because of the beaverness meter. The 5-sanity per pinecone helps, but it's still a pain to plant pinecones while shadow monsters are on your almost literal tail.

And I don't play as Willow anymore. I didn't play as her much before, but with everything they took away, they only gave back Bernie. I mean, why can't she have her full pyro immunity?

Though, I'm fine with no new characters. Part of ANR is about the lore, and adding one would throw it off.

Hmm, but they did nerf up the bosses a LOT for DST. I mean, sure, there are people who solo Toadstool and Dragonfly with Mighty Wolfgang and Wigfrid, but they have way more experience than the average player. The best I've ever done is beating a treeguard solo in DST as Wigfrid. I could take down a Deerclops in DS on my own with her, but taking out a DST Deerclops is still too difficult for me. Perhaps soon...

You prob struggle with them because you spend a lot of days before you can face them.  
You can spawn them with the console to practice, the deerclops was easy for me in DST as wx-78.  I was able to tank his damage with a football helmet, and stepping back to dodge.  (Console might be a cheesy way to learn how to beat a boss, I only did it for deerclops though.)  

Still absolutely bonkers how many pro's WX-78 has yet he has less cons than willow & walani & woodie..   And his con isn't even half as bad as theirs.
I can get 6 gears before day 10 always (if I try).  One time I had max upgrade by day 7, even without upgrades his pro's outweigh his cons.  
Willow's freezing is completely unnecessary, with all the setbacks in don't starve.  People are trying to argue that willow having fire immunity will make her overpowered, etc.  It's like they don't know how overpowered some characters are.  Fire immunity will not make willow better than any of the top tiers.

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