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New Quotes (for updating speech files)


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I'll be updating this thread with new quotes each time the game updates so as to make updating speech files easier!
(These will all be Wilson's quotes BTW)

 

A New Reign: East Or West, Base Is Best

Spoiler

Alongside other announcements:
    ANNOUNCE_DIG_DISEASE_WARNING = "It looks better already.",
    ANNOUNCE_PICK_DISEASE_WARNING = "Uh, is it supposed to smell like that?",

 

add this to your DESCRIBE table:
        MOONROCKCRATER = "I should stick something shiny in it. For research.",
        REDMOONEYE = "It can see and be seen for miles!",
        PURPLEMOONEYE = "Makes a good marker, but I wish it'd stop looking at me.",
        GREENMOONEYE = "That'll keep a watchful eye on the place.",
        ORANGEMOONEYE = "No one could get lost with that thing looking out for them.",
        YELLOWMOONEYE = "That ought to show everyone the way.",
        BLUEMOONEYE = "It's always smart to keep an eye out.",
        SENTRYWARD = "That's an entirely scientific mapping tool.",

 

A New Reign: A Little Fixer Upper

Spoiler

add this to your ACTIONFAIL table:
        REPAIR =
        {
            WRONGPIECE = "I don't think that was right.",
        },

 

add this to ACTIONFAIL.GIVE:
            NOTGEM = "I'm not sticking that in there!",
            WRONGGEM = "This gem won't work here.",
            NOTSTAFF = "It's not quite the right shape.",

 

add this to ACTIONFAIL.TEACH:
            WRONGWORLD = "This map was made for some other place.",

 

and add all this to DESCRIBE:
        MOONBASE =
        {
            GENERIC = "There's a hole in the middle for something to go in.",
            BROKEN = "It's all smashed up.",
            STAFFED = "Now what?",
            WRONGSTAFF = "I have a distinct feeling this isn't right.",
        },
        OPALSTAFF = "It's scientifically proven that gems look better on top of sticks.",
        OPALPRECIOUSGEM = "This gem seems special.",
        STAFFCOLDLIGHT = "Brr! Chilling.",
        CARTOGRAPHYDESK = 
        { 
            GENERIC = "Now I can show everyone what I found!",
            BURNING = "So much for that.",
            BURNT = "Nothing but ash now.",
        },
        FEATHERPENCIL = "The feather increases the scientific properties of the writing.",
        MAPSCROLL = "A blank map. Doesn't seem very useful.",
        SCULPTURE_KNIGHTHEAD = "Where's the rest of it?",
        SCULPTURE_KNIGHTBODY = 
        {
            COVERED = "It's an odd marble statue.",
            UNCOVERED = "I guess he cracked under the pressure.",
            FINISHED = "At least it's back in one piece now.",
        },
        SCULPTURE_BISHOPHEAD = "Is that a head?",
        SCULPTURE_BISHOPBODY = 
        {
            COVERED = "It looks old, but it feels new.",
            UNCOVERED = "There's a big piece missing.",
            FINISHED = "Now what?",
        },
        SCULPTURE_ROOKNOSE = "Where did this come from?",
        SCULPTURE_ROOKBODY = 
        {
            COVERED = "It's some sort of marble statue.",
            UNCOVERED = "It's not in the best shape.",
            FINISHED = "All patched up.",
        },
        GARGOYLE_HOUND = "It looks very lifelike.",
        GARGOYLE_WEREPIG = "It looks very lifelike.",
        STAGEHAND =
        {
            AWAKE = "Just keep your hand to yourself, alright?",
            HIDING = "Something's odd here, but I can't put my finger on it.",
        },
        STATUE_MARBLE = "It's a fancy marble statue.",
        ENDTABLE = 
        {
            BURNT = "This is why we can't have nice things.",
            GENERIC = "A flower in a vase on a table.",
        },

 

 

A New Reign: Warts And All

Spoiler

Alongside other announcements:
    ANNOUNCE_TOADESCAPING = "The toad is losing interest.",
    ANNOUNCE_TOADESCAPED = "The toad got away.",

