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Your Most Useless Craftable Items?


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Check the crafting page and what are your most useless craftable items in the game?
http://dont-starve-game.wikia.com/wiki/Crafting

For using "your" I mean the useless items depend on player's aim, which be different from each people.

This can be a good survey since we can see the most items people consider as useless and its role as a suggestion.

Mine will list in order of crafting tabs:

- Tools: None of them are useless except in late game I replace the flint tools with golden tools.

- Lights: Pumpkin lantern is useless since the Lantern was released.

- Survival: Compass, Umbrella and all healing items. I don't use healing items since there are many good crock pot foods are even better.

- Foods: Bee box, all farm and especially Basic farm. I don't need farming. The Bacon and eggs,Fish stick, Jerky...etc are enough. Problem with living together with those veggie bunny? I don't need their protection when I already have pig village or frog ponds. I build Carrot hutchs only for decoration or experiment.

- Science: Winterometer, Rainometer, Divining rod, Gun powder. We need these for what?

- Fight: Grass armor, all darts, Bee mine, Hambat, Marble suit, Boomerang. Tooth trap is better in any way than Bee mine. I don't need any range weapon. If I want to kill Krampus I summon them at night, if I want to kil Koalefant I chase them to the edge or corner and hit, If I want to kill Mactusk I use Spider den... The rest I wear full armor and tank them.

- Structure: All Walls and Floorings. Their purpose are decorate or architecture planning. I don't need these two much.

- Refine: None of them are useless but I almost never use Evil flower to craft Nightmare fuel. The Evil flower farm is worse in any way than Beardling gathering. Whenever I farm Nightmare fuel I was killed approximate 50 beardling per round at dusk. The result are about 25 Nightmare fuels and lot of Monster meats. Krampus army was coming but fall in sleep as soon as the night come so it become easy like a piece of cake.

- Magic: Pan flute, Night light, Bat bat, all Amulet and all Staff, include Telelocator Focus as well. The Belt of hunger is even most usefull than said items but cost less recipe and easy resource to find.

- Dress: All but Puffy vest, Beefalo hat, Sewing kit and Walking cane. Sanity gaining dress for sanity? I just farm Jery and Small jerky. It's more effective.

- Book: It's a Wickerbottom's exclusive feature and all are not useless.

- Ancient: Thulecite medallion, Pick axe, may be only these two. But seriouly all items on Ancient tab are high level items which being very hard to make but their effect not worth to make. In other words their p/p are bad. The only reason I craft them are experience the game.

Whatever, all items are worth to craft for being a part of the game. We don't use it but still make it to make our game become "diversity".

But I would love if developer could seperate two kind of items: one which for survial and one for doing quest(like must-have items to complete a certain mission/quest). The second kind is for high level items like magic or Ancient tabs. Because we really don't need most of them to survive and explore the world of the game, at least now.

P/S: I guess some people will say like the game purpose is not about quest or mission. I just saying I already known that. It just an example to point out we don't need the current high level items for survival and exploration.

 

I think that a few items are really useless.No because they don't have any use,simlply because it's not that difficult to make the upgrade or it's function can be done if you have a half-decent brain.So,my list is this:

-Winterometer and rainometer(more useful as decoration than any other purpose)

-Grass suit and basic farm(obvious reasons)

-Night light

-Pick/Axe:The definition of waste.

Night light. Seriously, just, really.

It drains sanity, does not provide warmth, is fueled by nightmare fuel, and is generally worthless.

Even on the wiki does it say that Night light is useless.

 

Also, the Garland is a bit wasteful for 12 flowers and the tiny amount of sanity it gives, but it's still ok.

and normal farm. noone uses it.

Variety for different playstyles.

 

Your style is to use fishsticks and bacon&eggs , I for example use meatballs and honey ham for food , which makes bee boxes and farms a very useful addition.

 

I also use healing items. 

 

But really the use of most items is to add variety and flexibility to the game. Even the dresses , not everyone can / knows how to hunt a beefalo / koalifant to get the best items for winter.At least when you first start playing. See ? more variety and more flexibility.

 

But yes , then there's items like the compass which don't really bring anything :grin:

Compass - why would anybody ever make this?

 

Straw/Fur Roll - almost never worth it.

 

Umbrella - in what situation does it rain so much that you would need this in addition to a tophat and/or dapper vest?

 

Farms/Bee Boxes/Drying Racks - take up tons of reasources and space for no practical gain (above ground, anyway).

 

Winterometer/Rainometer - see Compass. We already know when winter's coming and how cold it is doesn't matter, we're still going out with our fur coats and heat stones.

 

Piggyback - being permaslowed even when the sack is empty? Sounds like tons of fun. Not.

 

Darts of all kinds - might be useful, too bad feathers are a gigantic pain in the ass to acquire in reasonable quantities.

 

Ham Bat - I'd rather just eat the food and use a better weapon.

 

Hay Wall - because grass is such an expendible resource that's never in short supply!

 

Cobblestone/Checkerboard Flooring - resource-sucking luxuries.

 

Beekeeper Hat - bees don't do enough damage to care about unless they're in huge numbers. Besides I'd rather just kill them and not worry about it.

