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Idea for dst


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1 hour ago, Erik7543 said:

you should do a cases that we can buy in the market or get them in the game and then we need to buy a magic key for the cases from the market and then we can open them and get cool items. i took this idea from other games like cs-go and payday 2 and games like that....    

As much as I like games like TF2, I must disagree.

I would rather a small chance of getting what I want in the drop system rather than small chance of getting what I want from expensive cases. Besides, as awesome as skins are, gameplay comes first. 

As much as i wish there was a faster/better way to get cool loot or drops for DST i don't think a sort of crate/key thing or anything like is a good idea.

We can look at TF2 and try avoiding its path.

There has to be a better thing to implement that will give a way for players to obtain loot while keeping it fair for the market and the players who spend a lot of time in the game. While the random drop system is technically fair and equal in chances for everyone i don't think it does justice to everyone. 

 

 

What if they let you use materials to craft another drop box, so that you'd have the same chances as a normal box but it could reward actual gameplay with more chances? 

The materials spawned for this could be hard to find (or on some kind of timer, only semi-renewable and tied to the player rather than the world so you can't make new worlds to farm it).

I never understood the "pls no tf2" arugement. I don't really like the idea of spending money on crates and keys for something I may not even want, but I certainly don't want the already small DST community to die out. 

One reason TF2 is even around still is because of its economy and the chance to make money off of it. Trading has its place in the DST community already, so influencing it isnt a bad idea, just in another way instead of the oh so evil crate/key system. Maybe events and drop times for certain items.

32 minutes ago, Muttbutt said:

I never understood the "pls no tf2" arugement. I don't really like the idea of spending money on crates and keys for something I may not even want, but I certainly don't want the already small DST community to die out. 

One reason TF2 is even around still is because of its economy and the chance to make money off of it. Trading has its place in the DST community already, so influencing it isnt a bad idea, just in another way instead of the oh so evil crate/key system. Maybe events and drop times for certain items.

Yeah, totally agree with this.

While I work on F2P games and so that colors my opinions, as a player the flat fee structure for games always feels woefully inadequate.

For example in my own Steam library I recently purchased both Rust and DST.  DST at $15 has provided 150 hours worth of fun so far (10 hours of fun per dollar) while Rust at $20 provided 79 minutes of boredom and frustration (0.66 hours of "fun" per dollar.)  I feel like B2P lives on hype and image.

Conversely, recurring costs are only going to be successful if your game is fun.  There are countless F2P games I didn't have enough fun in, and they received $0 from me. Conversely games like Crusader Kings 2, TF2, WOW, and LoL have received hundreds.

Personally I want companies to be rewarded with my money relative to how much fun they're actually giving me.  With Rust I actually gave that company more money than I gave Klei, even though Klei provided a vastly superior game.  I find that sad.

5 hours ago, Erik7543 said:

you should do a cases that we can buy in the market or get them in the game and then we need to buy a magic key for the cases from the market and then we can open them and get cool items. i took this idea from other games like cs-go and payday 2 and games like that....    

gtfo.gif

Now that that's out of the way, that's a horrible ******* idea.

The steam market is bad enough; selling the newest, most hottest skin for a high price while letting prices for older skins like the GoH's flow down the drain.

Price_GoH Wendy.pngPrice_Shadow Wendy.png

There's a prime example. Who the hell is going to shred money opening a stupid crate when people are finding these skins for free? Microtransactions are just cheap ways for companies to make a quick buck. Klei wouldn't stoop to that level. Klei is the most generous gaming company I know. They give everyone 2 copies of DST to give to a friend for only 20 bucks. They're giving us Through the Ages, which other companies would charge everyone 60 bucks DLC for. Not to mention the frequent DS sales on Steam.

Ok, I went off on a slight tangent there... I'll stop here before I get myself a warning point.

tl;dr, NO.

5 hours ago, Erik7543 said:

you should do a cases that we can buy in the market or get them in the game and then we need to buy a magic key for the cases from the market and then we can open them and get cool items. i took this idea from other games like cs-go and payday 2 and games like that....    

latest?cb=20150828063553

 

(ALSO, THE TRADE INN ALREADY DOES WHAT YOU NEED! JUST SPEND SOME MONEY ON CRAP IN THE MARKET AND TRADE THEM IN FOR THE SUPER RARE CHANCE TO GET AN ELEGANT RIGHT NOW)

27 minutes ago, GiddyGuy said:

So anyone else waiting for the update that adds"daily special" for the trade inn that one of the devs said would be implemented on a stream, or did that get thrown right into the trashcan? 

