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Your Most Useless Craftable Items?


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- I setup 2 spider den in summer around Mactusk camp and get back in Winter for watching they fight each other. The result is many hound tooths and Matusk loots.

- I want Spider egg. and don't want entire forest is burned down.

- Small jerky solve problem.

- I hunt Koalefant just with my spear or Dark sword, no need even walking cane. Just force them run to edge or corner, time for chasing must be less than collect and made a dart.

- Bacon and eggs provide both hunger and health. Bunny? Put meat food in Chester. And I usually live in cave for one winter season, this is for hiding Deerclop or hound too. After 15 days I get back to above ground for the all necessary supply. Thus I alway bring enough supply in 15 days cave living and Healing salve is no need.

I need to try that spider vs MacTusk trick.

 

Small jerky to sort Sanity in caves is not easy to do without continuously going back to the surface for more. So Sanity restoring clothing is useless for you because you don't stay long inside the caves, that's not the same as saying those things are useless in general as said in the original post. I too didn't saw the point of the TopHat and especially the Dapper Vest until I started living in the Caves in order to be able to mount regular expeditions to the Ruins.

 

The single easiest way to engage a Koalefant is with a Boomerang. Once you hit it with the boomerang, it will come and attack you. Time from koalefant sighting to koalefant down is less than 1 minute. That's why plenty of people around here say the easist way to gather food in Winter is Koalefant hunting.

 

I will agree that most darts are near useless (or very situational), but the boomerang is the cheapest and most usefull ranged weapon in the game.

 

An additional point regards the ice staff and gunpowder: ice staff + gunpowder = easy mode boss handling. Use less gunpowder and engage in melee if you want the drops, more gunpowder if you can't be arsed.

 

 

More in general, I think your definition of usabillity just shows the limitations of how you play. I can come with hyper restrictive definitions of usefullness, down to the point of saying that the Spear, Cooking Pot and Drying Rack are useless because one can fight with an Axe or Pickaxe and one can survive by feeding oneself with food cooked in a fire.

Farms are useless because Bee Boxes provide everything the farms do but with zero maintenance (hunger, health, sanity, and permafood storage).

Where are you gonna get Dragon Fruit? Huh? HUH?!

 

Well I definitely agree the night light is very useless. Which is a shame because it looks pretty cool.

Nightmare Amulet is pretty much worthless as well. Since it puts you at "zero sanity" the amount of terrorbeaks and crawling horrors that spawn are way too overwhelming to use efficiently for farming. Also it runs out pretty quick.

There're a lot of useless items because there're A LOT of differet playstyles.For example,someone said drying racks were useless but for me they're neccessary.Neither my opinion or the opinion of the other user(I think it was FDru) is the right one,both are valid.

However,if you think  some items are really unuseful you should look them with other eyes.For example:

 

-"Floorings are just useful as decoration":False.Try creating a lureplant farm without them.

-"Night light is stupid":False(not completely false).It's not useful as an upgrade of the fire pit but is useful as decoration.

 

Of course,you can say"but this game is about survival,not about building the best base".I know,but if you just use the neccesary items to survive you'll just need traps,fire pit and an axe.Nothing more.However,everyone builds a crockpot.Why?It's not neccesary to survive,then why building it?

Because it helps you survive.And once you have done everything neccesary to survive,what you have left to do?Explore and build.(Also,what's wrong with having a nice base.They're fun to build,and this isn't a game with epic history that will always be remebered,this game is meant to be fun)

Where are you gonna get Dragon Fruit? Huh? HUH?!

 

Well I definitely agree the night light is very useless. Which is a shame because it looks pretty cool.

Nightmare Amulet is pretty much worthless as well. Since it puts you at "zero sanity" the amount of terrorbeaks and crawling horrors that spawn are way too overwhelming to use efficiently for farming. Also it runs out pretty quick.

