V2C

[Game Update] - 174200

Recommended Posts

Magicus    4

first

 

also nice changes 

 

/rescue worries me a little bit because im sure it's gonna be exploited somehow

Share this post


Link to post
Share on other sites
Soto8969    2,014
8 minutes ago, MerelyMelly said:

Wondering if the "diseased" resources will act like poison from DS. :o

Maybe "Diseased"resources  would be for worlds that are really old?

  • Like 1

Share this post


Link to post
Share on other sites

So, Every resource except boulders can go diseased? Why is this in? In my opinion, this is a pretty risky feature, All i see is that this change sort of ruins resources for bases/"mega"bases.

  • Like 1

Share this post


Link to post
Share on other sites
1v0    836

For this feature I must say - I love it , this will force us to change locations not just sit in base . But well let's wait and see it in game first . (damn I really hope the game gets harder with every passing season/year !) Maybe player disease too , for the future !?! (that's not only a nice idea but a one that is needed !) 

 

Edited by 1v0
  • Like 3

Share this post


Link to post
Share on other sites
GiddyGuy    7,582
1 minute ago, RickyakaBlitz said:

So, Every resource except boulders can go diseased? Why is this in? In my opinion, this is a pretty risky feature, All i see is that this change sort of ruins resources for bases/"mega"bases.

I'm pretty sure they added this in with a setting to turn it off and it's for fun and a challenge just try and see if you can adapt to this new challenge that has been set before you, if you can't just try turning it off...unless they didn't add in a setting to turn it off then oops.

Share this post


Link to post
Share on other sites
MerelyMelly    187
2 minutes ago, RickyakaBlitz said:

So, Every resource except boulders can go diseased? Why is this in? In my opinion, this is a pretty risky feature, All i see is that this change sort of ruins resources for bases/"mega"bases.

Well, we're not even sure what the diseased resources do yet.

 

Just now, GiddyGuy said:

I'm pretty sure they added this in with a setting to turn it off and it's for fun and a challenge just try and see if you can adapt to this new challenge that has been set before you, if you can't just try turning it off...unless they didn't add in a setting to turn it off then oops.

Yes, indeed there is a setting to change the feature.  I believe under customization, the "tab" for "changing resources" is what controls this feature.  Correct me if I'm wrong.

  • Like 3

Share this post


Link to post
Share on other sites

 

Just now, MerelyMelly said:

Well, we're not even sure what the diseased resources do yet.

 

Example : Diseased Berry bushes give you rot, instead of berries. I just dont know how i feel about this

Share this post


Link to post
Share on other sites
MerelyMelly    187
6 minutes ago, RickyakaBlitz said:

 

Example : Diseased Berry bushes give you rot, instead of berries. I just dont know how i feel about this

Uhhhh, from the pictures I found for the diseased Berry Bush, they still give you berries when you pick them (though, a different color).  It's a matter of what these berries do.  I'd assume there's a downside to eating the diseased berries.

Share this post


Link to post
Share on other sites
V2C    5,933
19 minutes ago, Corporal_Michael said:

@V2C how do i need to edit worldgenoverride.lua for Master and Caves to regenerate a new world with these changes?

They should be enabled by default after regenerating without changing worldgenoverride.lua

Share this post


Link to post
Share on other sites
vosdbk    11
2 hours ago, V2C said:

Changes

  • Inspecting Player Skeletons will now display details about their character from just before their death (Only applies to new skeletons spawned after the update)
  • Type /bug in chat or press the new button in the Pause Menu to quickly get to the Bug Forums
  • If you ever end up in the ocean for some reason, type /rescue in chat to teleport yourself back onto land
  • Added the Resource Variant system (for newly generated worlds) that adds random variety to the world:
    • New Grass variant: Grass Gekko
    • New Twig variant: Twiggy Tree
    • New Berry Bush variant: Juicy Berry Bush
    • New Rock variant: Petrified Tree
  • Character portraits are now dynamically loaded to save memory
  • Credits screen animations are now dynamically loaded to save memory

 

