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Least enjoyable parts of the game (hint hint)


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1. Placement mechanics - You can spend entire game day hovering millimeter by millimeter just trying to find that one magic green spot that flashed a few moments ago - all to place ONE structure where you wanted it. I know there's a great mod for this but still. Worse, the order in which you place things matters?! You can put down a wall and then a tooth trap right up next to it, but God forbid you put the tooth traps down first, you can't place the wall in that same spot.  Once or twice I've died at night just because I was so close to finding that magic spot when night fell I didn't want to give up. (Klei should at least add a morgue entry for "I will place this or die trying!")

 

2. Item swap mechanics- I get inventory management is a key part of this game, but you can't control WHERE in the inventory stuff goes! When you equip/switch what you are carrying, you have no idea where the swapped out item ends up - seems to go in the worst location most times. I'm constantly spending a lot of time just re-ordering my inventory slots back to how I want them - and there's nothing worse than armoring up for a battle only to realize too late that your weapon mysteriously swapped into a backpack slot for no apparent reason when you had plenty of open spot on your main inventory area. Items should swap into and out of the inventory position where they last were before being equipped

 

3. Hound Wave clean up with tooth traps - you have to VERY CAREFULLY pick up meat, teeth and gems from the tops of all the traps, precisely clicking or else you get the dreaded accidental pick-up of the tooth trap (and I swear the game laughs at you when at the last split second it switches from "pick up tooth" to "pick up tooth trap"!). I'd LOVE to see the default setting for tooth traps be to "reset" ( 'space' and left click does a reset) rather than pick up (right click would be used to pick them up).

 

I'm actually taking a break from my game right now because the hounds just came and I'm not looking forward to another day of tedious aggravating mouse hovering clean up.

 

 

 

 

 

 

2. Item swap mechanics- I get inventory management is a key part of this game, but you can't control WHERE in the inventory stuff goes! When you equip/switch what you are carrying, you have no idea where the swapped out item ends up - seems to go in the worst location most times. I'm constantly spending a lot of time just re-ordering my inventory slots back to how I want them - and there's nothing worse than armoring up for a battle only to realize too late that your weapon mysteriously swapped into a backpack slot for no apparent reason when you had plenty of open spot on your main inventory area. Items should swap into and out of the inventory position where they last were before being equipped

 

 

 

It's actually....wrong..when you pick up some object, it goes on the first slot on the left, if this place  is not empty, must go the next and when all's full, goin' backpack  where you do left right, down left right down etc... and there is a special rule that go for the object you pick up have been in your inventory BEFORE you pick it...if you drop(when dying) items and pick them, you will get them where they are before the dying(that means, you die, don't pick anything and go to your stuff, you will get it in the EXACTLY/same order...just try)... and same if you right click stuff, if the slot is empty and if it was thelast slot occuped by your walking cane;..there it was going back into it!

 

hope it's understandable!

I can't say that's ever particularly bothered me, honestly. 

The biggest AW GOD DAMNIT thing I ever had was when a Rook destroyed an ancient pseudoscience machine off screen and I got the lightning from it. Why didn't it go for him? 

I hate how with Webber, the F key will still target spiders and doesn't target pigs until the first strike is made. Seems like quite the oversight, it bugs me that I can't join my brethren in killing off Porky or whoever's trying to tear me a new one.

        You gotta love this game but man does it take a hit to my sanity sometimes (real life sanity, of course!) I had a perfectly clear spot for my crock pot right next to my alchemy engine. I was all jazzed to have everything so neat and organized, however, I went to place the bloody thing and it wouldn't let me. In fact! it didn't even let me place it within rang of my fire! From this day forward, I am doomed to cook my meatballs in the shadows, bye torchlight.

         And one more thing. Anyone else ever made a base camp at a save distance from beefalo, but somehow they seem to migrate quickly to your stuff and destroy it all? Too many times have I thought my base was safe,only to be crumbled down by a herd of horny beefs.

