JanH Posted April 29, 2015 Share Posted April 29, 2015 135000 - 4/29/2015 ChangesPlayers can now travel through wormholes as a ghost Bug FixesCooking will properly show up as a secondary action when a crock pot is open and filledFixed bug where Birchnutters could not be attacked by playersFixed bug where ghosts would sometimes use their human speech strings for certain announcementsBearger no longer sees players pick up his food if he’s asleepBlueprints for mod items no longer crash the server when the mod is disabled. (They will show up as “Unknown Blueprint”, and cannot be learnt until the mod is re-enabled.)Crock Pot recipes added by mods now have correct images. Link to comment Share on other sites More sharing options...
Asparagus Posted April 29, 2015 Share Posted April 29, 2015 Players can now travel through wormholes as a ghost GHOST Travel Finally!! WOLOLOLOLOO oooOOOOoooOOooOO Link to comment Share on other sites More sharing options...
Nike_Ritual Posted April 30, 2015 Share Posted April 30, 2015 I wrote about this bug in the last topic, but topic was removed soon because of the new 29/04 topic So againBug report:Ice cream does not reduce body temperature Link to comment Share on other sites More sharing options...
leonseye Posted April 30, 2015 Share Posted April 30, 2015 I wrote about this bug in the last topic, but topic was removed soon because of the new 29/04 topic So againBug report:Ice cream does not reduce body temperature Did you try writing about it in the bug report forum? : o Link to comment Share on other sites More sharing options...
Quiet Posted April 30, 2015 Share Posted April 30, 2015 I wasn't kidding, you know. Every one. Link to comment Share on other sites More sharing options...
Nike_Ritual Posted April 30, 2015 Share Posted April 30, 2015 Did you try writing about it in the bug report forum? : ooh... sorry ) Link to comment Share on other sites More sharing options...
RalphKastro Posted April 30, 2015 Share Posted April 30, 2015 Players can now travel through wormholes as a ghost great, now not even my wormhole-based transport can save me from griefers. Link to comment Share on other sites More sharing options...
Mushu Posted April 30, 2015 Share Posted April 30, 2015 135000 - 4/29/2015 ChangesPlayers can now travel through wormholes as a ghostFixed bug where Birchnutters could not be attacked by players You guys are amazing. Ive been waiting for the birchnutter fix! Link to comment Share on other sites More sharing options...
Asparagus Posted April 30, 2015 Share Posted April 30, 2015 great, now not even my wormhole-based transport can save me from griefers. Cheer up, now that ghosts can travel through wormholes...huh...Well I guess if you were the ghost it would be beneficial... but...oh... Welp, I guess it's as good a time as any to start the lucrative career of grieving... O__O Link to comment Share on other sites More sharing options...
Developer V2C Posted April 30, 2015 Developer Share Posted April 30, 2015 Hey guys, sorry we missed it today, but the bug with food temperature effects not working will be fixed in our next update. Link to comment Share on other sites More sharing options...
Asparagus Posted April 30, 2015 Share Posted April 30, 2015 Hey guys, sorry we missed it today, but the bug with food temperature effects not working will be fixed in our next update. I guess we'll just have to continue eating lukewarm ice cream then O__O Link to comment Share on other sites More sharing options...
