w0bbl3r Posted January 7, 2013 Share Posted January 7, 2013 Do we have any idea what it is? There is usually a video floating around of the new stuff coming but I haven't seen or heard anything about this one and it is supposedly due in 2 days. Any info on what is coming? Any teasers? Link to comment Share on other sites More sharing options...
sirmentlegen Posted January 7, 2013 Share Posted January 7, 2013 Nope no updates around here. Link to comment Share on other sites More sharing options...
Toaster Fu Posted January 7, 2013 Share Posted January 7, 2013 All we know is that it's called the shovel update, only Kevin is working on it and it's going to be small. Link to comment Share on other sites More sharing options...
Silvador Posted January 8, 2013 Share Posted January 8, 2013 The update is a lie. The update is a lie. The update is a lie. The update is a lie. Link to comment Share on other sites More sharing options...
PistonPower Posted January 8, 2013 Share Posted January 8, 2013 I reckon that we might be seeing the addition of dirt walls... OP yes I know but hopefully it will fill that gap that tree walls left Link to comment Share on other sites More sharing options...
Toaster Fu Posted January 8, 2013 Share Posted January 8, 2013 I reckon that we might be seeing the addition of dirt walls... OP yes I know but hopefully it will fill that gap that tree walls leftKevin said we would get walls when the mobs get better AI so they can, you know, walk around the walls. Link to comment Share on other sites More sharing options...
The Pig Whisperer Posted January 8, 2013 Share Posted January 8, 2013 Kevin said we would get walls when the mobs get better AI so they can, you know, walk around the walls.Not looking forward to mobs that can navigate bridges. Link to comment Share on other sites More sharing options...
Zing_of_wind_village Posted January 8, 2013 Share Posted January 8, 2013 I reckon that we might be seeing the addition of dirt walls... OP yes I know but hopefully it will fill that gap that tree walls left Finally managed to create a small camp that no pigs or other monsters can enter. There is a small tree gap that I can walk out of to gather some stuff. Here's how I did it:The pig can't even get the seeds.Here's the hidden entrance to my fortress. Link to comment Share on other sites More sharing options...
Toaster Fu Posted January 8, 2013 Share Posted January 8, 2013 And so it begins. Link to comment Share on other sites More sharing options...
Little Teemo Posted January 8, 2013 Share Posted January 8, 2013 Finally managed to create a small camp that no pigs or other monsters can enter. There is a small tree gap that I can walk out of to gather some stuff. Here's how I did it:[ATTACH=CONFIG]1812[/ATTACH]The pig can't even get the seeds.[ATTACH=CONFIG]1813[/ATTACH]Here's the hidden entrance to my fortress.lol smart!. i know someone would find a loop around it hahaha Link to comment Share on other sites More sharing options...
Zing_of_wind_village Posted January 8, 2013 Share Posted January 8, 2013 I've been thinking... Since that pig from that picture has been there for 3-4 days and even sleeps near that small camp.... What if I leave a piece of meat in that camp and completely close the entrance. I've seen videos of Hounds trying to go to a piece of meat that's on a bridge and the char could completely wipe them out no sweat with just a spear. I have a feeling that the Hounds will try to do the exact same thing. Hmmmm time to test it out! (right after I get back from electromagnetics) Link to comment Share on other sites More sharing options...
zenko1985 Posted January 8, 2013 Share Posted January 8, 2013 More more more monsters and animals. Link to comment Share on other sites More sharing options...
Silvador Posted January 8, 2013 Share Posted January 8, 2013 I'm personally hoping for more recipes. A lot more recipes. Link to comment Share on other sites More sharing options...
501105 Posted January 8, 2013 Share Posted January 8, 2013 Dont hope all those things for the update coming this week though (the 9th according to Kevin), since it will only contain something new with the shovel. Link to comment Share on other sites More sharing options...
Xuhybrid Posted January 8, 2013 Share Posted January 8, 2013 Id assume its going to balance or change things the shovel is used for. For example, not allowing you to relocate grass/saplings/berry bushes, but also giving it a new use to make up for it. Link to comment Share on other sites More sharing options...
Bogpad Posted January 8, 2013 Share Posted January 8, 2013 (edited) my bet is that we get introduced a new kind of resource (clay) and maybe one new recipe using it. Kevin already mentioned claypots in his food decay threat, we propably won't get these pots yet, because I don't think the way food works will be changed with this update already, but propably some other kind of clay recipe for now to toy around with, and more recipes added on future updates.Id assume its going to balance or change things the shovel is used for. For example, not allowing you to relocate grass/saplings/berry bushes, but also giving it a new use to make up for it.that, I find highly unlikely. Kevin and the other devs invested so much time and ideas in ways to make grass/bush/sappling farming unattractive but not impossible for people, that I do not think that they will now just take this option out of the game, leaving all the prior changes a waste of time. Edited January 8, 2013 by Bogpad Link to comment Share on other sites More sharing options...
yiffy Posted January 8, 2013 Share Posted January 8, 2013 I think it's going to be the dirt wall thing where you have to dig to get dirt but you also have to have silk to make the bag to put the dirt in like a sand bag wall Link to comment Share on other sites More sharing options...