I'm not.  Why would I want dragon fruit?  The amount of effort it takes to farm is far too high for the benefit it provides.  I can heal with honey, I can fill hunger with honey (raw in both cases), and I can turn it into taffy if I need instant sanity.  For all of that, I don't have to worry about feeding birds an indeterminate portion of every crop to get seeds and then refertalizing the farms every few harvests (and of course gathering the extra fertalizer).  It's easier just to harvest 10 or 15 bee boxes and get everything I need without any effort whatsoever.  Saves time for doing other things.

I'm not.  Why would I want dragon fruit?  The amount of effort it takes to farm is far too high for the benefit it provides.  I can heal with honey, I can fill hunger with honey (raw in both cases), and I can turn it into taffy if I need instant sanity.  For all of that, I don't have to worry about feeding birds an indeterminate portion of every crop to get seeds and then refertalizing the farms every few harvests (and of course gathering the extra fertalizer).  It's easier just to harvest 10 or 15 bee boxes and get everything I need without any effort whatsoever.  Saves time for doing other things.

Ok. Sounds interesting. Different playstyles I suppose.

I can heal with honey, I can fill hunger with honey (raw in both cases), and I can turn it into taffy if I need instant sanity.  .  It's easier just to harvest 10 or 15 bee boxes and get everything I need without any effort whatsoever.  Saves time for doing other things.

NERF HONEY! HONEY IS OP! caps

Where are you gonna get Dragon Fruit? Huh? HUH?!

 

Well I definitely agree the night light is very useless. Which is a shame because it looks pretty cool.

Nightmare Amulet is pretty much worthless as well. Since it puts you at "zero sanity" the amount of terrorbeaks and crawling horrors that spawn are way too overwhelming to use efficiently for farming. Also it runs out pretty quick.

If not Wilson:

- Fill chest and inventory slots up with live bunnies

- Put Nightmare Amulet on

- Kill all bunnies

- Take amulet off

- Make Meat Effigy with the dropped hair.

 

If Wilson:

- Shave with Razor

- Make Meat Effigy with the dropped hair.

(Warning, eventual wall of text is constructed with other users' posts components ;) )

 

 

 

Personally, I find the cost of the Feather Hat (the tentacle spots-the not one but two of them since tentacle killing is never quick and easy and drops are never guaranteed and they are limited resources to all but Wickerbottom-and the addition of three Red bird feathers  AND yet even more asking for two Jet bird feathers) overkill for summoning "more flying birds." I'd rather use bird traps and/or seeds on the ground/hitting with ranged weapons if I need to summon Krampus or need a lot of bird stuff. At least the traps gets me birdcage occupants. Anyway, with naughtyness, I'd also like to kill a pig/Smallbird/Beefalo to more quickly up the total.
 
Of course if you don't have any sense of home ascetics (that's style for our non advanced English reading people) the potted fern quote counts automatically
 

 
As for some other quotes...sorry if not quoted as I have only so many quotes before it cuts me off here, and wanted to include psyk90913:

Check the crafting page and what are your most useless craftable items in the game?
http://dont-starve-game.wikia.com/wiki/Crafting

For using "your" I mean the useless items depend on player's aim, which be different from each people.

This can be a good survey since we can see the most items people consider as useless and its role as a suggestion.

Mine will list in order of crafting tabs:

- Tools: None of them are useless except in late game I replace the flint tools with golden tools.

- Lights: Pumpkin lantern is useless since the Lantern was released.

- Survival: Compass, Umbrella and all healing items. I don't use healing items since there are many good crock pot foods are even better.

- Foods: Bee box, all farm and especially Basic farm. I don't need farming. The Bacon and eggs,Fish stick, Jerky...etc are enough. Problem with living together with those veggie bunny? I don't need their protection when I already have pig village or frog ponds. I build Carrot hutchs only for decoration or experiment.

- Science: Winterometer, Rainometer, Divining rod, Gun powder. We need these for what?

- Fight: Grass armor, all darts, Bee mine, Hambat, Marble suit, Boomerang. Tooth trap is better in any way than Bee mine. I don't need any range weapon. If I want to kill Krampus I summon them at night, if I want to kil Koalefant I chase them to the edge or corner and hit, If I want to kill Mactusk I use Spider den... The rest I wear full armor and tank them.