Maris Posted May 1, 2015 Share Posted May 1, 2015 Blueprints for mod items no longer crash the server when the mod is disabled. (They will show up as “Unknown Blueprint”, and cannot be learnt until the mod is re-enabled.)Just started new offline world and got crash:[00:04:52]: [string "scripts/prefabs/blueprint.lua"]:126: attempt to concatenate field '?' (a nil value)LUA ERROR stack traceback:scripts/prefabs/blueprint.lua:126 in (field) fn (Lua) <96-129> inst = 102688 - blueprint (valid:true) recipes = table: 3287E420 allplayers = table: 0D7E8250 r = table: 1755DE70scripts/mainfunctions.lua:148 in () ? (Lua) <137-168> name = blueprint prefab = Prefab blueprint - =[C]:-1 in (method) SpawnPrefab (C) <-1--1>scripts/mainfunctions.lua:182 in (global) SpawnPrefab (Lua) <179-184> name = blueprintscripts/mainfunctions.lua:189 in (global) SpawnSaveRecord (Lua) <186-224> saved = table: 0DA1FBB0 newents = table: 1AC95118scripts/components/container.lua:495 in (method) OnLoad (Lua) <492-501> self = ignoresound = false onopenfn = function - scripts/prefabs/treasurechest.lua:37 slots = table: 35D2E098 inst = 102680 - treasurechest (valid:true) _ = table: 35D2DFF8 onclosefn = function - scripts/prefabs/treasurechest.lua:44 data = table: 0DA19198 newents = table: 1AC95118 k = 4 v = table: 0DA1FBB0scripts/entityscript.lua:1435 in (method) SetPersistData (Lua) <1425-1443> self (valid:true) = GUID = 102680 Transform = Transform (444228B8) inlimbo = false actionreplica = table: 35D2C478 event_listening = table: 35D2DE40 actioncomponents = table: 35D2C2E8 entity = Entity (1AA473D8) AnimState = AnimState (444228D8) prefab = treasurechest OnSave = function - scripts/prefabs/treasurechest.lua:81 Network = Network (44422958) persists = true children = table: 35D33228 MiniMapEntity = MiniMapEntity (44422918) event_listeners = table: 35D2DD78 pendingtasks = table: 35D2EBD8 stealable = table: 35D2EB10 name = Chest spawntime = 0 OnLoad = function - scripts/prefabs/treasurechest.lua:87 replica = table: 35D2C338 dragonflypriority = 2 components = table: 35D2C310 SoundEmitter = SoundEmitter (444228F8) data = table: 0DA18A40 newents = table: 1AC95118 k = container v = table: 0DA19198 cmp = table: 35D2DFD0scripts/mainfunctions.lua:217 in (global) SpawnSaveRecord (Lua) <186-224> saved = table: 0DA185B8 newents = table: 1AC95118 inst = 102680 - treasurechest (valid:true)scripts/gamelogic.lua:410 in (global) PopulateWorld (Lua) <233-445> savedata = table: 19ED3948 profile = table: 0DEDB500 world = 100018 - forest (valid:true) retune = table: 1AC94DF8 newents = table: 1AC95118 prefab = treasurechest ents = table: 0DA176B8 prefab = treasurechest k = 1 v = table: 0DA185B8scripts/gamelogic.lua:631 in (upvalue) DoInitGame (Lua) <523-733> savedata = table: 19ED3948 profile = table: 0DEDB500 was_file_load = falsescripts/gamelogic.lua:765 in (upvalue) cb (Lua) <760-766> savedata = table: 19ED3948scripts/saveindex.lua:133 in () ? (Lua) <115-134> load_success = true str = return {world_network={persistdata={healthinfo={text=""},seasons={elapseddaysinseason=0,premode=false,remainingdaysinseason=5,lengths={summer=5,autumn=5,spring=5,winter=5},totaldaysinseason=10,mode="cycle",season="autumn",segs={summer={night=4,day=11,dusk=1},autumn={night=2,day=8,dusk=6},spring={night=3,day=5,dusk=8},winter={night=6,day=5,dusk=5}}},weather={seasontemperature=30,preciptype="none",daylight=true,moistureceil=718.55706787109,peakprecipitationrate=1,season="autumn",moisturerateval=0.25000000000066,lightningmode="rain",moistureceilmultiplier=8,moisture=3.708354473114,stopsnowthreshold=0,snowlevel=0,moisturefloormultiplier=1,moisturerateoffset=0,noisetime=14.833417892456,moisturerate=0.25,wetness=0,nextlightningtime=5,startsnowthreshold=-5,precipmode="dynamic",moisturefloor=0,moistureratemultiplier=1,phasetemperature=0.96495328024395},clock={moonphase="quarter",cycles=0,phase="day",remainingtimeinphase=225.1634979248,totaltimeinphase=240,segs={night=2,day=8,dusk=6}}}},ents={beefalo={{id=100037,x=-57 [**truncated**] success = true savedata [00:04:52]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
XirmiX Posted May 1, 2015 Share Posted May 1, 2015 Bug:* When exiting and entering the game again, the specific seasonal giant will keep coming again. I killed 2 Beargers during my first Autumn. Now the third one's coming. I'm guessing the same is for Deerclops in Winter. So, seasonal giants keep coming back every time I restart in short. I did have 20 mods active, but none of those have anything to do with giants. I did however also make my Autumn Very Long. Link to comment Share on other sites More sharing options...