Silvador Posted January 8, 2013 Share Posted January 8, 2013 Id assume its going to balance or change things the shovel is used for. For example, not allowing you to relocate grass/saplings/berry bushes, but also giving it a new use to make up for it.I can't imagine why the ability to relocate grass, saplings and berry bushes would be removed... and even if it was, just what "new use" could they possibly give a shovel? Link to comment Share on other sites More sharing options...
bdiz4shiz Posted January 8, 2013 Share Posted January 8, 2013 I doubt walls will make it into this one. Not to mention the debs are trying to shy away from bases with people just posting it up for hundreds of days. They want you to die, it's part of the game and the main part of the fun. Right now it's beta so we are finding a lot of loopholes but don't expect those things to remain. Link to comment Share on other sites More sharing options...
mobius187 Posted January 8, 2013 Share Posted January 8, 2013 And so it begins.I still think my old "Fort Chest-A-Lot" was the best exploit fort ever... so much so that chests were nerfed as blocking pathfinding. It was glorious... my bet is that we get introduced a new kind of resource (clay) and maybe one new recipe using it. Kevin already mentioned claypots in his food decay threat, we propably won't get these pots yet, because I don't think the way food works will be changed with this update already, but propably some other kind of clay recipe for now to toy around with, and more recipes added on future updates.Well Kevin could introduce clay, harvested with the shovel, and a new invention (clay pots). Then with a clay pot and the crock pot he could introduce new recipes involving preserved foods. This could all be done before rot/decay is added into the game as the new foods would still serve a purpose (you can eat them). Then when decay is added they'll serve a new purpose.that, I find highly unlikely. Kevin and the other devs invested so much time and ideas in ways to make grass/bush/sappling farming unattractive but not impossible for people, that I do not think that they will now just take this option out of the game, leaving all the prior changes a waste of time.Mmmm. Yeah, but in a way I almost wish it were true. If players couldn't relocate resources they would be forced to hunt for them, which would entail more traveling and exploring. The fact that these resources appear on the map would even help facilitate this type of gathering process. It's like how reeds work right now... giving me a reason to travel all the way to the swamp biome. Link to comment Share on other sites More sharing options...
Silvador Posted January 8, 2013 Share Posted January 8, 2013 I doubt walls will make it into this one. Not to mention the debs are trying to shy away from bases with people just posting it up for hundreds of days. They want you to die, it's part of the game and the main part of the fun. Right now it's beta so we are finding a lot of loopholes but don't expect those things to remain.Thing is, this is a survival game; base/camp building is inevitable. It's instinct to establish some form of centralised, primary location from which to work out of. Humans have been doing it for as long as we've been able to comprehend the concept of gathering. Short of removing the ability to construct any sort of permanent or semi-permanent structure, there will always be base/camp building. Link to comment Share on other sites More sharing options...
bdiz4shiz Posted January 8, 2013 Share Posted January 8, 2013 I am well aware of what humans do, my point is that the devs have noted this and are taking actions to stunt it's progression which is why it is unlikely to be in this update. While this is just speculation it is the least based on information from the devs. Link to comment Share on other sites More sharing options...
yiffy Posted January 8, 2013 Share Posted January 8, 2013 I am well aware of what humans do, my point is that the devs have noted this and are taking actions to stunt it's progression which is why it is unlikely to be in this update. While this is just speculation it is the least based on information from the devs.I would bet dollars to donuts that they can tell the AI's to attack the wall till they perfect the path finding for walls thing. Also the devs aren't going to try and stunt the growth of base building if they wanted to do that, then why did they give us a fire pit that never vanishes after the fire goes out it wouldn't make a lick of senses to screw the player over with out giving them a chance to adapt, like dark souls did. Ya the game was an ******* but I could still kill the final boss with a stick if I wanted to. Link to comment Share on other sites More sharing options...
Tanasja Posted January 8, 2013 Share Posted January 8, 2013 (edited) Well the update video is actually out now: What is up with the red flicks? Hidden messages again? Ooh oh let's find out! ^_^ Edited January 8, 2013 by Tanasja Link to comment Share on other sites More sharing options...
TumTumTum Posted January 8, 2013 Share Posted January 8, 2013 uh? Does someone know what it actually does except change the landscape? Totally confused! Link to comment Share on other sites More sharing options...
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