 

and add all this to DESCRIBE:
        MOONROCK_PIECES = "I could probably break that.",
        MUSHROOMHAT = "Makes the wearer look like a fun guy.",
        MUSHROOM_LIGHT2 =
        {
            ON = "Blue is obviously the most scientific color.",
            OFF = "We could make a prime light source with some primary colors.",
            BURNT = "I didn't mildew it, I swear.",
        },
        MUSHROOM_LIGHT =
        {
            ON = "Science makes it light up.",
            OFF = "It's a big, science-y 'shroom.",
            BURNT = "Comboletely burnt.",
        },
        MUSHROOMBOMB = "A mushroom cloud in the making!",
        SHROOM_SKIN = "Warts and all!",
        TOADSTOOL_CAP =
        {
            EMPTY = "Just a hole in the ground.",
            INGROUND = "There's something poking out.",
            GENERIC = "That toadstool's just asking to be cut down.",
        },
        TOADSTOOL =
        {
            GENERIC = "Yeesh! I'm not kissing that!",
            RAGE = "He's hopping mad now!",
        },
        MUSHROOMSPROUT =
        {
            GENERIC = "How scientific!",
            BURNT = "How im-morel!",
        },
        BLOWDART_YELLOW = "It has shocking accuracy.",
        CANARY =
        {
            GENERIC = "Some sort of yellow creature made of science.",
            HELD = "I'm not squishing you, am I?",
        },
        DRAGONFLYFURNACE = 
        {
            HAMMERED = "I don't think it's supposed to look like that.",
            GENERIC = "Produces a lot of heat, but not much light.", --no gems
            NORMAL = "Is it winking at me?", --one gem
            HIGH = "It's scalding!", --two gems
        },
        FEATHER_CANARY = "A canary feather.",
        SCARECROW = 
        {
            GENERIC = "All dressed up and no where to crow.",
            BURNING = "Someone made that strawman eat crow.",
            BURNT = "Someone MURDERed that scarecrow!",
        },
        STATUE_MARBLE = 
        {
            GENERIC = "It's a fancy marble statue.",
            TYPE1 = "Don't lose your head now!",
            TYPE2 = "Statuesque.",
            --TYPE3 = "",
        },
        
Add to BLUEPRINT:
        BLUEPRINT = 
        { 
            COMMON = "It's scientific!",
            RARE = "It's REALLY scientific!",
        },
        
Add to SCULPTURE_KNIGHTBODY:
            READY = "Something's moving inside.",

Add to SCULPTURE_BISHOPBODY:
            READY = "Something's moving inside.",

Add to SCULPTURE_ROOKBODY:
            READY = "Something's moving inside.",

 

A New Reign: Arts and Crafts

Spoiler

Add these to ACTIONFAIL.GIVE:
            MUSHROOMFARM_NEEDSSHROOM = "A mushroom would probably be of more use.",
            MUSHROOMFARM_NEEDSLOG = "A log would probably be of more use.",
            SLOTFULL = "We already put something there.",
            DUPLICATE = "We already know that one.",
            NOTSCULPTABLE = "Not even science could make that into a sculpture."

 

