XirmiX Posted April 9, 2014 Share Posted April 9, 2014 Before starting adventure mode and you being new to the game, will make you think that in every world you have to find the Maxwell's door and go to the next world, which would make sense and that's what markiplier thought when he tried to do it. In the end I doubt he still even understood what to do. So I'm suggesting; write in the window before starting Adventure mode what the player has to do to move to the next world, so the person doesn't nwed to look on Wiki every time but can just play with the information that the game gives, say it mentions in the window:"To move from one world to another, you'll need to find four pieces and the main base to make a teleportation device, which when put together on the main piece, can be activated to send you to the next world. You can use the Divining rod to find all pieces and the main base piece"This would give a clue to the player of what to do. If this was already in the game, markiplier would've finished the adventure mode and would make a fun and a great gameplay. Instead he quited because he didn't know what he had to do and screwed everything up.If this is not added then tell me a reason why not; I doubt there is ANYBODY who finished the adventure mode without any help from other people or the wiki. I doubt there is! Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/ Share on other sites More sharing options...
23rd Posted April 9, 2014 Share Posted April 9, 2014 I think each world starting you off with a pre-made Diving Rod in a stand at the center of the screen is indication enough of what your goal is. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449244 Share on other sites More sharing options...
Kellyc764 Posted April 9, 2014 Share Posted April 9, 2014 If this is not added then tell me a reason why not; I doubt there is ANYBODY who finished the adventure mode without any help from other people or the wiki. I doubt there is! Because Don't Starve is not a game that holds your hand and walks you through what you need to do. Literally nothing is explained in the game. No tutorial, no hints no tips on how to stay alive - I was going to make a list but I fear it would be too long to point out every little thing that is long term beneficial or crucial to survival that a new player wouldn't know. So as much as I too have had the massive confusion over adventure mode and the things (I did not find the wiki very clear on it either) I would still have to say that I think it should continue the way it is. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449245 Share on other sites More sharing options...
Rosten Posted April 9, 2014 Share Posted April 9, 2014 Not sure there's very much to add, as 23rd and Kelly covered it pretty well, besides, adventure mode, like the rest of the game, is what you make of it, you don't HAVE to go to the next worlds, you could camp out in king of winter to your hearts content if you wanted to, not to mention the divining rod gives you quite a clear implication of what to do, after all, what would the reason of the divining rod be if you weren't supposed to find the teleportato pieces? It just takes a little bit of common sense and figuring things out on your own. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449255 Share on other sites More sharing options...
emerphish Posted April 9, 2014 Share Posted April 9, 2014 At first I was just curious about the Things. Maxwell's door gave me absolutely no confusion, and I hadn't read up on any outside source (I knew of this game for almost a year before I joined these forums.). The fact that you had to build all the Things was as clear as can be. Here you have this item that helps you find all the things, hmm i think I should go and find Maxwell's door! If that is someone's thought process, then this game is too complex for them, and they shouldn't try to go on in a game they can't figure out. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449256 Share on other sites More sharing options...
XirmiX Posted April 9, 2014 Author Share Posted April 9, 2014 At first I was just curious about the Things. Maxwell's door gave me absolutely no confusion, and I hadn't read up on any outside source (I knew of this game for almost a year before I joined these forums.). The fact that you had to build all the Things was as clear as can be. Here you have this item that helps you find all the things, hmm i think I should go and find Maxwell's door! If that is someone's thought process, then this game is too complex for them, and they shouldn't try to go on in a game they can't figure out.You knew the game for a long time, mark didn't. Because the pieces were new it was obvious for you as you knew all the other stuff, mark had no clue about this game, so the most obvious thing is that Maxwell's door is the teleporter to the next world. See my point? A new player won'tknow and it's stupid. If I could I would play this game again without knowledging anything and I would probably think so the same. It's unfair. The game woildn't have been that hard for him if he knew what he was looking for. Else he would be playing in King of winter FOREVER but instead he quit. Thanks to you lot. He hates this game. Well done! Yah dun goofed! Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449296 Share on other sites More sharing options...