Zinglon Posted May 1, 2015 Share Posted May 1, 2015 Bug:* When exiting and entering the game again, the specific seasonal giant will keep coming again. I killed 2 Beargers during my first Autumn. Now the third one's coming. I'm guessing the same is for Deerclops in Winter. So, seasonal giants keep coming back every time I restart in short. I did have 20 mods active, but none of those have anything to do with giants. I did however also make my Autumn Very Long. Maybe one of those mods have something to do with giants emerging functions. I never experienced that one with vanilla server. Link to comment Share on other sites More sharing options...
Maris Posted May 1, 2015 Share Posted May 1, 2015 Crash without any useful info in log.txtLast 2 lines:[07:59:03]: SendHandShakeServerListing[07:59:03]: ReceiveAuthenticationBlob Link to comment Share on other sites More sharing options...
Zinglon Posted May 2, 2015 Share Posted May 2, 2015 Lavae chases me endlessly throughout the map! is it intended feature? Link to comment Share on other sites More sharing options...
Maris Posted May 2, 2015 Share Posted May 2, 2015 There was a message on crash:"pure virtual call".And no info in log.txt again. Link to comment Share on other sites More sharing options...
Maris Posted May 2, 2015 Share Posted May 2, 2015 Crash again[04:30:11]: SendHandShakeServerListing[04:30:12]: ReceiveAuthenticationBlob Link to comment Share on other sites More sharing options...
Maris Posted May 2, 2015 Share Posted May 2, 2015 Crash on[01:18:34]: Serializing user session to session Link to comment Share on other sites More sharing options...
Maris Posted May 2, 2015 Share Posted May 2, 2015 I'm not sure why it crahses. But it is 100% C++ code of dedicated server, not lua scripts. Because there is no crash report in log.txt[00:07:52]: SendHandShakeServerListing[00:07:52]: ReceiveAuthenticationBlob[00:08:01]: ReceiveResumeRequest[00:08:01]: Received request to resume from: session/02E006FF916C6B78/KU_r2Lma0Qf_/0000000314[00:08:01]: OnResumeRequestLoadComplete - UserID KU_r2Lma0Qf[00:08:01]: TOTAL_PLAYERS: 3 [00:08:01]: [Load] SPAWNING PLAYER AT: (198.78, 0.00, -260.83) [00:08:22]: Serializing user session to session/02E006FF916C6B78/KU_OIcKQt6H_/0000000314[00:08:22]: Serializing user session to session/02E006FF916C6B78/KU_RjT_N8lg_/0000000314[00:08:22]: Serializing user session to session/02E006FF916C6B78/KU_r2Lma0Qf_/0000000314[00:08:22]: Can't find 104829 104829 - slavya [00:08:22]: Serializing world session to session/02E006FF916C6B78/0000000314[00:08:27]: ***** DoPeriodicTask ***** Players: 3then crash again. Link to comment Share on other sites More sharing options...
Maris Posted May 2, 2015 Share Posted May 2, 2015 /del Link to comment Share on other sites More sharing options...
DarkXero Posted May 2, 2015 Share Posted May 2, 2015 @Maris, isn't that intended though? The 3 messages are from before.You didn't exit the game, the mod reloads, it will display the new message. The log resets when launching the game. Link to comment Share on other sites More sharing options...
Maris Posted May 2, 2015 Share Posted May 2, 2015 @DarkXero, you right, I'm stupid Link to comment Share on other sites More sharing options...
Shadowtime Posted May 3, 2015 Share Posted May 3, 2015 able to feed birds seeds with them roaming the world freely, as if they were in a cage. intentional or no? Link to comment Share on other sites More sharing options...
Mushu Posted May 3, 2015 Share Posted May 3, 2015 Em.. I've tried something I never tried before. After dag 65, I logon my server, and my drying racks and sapling/grass started to burn.I mean.I am in the middle of winter? I did c_give("waterballoons"), I did even shut down the fire.But as soon I restarted, same thing happened over again. Pic is uploaded. I did even rollback.. 3 days. I have the same mods, as I always had. And have another server with no problems.Always on status, retrap, renewable world, extra equip. EDIT: I found out, right there where I am standing, starts a fire everytime I join the server x( Link to comment Share on other sites More sharing options...
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