Add these to DESCRIBE:
        MOONDIAL = 
       {
            GENERIC = "Water amplifies the science, allowing us to measure the moon.",
            NIGHT_NEW = "It's a new moon.",
            NIGHT_WAX = "The moon is waxing.",
            NIGHT_FULL = "It's a full moon.",
            NIGHT_WANE = "The moon is waning.",
            CAVE = "There's no moon down here to measure.",
       },
        MUSHROOM_FARM =
        {
            STUFFED = "That's a lot of mushrooms!",
            LOTS = "The mushrooms have really taken to the log.",
            SOME = "It should keep growing now.",
            EMPTY = "It could use a spore. Or a mushroom transplant.",
            ROTTEN = "I might be able to fix it with a fresh log.",
            BURNT = "The power of science compelled it.",
            SNOWCOVERED = "I don't think it can grow in this cold.",
        },
        SKETCH = "A picture of a sculpture. We'll need somewhere to make it.",
        CHESSPIECE_PAWN = 
        {
            GENERIC = "I can relate.",
        },
        CHESSPIECE_ROOK = 
        {
            GENERIC = "It's even heavier than it looks.",
            STRUGGLE = "The chess pieces are moving themselves!",
        },
        CHESSPIECE_KNIGHT = 
        {
            GENERIC = "It's a horse, of course.",
            STRUGGLE = "The chess pieces are moving themselves!",
        },
        CHESSPIECE_BISHOP = 
        {
            GENERIC = "It's a stone bishop.",
            STRUGGLE = "The chess pieces are moving themselves!",
        },
        CHESSPIECE_MUSE = 
        {
            GENERIC = "Hmm... Looks familiar.",
            STRUGGLE = "Something's coming!!", --This was commented out... Not sure what it means by "Something's coming" though
        },
        CHESSPIECE_FORMAL = 
        {
            GENERIC = "Doesn't seem very \"kingly\" to me.",
        },
        CHESSPIECE_HORNUCOPIA = 
        {
            GENERIC = "Makes my stomach rumble just looking at it.",
        },
        CHESSPIECE_PIPE = 
        {
            GENERIC = "That was never really my thing.",
        },
        CANARY_POISONED = "It's probably fine.",
        FOSSIL_PIECE = "Science bones! We should put them back together.",
        FOSSIL_STALKER =
        {
            GENERIC = "Still missing some pieces.",
            FUNNY = "My scientific instincts say this isn't quite right.",
            COMPLETE = "It's alive! Oh wait, no, it's not.",
        },
        SCULPTINGTABLE =
        {
            EMPTY = "We can make stone sculptures with this.",
            BLOCK = "Ready for sculpting.",
            SCULPTURE = "A masterpiece!",
            BURNT = "Burnt right down.",
        },
        SHADOWHEART = "The power of science must have reanimated it...",

 

Add to DESCRIBE.STATUE_MARBLE:
        STATUE_MARBLE = 
        {
            GENERIC = "It's a fancy marble statue.",
            TYPE1 = "Don't lose your head now!",
            TYPE2 = "Statuesque.",
        },

 

Hallowed Nights

Spoiler

Alongside other announcements:
    ANNOUNCE_ENCUMBERED =
    {
        "Huff... Pant...",
        "I should have built... a lifting machine...",
        "Lift... with your back...",
        "This isn't... gentleman's... work...",
        "For... science... oof!",
        "Is this... messing up my hair?",
        "Hngh...!",
        "Pant... Pant...",
        "This is the worst... experiment...",
    },

 

Add to DESCRIBE:
        TRINKET_28 = "How Machiavellian.", --Rook
        TRINKET_29 = "How Machiavellian.", --Rook
        TRINKET_30 = "Honestly, he just leaves them out wherever.", --Knight
        TRINKET_31 = "Honestly, he just leaves them out wherever.", --Knight
        TRINKET_32 = "I know someone who'd have a ball with this!", --Cubic Zirconia Ball
        TRINKET_33 = "I hope this doesn't attract spiders.", --Spider Ring
        TRINKET_34 = "Let's make a wish. For science.", --Monkey Paw
        TRINKET_35 = "Hard to find a good flask around here.", --Empty Elixir
        TRINKET_36 = "I might need these after all that candy.", --Faux fangs
        TRINKET_37 = "I don't believe in the supernatural.", --Broken Stake
        HALLOWEENCANDY_1 = "The cavities are probably worth it, right?", --Candy Apple
        HALLOWEENCANDY_2 = "What corruption of science grew these?", --Candy Corn
        HALLOWEENCANDY_3 = "It's... corn.", --Not-So-Candy Corn
        HALLOWEENCANDY_4 = "They wriggle on the way down.", --Gummy Spider
        HALLOWEENCANDY_5 = "My teeth are going to have something to say about this tomorrow.", --Catcoon Candy
        HALLOWEENCANDY_6 = "I... don't think I'll be eating those.", --"Raisins"
        HALLOWEENCANDY_7 = "Everyone'll be raisin' a fuss over these.", --Raisins
        HALLOWEENCANDY_8 = "Only a sucker wouldn't love this.", --Ghost Pop
        HALLOWEENCANDY_9 = "Sticks to your teeth.", --Jelly Worm
        HALLOWEENCANDY_10 = "Only a sucker wouldn't love this.", --Tentacle Lolli
        HALLOWEENCANDY_11 = "Much better tasting than the real thing.", --Choco Pigs
        CANDYBAG = "It's some sort of delicious pocket dimension for sugary treats.",