Bug Fixes

  • Fixed bug where rain sounds under tree cover were not being affected by Ambient volume setting
  • Fixed bug with selecting clothing options in the Lobby screen when the sim is paused
  • Fixed crash when loading some mods on the Server Creation screen

 

View full update

 

After i update the server, it can not be started, the error log is

Spoiler

[00:00:21]: [string "scripts/prefabs/skeleton.lua"]:258: table index is nil
LUA ERROR stack traceback:
scripts/prefabs/skeleton.lua:258 in (local) custom_init (Lua) <231-262>
   inst = 108995 -  (valid:true)
   k = NECK
   v = neck
scripts/prefabs/skeleton.lua:191 in (upvalue) common_fn (Lua) <177-216>
   custom_init = function - scripts/prefabs/skeleton.lua:231
   inst = 108995 -  (valid:true)
scripts/prefabs/skeleton.lua:265 in (field) fn (Lua) <264-280>
scripts/mainfunctions.lua:148 in () ? (Lua) <137-179>
   name = skeleton_player
   prefab = Prefab skeleton_player - 
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:193 in (global) SpawnPrefab (Lua) <190-195>
   name = skeleton_player
   skin = nil
   skin_id = nil
   creator = nil
scripts/mainfunctions.lua:199 in (global) SpawnSaveRecord (Lua) <197-235>
   saved = table: 0x9d1ca70
   newents = table: 0x96f5490
scripts/gamelogic.lua:409 in (upvalue) PopulateWorld (Lua) <242-444>
   savedata = table: 0xa8440d0
   profile = table: 0x9caec80
   world = 100021 - world (valid:true)
   tuning_override = table: 0xaadbae8
   newents = table: 0x96f5490
   prefab = skeleton_player
   ents = table: 0x9d1c9f8
   prefab = skeleton_player
   k = 1
   v = table: 0x9d1ca70
scripts/gamelogic.lua:635 in (upvalue) DoInitGame (Lua) <523-721>
   savedata = table: 0xa8440d0
   profile = table: 0x9caec80
   was_file_load = false
scripts/gamelogic.lua:753 in (upvalue) cb (Lua) <748-754>
   savedata = table: 0xa8440d0
scripts/saveindex.lua:268 in () ? (Lua) <250-269>
   load_success = true
   str = return {world_network={persistdata={worldtemperature={seasontemperature=21.666666666667,daylight=true,noisetime=443870.90625,season="spring",phasetemperature=0.10158719298243},seasons={elapseddaysinseason=4,premode=false,remainingdaysinseason=8,lengths={summer=5,autumn=20,spring=12,winter=10},totaldaysinseason=12,mode="cycle",season="spring",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},weather={preciptype="rain",daylight=true,moistureceil=2885.0163574219,peakprecipitationrate=0.74065583944321,season="spring",moisturerateval=3.1004812788606,lightningmode="rain",moistureceilmultiplier=5.5,moisture=665.86975097656,wet=true,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=0.25,moisturerateoffset=0,noisetime=443870.90625,moisturerate=3.1004812717438,wetness=100,temperature=20.096961850514,nextlightningtime=34.552629933598,startsnowthreshold=-5,precipmode="dynamic",moisturefloor=262.04702758789,moistureratemultiplier=1},clock [**truncated**]
   success = true
   savedata = table: 0xa8440d0
=[C]:-1 in (method) GetPersistentString (C) <-1--1>

[00:00:21]: [string "scripts/prefabs/skeleton.lua"]:258: table index is nil
LUA ERROR stack traceback:
    scripts/prefabs/skeleton.lua:258 in (local) custom_init (Lua) <231-262>
    scripts/prefabs/skeleton.lua:191 in (upvalue) common_fn (Lua) <177-216>
    scripts/prefabs/skeleton.lua:265 in (field) fn (Lua) <264-280>
    scripts/mainfunctions.lua:148 in () ? (Lua) <137-179>
    =[C]:-1 in (method) SpawnPrefab (C) <-1--1>
    scripts/mainfunctions.lua:193 in (global) SpawnPrefab (Lua) <190-195>
    scripts/mainfunctions.lua:199 in (global) SpawnSaveRecord (Lua) <197-235>
    scripts/gamelogic.lua:409 in (upvalue) PopulateWorld (Lua) <242-444>
    scripts/gamelogic.lua:635 in (upvalue) DoInitGame (Lua) <523-721>
    scripts/gamelogic.lua:753 in (upvalue) cb (Lua) <748-754>
    scripts/saveindex.lua:268 in () ? (Lua) <250-269>
    =[C]:-1 in (method) GetPersistentString (C) <-1--1>
    