 

Bush Hat - might be kind of useful but not useful enough to be worth making and carrying around.

 

But really the use of most items is to add variety and flexibility to the game

Totally agree. Thus, they should make the game has more variant situations/maps to suit with variant items.

 

 

Even the dresses , not everyone can / knows how to hunt a beefalo / koalifant to get the best items for winter.At least when you first start playing. See ? more variety and more flexibility.

 

For this I alway read a lot before doing something. And I alway already know most things in the game because I read wiki and forum before. I guess most people are also like that, especially on this rogue game Don't starve.

A couple of points on the original post:

- The single easiest way to take down MacTusk is 2x Blow Darts

- The single easiest way to take down a spider nest is a Fire Dart

- Good luck living in caves without a Dapper Vest and Top Hat or Tam o'Shanter - waiting a whole season cycle if no MacTusk dropped a Tam o'Shanter in the Winter (or you just happen to die in the caves, which turns it into Rot): not fun.

- Must be a lot of fun hunting Koalefants and MacTusk without Boomerangs, Darts or Staffs.

- Healing Salve: single easiest to make healing item in caves by far.

 

More in general, half the fun lies in trying out different ways to tackle a problem: once in a while it even turns out that an unexpected item enables a far better way to do it that what you were doing before.

 Compass  - Why is this thing even in the game.

 Straw/Fur Roll  - IIRC I used a straw roll once, and only because I found it laying on the ground.

 Umbrella  - Right now, rain does nothing else than reduce your sanity, hats are better for the job since they can also restore sanity. If rain would make the player wet, leading to a cold for example, Umbrella would make sense.

Ham Bat - worse than Spear and can spoil? Ok I get it, it's a joke and all, but why does it take space in the crafting menu? Just make it laying around in Pig Villages or something.

 Piggyback  - A better backpack? Cool! How do I make on of the--it reduces your movement speed? No thanks. I'm not very fast on my own.

 Honey Poultice  - I need a bee box and papyrus to make these? No, thanks. I'd rather kill some spiders and burn few sticks.

 Rainometer  and Winterometer - Wh... What's the purpose of those things? I mean I know what they do, but why?

Gunpowder - Last time I tried to blow something up, it lit on fire because the gunpowder was burning.

Night Light - Same range as Fire Pit, I can't cook stuff on it and it runs on Nightmare Fuel and it drains sanity? Uhhhhhh. Let's not.

Psyk90913's post seem to be more about failing how to use certain items to their fullest. Anyway, here I go -

Hay walls - Never use them unless I'm in desperate need of the sanity boost from prototyping

Regal shovel - Must be game logics, copyright Maxwell

Bird trap - I craft boomerangs instead, they work on anything I want to kill from far away

Popcorn - Why remove the healthy effects of uncooked corn

Pine cones - Only useful if you need to establish a forest area, I pwn treeguards anyway

Nightlight- it gives light at a spensive cost and takes sanity

Compass-No use at all

Pick/axe- even with a long durability im not going to spent theucelit on something that does what i can do with cheaper materials

Punpkin lantern- worst than the lanter and fire pits, and i can pick it up by accident

A couple of points on the original post:

- The single easiest way to take down MacTusk is 2x Blow Darts

- The single easiest way to take down a spider nest is a Fire Dart

- Good luck living in caves without a Dapper Vest and Top Hat or Tam o'Shanter - waiting a whole season cycle if no MacTusk dropped a Tam o'Shanter in the Winter (or you just happen to die in the caves, which turns it into Rot): not fun.

- Must be a lot of fun hunting Koalefants and MacTusk without Boomerangs, Darts or Staffs.

- Healing Salve: single easiest to make healing item in caves by far.

- I setup 2 spider den in summer around Mactusk camp and get back in Winter for watching they fight each other. The result is many hound tooths and Matusk loots.

- I want Spider egg. and don't want entire forest is burned down.

- Small jerky solve problem.

- I hunt Koalefant just with my spear or Dark sword, no need even walking cane. Just force them run to edge or corner, time for chasing must be less than collect and made a dart.

- Bacon and eggs provide both hunger and health. Bunny? Put meat food in Chester. And I usually live in cave for one winter season, this is for hiding Deerclop or hound too. After 15 days I get back to above ground for the all necessary supply. Thus I alway bring enough supply in 15 days cave living and Healing salve is no need.

Razor, if not Wilson (useless)

Pumpkin lantern (waste of fireflies)

Compass (useless)

Straw/Fur Roll/Tent (nearly useless)

Umbrella (useless, compared to sanity boost items)

Basic farm (obsolete almost instantly)

Ham bat (obvious)

Darts (to hard to get significant amount)

Grass suit (if You can afford it, spend 30sec more to afford log suit..)

Bee mine (for what?)

Hay wall (same as grass suit)

Pan flute (waste of mandrake/reeds)

One man band (sanity drain, really?)

Night light (too much cons, too little pros)

Fire staff (don't like to burn stuff)

Bush hat (don't know how to use it to get any advantage)

Dapper vest (I prefer to have more tooth traps)

 

To be honest, I'm trying to prototype all stuff but those were items I never make second time.

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