ToNiO55 Posted September 19, 2015 Share Posted September 19, 2015 @Leviand, no problem im here for help community and devs can you share your log of your both servers please? (overworld and cave) Link to comment Share on other sites More sharing options...
Leviand Posted September 19, 2015 Share Posted September 19, 2015 @Leviand, no problem im here for help community and devs can you share your log of your both servers please? (overworld and cave)here they are !On these servers i've deleted save folder on both, i've started master, then slave, restarted master with c_regenerateworld() , played, found a sinkhole (closed), and stopped.MASTER_log.txtSLAVE_log.txt Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 19, 2015 Share Posted September 19, 2015 @Leviand, can you tell me if it's like same problem of me before: (check the video) http://forums.kleientertainment.com/topic/57890-playing-caves-beta/?p=673721 or that's different? i mean you can enter in cave and it's crash? or something like that? thx you for your log, i going check Link to comment Share on other sites More sharing options...
GuilhermeT Posted September 19, 2015 Share Posted September 19, 2015 I was in the surface and my friend died in the caves, the countdown to restart the world starts, I went back to the caves fast and revived my friend, I would like to ask, is it an error? If this countdown reach 0, what happens? Only cave restarts?another question is about chester, I was with him in my inventory, I used the command c_save(), joined in the caves e did go back to surface (I made it to see if was working) after it, I close the servers, when I opened again, my friend found chester walking around a specific area (next the cave entrance) but the eye bone was not with me anymore, fortunately we removed all items from chester and keep the game.I've tried too, went down to the caves and travel back to surface by another stair, (who we doesn't opened in the surface) my friend was disconnect trying, but I did, I go up to surface and have spawned beside the cave entrance, but it was closed. Link to comment Share on other sites More sharing options...
Leviand Posted September 19, 2015 Share Posted September 19, 2015 @Leviand, can you tell me if it's like same problem of me before: (check the video) http://forums.kleientertainment.com/topic/57890-playing-caves-beta/?p=673721 or that's different? i mean you can enter in cave and it's crash? or something like that? thx you for your log, i going check I saw your video yesterday, nope, that's not my problem.I see the hole completely closed, like posted by Miron737http://forums.kleientertainment.com/topic/57890-playing-caves-beta/?p=673820 Link to comment Share on other sites More sharing options...
Kanasuke Posted September 19, 2015 Share Posted September 19, 2015 Not sure if this is the place to provide feedback but, Flint sometimes does not spawn. Only managed to find flint lying around on my 4th attempt of caves. (had to wait for earthquake on my other attempts when it was very late) Also noticed if you spawn in a world with little grassland, you might be screwed. Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 19, 2015 Share Posted September 19, 2015 @Leviand, i have see you use -lan in your command line of your server or maybeit's dedicated_lan_server = true from your master settings.ini [00:00:00]: Command Line Arguments: -conf_dir DST_1 -lan -console[00:00:01]: [Warning] Forcing LAN only setting in offline mode.[00:00:01]: [Warning] Could not confirm port 11000 is open in the firewall.[00:00:01]: Lan Server Started on port: 11000 so i remember you have put server_port: 10999 in your settings.ini of your master server but server start on port: 11000 it's first time you create servers DST? or your servers were online before? i mean this problem appears after last update of cave? or you wish to play in LAN (in your network)? these are servers that you create with an other computer or with your current computer?I do not see any other errors in your logs, it's just the setup that seems to me inconsistent with LAN Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 19, 2015 Share Posted September 19, 2015 I saw your video yesterday, nope, that's not my problem.I see the hole completely closed, like posted by Miron737http://forums.kleientertainment.com/topic/57890-playing-caves-beta/?p=673820 @Leviand, thx you for answer if it's like Miron737, there is indeed a connection problem between the two serversI still search a solution for your problem Link to comment Share on other sites More sharing options...
r5by Posted September 19, 2015 Share Posted September 19, 2015 Hi, Don't know if this is bug or not, we found that pigs and birds will not wake up during the day light under cave. It would be less fun if bird cage/pig house can't be used in cave (in single player version they both work). Link to comment Share on other sites More sharing options...
peteryle Posted September 19, 2015 Share Posted September 19, 2015 when you c_spawn('cave_entrance') is it supposed to appear next to you? or does it pop up in a random location? Link to comment Share on other sites More sharing options...