Subscriber01236 Posted April 9, 2014 Share Posted April 9, 2014 You knew the game for a long time, mark didn't. Because the pieces were new it was obvious for you as you knew all the other stuff, mark had no clue about this game, so the most obvious thing is that Maxwell's door is the teleporter to the next world. See my point? A new player won'tknow and it's stupid. If I could I would play this game again without knowledging anything and I would probably think so the same. It's unfair. The game woildn't have been that hard for him if he knew what he was looking for. Else he would be playing in King of winter FOREVER but instead he quit. Thanks to you lot. He hates this game. Well done! Yah dun goofed!If he didn't have the patience to find out what he had to do, I doubt he would've had the patience to figure everything else out in the game. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449318 Share on other sites More sharing options...
emerphish Posted April 10, 2014 Share Posted April 10, 2014 You knew the game for a long time, mark didn't. Because the pieces were new it was obvious for you as you knew all the other stuff, mark had no clue about this game, so the most obvious thing is that Maxwell's door is the teleporter to the next world. See my point? A new player won'tknow and it's stupid. If I could I would play this game again without knowledging anything and I would probably think so the same. It's unfair. The game woildn't have been that hard for him if he knew what he was looking for. Else he would be playing in King of winter FOREVER but instead he quit. Thanks to you lot. He hates this game. Well done! Yah dun goofed!Where in hell did you get the random idea I knew a remote thing about this game before I played it? I saw a 5-min video showcasing the beta. A few months later my friends mom started playing, and said she accidentally got 2 codes, so she gave me one. Then I started playing, and, as I usually do, try to not learn things from other people, but on my own. It was easy to see the resemblance in names of the crank THINGring THINGbox THINGmetal potato THINGwooden THING. Then, Maxwell's door, doesn't follow the pattern. Plus it isn't even in adventure mode, so you really can't get confused unless you are too stupid to make an inference. And if you are really that dumb, DS is too complex for you. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449568 Share on other sites More sharing options...
codysgroup Posted April 10, 2014 Share Posted April 10, 2014 You knew the game for a long time, mark didn't. Because the pieces were new it was obvious for you as you knew all the other stuff, mark had no clue about this game, so the most obvious thing is that Maxwell's door is the teleporter to the next world. See my point? A new player won'tknow and it's stupid. If I could I would play this game again without knowledging anything and I would probably think so the same. It's unfair. The game woildn't have been that hard for him if he knew what he was looking for. Else he would be playing in King of winter FOREVER but instead he quit. Thanks to you lot. He hates this game. Well done! Yah dun goofed!Ok first of all stop blaming everyone that some youtuber didn't have the patients to figure out what to do. We get it, you liked his play throughs. Don't be rude. Yes, he hates this game, but that's not klei's fault or anyone else in this forums fault, it's markipliers. Thanks for understanding Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449577 Share on other sites More sharing options...
Strangerdanger101 Posted April 10, 2014 Share Posted April 10, 2014 You knew the game for a long time, mark didn't. Because the pieces were new it was obvious for you as you knew all the other stuff, mark had no clue about this game, so the most obvious thing is that Maxwell's door is the teleporter to the next world. See my point? A new player won'tknow and it's stupid. If I could I would play this game again without knowledging anything and I would probably think so the same. It's unfair. The game woildn't have been that hard for him if he knew what he was looking for. Else he would be playing in King of winter FOREVER but instead he quit. Thanks to you lot. He hates this game. Well done! Yah dun goofed!Are you talking about Markiplier? Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449592 Share on other sites More sharing options...
Doomfan64 Posted April 10, 2014 Share Posted April 10, 2014 I'd like it if the game told you what exactly the Divining Rod did, but that's about as far as I would go. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449637 Share on other sites More sharing options...
23rd Posted April 10, 2014 Share Posted April 10, 2014 You knew the game for a long time, mark didn't. Because the pieces were new it was obvious for you as you knew all the other stuff, mark had no clue about this game, so the most obvious thing is that Maxwell's door is the teleporter to the next world. See my point? A new player won'tknow and it's stupid.The obvious conclusion to make here is that a new player shouldn't be playing Adventure Mode. Adventure Mode is not for new players who don't understand the game yet. This is pretty basic. The game woildn't have been that hard for him if he knew what he was looking for. Else he would be playing in King of winter FOREVER but instead he quit. Thanks to you lot. He hates this game. Well done! Yah dun goofed!So Mark jumping into a difficult part of the game he wasn't ready for, getting (predictably) frustrated and swearing off the game because of his own foolhardiness is our fault? Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449656 Share on other sites More sharing options...
