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SethR

March 12 Reign of Giants Beta Update - A Feet of Strength

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SethR    1,229

Live for All Platforms!

 

 

Hey everyone! We just set the build for the update live on Steam. Sometimes Steam is a bit slow propagating out patches, so it might be a few minutes before you get it. Please be patient. You also may need to restart Steam or verify the game cache to get it to update. Enough of that boring stuff, though!

 

First, the bad news. What’s not in the update (please keep in mind that these things are coming soon):

  • None of the seasonal giants are in the update.
  • Webber.
  • There are still some items to go in.
  • A few “events”.

 

Now that that's out of the way, let's get on to the good stuff! Here's what we did do (this list is way bigger)!

 

Hotfixes prior to this update:

  • Fixed crashes, functionality issues and load times with mods.
  • Fixed crashes with customizing Deerclops, Smallbird targeting stack overflow.
  • Fixed Koalefant not spawning.
  • Rebalanced Tumbleweed loot tables.
  • Rebalanced food stats on Acorns.
  • Fixed planted Acorns being edible by creatures and having incorrect name.

 

New things (deliberately vague so that you can discover it for yourselves and, through that, provide us with valuable feedback about your discovery process):

  • New character.
  • Two new creatures.
  • Two new hats.
  • New fruit.
  • 5th save slot.

 

Bug Fixes and Optimizations:

  • Fixed crash with Stewer (crock pot) on finish cooking.
  • Fixed crash with IsWithered() call.
  • Fixed crash with Werepigs not having a valid home after their house got burnt.
  • Fixed bugs with moisture in winter (i.e. snow being treated like rain).
  • Fixed how moisture works for inventory items. When raining, items will now tend towards the moisture of their current “owner” (the player/ the world). When not raining, items will dry off.
  • Fixed bug with heat stone not getting hot enough or retaining heat properly.
  • Improved performance around the deciduous trees (now called Birchnut Trees).
  • Improved performance issues caused by tumbleweeds getting updated when they should not.
  • Fixed bug with items not correctly being added to stacks inside of containers when trying to do the Store action.
  • Fixed crash in some mods resulting from containers saving and loading their number of slots.
  • Fixed torch and fires lowering temperature in Summer.
  • Fixed not being able to pick up an inventory item after an Ice Flingomatic had extinguished a fire on it.
  • Fixed being able to create cactus seeds.
  • Fixed ice hat being repairable with the sewing kit. It can now be repaired with ice instead.
  • Fixed temperature and moisture levels not resetting when respawning with a Touchstone.
  • Fixed bug with world customization settings getting lost when changing your character after changing world customization settings.
  • Fixed bug with Volt Goat outline showing if lightning strikes right after it died.
  • Fixed Moleworm playing the rabbit murder sound when killed in the inventory.
  • Fixed science machines still functioning after being burnt.
  • Fixed wet prefix being added to items where the string would be redundant (i.e. Wet Goop, Pond).
  • Fixed Summer DSP being a copy of Winter DSP (it now has its own filtering).
  • Fixed traps consuming bait items nearby on the ground when the bait item did not match the animal being trapped.
  • Fixed various backpacks covering the moisture meter. There may still be issues with this on larger HUD sizes.
  • Fixed rotten prefix appearing on Ice.
  • Fixed bug with birds disappearing after entering the inventory for a second time.
  • Fixed overheating deaths being listed as “Shenanigans” in the morgue screen.
  • Fixed crashes with io functions for mods.
  • Fixed background of the morgue screen not matching other screens with Reign of Giants installed.
  • Fixed Ice not properly disappearing from inventory slots when it perishes.
  • Fixed the Breezy Vest crafting description so that it no longer implies that it is effective during Summer.
  • Fixed red overlay not disappearing after sleeping to reduce temperature.
  • Fixed infinite looping sound from the Ice Flingomatic.
  • Fixed minimap icons of burnt structures still being visible.
  • Fixed a save flow bug where inventory items that held references to other entities would not properly return the entity GUID when saving if they were held.
  • A number of bug fixes that were made for the PS4 release of the game.

 

Balance Changes, New Behaviors and Misc:

  • Improved feedback of wet items, both in the world and in your inventory: blue text for wet items, blue borders on wet items in your inventory and more descriptive adjectives for different types of items.
  • Changed Acorns to Birchnuts, made them edible only when cooked and reduced the amount dropped by trees, which are now called Birchnut Trees.
  • Digging up a withered plant will no longer yield a dug plant.
  • Made it so that jerky will start to spoil on meat racks after it finishes drying.
  • Made small creatures that you can hold in your inventory perishable (i.e. they will die of starvation). You can feed them their normal foods to keep them alive.
  • Ice Flingomatic will now prioritize targets according to threat level.
  • Reduced the movement speed penalty of the Piggyback and made it waterproof.
  • Krampus Sack is now waterproof.
  • Made the backpack burnable.
  • Reduce the amount of loot given by digging up a Moleworm Burrow and add a delay to the Moleworm making a new home after its burrow has been dug up.
  • Make eating raw cactus painful but eating cooked cactus beneficial.
  • Renamed Heat Stone to Thermal Stone.
  • Made the Lightning Rod and Electrical Doodad have distinct recipes.
  • Changed the recipe for the Rain Hat to differentiate it more from the Rain Coat.
  • Reduced the multipliers for the More and Lots options in world customization.
  • Changed the recipe for the Endothermic Fire to include Nitre.
  • Nitre now works as fuel for Endothermic Fires and the Ice Flingomatic.
  • Made feathers work as fuel.
  • Added being able to use the Ice Staff and Ice to extinguish smoldering items and fires.
  • Trees will now offer some shade and protection from the rain.
  • Make Ice Cube and Pretty Parasol perishable.
  • Made rain cool the world down during the Summer.
  • Added chance to get Gold Nugget back when Endothermic Fire expires.
  • Added Fire Staff being able to light burnable objects from a distance.
  • Increased fuel filled by adding fuel items to the Ice Flingomatic.
  • Make the Straw Hat provide some shade in Summer.
  • Made creatures slightly less aggressive in Spring.
  • Rebalanced damage on player being struck by lightning.
  • Split out Smother action to be distinct from Fertilize action, as not all fertilizers are valid smotherers.
  • Wildfires can no longer start while it’s raining. Rain will also extinguish any smoldering objects.
  • Added small waterproofing to a few equippable items (Miner’s Hat, Breezy Vest).
  • Improved feedback of the current season on game start: for Autumn start, trees will start with their colorful leaves, etc.
  • Added chance for smashed skulls to drop Hound’s Tooth.
  • Rabbit holes will now wait for the first rain of Spring to collapse.
  • Make Moleworms not attack-able earlier in their exit animation.
  • Added collision to the Cactus.
  • Added a few more things that can come out of a Tumbleweed.
  • Changed the description of the Ice Flingomatic to make it clearer that it’s fueled.
  • Added chance for Mini Glaciers to give 1-2 additional pieces of Ice over its base amount for each size.
  • Reduced hunger drain from using the Siesta Canopy.
  • Ice Cube will now make you wet when it perishes.
  • Made it so that when a plant gets picked, it is no longer protected by the Ice Flingomatic: it will have to fire at it again.
  • Changed the recipe for the Alchemy Engine.
  • Increased the number of stacks a Moleworm can carry to 3.
  • Make the Hammer have no tech requirement and change the recipe to not require any items that require a Science Machine.
  • Reduce the number of Worms.
  • Removed the temperature bonus and reduce the moisture accrual rate bonus in the caves.

 

Now, a quick bit of housekeeping:

 

Hotfix 97796:

  • Fixed some crashes when crafting items.
  • Watermelons can now grow on farms.
  • Fixed a crash that happened when an animal starved to death in a chest.
  • Added some missing strings.
  • Improved the behaviour of some loot dropped by tumbleweeds.
  • Fixed Glommer's Statue being infinitely mineable. 
  • You can now have a chest (or ice box or chester) and crockpot open at the same time.

 

That's it. Just those few things.

 

Now what? Get playing! And keep the bug reports and feedback coming! Even though we don't always post a reply, we're absorbing all of the feedback you're providing. The next update will include more new content, more bug fixes and more balance changes. In the meantime, discover, enjoy and Don't Starve.

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Amkar    405
  • Ice Cube will now make you wet when it perishes.

 

Please tell me there's an animation of it suddenly turning into a block of water which collapses on you.

 

And if not, please add one!  :glee:

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Subscriber01236    1,709

Please tell me there's an animation of it suddenly turning into a block of water which collapses on you.

 

And if not, please add one!  :glee:

THIS GUY

IS 

FREAKING

GENIUS!!!!

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SethR    1,229

and for mac?

 

We're looking into what went wrong. We'll push out the update for Mac ASAP. Thanks for your patience!

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Bryce    1,068

Please tell me there's an animation of it suddenly turning into a block of water which collapses on you.

 

And if not, please add one!  :glee:

 

Sadly our animation system does not allow for animated equippables.

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F3RR1S    1,191
JESUS CHRIST WHAT DID THE BELL SUMMON HOLY CRAP
 
I witnessed the king of giants.

 

EDIT: So thaaaat's why it's called a Feet of Strength...

 

And I'm a cheating cheater, I guess. xP.

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Amkar    405

Sadly our animation system does not allow for animated equippables.

 

Aww... What a shame!

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Lumina    2,135

Can we put the ice cube hat in the fridge ? Or must we wait for summer to craft one ? (Because of the perish thing)

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Neck    3

How to unlock the new character ? just died on a good world for it lol but didnt unlock her , btw great cant wait for next one in 21 days !

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SethR    1,229

Can we put the ice cube hat in the fridge ? Or must we wait for summer to craft one ? (Because of the perish thing)

 

It should be able to go in the fridge! Sorry I missed that in the notes. If it doesn't, please report a bug.

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Yoko99    29

All these fixes and still no simultaneous opening of crock pot+fridge?
This was enough of an issue some time ago...

Do you guys have anything against that feature? I know a lot of us keyboard users like it a lot.

You know what I mean, the shift-clicking, etc.

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oCrapaCreeper    3,093

How to unlock the new character ? just died on a good world for it lol but didnt unlock her , btw great cant wait for next one in 21 days !

I simply started a new world, and spammed this into the console:

 

​GetClock():MakeNextDay()

 

Then simply kill yourself and get the exp.

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ailailou    729

All these fixes and still no simultaneous opening of crock pot+fridge?

This was enough of an issue some time ago...

Do you guys have anything against that feature? I know a lot of us keyboard users like it a lot.

You know what I mean, the shift-clicking, etc.

This.

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