Maris Posted September 19, 2015 Share Posted September 19, 2015 [03:02:20]: [string"scripts/prefabs/butterfly.lua"]:167:assertionfailed!LUA ERROR stack traceback:=[C]:-1 in (global) assert (C) <-1--1>scripts/prefabs/butterfly.lua:167 in (field) fn (Lua) <65-172> inst = 290343 - (valid:true)scripts/mainfunctions.lua:147 in () ? (Lua) <136-167> name = butterfly prefab = Prefab butterfly - =[C]:-1 in (method) SpawnPrefab (C) <-1--1>scripts/mainfunctions.lua:181 in (global) SpawnPrefab (Lua) <178-183> name = butterflyscripts/mainfunctions.lua:188 in (global) SpawnSaveRecord (Lua) <185-223> saved = table: 21976D78 newents = nilscripts/components/inventory.lua:142 in (method) OnLoad (Lua) <137-166> self = ignoreoverflow = false ignoresound = false isopen = false isloading = true GetOverflowContainer = function - ../mods/workshop-375850593/modmain.lua:79 opencontainers = table: 119D1648 dropondeath = false isvisible = false silentfull = false inst = 290331 - wendy (valid:true) equipslots = table: 119C3C98 Equip = function - ../mods/workshop-375850593/modmain.lua:65 ignorefull = false _ = table: 119C5EE8 itemslots = table: 119DBF98 data = table: 219690F8 newents = nil k = 4 v = table: 21976D78scripts/entityscript.lua:1450 in (method) SetPersistData (Lua) <1441-1458> self (valid:true) = DynamicShadow = DynamicShadow (1BD27F20) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:86 SetCameraDistance = function - scripts/prefabs/player_common.lua:1165 ScreenFlash = function - scripts/prefabs/player_common.lua:1221 player_classified = 290332 - player_classified (valid:true) playercolour = table: 25FA8B80 jointask = PERIODIC 290331: 0.000000 AnimState = AnimState (1BD293A0) Light = Light (1BD20AE0) _OnDespawn = function - scripts/prefabs/wendy.lua:21 OnRemoveEntity = function - scripts/prefabs/player_common.lua:556 pendingtasks = table: 1043EF58 ShowHUD = function - scripts/prefabs/player_common.lua:1159 sg = sg="wilson", state="idle", time=0.00, tags = "idle,canrotate," IsHUDVisible = function - scripts/prefabs/player_common.lua:1149 ApplyScale = function - scripts/prefabs/player_common.lua:1236 SetGhostMode = function - scripts/prefabs/player_common.lua:472 ShowActions = function - scripts/prefabs/player_common.lua:1153 OnWakeUp = function - scripts/prefabs/player_common.lua:1082 ghostbuild = ghost_wendyplayer_build actionreplica = table: 10441A60 event_listening = table: 1042BAD0 actioncomponents = table: 1043D260 lower_components_shadow = table: 25B70D40 GetMaxMoisture = function - scripts/prefabs/player_common.lua:76 prefab = wendy updatecomponents = table: 26531490 ShakeCamera = function - scripts/prefabs/player_common.lua:1179 OnDespawn = function - scripts/prefabs/player_common.lua:1100 Physics = Physics (1BD23CE0) MiniMapEntity = MiniMapEntity (1BD2EB20) event_listeners = table: 10428950 _OnLoad = function - scripts/prefabs/wendy.lua:38 OnSetSkin = function - scripts/prefabs/player_common.lua:1127 replica = table: 104371E8 GetTemperature = function - scripts/prefabs/player_common.lua:36 GUID = 290331 ghostenabled = true EnableMovementPrediction = function - scripts/prefabs/player_common.lua:433 abigail_flowers = table: 25891090 Network = Network (1BD2F5E0) userid = KU_7jBnfOI2 LightWatcher = LightWatcher (1BD2E3A0) inherentactions = table: 2587F2D0 spawntime = 10908.733902268 SnapCamera = function - scripts/prefabs/player_common.lua:1171 _OnSave = function - scripts/prefabs/wendy.lua:32 ScreenFade = function - scripts/prefabs/player_common.lua:1212 OnNewSpawn = function - scripts/prefabs/player_common.lua:1645 entity = Entity (262A8740) children = table: 2600F910 AttachClassified = function - scripts/prefab[03:02:20]: [string"scripts/prefabs/butterfly.lua"]:167:assertionfailed!LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/prefabs/butterfly.lua:167 in (field) fn (Lua) <65-172> scripts/mainfunctions.lua:147 in () ? (Lua) <136-167> =[C]:-1 in (method) SpawnPrefab (C) <-1--1> scripts/mainfunctions.lua:181 in (global) SpawnPrefab (Lua) <178-183> scripts/mainfunctions.lua:188 in (global) SpawnSaveRecord (Lua) <185-223> scripts/components/inventory.lua:142 in (method) OnLoad (Lua) <137-166> scripts/entityscript.lua:1450 in (method) SetPersistData (Lua) <1441-1458> scripts/mainfunctions.lua:1251 in () ? (Lua) <1247-1257> [03:02:20]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
jbeetle Posted September 19, 2015 Share Posted September 19, 2015 when you c_spawn('cave_entrance') is it supposed to appear next to you? or does it pop up in a random location?It would normally spawn where you cursor is when you hit enter. Link to comment Share on other sites More sharing options...
