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Game Update 135000 - 4/29/2015


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135000 - 4/29/2015

 

Changes

  • Players can now travel through wormholes as a ghost

 

Bug Fixes

  • Cooking will properly show up as a secondary action when a crock pot is open and filled

  • Fixed bug where Birchnutters could not be attacked by players

  • Fixed bug where ghosts would sometimes use their human speech strings for certain announcements

  • Bearger no longer sees players pick up his food if he’s asleep

  • Blueprints for mod items no longer crash the server when the mod is disabled. (They will show up as “Unknown Blueprint”, and cannot be learnt until the mod is re-enabled.)

  • Crock Pot recipes added by mods now have correct images.

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I wrote about this bug in the last topic, but topic was removed soon because of the new 29/04 topic :grin:

So again

Bug report:

Ice cream does not reduce body temperature

 

 

Did you try writing about it in the bug report forum? : o

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135000 - 4/29/2015
 
Changes
  • Players can now travel through wormholes as a ghost
  • Fixed bug where Birchnutters could not be attacked by players

 

 

 

You guys are amazing. Ive been waiting for the birchnutter fix! :D 

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great, now not even my wormhole-based transport can save me from griefers. 

Cheer up, now that ghosts can travel through wormholes...

huh...

Well I guess if you were the ghost it would be beneficial... but...

oh...

 

Welp, I guess it's as good a time as any to start the lucrative career of grieving...

 

O__O

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Blueprints for mod items no longer crash the server when the mod is disabled. (They will show up as “Unknown Blueprint”, and cannot be learnt until the mod is re-enabled.)

Just started new offline world and got crash:

[00:04:52]: [string "scripts/prefabs/blueprint.lua"]:126: attempt to concatenate field '?' (a nil value)LUA ERROR stack traceback:scripts/prefabs/blueprint.lua:126 in (field) fn (Lua) <96-129>   inst = 102688 - blueprint (valid:true)   recipes = table: 3287E420   allplayers = table: 0D7E8250   r = table: 1755DE70scripts/mainfunctions.lua:148 in () ? (Lua) <137-168>   name = blueprint   prefab = Prefab blueprint - =[C]:-1 in (method) SpawnPrefab (C) <-1--1>scripts/mainfunctions.lua:182 in (global) SpawnPrefab (Lua) <179-184>   name = blueprintscripts/mainfunctions.lua:189 in (global) SpawnSaveRecord (Lua) <186-224>   saved = table: 0DA1FBB0   newents = table: 1AC95118scripts/components/container.lua:495 in (method) OnLoad (Lua) <492-501>   self =      ignoresound = false      onopenfn = function - scripts/prefabs/treasurechest.lua:37      slots = table: 35D2E098      inst = 102680 - treasurechest (valid:true)      _ = table: 35D2DFF8      onclosefn = function - scripts/prefabs/treasurechest.lua:44   data = table: 0DA19198   newents = table: 1AC95118   k = 4   v = table: 0DA1FBB0scripts/entityscript.lua:1435 in (method) SetPersistData (Lua) <1425-1443>   self (valid:true) =      GUID = 102680      Transform = Transform (444228B8)      inlimbo = false      actionreplica = table: 35D2C478      event_listening = table: 35D2DE40      actioncomponents = table: 35D2C2E8      entity = Entity (1AA473D8)      AnimState = AnimState (444228D8)      prefab = treasurechest      OnSave = function - scripts/prefabs/treasurechest.lua:81      Network = Network (44422958)      persists = true      children = table: 35D33228      MiniMapEntity = MiniMapEntity (44422918)      event_listeners = table: 35D2DD78      pendingtasks = table: 35D2EBD8      stealable = table: 35D2EB10      name = Chest      spawntime = 0      OnLoad = function - scripts/prefabs/treasurechest.lua:87      replica = table: 35D2C338      dragonflypriority = 2      components = table: 35D2C310      SoundEmitter = SoundEmitter (444228F8)   data = table: 0DA18A40   newents = table: 1AC95118   k = container   v = table: 0DA19198   cmp = table: 35D2DFD0scripts/mainfunctions.lua:217 in (global) SpawnSaveRecord (Lua) <186-224>   saved = table: 0DA185B8   newents = table: 1AC95118   inst = 102680 - treasurechest (valid:true)scripts/gamelogic.lua:410 in (global) PopulateWorld (Lua) <233-445>   savedata = table: 19ED3948   profile = table: 0DEDB500   world = 100018 - forest (valid:true)   retune = table: 1AC94DF8   newents = table: 1AC95118   prefab = treasurechest   ents = table: 0DA176B8   prefab = treasurechest   k = 1   v = table: 0DA185B8scripts/gamelogic.lua:631 in (upvalue) DoInitGame (Lua) <523-733>   savedata = table: 19ED3948   profile = table: 0DEDB500   was_file_load = falsescripts/gamelogic.lua:765 in (upvalue) cb (Lua) <760-766>   savedata = table: 19ED3948scripts/saveindex.lua:133 in () ? (Lua) <115-134>   load_success = true   str = return {world_network={persistdata={healthinfo={text=""},seasons={elapseddaysinseason=0,premode=false,remainingdaysinseason=5,lengths={summer=5,autumn=5,spring=5,winter=5},totaldaysinseason=10,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},weather={seasontemperature=30,preciptype="none",daylight=true,moistureceil=718.55706787109,peakprecipitationrate=1,season="autumn",moisturerateval=0.25000000000066,lightningmode="rain",moistureceilmultiplier=8,moisture=3.708354473114,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=14.833417892456,moisturerate=0.25,wetness=0,nextlightningtime=5,startsnowthreshold=-5,precipmode="dynamic",moisturefloor=0,moistureratemultiplier=1,phasetemperature=0.96495328024395},clock={moonphase="quarter",cycles=0,phase="day",remainingtimeinphase=225.1634979248,totaltimeinphase=240,segs={night=2,day=8,dusk=6}}}},ents={beefalo={{id=100037,x=-57 [**truncated**]   success = true   savedata [00:04:52]: SCRIPT ERROR! Showing error screen	