SPECIALS = 
{
	"These're my special deals. Gimme the stuff I'm looking for and I'll give ya a better item in exchange.",
	"I'm lookin' for some particular things right now. If ya can give 'em to me, I'll give ya a new one of higher quality.",
	"The special deals are cheaper than tha normal ones, but ya gotta give me the exact things I'm lookin' for.",
},
ADDMORESPECIALS = 
{
	"Ya got the rest of tha stuff I'm lookin' for? If not, come back in a few days an' there might be a new deal.",
	"I just need tha rest of the items on tha list. Bang 'em on in tha machine an' it'll spit out a higher quality item for ya.",
},
SPECIALRECIPE = 
{
	"If ya give me tha items on tha list, I'll give ya a higher quality item in exchange.",
	"Take a look at tha list. Get me all tha things on it and I'll give ya a better item.",
	"Ya got tha items on tha list? Stick 'em in there and ya'll get a better item out 'o tha machine.",
},

The strings are there, at least.

1 hour ago, Chris1488 said:

There's a prime example. Who the hell is going to shred money opening a stupid crate when people are finding these skins for free? Microtransactions are just cheap ways for companies to make a quick buck. Klei wouldn't stoop to that level. Klei is the most generous gaming company I know. They give everyone 2 copies of DST to give to a friend for only 20 bucks. They're giving us Through the Ages, which other companies would charge everyone 60 bucks DLC for. Not to mention the frequent DS sales on Steam.

Ok, I went off on a slight tangent there... I'll stop here before I get myself a warning point.

tl;dr, NO.

TL;DR: "I don't even want the possibility to exist for Klei to receive more money."

Maybe you really don't like Klei and DST.  If so, your post makes a lot more sense.

Otherwise, your attitude is confusingly illogical. Why are you against others giving Klei money? This isn't even a discussion on whether you personally give them more money. (Because we're discussing optional purchases, so you're so against Klei getting money that you're against others giving Klei money.) Though if you really enjoy their products, then (given how often game companies go out of business) you really should want to give them more money in order to keep them around providing more content and games.

I mean you're not alone.  There are a lot of gamers (and more broadly a lot of consumers of entertainment) who want all the entertainment, at the highest quality, and for free. But that's not really a rational, sustainable attitude towards entertainment.  If you like the entertainment a person or group is producing, you should want to see them make a good living at it so they can keep producing that content!

Just seems strange that so many players who you would think should be Klei's biggest fans are all against Klei making the money they deserve.

Microtransactions give a game a feel of not being a "real" game, mainly because a lot of games that are free and sustain themselves with microtransactions aren't really games so much as "buy this paid currency to rush everything along" type deals. 

We don't want them to not have money, a lot of us buy whatever new DLC the main game puts out. 

5 minutes ago, Axehilt said:

TL;DR: "I don't even want the possibility to exist for Klei to receive more money."

I don't think that's really what he's saying. Klei is able to make tons of money fairly by making new DLC's like shipwrecked and even new games like hot lava. Klei charging people to get skins that are possible to get for free is really just pointless and could turn people away seeing as it may become more of a fashion show than a game. Things like new merchandise and new games/DLCs is how klei should and does make their revenue, and they are able to survive without taking money for purely cosmetic skins.

2 minutes ago, ThaumicParrot said:

I don't think that's really what he's saying. Klei is able to make tons of money fairly by making new DLC's like shipwrecked and even new games like hot lava. Klei charging people to get skins that are possible to get for free is really just pointless and could turn people away seeing as it may become more of a fashion show than a game. Things like new merchandise and new games/DLCs is how klei should and does make their revenue, and they are able to survive without taking money for purely cosmetic skins.

None of this constitutes a solid argument against it though.

  1. Larger DLC releases and smaller Skin releases are not mutually exclusive.
  2. Skins aren't "pointless", as people enjoy visual variety.  Look at all the skin avatars in this thread.  Look at the other threads discussing which skins should be released.  People want skins.  And it's a safe assumption that at least twice as many new skins would be released in a environment where skins made Klei money than in one where they spend hours making the skins to give away for free.
  3. There is zero risk of "more of a fashion show than a game".  Pure hyperbole.  A fabricated, imaginary concern.  Without resorting to similar hyperbole, you can't name a single game where this happened (and yet many games have sold vanity items this way.)

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