[00:00:21]: SpawnSaveRecord [nil, skeleton_player] FAILED    
[00:00:21]: SpawnSaveRecord [nil, skeleton_player] FAILED    
[00:00:21]: SpawnSaveRecord [nil, skeleton_player] FAILED    
[00:00:21]: SpawnSaveRecord [nil, skeleton_player] FAILED    
[00:00:21]: SpawnSaveRecord [nil, skeleton_player] FAILED    
[00:00:21]: SpawnSaveRecord [nil, skeleton_player] FAILED    

please take a view

Share this post


Link to post
Share on other sites
V2C    5,933
23 minutes ago, vosdbk said:

After i update the server, it can not be started, the error log is

Please try to verify your game cache. If that doesn't help, then it's possible that you may have mods that are overriding our constants.

Share this post


Link to post
Share on other sites
vosdbk    11
6 minutes ago, V2C said:

Please try to verify your game cache. If that doesn't help, then it's possible that you may have mods that are overriding our constants.

thank u, i recreate a world and try again

Share this post


Link to post
Share on other sites
KimThought    8
57 minutes ago, V2C said:

They should be enabled by default after regenerating without changing worldgenoverride.lua

thank you. but what would i do if i don't want to choose default after regenerating the world?

Share this post


Link to post
Share on other sites
KimThought    8
47 minutes ago, vosdbk said:

thank u, i recreate a world and try again

It looks like "Extra Equip Slots" mod is causing the issue.

I disabled this mod and i was able to join my old world fine.

Also after regenerating the world, i could join the game with no problem with this mod enabled, but crashes as soon as i pick up a backpack.

Share this post


Link to post
Share on other sites
Asparagus    9,107

So umm... I'm currently playing in the Klei-hosted Singapore server and well... it keeps "shutting down" as in kicking everyone out and then we all scramble back in it up again, also, I went into the caves and I found a portal spawned in the same sever...

20160420105621_1.jpg

(IDK if it has something to do with the update but even now, we all keep getting disconnected from the server after a few people get in)

Share this post


Link to post
Share on other sites
McLovinDST    41

Hi V2C,

Very interesting update, I'm really glad to see that even 2 weeks before the release the game is still moving foward!

Personally, I just have a question about /rescue. I was wondering if the command would be verifying some conditions (would "check") before beeing executed. For instance, if (!ground) { ... execute ... }. If it is the case, what are they exactly? I recently found a pretty simple way to get stuck almost anywhere in the map (or get onto the ocean) by using only 4 live giving amulets and some walls and I just wanted to be sure that this could be solve at anytime. If it does NOT check anything, what are your plan to avoid it to

3 hours ago, Chirpy said:

be exploited somehow

Thank you... and you are doing a great job!

Best

Share this post


Link to post
Share on other sites
KimThought    8
9 minutes ago, Asparagus said:

nevermind, it restarted with:

20160420111444_1.jpg

is it dedicated server? I couldn't change the new world settings so it should be at default..

the only new thing i was able to find was stone tree and gekkos in the rock biome.. never seen anything like that...

Share this post


Link to post
Share on other sites
Asparagus    9,107
5 minutes ago, KimThought said:

is it dedicated server? I couldn't change the new world settings so it should be at default..

the only new thing i was able to find was stone tree and gekkos in the rock biome.. never seen anything like that...

4 hours ago, V2C said:
  • New Grass variant: Grass Gekko
  • New Twig variant: Twiggy Tree
  • New Berry Bush variant: Juicy Berry Bush
  • New Rock variant: Petrified Tree

I havn't found the tree and the geckos yet either

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now