Fawzi Posted September 22, 2015 Share Posted September 22, 2015 On these servers i've deleted save folder on both, i've started master, then slave, restarted master with c_regenerateworld() , played, found a sinkhole (closed), and stopped. Link to comment Share on other sites More sharing options...
Leviand Posted September 22, 2015 Share Posted September 22, 2015 On these servers i've deleted save folder on both, i've started master, then slave, restarted master with c_regenerateworld() , played, found a sinkhole (closed), and stopped. Have you generated server token? Are you launching server with -lan command?Look for my posts in page 5, maybe you have the same problems I had. Link to comment Share on other sites More sharing options...
NotStarvnMarvn Posted September 22, 2015 Share Posted September 22, 2015 If anyone wants examples of cave bases or strategies add me on steam and ask to join my caves only world. My steam username is [iSFYLG]HeyItsMe!! Link to comment Share on other sites More sharing options...
Zillvr Posted September 22, 2015 Share Posted September 22, 2015 Hey Klei, I found something that seems like an exploit with the buggy bunnymen. If you befriend one bunnyman, and half-striking a neutral mob(in the video provided, I attacked a neutral bunnyman.) all other bunnymen allied and non-allied will rally together and attack the neutral mob you targeted. I was about to write about what the expected outcome of triggering an ally bunnyman to attack another bunnyman based on DS but I needed to confirm my expectations. After that I decided to test this scenario with DS:RoG, and it seems to also happen there. So now I'm not entirely sure this is a bug. Just figured I'll report it regardless. Cheers. Link to comment Share on other sites More sharing options...
NotStarvnMarvn Posted September 22, 2015 Share Posted September 22, 2015 Hey Klei, I found something that seems like an exploit with the buggy bunnymen. If you befriend one bunnyman, and half-striking a neutral mob(in the video provided, I attacked a neutral bunnyman.) all other bunnymen allied and non-allied will rally together and attack the neutral mob you targeted. I was about to write about what the expected outcome of triggering an ally bunnyman to attack another bunnyman based on DS but I needed to confirm my expectations. After that I decided to test this scenario with DS:RoG, and it seems to also happen there. So now I'm not entirely sure this is a bug. Just figured I'll report it regardless. Cheers.If you actually hit the bunnyman everyone will attack you (even your friend bunny). Link to comment Share on other sites More sharing options...
Zillvr Posted September 22, 2015 Share Posted September 22, 2015 @Dylan738, and that's expected... if its a full strike. But what I did was half-striking, which is a trick to order allies to attack something without aggroing the target to yourself. The main concern I have with this is that even non-allies will attack the target you half-striked regardless. Link to comment Share on other sites More sharing options...
NotStarvnMarvn Posted September 22, 2015 Share Posted September 22, 2015 @Zillvr Yeah i noticed that too. Great exploit if you ask me. Link to comment Share on other sites More sharing options...
Konstantin075 Posted September 23, 2015 Share Posted September 23, 2015 Hi, help me plsConnecting to master failed, waiting to reconnect . . .My DoNotStarveTogether Setting.ini: [network]default_server_name = Public Testmax_players = 2server_password = lan_only_server = false [shard]shard_enable = trueis_master = truemaster_port = 15557cluster_key = telebone DST_CAVES_SERVER Setting.ini : [network]server_port = 11009steam_authentication_port = 12949steam_master_server_port = 12949default_server_name = Public Testmax_players = 2server_password = cNJkFJmVQ2leW7lan_only_server = false [shard]shard_enable = trueis_master = falsemaster_ip = 127.0.0.1master_port = 11005shard_name = cavescluster_key = teleboneshard_id = 12844552 Firewall open this port Link to comment Share on other sites More sharing options...
Mday Posted September 23, 2015 Share Posted September 23, 2015 A friend of mine has just found out about the cave beta thing and decided to come to my server to have a look.So he joined my server, went down to the cave and got himself killed. My cave server reset and my cave base is lost.Personally I think this reset should not have happened. To me the surface and the cave is one world and the world should not have reset for anything except a team wipe. I try to get down to the cave and rollback the server but once it has reset its too late for roll back. Also just found another glitch. I harvested a lurk plant but didn't get the leafy meat. Link to comment Share on other sites More sharing options...
Zillvr Posted September 23, 2015 Share Posted September 23, 2015 @Mday, yeah at the moment the caves and overworlds master/slave shards are treated as entirely unique servers but are only connected. The devs have mentioned that this would happen on the Rhymes with Play Dev Stream where they showcased the caves. They intend to make both worlds more integrated wherein if a live player exists on either the overworld or the caves none of the servers will reset. More info may probably be shared by the next stream, until then give your friends a heads-up about that. Cheers. Link to comment Share on other sites More sharing options...