- Structure: All Walls and Floorings. Their purpose are decorate or architecture planning. I don't need these two much.

- Refine: None of them are useless but I almost never use Evil flower to craft Nightmare fuel. The Evil flower farm is worse in any way than Beardling gathering. Whenever I farm Nightmare fuel I was killed approximate 50 beardling per round at dusk. The result are about 25 Nightmare fuels and lot of Monster meats. Krampus army was coming but fall in sleep as soon as the night come so it become easy like a piece of cake.

- Magic: Pan flute, Night light, Bat bat, all Amulet and all Staff, include Telelocator Focus as well. The Belt of hunger is even most usefull than said items but cost less recipe and easy resource to find.

- Dress: All but Puffy vest, Beefalo hat, Sewing kit and Walking cane. Sanity gaining dress for sanity? I just farm Jery and Small jerky. It's more effective.

- Book: It's a Wickerbottom's exclusive feature and all are not useless.

- Ancient: Thulecite medallion, Pick axe, may be only these two. But seriouly all items on Ancient tab are high level items which being very hard to make but their effect not worth to make. In other words their p/p are bad. The only reason I craft them are experience the game.

Whatever, all items are worth to craft for being a part of the game. We don't use it but still make it to make our game become "diversity".

But I would love if developer could seperate two kind of items: one which for survial and one for doing quest(like must-have items to complete a certain mission/quest). The second kind is for high level items like magic or Ancient tabs. Because we really don't need most of them to survive and explore the world of the game, at least now.

P/S: I guess some people will say like the game purpose is not about quest or mission. I just saying I already known that. It just an example to point out we don't need the current high level items for survival and exploration.

 
 

Compass - why would anybody ever make this?
 
Straw/Fur Roll - almost never worth it.
 
Umbrella - in what situation does it rain so much that you would need this in addition to a tophat and/or dapper vest?
 
Farms/Bee Boxes/Drying Racks - take up tons of reasources and space for no practical gain (above ground, anyway).
 
Winterometer/Rainometer - see Compass. We already know when winter's coming and how cold it is doesn't matter, we're still going out with our fur coats and heat stones.
 
Piggyback - being permaslowed even when the sack is empty? Sounds like tons of fun. Not.
 
Darts of all kinds - might be useful, too bad feathers are a gigantic pain in the ass to acquire in reasonable quantities.
 
Ham Bat - I'd rather just eat the food and use a better weapon.
 
Hay Wall - because grass is such an expendible resource that's never in short supply!
 
Cobblestone/Checkerboard Flooring - resource-sucking luxuries.
 
Beekeeper Hat - bees don't do enough damage to care about unless they're in huge numbers. Besides I'd rather just kill them and not worry about it.
 
Bush Hat - might be kind of useful but not useful enough to be worth making and carrying around.

 
 

Compass  - Why is this thing even in the game.
 
 Umbrella  - Right now, rain does nothing else than reduce your sanity, hats are better for the job since they can also restore sanity. If rain would make the player wet, leading to a cold for example, Umbrella would make sense.
Ham Bat - worse than Spear and can spoil? Ok I get it, it's a joke and all, but why does it take space in the crafting menu? Just make it laying around in Pig Villages or something.
 Piggyback  - A better backpack? Cool! How do I make on of the--it reduces your movement speed? No thanks. I'm not very fast on my own.
 Honey Poultice  - I need a bee box and papyrus to make these? No, thanks. I'd rather kill some spiders and burn few sticks.
 Rainometer  and Winterometer - Wh... What's the purpose of those things? I mean I know what they do, but why?
Gunpowder - Last time I tried to blow something up, it lit on fire because the gunpowder was burning.
Night Light - Same range as Fire Pit, I can't cook stuff on it and it runs on Nightmare Fuel and it drains sanity? Uhhhhhh. Let's not.