NotStarvnMarvn Posted September 19, 2015 Share Posted September 19, 2015 Not a bug but i befriended bunnies then picked up some meat. The befriended bunnies were fighting something but just suddenly stopped and killed me. Thats kinda messed up. Link to comment Share on other sites More sharing options...
iPwnJ00 Posted September 19, 2015 Share Posted September 19, 2015 Well, I've just done a 4 hour run with my girlfriend on a dedicated server with caves linked. Two issues we encountered:When going from the overworld to the caves server, everything is fine, but when going from the cave server back to the overworld when max players have been reached, will give a "server is full" message. I believe someone also had the same issue. The workaround for me at the moment is to have 2x more player slots (4 slots for 2 players) so that the server can timeout and disconnect our players when we change server.It takes multiple connects during log in to connect to the cave server (if the player is in the cave). The server will just fail to connect the player. Not sure why this is happening. Link to comment Share on other sites More sharing options...
Zillvr Posted September 19, 2015 Share Posted September 19, 2015 Not sure if this is the place to provide feedback but, Flint sometimes does not spawn. Only managed to find flint lying around on my 4th attempt of caves. (had to wait for earthquake on my other attempts when it was very late) Also noticed if you spawn in a world with little grassland, you might be screwed. Question: Are you playing with The Caves Preset Only on a player-hosted non-dedicated server? If the answer is yes, then I'd like you to know that the devs have said in the last Rhymes with Player Dev Stream that The Caves Preset is not yet fully optimized. They plan to adjust that preset as the cavesbeta goes on and hopefully things will be just as manageable with The Caves Preset compared to the other preset options. In the interim, I'd suggest editing The Caves preset and increasing the Flint option to either More or Lots. Oh and yes, this is the right place to give feedback for cavesbeta. I hope that helps, cheers. Link to comment Share on other sites More sharing options...
diodot Posted September 19, 2015 Share Posted September 19, 2015 Hi!I want to update my server to multi-level, but I am not able to find any cave entrances, I can only spawn them but it will not let me in, what I'm doing wrong? I am on Build number: 150506. http://imgur.com/a/TZxjH EDIT: Now, for some reason the game is only generating cave worlds. Link to comment Share on other sites More sharing options...
Zinglon Posted September 19, 2015 Share Posted September 19, 2015 The season of spore generation in dense mushtree forest causes huge lag spikes. I guess it needs to be tweaked to reduce network overloads. Link to comment Share on other sites More sharing options...
Leviand Posted September 19, 2015 Share Posted September 19, 2015 @Leviand, i have see you use -lan in your command line of your server or maybeit's dedicated_lan_server = true from your master settings.ini so i remember you have put server_port: 10999 in your settings.ini of your master server but server start on port: 11000 it's first time you create servers DST? or your servers were online before? i mean this problem appears after last update of cave? or you wish to play in LAN (in your network)? these are servers that you create with an other computer or with your current computer?I do not see any other errors in your logs, it's just the setup that seems to me inconsistent with LAN The port 11000 is that because of your tip, i've followed it before posting Thanks for keep searching for the problem, ask me if you need any more info! Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 19, 2015 Share Posted September 19, 2015 @diodot, put your file server_token.txt also in your folder DST_cave Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 19, 2015 Share Posted September 19, 2015 @Leviand, it's normal if your option dedicated_lan_server is on true in your settings.ini? Link to comment Share on other sites More sharing options...