 

A New Reign: Cute Fuzzy Animals

Spoiler

Add this to ACTIONFAIL.BUILD:
            HASPET = "I've already got a pet.",

 

Add this to ACTIONFAIL.GIVE:
            GENERIC = "That doesn't go there.",

 

Add this to DESCRIBE:
        BEEQUEEN = "Keep that stinger away from me!",
        BEEQUEENHIVE = "It's too sticky to walk on.",
        BEEQUEENHIVEGROWN = "How in science did it get so big?!",
        BEEGUARD = "It's guarding the queen.",
        CRITTERLAB = "Is there something in there?",
        CRITTER_GLOMLING = "What an aerodynamical creature!",
        CRITTER_DRAGONLING = "It's wyrmed its way into my heart.",
        CRITTER_LAMB = "Much less mucusy than its momma.",
        CRITTER_PUPPY = "Pretty cute for a lil monster!",
        CRITTER_KITTEN = "You'd make a good lab assistant.",
        LAVAE_COCOON = "Cooled off and chilled out.",
        MARBLEBEAN = "I traded the old family cow for it.",
        MARBLEBEAN_SAPLING = "It looks carved.",
        MARBLESHRUB = "Makes sense to me.",
        ROYAL_JELLY = "It infuses the eater with the power of science!",
        JELLYBEAN = "One part jelly, one part bean.",
        FENCE = "It's just a wood fence.",
        FENCE_ITEM = "All we need to build a nice, sturdy fence.",
        FENCE_GATE = "It opens. And closes sometimes, too.",
        FENCE_GATE_ITEM = "All we need to build a nice, sturdy gate.",

 

Add this to DESCRIBE.MOONBASE:
            MOONSTAFF = "The stone lit it up somehow.",

 

Add this to DESCRIBE.BERRYBUSH:
            BURNING = "It's very much on fire.",

 

Add this to DESCRIBE.BERRYBUSH_JUICY:
            BURNING = "It's very much on fire.",

 

Add this to DESCRIBE.ENDTABLE:
            EMPTY = "I should put something in there.",
            WILTED = "Not looking too fresh.",
            FRESHLIGHT = "It's nice to have a little light.",
            OLDLIGHT = "Did we remember to pick up new bulbs?",

 

A New Reign: Herd Mentality

Spoiler

Inside of ACTIONFAIL:
        DRAW =
        {
            NOIMAGE = "This'd be easier if I had the item in front of me.",
        },
        WRAPBUNDLE =
        {
            EMPTY = "I need to have something to wrap.",
        },


Alongside other announcements:
    ANNOUNCE_ROYALTY = "Your majesty.",


Inside of DESCRIBE:
        HIVEHAT = "The world seems less a little crazy when you wear it.",
        MINISIGN =
        {
            GENERIC = "I could draw better than that!",
            UNDRAWN = "We should draw something on there.",
        },
        MINISIGN_ITEM = "It's not much use like this. We should place it.",
        BEESWAX = "Beeswax is a scientifically proven preservative!",
        DEER = 
        {
            GENERIC = "Is it staring at me? ...No, maybe not.",
            ANTLER = "What an impressive antler!",
        },
        WAXPAPER = "Some sheets of wax paper.",