 

Razor, if not Wilson (useless)
Pumpkin lantern (waste of fireflies)
Compass (useless)
Straw/Fur Roll/Tent (nearly useless)
Umbrella (useless, compared to sanity boost items)
Basic farm (obsolete almost instantly)
Ham bat (obvious)
Darts (to hard to get significant amount)
Grass suit (if You can afford it, spend 30sec more to afford log suit..)
Bee mine (for what?)
Hay wall (same as grass suit)
Pan flute (waste of mandrake/reeds)
One man band (sanity drain, really?)
Night light (too much cons, too little pros)
Fire staff (don't like to burn stuff)
Bush hat (don't know how to use it to get any advantage)
Dapper vest (I prefer to have more tooth traps)
 
To be honest, I'm trying to prototype all stuff but those were items I never make second time.

 
Agree with uselessness of Ham bats and Night Lights.
Compasses are to find north, something that can be used if you often rotate the screen and 'forget which way is up." Not saying it's needed, just explaining its purpose.
 
Umbrellas are vital for (100 starting in all stats) WX-78 who takes damage from the rain and/or loses sanity at a notable clip when struck by lightning. If it rains-while at low health and exhausted of healing-just after a battle and/or when you're at a low sanity moment and you're off exploring, you can be hosed without it. It hurts a LOT more (rain) than other characters. Then again, eventually, when you're up at 400 Health/200 Hunger/300 Sanity after eventually consuming 15 gears it's now worth that early trade off.
 
 
[Heck, I can clear out a world of its Things and the WoodenThing's/Chessboard's gears and leave before winter even hits and bounce to the second  one (and not even worry about cave exploration yet) as a very powerful character this way should I choose to go nomad the first time around. And since I (then) chose going nomad, there's a reason you'll need an umbrella for it. Just make and hammer a science machine (or go leave one behind to return to) if you want to make stuff before going. Using the nomad method, i also make healing salves this way. Often I don't place Alchemy engines but pre build them for the next world. But if I have plenty of time before winter is starting I can and pre-build stuff for the next world only an Alchemy engine can make. Hitting the ground running with this and all the base structures pre-made on days 1-3 on average in the new world (time to find fertilizing making creatures on average,) is worth that time spent when playing WX-78 instead of having to survive waiting through a winter to get those resources to survive making it through the caves  first, let alone if you can make it through the ruins or not before getting winter-only resources like the walking cane Deerclops eye (the main point of what's guarding the ruins now considering it does not respawn without the caves reset, right) and Tam O'Shanter. ]
 
So the Umbrella is good for WX-78, vital when he's un-upgraded and best if you're roaming with him to find gears in the first place.
 
 
As for the Winterometer, people forget when the second winter is coming after they get through their first one (and that is true for their third, fourth etc.) It's true many players who are not new but not expert have trouble not surviving their first winter but forgetting preparing and surviving their second+ winter. After all, they can't simply look at the clock and see if it's day 21-22, as they need to wait for day 37, and add 20 Additional days to that including adding that day ending (or day day 58.) Repeat that "twenty one day cycle" for season after season when you are macro managing everything your huge bases all over the place above and below ground has (assuming its an issue if you ever leave the caves from then on of course,) and its easy for winter to "sneak up on you." I had it happen to me on my fourth winter once.  Thus the use for the Winterometer to see if it's getting really low even during the day. You'll notice the video posting players" who are often considered "experts" have this item in their main above-ground base. 
 
As for Rainometer, it was used so if you are planning to harvest and replant crops, you can do so at an ideal time. (Now, it's also-and some may say mainly-used for WX-78 to get out its umbrella, but if at base, I don't think that's an issue as long as you have sanity-restoring options available. See my above details.)
 