Darklokey Posted September 19, 2015 Share Posted September 19, 2015 Are you talking about the server list in the game? You should first check if you can see it here: http://dstservers.jacklul.com I find that list is more accurate than the in-game one. I've already tried that, it won't show up at all for anyone else, even my friend who also had the caves beta couldn't find it. When I view the server on the website it says this, Server might be unreachable.If people can't connect to your server you should ask for help.Problem fixed Link to comment Share on other sites More sharing options...
jaredbcoding Posted September 19, 2015 Share Posted September 19, 2015 @Leviand, it's normal if your option dedicated_lan_server is on true in your settings.ini? I'm having the exact same problem that @Leviand has documented, and this change has fixed the issue for me, thank you @ToNiO55! I was also running two servers on Windows 10 with the -lan -console arguments. When I removed these and swapped in dedicated_lan_server = true everything started working as normal. One of those two arguments (or possibly both) are contributing to some wonkiness with the master / slave connection. Link to comment Share on other sites More sharing options...
uludana Posted September 19, 2015 Share Posted September 19, 2015 Hi.I created 2 dedicated servers for multiple worlds and everything works perfectly. But I can't find ruins. Am I missing something? Or I need 1 more server for ruins? Link to comment Share on other sites More sharing options...
dungdodger Posted September 20, 2015 Share Posted September 20, 2015 Anyone know why i keep getting this error when i try to run my caves server Thanks cant seem to figure it out on my own [00:00:00]: Starting Up[00:00:00]: Version: 150506[00:00:00]: Current time: Sat Sep 19 18:53:26 2015[00:00:00]: Don't Starve Together: 150506 WIN32NNN Build Date: 2015-09-18_16-33-33[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -conf_dir DST_Cave[00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (6256)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:01]: ProfileIndex:3.76[00:00:01]: Network tick rate: U=15(2), D=0[00:00:01]: Network tick rate: U=15(2), D=0[00:00:01]: Authorized application C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:01]: WindowsFirewall - Application already authorized[00:00:01]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)[00:00:01]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)[00:00:01]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)[00:00:01]: Server token retrieved from: server_token.txt[00:00:01]: cGame::InitializeOnMainThread[00:00:01]: Renderer initialize: Okay[00:00:01]: AnimManager initialize: Okay[00:00:01]: Buffers initialize: Okay[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()[00:00:01]: FMOD Error: An invalid object handle was used.[00:00:01]: GameSpecific initialize: Okay[00:00:01]: cGame::StartPlaying[00:00:01]: LOADING LUA[00:00:01]: DoLuaFile scripts/main.lua[00:00:01]: DoLuaFile loading buffer scripts/main.lua[00:00:02]: scripts/main.lua(170,1) running main.lua[00:00:02]: loaded modindex[00:00:02]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:02]: DownloadMods(19)[00:00:02]: Download server mod 373991022[00:00:02]: Download server mod 356435289[00:00:02]: Download server mod 356930882[00:00:03]: Download server mod 369644825[00:00:03]: Download server mod 357270978[00:00:03]: Download server mod 362175979[00:00:04]: Download server mod 375850593[00:00:04]: Download server mod 375859599[00:00:04]: Download server mod 379628839[00:00:04]: Download server mod 386484388[00:00:05]: Download server mod 388899745[00:00:05]: Download server mod 392369197[00:00:05]: Download server mod 395420686[00:00:06]: Download server mod 398858801[00:00:06]: Download server mod 463718554[00:00:07]: Download server mod 479169756[00:00:07]: Download server mod 493199388[00:00:07]: Download server mod 503187227[00:00:07]: Download server mod 501385076[00:00:08]: FMOD Error: An invalid object handle was used.