Add this to DESCRIBE.BABYBEEFALO:
           SLEEPING = "Sweet dreams, smelly.",

Add this to DESCRIBE.BEEQUEENHIVE:
           GROWING = "Was that there before?",

 

Winter's Feast:

Spoiler

Add these to ACTIONFAIL:
        UNLOCK =
        {
            WRONGKEY = "Whoops! That wasn't right.",
            KLAUS = "I'm a little preoccupied!!",
        },

 

Add these alongside other announcements:
    ANNOUNCE_KLAUS_ENRAGE = "There's no way to beat it now!!",
    ANNOUNCE_KLAUS_UNCHAINED = "Its chains came off!",
    ANNOUNCE_KLAUS_CALLFORHELP = "It called for help!",

ANNOUNCE_ROYALTY is now a table.

Add this to BATTLECRY:
        DEER = "Die, doe!",

 

Add this to DESCRIBE:
        GIFT = "Is that for me?",
        GIFTWRAP = "That's a wrap!",
        BUNDLE = "Our supplies are in there!",
        BUNDLEWRAP = "Wrapping things up should make them easier to carry.",
        DEER_ANTLER = "Was that supposed to come off?",
        DEER_GEMMED = "It's being controlled by that beast!",
        WINTER_TREE =
        {
            BURNT = "That puts a damper on the festivities.",
            BURNING = "That was a mistake, I think.",
            CANDECORATE = "Happy Winter's Feast!",
            YOUNG = "It's almost Winter's Feast!",
        },
        WINTER_TREESTAND = 
        {
            GENERIC = "I need a pine cone for that.",
            BURNT = "That puts a damper on the festivities.",
        },
        WINTER_ORNAMENT = "Every scientist appreciates a good bauble.",
        WINTER_ORNAMENTLIGHT = "A tree's not complete without some electricity.",
        WINTER_ORNAMENTBOSS = "This one is especially impressive.",

        WINTER_FOOD1 = "The anatomy's not right, but I'll overlook it.", --gingerbread cookie
        WINTER_FOOD2 = "I'm going to eat forty. For science.", --sugar cookie
        WINTER_FOOD3 = "A Yuletide toothache waiting to happen.", --candy cane
        WINTER_FOOD4 = "That experiment may have been a tiny bit unethical.", --fruitcake
        WINTER_FOOD5 = "It's nice to eat something other than berries for once.", --yule log cake
        WINTER_FOOD6 = "I'm puddin' that straight in my mouth!", --plum pudding
        WINTER_FOOD7 = "It's a hollowed apple filled with yummy juice.", --apple cider
        WINTER_FOOD8 = "How does it stay warm? A thermodynamical mug?", --hot cocoa
        WINTER_FOOD9 = "Can science explain why it tastes so good?", --eggnog

        KLAUS = "What on earth is that thing!",
        KLAUS_SACK = "We should definitely open that.",
        KLAUSSACKKEY = "It's really fancy for a deer antler.",

 

Year of the Gobbler:

Spoiler

Add to DESCRIBE:
        CRITTER_PERDLING = "My feathered friend.",
        DRAGONHEADHAT = "So who gets to be the head?",
        DRAGONBODYHAT = "I'm middling on this middle piece.",
        DRAGONTAILHAT = "Someone has to bring up the rear.",
        PERDSHRINE =
        {
            GENERIC = "I feel like it wants something.",
            EMPTY = "I've got to plant something there.",
            BURNT = "That won't do at all.",
        },
        REDLANTERN = "This lantern feels more special than the others.",
        LUCKY_GOLDNUGGET = "What a lucky find!",
        FIRECRACKERS = "Filled with explosion science!",
        PERDFAN = "It's inordinately large.",
        REDPOUCH = "Is there something inside that?",

 

A New Reign: Against the Grain:

Spoiler

Alongside other announcements:
    ANNOUNCE_CAVEIN = "The ceiling is destabilizing!",
    ANNOUNCE_ANTLION_SINKHOLE = "The ground is destabilizing!",
    ANNOUNCE_ANTLION_TRIBUTE =
    {
        "Allow me to pay tribute.",
        "A tribute for you, great Antlion.",
        "That'll appease it, for now...",
    },
    ANNOUNCE_TOWNPORTALTELEPORT = "I'm not sure that was science.",