Leviand Posted September 23, 2015 Share Posted September 23, 2015 Hi, help me plsConnecting to master failed, waiting to reconnect . . .My DoNotStarveTogether Setting.ini: [network]default_server_name = Public Testmax_players = 2server_password = lan_only_server = false [shard]shard_enable = trueis_master = truemaster_port = 15557cluster_key = telebone DST_CAVES_SERVER Setting.ini : [network]server_port = 11009steam_authentication_port = 12949steam_master_server_port = 12949default_server_name = Public Testmax_players = 2server_password = cNJkFJmVQ2leW7lan_only_server = false [shard]shard_enable = trueis_master = falsemaster_ip = 127.0.0.1master_port = 11005shard_name = cavescluster_key = teleboneshard_id = 12844552 Firewall open this port Master port must be the same on both settings, you havemaster_port = 11005master_port = 15557 Link to comment Share on other sites More sharing options...
Mday Posted September 23, 2015 Share Posted September 23, 2015 @Mday, yeah at the moment the caves and overworlds master/slave shards are treated as entirely unique servers but are only connected. The devs have mentioned that this would happen on the Rhymes with Play Dev Stream where they showcased the caves. They intend to make both worlds mored wherein if a live player exists on either the overworld or the caves none of the servers will reset. More info may probably be shared by the next stream, until then give your friends a heads-up about that. Cheers.Yea, I kind of know this could happen. I told him to head to my overworld base but then he decided to check out the cave. I guess I could've place some sign at the sinkhole/ portal etc to remind visitors about this. It will also be better if messages, player statues, and logs etc are shared between the two server. Right now there is no way to know whats going on in the cave. I don't even know the count down was going as this dude didn't tell me soon enough about he's death. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted September 23, 2015 Author Developer Share Posted September 23, 2015 Yea, I kind of know this could happen. I told him to head to my overworld base but then he decided to check out the cave. I guess I could've place some sign at the sinkhole/ portal etc to remind visitors about this. It will also be better if messages, player statues, and logs etc are shared between the two server. Right now there is no way to know whats going on in the cave. I don't even know the count down was going as this dude didn't tell me soon enough about he's death. Yep, we're working on getting them more tightly integrated. We completely agree, that they should feel like "one world" for all intents and purposes. Thanks for the feedback! Link to comment Share on other sites More sharing options...
XirmiX Posted September 23, 2015 Share Posted September 23, 2015 Omg, that Bunnyman clapping his hands together was so cute xD Link to comment Share on other sites More sharing options...
Konstantin075 Posted September 23, 2015 Share Posted September 23, 2015 Leviand,This didn't help =( . maybe problem in ip? i have router. Link to comment Share on other sites More sharing options...
TemporaryMan Posted September 23, 2015 Share Posted September 23, 2015 Also just found another glitch. I harvested a lurk plant but didn't get the leafy meat.How long had it been around? The bait goes stale so if you ignore the lureplants long enough all you'll get is rot. Link to comment Share on other sites More sharing options...
absimiliard Posted September 23, 2015 Share Posted September 23, 2015 We've been talking in another thread about how DST seems to now be missing some set-pieces and all boons. And now that I'm thinking about it I can't recall seeing any in the caves either. I still see things like the Bunny-men villages, but things like the various cave-base set-pieces seem to be missing and I haven't seen a boon (or even a non-player-skeleton) in the caves either. I've only spent a few hours in the DST caves though, so I'd like to ask: Anyone else seeing set-pieces or boons down in the caves or do they seem to be missing from DST caves like they're missing in above-ground DST? Link to comment Share on other sites More sharing options...
Mday Posted September 23, 2015 Share Posted September 23, 2015 How long had it been around? The bait goes stale so if you ignore the lureplants long enough all you'll get is rot.This could be it. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted September 23, 2015 Author Developer Share Posted September 23, 2015 Leviand,This didn't help =( . maybe problem in ip? i have router. Are you running these servers on the same machine or different machines? (I'm closing this thread, please continue the convo in the new thread. ) We've been talking in another thread about how DST seems to now be missing some set-pieces and all boons. And now that I'm thinking about it I can't recall seeing any in the caves either. I still see things like the Bunny-men villages, but things like the various cave-base set-pieces seem to be missing and I haven't seen a boon (or even a non-player-skeleton) in the caves either. I've only spent a few hours in the DST caves though, so I'd like to ask: Anyone else seeing set-pieces or boons down in the caves or do they seem to be missing from DST caves like they're missing in above-ground DST? Yeah, there's no boons in the caves yet at all. They should still show up in the overworld though, I'll have a look into that. ------------------------------- A new build has been posted! Please continue posting feedback in the new thread:http://forums.kleientertainment.com/topic/58074-caves-beta-september-23rd-update/?p=675496 Link to comment Share on other sites More sharing options...
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