Developer Ipsquiggle Posted October 21, 2015 Developer Share Posted October 21, 2015 Did'ja hear? We have a new Prime Minister up here in Canada! (I voted for Robert Borden!) Yay democracy! That aside, we've been working on a bunch of connection issues and improving the NAT situation, please let us know what still isn't working. Build number: 153581 ChangesPortals automatically relink on world connect by defaultSelf inspect button now has character specific portraitsNew tags on fancy backpacks show up if you have received the item since the last time you made a backpackNew artwork for new tags on items in wardrobe and crafting menuPlayers will be disconnected from online servers after a long period of inactivity so AFK ghosts will no longer hold server slots. Bug FixesAutomatic token renewal should prevent token errorsEnsure a multiplayer portal is always added by worldgenFixed crash on character select screenSelf inspection screen scales properly when HUD size is changedFixed a bug where Steam’s NAT traversal was being used in some situations where it was not necessary. As always, if you want to get in on this, check out the instructions:http://forums.kleien...ta/#entry673404 Ipsquiggle for PM! Link to comment Share on other sites More sharing options...
rons0n Posted October 21, 2015 Share Posted October 21, 2015 Players will be disconnected from online servers after a long period of inactivity I'm guessing this is to discourage people from going afk godmode for Loot right? I mean it is sorta cheating so I understand why. Rip afk life though Link to comment Share on other sites More sharing options...
Zinglon Posted October 21, 2015 Share Posted October 21, 2015 Automatic token renewal should prevent token errors -> Great. Players will be disconnected from online servers after a long period of inactivity -> Yeah, I don't like certain farming guys for clothing items. Link to comment Share on other sites More sharing options...
Arcita Posted October 21, 2015 Share Posted October 21, 2015 Players will be disconnected from online servers after a long period of inactivity Link to comment Share on other sites More sharing options...
absimiliard Posted October 21, 2015 Share Posted October 21, 2015 Congrats on Trudeau! Go Democracy! (I'll admit, never liked Harper, didn't like how he was mean-spirited) Link to comment Share on other sites More sharing options...
GuyNamedChris Posted October 21, 2015 Share Posted October 21, 2015 Congrats on the new Prime Minister over in Klei-nada! Link to comment Share on other sites More sharing options...
smallishbird Posted October 21, 2015 Share Posted October 21, 2015 Thanks Klei, my OSX dedicated server is working again Link to comment Share on other sites More sharing options...
AlJr Posted October 21, 2015 Share Posted October 21, 2015 I see the invite from steam command is still not working, I can no longer send invites to my friends via steam to join my listen server. They have to find me on the server list now. Is this because of all the new nat code? Link to comment Share on other sites More sharing options...
LucasShiroi Posted October 21, 2015 Share Posted October 21, 2015 This has probably been brought up before but I was wondering if the whole "world restart upon death" thing is supposed to be seperate between caves and overworld, i mean if you have 5 people in the caves and 1 guy dies up top the overworld resets and the 5 guys come up to all their stuff being deleted. Is this something that's going to be changed or is it just how it has to be? Link to comment Share on other sites More sharing options...
Kzisor Posted October 21, 2015 Share Posted October 21, 2015 @Ipsquiggle, Summer temperature is no longer working on Caves Beta branch. We went an entire summer without something catching on fire, needing a thermal stone, etc. It was exactly like Autumn. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted October 21, 2015 Author Developer Share Posted October 21, 2015 I'm guessing this is to discourage people from going afk godmode for Loot right? I mean it is sorta cheating so I understand why. Rip afk life though Actually, it's a longstanding feature we've been meaning to get in, to prevent ghost idlers on servers without admins on them. There are definitely other side effects, but that's the main purpose. This has probably been brought up before but I was wondering if the whole "world restart upon death" thing is supposed to be seperate between caves and overworld, i mean if you have 5 people in the caves and 1 guy dies up top the overworld resets and the 5 guys come up to all their stuff being deleted. Is this something that's going to be changed or is it just how it has to be? These will be unified in the near future so that it behaves like a single server. @Ipsquiggle, Summer temperature is no longer working on Caves Beta branch. We went an entire summer without something catching on fire, needing a thermal stone, etc. It was exactly like Autumn. Thanks for reporting this. Just to make sure, this was on a normal overworld? I see the invite from steam command is still not working, I can no longer send invites to my friends via steam to join my listen server. They have to find me on the server list now. Is this because of all the new nat code? Yes, the NAT code has altered this, we're working on improving it still. Link to comment Share on other sites More sharing options...
