KimThought Posted April 20, 2016 Share Posted April 20, 2016 i wish there was a way to change your worldgenoverride.lua with these new prefabs included :/ Link to comment Share on other sites More sharing options...
Machine Reaper Posted April 20, 2016 Share Posted April 20, 2016 are we gonna get these "Diseased" variants in DS:ROG? Link to comment Share on other sites More sharing options...
Asparagus Posted April 20, 2016 Share Posted April 20, 2016 Umm... are the berry bushes in the MooseGoose Nest supposed to disappear? Link to comment Share on other sites More sharing options...
ButterStuffed Posted April 20, 2016 Share Posted April 20, 2016 7 hours ago, V2C said: Fixed bug where rain sounds under tree cover were not being affected by Ambient volume setting Yay! The trees stopped screaming at me! Thanks! 1 Link to comment Share on other sites More sharing options...
DwerBomb Posted April 20, 2016 Share Posted April 20, 2016 YES Link to comment Share on other sites More sharing options...
Dante1102 Posted April 20, 2016 Share Posted April 20, 2016 (edited) i try make new world with mod and sv work but game crashes at 3mins even i try offline and game still crashes pls help Edited April 20, 2016 by Dante1102 Link to comment Share on other sites More sharing options...
Muche Posted April 20, 2016 Share Posted April 20, 2016 (edited) 6 hours ago, KimThought said: It looks like "Extra Equip Slots" mod is causing the issue. I disabled this mod and i was able to join my old world fine. Also after regenerating the world, i could join the game with no problem with this mod enabled, but crashes as soon as i pick up a backpack. It's not just Extra Equip Slots mod, it's all mods that add their own equip slot. @V2C, since there is difference between GLOBAL.EQUIPSLOTS.NEWSLOT = "newslot" GLOBAL.EQUIPSLOT_IDS = {} local slot = 0 for k, v in pairs(GLOBAL.EQUIPSLOTS) do slot = slot + 1 GLOBAL.EQUIPSLOT_IDS[v] = slot end slot = nil and local slot = 0 for k, v in pairs(GLOBAL.EQUIPSLOTS) do slot = slot + 1 end GLOBAL.EQUIPSLOTS.NEWSLOT = "newslot" GLOBAL.EQUIPSLOT_IDS[GLOBAL.EQUIPSLOTS.NEWSLOT] = slot + 1 slot = nil (some slots get different numbers), I wonder which one of those fixes is better. Edited April 20, 2016 by Muche JavaScript highlighting makes "local slot = 0" into "local slot =" Link to comment Share on other sites More sharing options...
DwerBomb Posted April 20, 2016 Share Posted April 20, 2016 9 hours ago, RickyakaBlitz said: So, Every resource except boulders can go diseased? Why is this in? In my opinion, this is a pretty risky feature, All i see is that this change sort of ruins resources for bases/"mega"bases. I suppose we might get some kind of medicine to fix our resources...? Link to comment Share on other sites More sharing options...
Muche Posted April 20, 2016 Share Posted April 20, 2016 I don't think Starting Resource Variety world customization works as intended. Setting it to None still spawned some twig trees. Probably because map/customise.lua set it to classic and map/forest_map.lua responds to none. Link to comment Share on other sites More sharing options...
unitato Posted April 20, 2016 Share Posted April 20, 2016 7 hours ago, Asparagus said: Umm... are the berry bushes in the MooseGoose Nest supposed to disappear? I've noticed this too. Havent seen a single berry bush.... for ages... Link to comment Share on other sites More sharing options...
Tuth Posted April 20, 2016 Share Posted April 20, 2016 Welp, my world has absolutely 0 saplings, only twiggy trees, which means I need an axe to chop twigs. I kind of liked not having to use tools to harvest my stock of twigs, not to mention you have to replant the seeds... Also, does anyone know what the new Sandbox options "Starting Variety" and "Changing Resources" affect? 1 Link to comment Share on other sites More sharing options...
AnonymousKoala Posted April 20, 2016 Share Posted April 20, 2016 2 hours ago, DwerBomb said: I suppose we might get some kind of medicine to fix our resources...? I hope so at least. I want it to work like the RoG mechanics. They're rough and can destroy you, but you can counter them with enough thought, planning, etc. Link to comment Share on other sites More sharing options...
iPwnJ00 Posted April 20, 2016 Share Posted April 20, 2016 Sorry, not sure if I'm the only one that's having issues, but I tried regenerating my world on my dedicated server twice, but no signs of having any of the new resource variants. I'm on the latest version 174230. Link to comment Share on other sites More sharing options...