[00:00:08]: LOADING LUA SUCCESS[00:00:08]: PlayerDeaths could not load morgue[00:00:08]: PlayerHistory could not load player_history_staging[00:00:08]: loaded profile[00:00:08]: bloom_enabled false[00:00:08]: loaded saveindex[00:00:08]: OnFilesLoaded()[00:00:08]: OnUpdatePurchaseStateComplete[00:00:08]: Load FE[00:00:08]: Load FE: done[00:00:08]: ModIndex: Load sequence finished successfully.[00:00:08]: Reset() returning[00:00:11]: [200] Account Communication Success (6)[00:00:11]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_DQyLIQ-_[00:00:11]: Starting Dedicated Server Game[00:00:11]: Network tick rate: U=15(2), D=0[00:00:11]: Port 11001 is open in the firewall.[00:00:11]: Online Server Started on port: 11001[00:00:11]: Overriding server save slot to: 4[00:00:11]: Collecting garbage...[00:00:11]: lua_gc took 0.01 seconds[00:00:11]: ~ShardLuaProxy()[00:00:11]: ~NetworkLuaProxy()[00:00:11]: ~SimLuaProxy()[00:00:11]: lua_close took 0.01 seconds[00:00:11]: ReleaseAll[00:00:11]: ReleaseAll Finished[00:00:11]: cGame::StartPlaying[00:00:11]: LOADING LUA[00:00:11]: DoLuaFile scripts/main.lua[00:00:11]: DoLuaFile loading buffer scripts/main.lua[00:00:11]: scripts/main.lua(170,1) running main.lua[00:00:11]: loaded modindex[00:00:11]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:11]: LOADING LUA SUCCESS[00:00:11]: PlayerDeaths could not load morgue[00:00:11]: PlayerHistory could not load player_history_staging[00:00:11]: loaded profile[00:00:11]: bloom_enabled false[00:00:11]: loaded saveindex[00:00:11]: OnFilesLoaded()[00:00:11]: OnUpdatePurchaseStateComplete[00:00:11]: Load Slot: ... generating new world[00:00:11]: WorldSim::SimThread::SimThread()[00:00:11]: ABOUT TO INSTALL STACKTRACE[00:00:11]: DoLuaFile scripts/stacktrace.lua[00:00:11]: DoLuaFile loading buffer scripts/stacktrace.lua[00:00:11]: INSTALLED STACKTRACE[00:00:11]: WorldSim::SimThread::SimThread() complete[00:00:11]: THREAD - started 'WorldSim' (6672)[00:00:11]: WorldSim::SimThread::Main()[00:00:11]: DoLuaFile scripts/worldgen_main.lua[00:00:11]: DoLuaFile loading buffer scripts/worldgen_main.lua[00:00:11]: DLC enabled : false[00:00:11]: ModIndex: Load sequence finished successfully.[00:00:11]: Reset() returning[00:00:11]: scripts/worldgen_main.lua(80,1) running worldgen_main.lua[00:00:11]: scripts/worldgen_main.lua(82,1) SEED = 1442706817[00:00:11]: K: level_type V: survival[00:00:11]: K: current_level V: 1[00:00:11]: K: profiledata V table: 05AE21B8[00:00:11]: K: controls V table: 05AE2398[00:00:11]: K: unlocked_worldgen V table: 05AE1F60[00:00:11]: K: device_caps_b V: 6[00:00:11]: K: render_quality V: 1[00:00:11]: K: device_caps_a V: 1442704109[00:00:11]: K: starts V: 1[00:00:11]: K: saw_display_adjustment_popup V: false[00:00:11]: K: autosave V: true[00:00:11]: K: customizationpresets V table: 05AE2208[00:00:11]: K: DLCEnabled V table: 05AE1A60[00:00:11]: K: 1 V: false[00:00:11]: K: world_gen_choices V table: 05AE1D30[00:00:11]: K: tweak V table: 05AE1DD0[00:00:11]: K: preset V: DST_CAVE[00:00:11]: scripts/worldgen_main.lua(461,1)######### Generating SURVIVAL Mode Level########[00:00:11]: scripts/worldgen_main.lua(469,1) WORLDGEN PRESET: SURVIVAL_TOGETHER[00:00:11]: scripts/worldgen_main.lua(477,1) WORLDGEN LEVEL ID: 1[00:00:11]: