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What Causes Lureplants To Spawn?


Iris

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Started a new game and much to my surprise, a lureplant and its eyeplants spawned on my base around day 14. Scared the hell out of me, I was heading back to base at night with a torch and ran right into a bunch of eyeballs.

 

What causes the lureplant to spawn and how can I avoid it?

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As far as I know, they just spawn randomly and nothing triggers them. I think a certain number of days have to pass before they spawn, but I can't remember how many.

 

As for how to stop them from spawning, they won't spawn on rocky terrain or on some artificial turfs such as wood floors.

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As far as I know, they just spawn randomly and nothing triggers them. I think a certain number of days have to pass before they spawn, but I can't remember how many.

 

As for how to stop them from spawning, they won't spawn on rocky terrain or on some artificial turfs such as wood floors.

Eh, I'm not a fan of them. If they really do spawn randomly and they're just imposed on us like that... well, thats a huge pita.

 

OK, that must not be the case anymore.

 

I do know that the lureplants will only spawn on parts of the world you've already explored.

Thanks for the help jbeetle.

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What the game does is log the player's recent positions (the player's "trail"), and then try to spawn a lureplant along it. The spawn is indeed restricted to ground type (unlike direct planting of a lureplant).

 

I believe opening a sink hole for the first time triggers it.

I used to think that as well, and was disappointed to see I was wrong. I guess inside Pandora's Box there's only... bats.

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Isn't there a greater probability that they will spawn in areas that you occupy a lot (say, near your farms or fire pit).

 

Ever since lining my entire base with cobblestone I haven't had any surprises though.

I'm working on doing this as we speak.  :wickerbottomthanks:

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They spawn every 10 days.

 

 

There is no set date, its a random chance to spawn in an area where you have traveled to before.

 

Every 9-15 days

 

Via tuning.lua 

LUREPLANT_SPAWNTIME = total_day_time * 12,LUREPLANT_SPAWNTIME_VARIANCE = total_day_time * 3,

Debate over.

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Funny, I used to though, that they have chances to spawn in places, where some meat was left to root. Simplex's post corrected me on that - well, no surprise that I got wrong idea, as usually, there is some meat left in places where you have been lately (monster meat, most of the times).

/Estel

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And for those who want to learn more and don't worry about potential spoiler info, the wiki entry is here

 

From the entry regarding terrain and spawning:

 

A Lureplant will only spawn in a location situated within a certain distance of any area the player has previously walked, but will not grow on certain terrain types (man-made turfs, rocky turfs or spider creep). This can be where the player is standing currently (on screen), but it actually has a range well beyond what one uncovers on the map, so it may not be noticed right away. However, unlike other changes to the landscape, the map updates immediately when a Lureplant has spawned, without requiring the player revisit the location. This makes detecting a Lureplant spawn easier.

 

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