 

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Bug:

* When exiting and entering the game again, the specific seasonal giant will keep coming again. I killed 2 Beargers during my first Autumn. Now the third one's coming. I'm guessing the same is for Deerclops in Winter. So, seasonal giants keep coming back every time I restart in short. I did have 20 mods active, but none of those have anything to do with giants. I did however also make my Autumn Very Long.

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Bug:

* When exiting and entering the game again, the specific seasonal giant will keep coming again. I killed 2 Beargers during my first Autumn. Now the third one's coming. I'm guessing the same is for Deerclops in Winter. So, seasonal giants keep coming back every time I restart in short. I did have 20 mods active, but none of those have anything to do with giants. I did however also make my Autumn Very Long.

 

Maybe one of those mods have something to do with giants emerging functions. I never experienced that one with vanilla server.

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I'm not sure why it crahses. But it is 100% C++ code of dedicated server, not lua scripts. Because there is no crash report in log.txt

[00:07:52]: SendHandShakeServerListing[00:07:52]: ReceiveAuthenticationBlob[00:08:01]: ReceiveResumeRequest[00:08:01]: Received request to resume from: session/02E006FF916C6B78/KU_r2Lma0Qf_/0000000314[00:08:01]: OnResumeRequestLoadComplete - UserID KU_r2Lma0Qf[00:08:01]: TOTAL_PLAYERS: 3	[00:08:01]: [Load] SPAWNING PLAYER AT: (198.78, 0.00, -260.83)	[00:08:22]: Serializing user session to session/02E006FF916C6B78/KU_OIcKQt6H_/0000000314[00:08:22]: Serializing user session to session/02E006FF916C6B78/KU_RjT_N8lg_/0000000314[00:08:22]: Serializing user session to session/02E006FF916C6B78/KU_r2Lma0Qf_/0000000314[00:08:22]: Can't find	104829	104829 - slavya	[00:08:22]: Serializing world session to session/02E006FF916C6B78/0000000314[00:08:27]: ***** DoPeriodicTask ***** Players: 3

​then crash again.

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Em..

 

I've tried something I never tried before.

 

After dag 65, I logon my server, and my drying racks and sapling/grass started to burn.

I mean.

I am in the middle of winter?

 

I did c_give("waterballoons"), I did even shut down the fire.

But as soon I restarted, same thing happened over again.

 

Pic is uploaded. I did even rollback.. 3 days. I have the same mods, as I always had. And have another server with no problems.

Always on status, retrap, renewable world, extra equip.

 

 

4njev.jpg

 

 

EDIT: I found out, right there where I am standing, starts a fire everytime I join the server x( 

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