scripts/worldgen_main.lua(484,1)######### Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER########[00:00:11]: DoLuaFile Error: #scripts/worldgen_main.lua:304: bad argument #1 to 'pairs' (table expected, got string)#LUA ERROR stack traceback:@=[C]:-1 in (global) pairs © <-1--1>@scripts/worldgen_main.lua:304 in (upvalue) OverrideTweaks (Lua) <280-311>level = table: 05AED2B8gen_params = table: 05AE1D30finaltweak = table: 05AEEA78customise = table: 05AE11C8group = presettweaks = DST_CAVE@scripts/worldgen_main.lua:491 in () ? (Lua) <436-597>debug = falseparameters = table: 05AE1C90Gen = table: 05AFCF10levels = table: 05AEED70level = table: 05AED2B8@=(tail call):-1 in () (tail) <-1--1>@=(tail call):-1 in () (tail) <-1--1>[00:00:11]: #scripts/worldgen_main.lua:304: bad argument #1 to 'pairs' (table expected, got string)#LUA ERROR stack traceback:@=[C]:-1 in (global) pairs © <-1--1>@scripts/worldgen_main.lua:304 in (upvalue) OverrideTweaks (Lua) <280-311>level = table: 05AED2B8gen_params = table: 05AE1D30finaltweak = table: 05AEEA78customise = table: 05AE11C8group = presettweaks = DST_CAVE@scripts/worldgen_main.lua:491 in () ? (Lua) <436-597>debug = falseparameters = table: 05AE1C90Gen = table: 05AFCF10levels = table: 05AEED70level = table: 05AED2B8@=(tail call):-1 in () (tail) <-1--1>@=(tail call):-1 in () (tail) <-1--1>[00:00:11]: Error loading worldgen_main.lua[00:00:11]: WorldSim::SimThread::Main() ERROR[00:00:11]: WorldSim::SimThread::Main() complete[00:00:11]: Worldgen had an error, displaying...[00:00:11]: #scripts/worldgen_main.lua:304: bad argument #1 to 'pairs' (table expected, got string)#LUA ERROR stack traceback:@=[C]:-1 in (global) pairs © <-1--1>@scripts/worldgen_main.lua:304 in (upvalue) OverrideTweaks (Lua) <280-311>level = table: 05AED2B8gen_params = table: 05AE1D30finaltweak = table: 05AEEA78customise = table: 05AE11C8group = presettweaks = DST_CAVE@scripts/worldgen_main.lua:491 in () ? (Lua) <436-597>debug = falseparameters = table: 05AE1C90Gen = table: 05AFCF10levels = table: 05AEED70level = table: 05AED2B8@=(tail call):-1 in () (tail) <-1--1>@=(tail call):-1 in () (tail) <-1--1>[00:00:11]: SCRIPT ERROR! Showing error screen[00:02:09]: Collecting garbage...[00:02:09]: lua_gc took 0.00 seconds[00:02:09]: ~ShardLuaProxy()[00:02:09]: ~NetworkLuaProxy()[00:02:09]: ~SimLuaProxy()[00:02:09]: lua_close took 0.01 seconds[00:02:09]: HttpClient2::ClientThread::Main() complete[00:02:09]: Shutting down Link to comment Share on other sites More sharing options...
GuilhermeT Posted September 20, 2015 Share Posted September 20, 2015 Anyone know why i keep getting this error when i try to run my caves server Thanks cant seem to figure it out on my own[00:00:00]: Starting Up[00:00:00]: Version: 150506[00:00:00]: Current time: Sat Sep 19 18:53:26 2015[spoiler][00:00:00]: Don't Starve Together: 150506 WIN32NNN Build Date: 2015-09-18_16-33-33[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -conf_dir DST_Cave[00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (6256)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:01]: ProfileIndex:3.76[00:00:01]: Network tick rate: U=15(2), D=0[00:00:01]: Network tick rate: U=15(2), D=0[00:00:01]: Authorized application C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:01]: WindowsFirewall - Application already authorized[00:00:01]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)[00:00:01]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)[00:00:01]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)[00:00:01]: Server token retrieved from: server_token.txt[00:00:01]: cGame::InitializeOnMainThread[00:00:01]: Renderer initialize: Okay[00:00:01]: AnimManager initialize: Okay[00:00:01]: Buffers initialize: Okay[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()[00:00:01]: FMOD Error: An invalid object handle was used.