Snob Posted April 10, 2014 Share Posted April 10, 2014 He's a flippin' Youtuber. Isn't he supposed to read the comments for advice? He's a grown up man who took courses on biomedical engineering, he's completely capable of learning how to play the game. Just because someone's stubborn about the game, doesn't mean that the game needs to change. I get it, he plays games for fun (who doesn't?), but Don't Starve is not your typical "complete-this-objective" game. Don't Starve is enjoyed for its challenge and creativity, you actually have to think to play this game. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449738 Share on other sites More sharing options...
spencer320 Posted April 10, 2014 Share Posted April 10, 2014 I started playing this game in January after seeing it on YouTube. I didnt look at other videos or the wiki until I had about 40 hours in the game. The first 40 hours, was pretty much a learning (and dieing, ALOT) experience for me. I didnt see Maxwell's Door for a long time, but when I did, I knew it was a game inside the game, mostly because that's what Maxwell tells you in the description. Plus, common sense.... Knowing what and how the diving rod were used would of been helpful but like the whole DS world, it's a learning experience. That's what makes it fun. That's what the lure of this game is, to me at least. Not knowing stuff and learning about it without hopefully dieing. I realize this game isn't for everyone. But no need to bash the players, the devs or the community because someone doesn't like the game. That's just stupid. This Mark guy is an adult, I assume.... He doesn't need you to come to this forum and complain for him when he's man enough, he can come do it himself. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-449864 Share on other sites More sharing options...
imsomony Posted April 12, 2014 Share Posted April 12, 2014 The obvious conclusion to make here is that a new player shouldn't be playing Adventure Mode. Adventure Mode is not for new players who don't understand the game yet. This is pretty basic. Not that you need more of us to agree , but agreed. When I first got DS, it was just after beta/early access but while Klei was still adding their 6+ months of content. I went to the Wiki and looked up one thing, and decided that was enough for me, I didn't want to ruin the discovery of the game for myself so I stopped looking. I found Maxwell's door, and it prompted me to continue or forfeit and rejoin my sandbox game. I was both intrigued and scared of what fresh hell lay ahead of me. I didn't know if I would end my sandbox game or advance to another level. I didn't know if I was prepared for whatever AM was. So I declined. So Mark jumping into a difficult part of the game he wasn't ready for, getting (predictably) frustrated and swearing off the game because of his own foolhardiness is our fault? Once again, agreed. My short synopsis is above. Other players' MMV, and that's their choice. This game encourages logic and discovery, without being blatantly obvious about how one goes about using critical thinking. If someone doesn't like that or enjoy the game because of that, they have the choice to not play. I did not enjoy Blueberry Garden or Bob Came In Pieces for a number of reasons. Do I attempt to convince the developers to change the game to my liking? No. It's their product, not mine. I don't buy products (engage in playing games) that I don't enjoy. I am in control of my own life and actions, and I'm not entitled to alter another person or company's vision simply because it doesn't suit what I want. If I am passionate enough about introducing changes and believe it will be beneficial to the world at large, I will create my vision, release it for-pay, and overtake their empire. FOR THE WIN (*cough* SCIENCE *COUGH*). Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-451188 Share on other sites More sharing options...
Harken Posted April 13, 2014 Share Posted April 13, 2014 Figuring things out for yourself is the part I enjoyed the most. I didn't even look at the wiki until I was probably 150 hours in. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-452925 Share on other sites More sharing options...
The Letter W Posted April 14, 2014 Share Posted April 14, 2014 That's the charm of this game for me. It's like a throwback to the old days of the NES/SNES in which the game wouldn't shove tutorials in your face or anything like that. (Honestly, Egoraptor's Sequilitis about Megaman and Megaman X explains this quite well)I'll admit I looked too far into the Wiki before playing a lot of the game because of drawing reference needs but it still took some trial and error on my part to figure out what worked and what didn't. If some random Youtuber can't figure it out and suddenly hates the game for it, that's his loss. I don't want it changed because I felt relieved that the game wasn't forcing me to do anything. It just said "There's your cue, now drop a train on 'em" Except in most cases I dropped it on myself. And died. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-453631 Share on other sites More sharing options...
Percival Posted April 15, 2014 Share Posted April 15, 2014 Is it really that hard for someone to figure it out? Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-453988 Share on other sites More sharing options...
scize Posted April 15, 2014 Share Posted April 15, 2014 i knew what to do sorry mark was an idiot Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-454053 Share on other sites More sharing options...
erdmanski1341 Posted April 15, 2014 Share Posted April 15, 2014 I didn't read all the replies, but I assume the common and correct answer is "that's the whole point to Don't Starve" I agree with 23rd... The fact that you start with a divining rod which makes noise when you get near the things you need to get seems to be more than enough of a clue. Link to comment https://forums.kleientertainment.com/forums/topic/34562-before-starting-the-adventure-mode-it-should-say-that-you-need-to-build-a-teleportato/#findComment-454434 Share on other sites More sharing options...
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