         And one more thing. Anyone else ever made a base camp at a save distance from beefalo, but somehow they seem to migrate quickly to your stuff and destroy it all? Too many times have I thought my base was safe,only to be crumbled down by a herd of horny beefs.

 

Use a beefalo horn to drive them back when they start getting too close for your taste. That's what I do.

It's the placement that makes me cry a little inside. You know you are doing it for survival, but heck, you want your place to be dapper as all get out sometimes, and just that little off bit of off placement due to limitations can make me cringe. Hah.

It's the placement that makes me cry a little inside. You know you are doing it for survival, but heck, you want your place to be dapper as all get out sometimes, and just that little off bit of off placement due to limitations can make me cringe. Hah.

Having a dapper base should help to restore your sanity. =D

1. Placement mechanics - You can spend entire game day hovering millimeter by millimeter just trying to find that one magic green spot that flashed a few moments ago - all to place ONE structure where you wanted it. I know there's a great mod for this but still. Worse, the order in which you place things matters?! You can put down a wall and then a tooth trap right up next to it, but God forbid you put the tooth traps down first, you can't place the wall in that same spot.  Once or twice I've died at night just because I was so close to finding that magic spot when night fell I didn't want to give up. (Klei should at least add a morgue entry for "I will place this or die trying!")

 

2. Item swap mechanics- I get inventory management is a key part of this game, but you can't control WHERE in the inventory stuff goes! When you equip/switch what you are carrying, you have no idea where the swapped out item ends up - seems to go in the worst location most times. I'm constantly spending a lot of time just re-ordering my inventory slots back to how I want them - and there's nothing worse than armoring up for a battle only to realize too late that your weapon mysteriously swapped into a backpack slot for no apparent reason when you had plenty of open spot on your main inventory area. Items should swap into and out of the inventory position where they last were before being equipped

 

3. Hound Wave clean up with tooth traps - you have to VERY CAREFULLY pick up meat, teeth and gems from the tops of all the traps, precisely clicking or else you get the dreaded accidental pick-up of the tooth trap (and I swear the game laughs at you when at the last split second it switches from "pick up tooth" to "pick up tooth trap"!). I'd LOVE to see the default setting for tooth traps be to "reset" ( 'space' and left click does a reset) rather than pick up (right click would be used to pick them up).

 

I'm actually taking a break from my game right now because the hounds just came and I'm not looking forward to another day of tedious aggravating mouse hovering clean up.

 

1. OCD ? Just space your stuff more that's all. Anyway what they should do is to make a click do nothing instead of making the building disapear.

 

2. I think it is the case. At least for me an item goes back to where it was. I would prefer it just swap though.

 

3. This is a bit related to 1), you don't need to stack up 100 traps spaced by 1millimeter. When you think about it, it IS hard to pick up a small tooth in a forest of traps :o

But guys your missing the big point, mods take like 5000+ hours to install. 

What.

 

On steam workshop you just have to click a big shiny green button and it will put it in your game.

The normal way takes slightly more time, but once you get used to it its quick and easy.

You may have to wait for the Mod Sync in-game, but it's not that long in most cases.

So unless you mean going through pages and pages of mods, i don't really see what you mean.

 

What.

 

On steam workshop you just have to click a big shiny green button and it will put it in your game.

The normal way takes slightly more time, but once you get used to it its quick and easy.

You may have to wait for the Mod Sync in-game, but it's not that long in most cases.

So unless you mean going through pages and pages of mods, i don't really see what you mean.

 

Steam won't even let me update my mods so I can't ever use them. Even Screecher. Tells me I have to restart to play every time I try.

Steam won't even let me update my mods so I can't ever use them. Even Screecher. Tells me I have to restart to play every time I try.

It never does that for me.

Also are you going to the "Mods" menu in Don't Starve so that it syncs (it should auto-update the mods if it does that)

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