[00:00:01]: GameSpecific initialize: Okay[00:00:01]: cGame::StartPlaying[00:00:01]: LOADING LUA[00:00:01]: DoLuaFile scripts/main.lua[00:00:01]: DoLuaFile loading buffer scripts/main.lua[00:00:02]: scripts/main.lua(170,1) running main.lua[00:00:02]: loaded modindex[00:00:02]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:02]: DownloadMods(19)[00:00:02]: Download server mod 373991022[00:00:02]: Download server mod 356435289[00:00:02]: Download server mod 356930882[00:00:03]: Download server mod 369644825[00:00:03]: Download server mod 357270978[00:00:03]: Download server mod 362175979[00:00:04]: Download server mod 375850593[00:00:04]: Download server mod 375859599[00:00:04]: Download server mod 379628839[00:00:04]: Download server mod 386484388[00:00:05]: Download server mod 388899745[00:00:05]: Download server mod 392369197[00:00:05]: Download server mod 395420686[00:00:06]: Download server mod 398858801[00:00:06]: Download server mod 463718554[00:00:07]: Download server mod 479169756[00:00:07]: Download server mod 493199388[00:00:07]: Download server mod 503187227[00:00:07]: Download server mod 501385076[00:00:08]: FMOD Error: An invalid object handle was used.[00:00:08]: LOADING LUA SUCCESS[00:00:08]: PlayerDeaths could not load morgue[00:00:08]: PlayerHistory could not load player_history_staging[00:00:08]: loaded profile[00:00:08]: bloom_enabled false[00:00:08]: loaded saveindex[00:00:08]: OnFilesLoaded()[00:00:08]: OnUpdatePurchaseStateComplete[00:00:08]: Load FE[00:00:08]: Load FE: done[00:00:08]: ModIndex: Load sequence finished successfully.[00:00:08]: Reset() returning[00:00:11]: [200] Account Communication Success (6)[00:00:11]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_DQyLIQ-_[00:00:11]: Starting Dedicated Server Game[00:00:11]: Network tick rate: U=15(2), D=0[00:00:11]: Port 11001 is open in the firewall.[00:00:11]: Online Server Started on port: 11001[00:00:11]: Overriding server save slot to: 4[00:00:11]: Collecting garbage...[00:00:11]: lua_gc took 0.01 seconds[00:00:11]: ~ShardLuaProxy()[00:00:11]: ~NetworkLuaProxy()[00:00:11]: ~SimLuaProxy()[00:00:11]: lua_close took 0.01 seconds[00:00:11]: ReleaseAll[00:00:11]: ReleaseAll Finished[00:00:11]: cGame::StartPlaying[00:00:11]: LOADING LUA[00:00:11]: DoLuaFile scripts/main.lua[00:00:11]: DoLuaFile loading buffer scripts/main.lua[00:00:11]: scripts/main.lua(170,1) running main.lua[00:00:11]: loaded modindex[00:00:11]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:11]: LOADING LUA SUCCESS[00:00:11]: PlayerDeaths could not load morgue[00:00:11]: PlayerHistory could not load player_history_staging[00:00:11]: loaded profile[00:00:11]: bloom_enabled false[00:00:11]: loaded saveindex[00:00:11]: OnFilesLoaded()[00:00:11]: OnUpdatePurchaseStateComplete[00:00:11]: Load Slot: ... generating new world[00:00:11]: WorldSim::SimThread::SimThread()[00:00:11]: ABOUT TO INSTALL STACKTRACE[00:00:11]: DoLuaFile scripts/stacktrace.lua[00:00:11]: DoLuaFile loading buffer scripts/stacktrace.lua[00:00:11]: INSTALLED STACKTRACE[00:00:11]: WorldSim::SimThread::SimThread() complete[00:00:11]: THREAD - started 'WorldSim' (6672)[00:00:11]: WorldSim::SimThread::Main()[00:00:11]: DoLuaFile scripts/worldgen_main.lua[00:00:11]: DoLuaFile loading buffer scripts/worldgen_main.lua[00:00:11]: DLC enabled : false[00:00:11]: ModIndex: Load sequence finished successfully.