This sounds like something an entirely new DLC would revolve around. Maybe an entirely new spinoff game. Seriously, I'm not sure how much of this the current engine can hold. Nevertheless, I support. Although there are a few things I don't agree with: -If sanity is supposed to be a problem for MacTusk, why in the hell does he have an infinite Tam? -Instead, he starts out with a Hound Pup, an item that works like the Divining Rod, but instead of beeping, it growls, and instead of pointing towards the Things, it points towards the characters. The Hound Pup can't die from starvation, however, if you don't feed it a huge amount of meat, it goes to sleep and refuses to point towards other characters. -Entering the Walrus Camp seems to have no purpose whatsoever. I would think that it restores sanity, but only a little bit, and you sleep for multiple days, so you waste valuable time. Also camps should be craftable. Only Shift-clicking on the camp would make you sleep, normally clicking opens a special 2x2 chest where food rots slightly slower. -Some kind of new hallucination should attack MacTusk. -The whole "Body Bag" thing is kinda gruesome, as is the taxidermy thing. I would instead suggest that, as loot from the character, they drop 50% of their normal items and a Skull (Yay a use for all the skull spirtes). Instead of taxidermy, you craft a skull-on-a-stick, which you must use on the Walrus Camp, and it will be proudly displayed on top of the camp. Also, instead of gaining sanity when near them, the sanity should be given a one-time increase by 150. Sanity points that are wasted (i.e if you have 150/200 sanity and you get this bonus, you would waste 100 sanity) end up going over the cap. -Time doesn't instantly skip when Winter ends. Instead, it continues to the next one, but you start slowly taking health and sanity damage when outside of Winter. Now, sleeping in the camp once will skip to the next Winter and give you back some of the health you lost. And now some suggestions, rated from least crazy to most crazy.Things that I wasn't sure about are in red. -The opening cutscene, instead of Maxwell showing up, depicts Wes walking onto the screen, only to get instantly ripped apart by the Hound Pup. This hints to new players that they're supposed to kill all the characters, and also that the Hound Pup will help them out. -The player should have to feed the Wee MacTusk, but you can also equip him with weapons and armor to help you hunt or gather things. -The characters's bases should advance. That is, every few days, a new addition spawns in their camp, based on things near their base. For example, if it's near gold, stone, and wood, a few days later, the game deletes one of the gold-bearing rocks, one of a random nearby rock, a few trees, and then spawns 1 Science Machine in the base (Assuming they don't have one already). This is done as seasons pass too. -Instead of infinite blow darts, MacTusk can craft a much cheaper but weaker version of the blow dart with 1 reeds, 4 Stone, and 2 Snowbird Feathers. He starts out with a few of these in his inventory, to kill birds and get the ball rolling. -MacTusk should be immune to cold unless his hunger is below a certain point. -MacTusk's examine quotes show him to be a master craftsman, so that the below events make sense. -Because escaping the island is no longer the goal, the Teleportato is no longer usable. Instead, the player must protect them from the characters, and if you have RoG, Things are now used to create some items that help you survive, but now they are guarded by boss monsters and only drop from those bosses. -The Ring Thing is used to create a Portal Thing, with 6 Cut Stone and 6 Gold. It teleports you back to the nearest Walrus Camp, and if you're near a Walrus Camp it teleports you back to where you were before you teleported. The ring of flowers surrounding it form together to create a big ghost monster thing. Tooltip: "Whee!" -The Crank Thing is used to create an Arm Thing with 30 Stone and 2 Volt Goat Horns. It is like a big metal arm that is always attached to MacTusk. The metal isn't very cold, but it is cold enough to allow the player to survive in the slightly warmer Autumn. The arm also lets MacTusk do slightly more melee damage. The pig guarding the Crank Thing is now a War Pig, a powerful boss monster with an explosive nitre cannon. MacTusk can only survive a limited amount of time in Autumn, like without the Arm Thing, but it is greatly extended, and allows MacTusk to do little explorations if he's running low on resources or wants to harass nearby characters. -The Box Thing is used to create a Warp Thing, which, when worn on MacTusk's head, deflects most wetness from his body, allowing him to travel in Spring for a limited amount of time. It is guarded by a Giant Gnome. -The Metal Potato Thing is used to create a Cold Thing with 1 Red Gem and 6 Thulecite. This is a cold suit worn on MacTusk's torso that lets him survive in the Summer for a limited amount of time. The Metal Potato itself floats around shooting electric bolts at you (Like the Bishop Thing) -Phew, glad that's over with. Anyway, some characters will work together, and others will try to kill the others and take the loot. Some characters will never want to work together. Wilson, Wickerbottom, Wolfgang, Webber, and Willow will work together if they find each other. The secret character, Woodie, and Wendy will not work with other players. WX and Wigfrid will, upon finding a player who is weaker than them, kill them and take all their loot. -After 150 days, all remaining characters will make a mad dash for the Teleportato, even if they don't have all the Things. 3 days before they assault the Teleportato, you will hear a horn on each day before they begin, giving you enough time to get into position and kill them. At the end of this attack, you will be graded based on how many points of damage you did to characters, minus all the damage that they healed (So you can't farm points off of them). The amount of chess pieces near the Teleportato is jacked up, so that they have a chance of stopping the characters. They are not on your side, but they will prioritize nearby characters before you. WX and Wigfrid will just try to escape instead of killing other players. Yeah, sorry for the info dump, but I've just loved the concept of having playable bad guys for a while now, and I had to let it all out. Hope you don't mind.