 

Add to DESCRIBE:
        ANTLION = 
        {
            GENERIC = "It wants something from me.",
            VERYHAPPY = "I think we're on good terms.",
            UNHAPPY = "It looks mad.",
        },
        ANTLIONTRINKET = "Someone might be interested in this.",
        SANDSPIKE = "I could've been skewered!",
        SANDBLOCK = "It's so gritty!",
        GLASSSPIKE = "Memories of the time I wasn't skewered.",
        GLASSBLOCK = "That's science for you.",
        SUCCULENT_POTTED = "A succulent in a pot.",
        SUCCULENT_PLANT = "Aloe there.",
        SUCCULENT_PICKED = "I could eat that, but I'd rather not.",
        TOWNPORTAL =
        {
            GENERIC = "This pyramid controls the sands.",
            ACTIVE = "Ready for departiculation.",
        },
        TOWNPORTALTALISMAN = 
        {
            GENERIC = "A mini departiculator.",
            ACTIVE = "A more sane person would walk.",
        },
        WETPAPER = "I hope it dries off soon.",
        WETPOUCH = "This package is barely holding together.",
        GOGGLESHAT = "What a stylish pair of goggles.",
        DESERTHAT = "Quality eye protection.",
        OASISLAKE = "Is that a mirage?",
        CAVEIN_BOULDER =
        {
            GENERIC = "I think I can lift this one.",
            RAISED = "It's out of reach.",
        },

 

A New Reign: Heart of the Ruins:

Spoiler

in ACTIONFAIL:

UNLOCK is now USEKLAUSSACKKEY.

Add to ACTIONFAIL.GIVE:
            NOTATRIUMKEY = "It's not quite the right shape.",
            CANTSHADOWREVIVE = "It won't resurrect.",

 

Alongside other announcements:
    ANNOUNCE_ATRIUM_DESTABILIZING = 
    {
        "I think it's time to leave!",
        "What's that?!",
        "It's not safe here.",
    },
    ANNOUNCE_RUINS_RESET = "All the monsters came back!",
    ANNOUNCE_SNARED = "Sharp! Sharp bones!!",

 

Add to DESCRIBE:
        STALKER = "The skeleton fused with the shadows!",
        STALKER_ATRIUM = "Why'd it have to be so big?",
        STALKER_MINION = "Anklebiters!",
        ATRIUM_RUBBLE = 
        {
            LINE_1 = "It depicts an old civilization. The people look hungry and scared.",
            LINE_2 = "This tablet is too worn to make out.",
            LINE_3 = "Something dark creeps over the city and its people.",
            LINE_4 = "The people are shedding their skins. They look different underneath.",
            LINE_5 = "It shows a massive, technologically advanced city.",
        },
        ATRIUM_STATUE = "It doesn't seem fully real.",
        ATRIUM_LIGHT = 
        {
            ON = "A truly unsettling light.",
            OFF = "Something must power it.",
        },
        ATRIUM_GATE =
        {
            ON = "Back in working order.",
            OFF = "The essential components are still intact.",
            CHARGING = "It's gaining power.",
            DESTABILIZING = "The gateway is destabilizing.",
            COOLDOWN = "It needs time to recover. Me too.",
        },
        ATRIUM_KEY = "There is power emanating from it.",

 

Edited by Fidooop
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11 minutes ago, Fidooop said:

They are all the same quote though... For some odd reason. v( '-'  )v

I'm sure KrisRF has a perfect reason for that! Lazyness Maybe it's just the way it should be, eh? It's hard to think of many different quotes for the same action in different structures

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I'm sorry for my absence! I was away in Florida for more than a month and was unable to check newly added quotes... But now I'm back and I've finally gotten around to updating this thread!

Added:
Year of the Gobbler
A New Reign: Against the Grain
A New Reign: Heart of the Ruins

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