[00:00:11]: Reset() returning[00:00:11]: scripts/worldgen_main.lua(80,1) running worldgen_main.lua[00:00:11]: scripts/worldgen_main.lua(82,1) SEED = 1442706817[00:00:11]: K: level_type V: survival[00:00:11]: K: current_level V: 1[00:00:11]: K: profiledata V table: 05AE21B8[00:00:11]: K: controls V table: 05AE2398[00:00:11]: K: unlocked_worldgen V table: 05AE1F60[00:00:11]: K: device_caps_b V: 6[00:00:11]: K: render_quality V: 1[00:00:11]: K: device_caps_a V: 1442704109[00:00:11]: K: starts V: 1[00:00:11]: K: saw_display_adjustment_popup V: false[00:00:11]: K: autosave V: true[00:00:11]: K: customizationpresets V table: 05AE2208[00:00:11]: K: DLCEnabled V table: 05AE1A60[00:00:11]: K: 1 V: false[00:00:11]: K: world_gen_choices V table: 05AE1D30[00:00:11]: K: tweak V table: 05AE1DD0[00:00:11]: K: preset V: DST_CAVE[00:00:11]: scripts/worldgen_main.lua(461,1)######### Generating SURVIVAL Mode Level########[00:00:11]: scripts/worldgen_main.lua(469,1) WORLDGEN PRESET: SURVIVAL_TOGETHER[00:00:11]: scripts/worldgen_main.lua(477,1) WORLDGEN LEVEL ID: 1[00:00:11]: scripts/worldgen_main.lua(484,1)######### Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER########[00:00:11]: DoLuaFile Error: #scripts/worldgen_main.lua:304: bad argument #1 to 'pairs' (table expected, got string)#LUA ERROR stack traceback:@=[C]:-1 in (global) pairs (C) <-1--1>@scripts/worldgen_main.lua:304 in (upvalue) OverrideTweaks (Lua) <280-311>level = table: 05AED2B8gen_params = table: 05AE1D30finaltweak = table: 05AEEA78customise = table: 05AE11C8group = presettweaks = DST_CAVE@scripts/worldgen_main.lua:491 in () ? (Lua) <436-597>debug = falseparameters = table: 05AE1C90Gen = table: 05AFCF10levels = table: 05AEED70level = table: 05AED2B8@=(tail call):-1 in () (tail) <-1--1>@=(tail call):-1 in () (tail) <-1--1>[00:00:11]: #scripts/worldgen_main.lua:304: bad argument #1 to 'pairs' (table expected, got string)#LUA ERROR stack traceback:@=[C]:-1 in (global) pairs (C) <-1--1>@scripts/worldgen_main.lua:304 in (upvalue) OverrideTweaks (Lua) <280-311>level = table: 05AED2B8gen_params = table: 05AE1D30finaltweak = table: 05AEEA78customise = table: 05AE11C8group = presettweaks = DST_CAVE@scripts/worldgen_main.lua:491 in () ? (Lua) <436-597>debug = falseparameters = table: 05AE1C90Gen = table: 05AFCF10levels = table: 05AEED70level = table: 05AED2B8@=(tail call):-1 in () (tail) <-1--1>@=(tail call):-1 in () (tail) <-1--1>[00:00:11]: Error loading worldgen_main.lua[00:00:11]: WorldSim::SimThread::Main() ERROR[00:00:11]: WorldSim::SimThread::Main() complete[00:00:11]: Worldgen had an error, displaying...[00:00:11]: #scripts/worldgen_main.lua:304: bad argument #1 to 'pairs' (table expected, got string)#LUA ERROR stack traceback:@=[C]:-1 in (global) pairs (C) <-1--1>@scripts/worldgen_main.lua:304 in (upvalue) OverrideTweaks (Lua) <280-311>level = table: 05AED2B8gen_params = table: 05AE1D30finaltweak = table: 05AEEA78customise = table: 05AE11C8group = presettweaks = DST_CAVE@scripts/worldgen_main.lua:491 in () ? (Lua) <436-597>debug = falseparameters = table: 05AE1C90Gen = table: 05AFCF10levels = table: 05AEED70level = table: 05AED2B8@=(tail call):-1 in () (tail) <-1--1>@=(tail call):-1 in () (tail) <-1--1>[00:00:11]: SCRIPT ERROR! Showing error screen[00:02:09]: Collecting garbage...[00:02:09]: lua_gc took 0.00 seconds[00:02:09]: ~ShardLuaProxy()[00:02:09]: ~NetworkLuaProxy()[00:02:09]: ~SimLuaProxy()[00:02:09]: lua_close took 0.01 seconds[00:02:09]: HttpClient2::ClientThread::Main() complete[00:02:09]: Shutting down[/spoiler] I had this error, there are the instructions to solve it:http://forums.kleientertainment.com/topic/57890-playing-caves-beta/page-5#entry673912 Link to comment Share on other sites More sharing options...
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