Kzisor Posted October 22, 2015 Share Posted October 22, 2015 @Ipsquiggle, normal overworld with mods, but no mods change how temperature works. Link to comment Share on other sites More sharing options...
smallishbird Posted October 22, 2015 Share Posted October 22, 2015 So I'm getting a migration failed (163) when anyone other than me tries to go to the caves. Does anyone know what may cause this, and how to fix it? Link to comment Share on other sites More sharing options...
anselch1011 Posted October 22, 2015 Share Posted October 22, 2015 @Ipsquiggle I want nat_traversal = false as option in settings.ini while nat_traversal = true is default.I don't wanna use steam p2p network, I wanna just open my port. Link to comment Share on other sites More sharing options...
Zackreaver Posted October 22, 2015 Share Posted October 22, 2015 I'm guessing this is to discourage people from going afk godmode for Loot right? I mean it is sorta cheating so I understand why. Rip afk life though Wrong, it says "Online servers" and "prevent afk ghosts from flooding the server" I'm still afking in my script testing server, and I still get gifts accordingly. It's clearly just to prevent servers from getting flooded with AFK players sitting around as ghosts doing nothing productive but cluttering up the server capacity. Also it's not cheating, you get gifts from playing the game, no matter what way you are. It's not like people afking on godmode is going to get any more or less gifts than players playing actively, there still appears to be a daily limit of some kind. Link to comment Share on other sites More sharing options...
Arcita Posted October 22, 2015 Share Posted October 22, 2015 Wrong, it says "Online servers" and "prevent afk ghosts from flooding the server"The ghost clarification was edited in after his comment. Link to comment Share on other sites More sharing options...
keivi Posted October 22, 2015 Share Posted October 22, 2015 Hi again! I'm the guy that had issues connecting and hosting servers with the same machine i play with (Windows 7). With this new update the overworld server works now (well done!), the servers connect to each other, but migrating to caves does not work for me or for others (Migration failed, code 163). Please find attached the server logs from the last session and settings.ini files.ow_log.txtow_settings.inicv_log.txtcv_settings.ini Link to comment Share on other sites More sharing options...
sg1aprophis Posted October 22, 2015 Share Posted October 22, 2015 Still getting "Migration by user ('KU_CsUUQg2w') failed (163)." log.txtlog_caves.txtsettings.inisettings_cave.ini Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted October 22, 2015 Author Developer Share Posted October 22, 2015 @Ipsquiggle, normal overworld with mods, but no mods change how temperature works. I was unable to replicate this. In the height of summer, if you print(TheWorld.components.worldtemperature:GetDebugString()) does it show an expected value (70-90ish)? So I'm getting a migration failed (163) when anyone other than me tries to go to the caves. Does anyone know what may cause this, and how to fix it? Also @sg1aprophis, @keivi, We're still hunting this one down. We're going to be adding in a lot more log information which should help us track it down, stay tuned. @Ipsquiggle I want nat_traversal = false as option in settings.ini while nat_traversal = true is default.I don't wanna use steam p2p network, I wanna just open my port. It should use a direct connection where possible, but then automatically fall back to the NAT. Are your ports open, but you're still seeing NAT happening? (We're currently working to improve the reliability of this, but it may work for you already.) Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted October 22, 2015 Author Developer Share Posted October 22, 2015 New update posted, please continue the conversation in the new thread!http://forums.kleientertainment.com/topic/58640-caves-beta-october-22nd-update/ Link to comment Share on other sites More sharing options...
GuyNamedChris Posted October 22, 2015 Share Posted October 22, 2015 This is the last post here :^) Link to comment Share on other sites More sharing options...
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