ToNiO55 Posted April 20, 2016 Share Posted April 20, 2016 18 minutes ago, iPwnJ00 said: Sorry, not sure if I'm the only one that's having issues, but I tried regenerating my world on my dedicated server twice, but no signs of having any of the new resource variants. I'm on the latest version 174230. same for me on my dedicated server Linux it's works when i try with host game but not with dedicated server @Klei, we need new worldgenoverride.lua for having new resource? Link to comment Share on other sites More sharing options...
Dante1102 Posted April 20, 2016 Share Posted April 20, 2016 4 hours ago, Muche said: It's not just Extra Equip Slots mod, it's all mods that add their own equip slot. so is mean now we cant use mod and waitting they update mod ? Link to comment Share on other sites More sharing options...
Bahlsen Posted April 20, 2016 Share Posted April 20, 2016 If you have twiggy trees instead of twigs, good luck making a torch if you haven't joined day 1. In my experience, most players join day 7-8, I don't know if they'll be able to survive their first night. 2 Link to comment Share on other sites More sharing options...
CassieCroft Posted April 20, 2016 Share Posted April 20, 2016 All in all - I just want to ask why? Why do this? I do like the new content but I feel like it's at the expense of others - especially the normal berry bushes.....whyyy! Link to comment Share on other sites More sharing options...
GiddyGuy Posted April 20, 2016 Share Posted April 20, 2016 (edited) 1 hour ago, Bahlsen said: If you have twiggy trees instead of twigs, good luck making a torch if you haven't joined day 1. In my experience, most players join day 7-8, I don't know if they'll be able to survive their first night. Oh wow they gave Woodie a "buff" so useful. :^( To bad he won't have too much going for him when they add Maxwell other than self use and befriending mobs for little longer. Edited April 20, 2016 by GiddyGuy Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted April 20, 2016 Developer Share Posted April 20, 2016 Hey all! I've added a description of how the Resource Variants work in the top post. Hopefully this clears up some of the confusion. Link to comment Share on other sites More sharing options...
Asparagus Posted April 20, 2016 Share Posted April 20, 2016 22 minutes ago, CassieCroft said: All in all - I just want to ask why? Why do this? I do like the new content but I feel like it's at the expense of others - especially the normal berry bushes.....whyyy! IDK, I feel like I must apologize but to be clear, thee world was not devoid of normal berry bushes: All I asked was that the usual berry bushes found on the MooseGoose nests are gone... not saying the world did not have regular bushes... Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted April 20, 2016 Developer Share Posted April 20, 2016 12 hours ago, McLovinDST said: Personally, I just have a question about /rescue.... Right now, it checks if the player is standing on water/blackness, and if so, tries to put them back on to nearby land. If you discover bugs and exploits related to this, please post them in the bug forums! 11 hours ago, KimThought said: i wish there was a way to change your worldgenoverride.lua with these new prefabs included :/ They will be active by default when the world regenerates. I will update the worldgenoverride thread to include the new settings if you want to tweak them. Bear in mind that the alternate resources are randomly chosen: It's possible that it "chooses" all the original resources! 11 hours ago, SepiaPaper said: are we gonna get these "Diseased" variants in DS:ROG? This is a brand new system unrelated to any of the ROG systems. It won't be going in to single player at this time. 11 hours ago, Asparagus said: Umm... are the berry bushes in the MooseGoose Nest supposed to disappear? It seems that set-piece berry bushes are just as susceptible to disease as regular berry bushes! Thanks for mentioning it. We're looking in to how we want to handle this. 5 hours ago, Muche said: I don't think Starting Resource Variety world customization works as intended. Setting it to None still spawned some twig trees. Probably because map/customise.lua set it to classic and map/forest_map.lua responds to none. Aah, you're right! That will be fixed for the next update. 3 Link to comment Share on other sites More sharing options...
Dante1102 Posted April 20, 2016 Share Posted April 20, 2016 (edited) so can you fix about error disconnect sever i think have 1 bug every time i craft backpack then disconnect Edited April 20, 2016 by Dante1102 1 Link to comment Share on other sites More sharing options...
smantuz Posted April 20, 2016 Share Posted April 20, 2016 (edited) yeah, same for me. after i build a backpack i lose connection to my own server. tried with a krampus sack and it lose connection anyways. Edited April 20, 2016 by smantuz 1 Link to comment Share on other sites More sharing options...
GMT Posted April 20, 2016 Share Posted April 20, 2016 @Dante1102, @smantuz, look at this post again. Or follow the link. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted April 20, 2016 Share Posted April 20, 2016 I just did a console playthrough. Its actually not that bad, resource wise, but my issue is it might destroy all grass/twig/etc. farms in bases. Having a way to deal with diseases to prevent this would be welcome. Link to comment Share on other sites More sharing options...
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