 
Gunpowder is used for stationary items easily blowing them up. A clever player also uses them on slow moving creatures like treeguards and deerclops to easily kill them. For any who don't kite well, this is an option. It's ironic for people who master kiting that they can't get the concept of lighting and running in time to use this trick as I thought they'd be the best at it. Maybe some of those that don't use it well also can't kite well, but no judgement, just an alternate playing option with gunpowder. it's a pain to have to get set up birdcages or wait for a rookery's nest to have them drop for eggs THEN wait for them to spoil just to get Gunpower though, so it's not that "cost effective" until the mid game though.

For walls and flooring, the walls are used to make a kill zone for herding enemies, especially stone walls if you make a "death corridor" for (especially fire) hounds. Flooring is used to stop lureplants from sprouting up in your base. This is why touchstones have wood flooring BTW. I'm sure psyk90913 and others missed this.

Dark Flowers then a Evil flower farm--It's a pain to set up as the farm method and grow as it's not like you can catch "evil butterflies." In regards to original evil flowers as a quick and (considering their reproduce speed with butterflies) almost non-renewable resources method to gather  Nightmare Fuel, it's OK (assuming you are ready for the anti-flower sanity drop per pick) as a short term quick little amount of Nightmare Fuel method (and not having them all picked if you wish farming later) but yeah, it's a pain to maintain as a farm until the late game when (ironically) you have a shadow manipulator most likely by then.

But I disagree that all magic mentioned by psyk90913 is useless.

The pan flute is better than making all the mandrakes into food/cooked food/soup and can get people out of a pinch if they get in trouble (especially swarms and/or boss monsters.)

The ice staff makes collecting rabbits and birds simpler (but still not worth crafting a feather hat compared to the simple blue gem and spear of the ice staff.)

(This is not to be confused with the much higher costs of the fire staff's Shadow Manipulator engine, 2 nightmare fuel, and it burns things so you can lose the mob drops to ash if not careful; that item I feel by the time you can make a Shadow manipulator and the other items to craft the staff, it is NOT worth it. )

The life giving amulet is great when you want a quick on the go way of converting hunger into health and have a lot of food (oh yeah and it stops permadeath) if you know how to explore areas without backpacks/Krampus sacks or treating them like poor man's chests meaning you leave them behind on the ground.

And the star caller's staff is huge both for heat and sanity restoration without having to always make a fire/burn something with a torch. It is made for caves, but is a late-game item as it takes a shadow manipulator.


Straw and fur rolls are best used when one is exploring for many days somewhere and your normal sanity-restoring items are not at hand.  Else, a tent is in order (except Wickerbottom for all above who will have to use non-sleep options.) Crafting, carrying and using sewing kits for exploration with sanity clothing instead is not available then not cost-effective in early game and even mid-game options, but may be better in late game options if you then are swimming in hound's teeth. I'll hold off if the fur roll is or is not a good/better investment but many people like to transplant the rabbit hutches to the surface for those who return above ground if it's even an option. I have no opinion yet if it's worth the health gain for its cost when exploring caves for w while and not able to get back to a base (like if you are first exploring a new cave and not your old one.) 
 
 
Razor--If you're simply killing Beefalo to get fur, for the winter hat or killing until you only get a Beefalo hat, then you're really waiting the resources that reproduce slowly.
 
Marble suits are those who like fighting in swarms and/or going toe to toe with heavy hitters instead of those who kite. We'll leave it at that whether it's worth the cost or it makes cooler flooring. Kudos to those who go out and get enough for both  :-)
 

Farms are useless because Bee Boxes provide everything the farms do but with zero maintenance (hunger, health, sanity, and permafood storage).

 
 
Obviously one who has never tried stockpiling honey ham. Where do you think we get all our filler fruits and vegetables?  J/K BTW ;)
 
Seriously, farming for advanced players can be optional, but all but impossible excluding for beginning players. Having another source of unspoiled unharvested food (especially before winter) besides the crock pots is also nice.
Finally, two words: Pumpkin Cookies. All cave dwellers and explorers (some using their Guano on the farms)  just started nodding right about now :-) 
 

 

Where are you gonna get Dragon Fruit? Huh? HUH?!
 
Well I definitely agree the night light is very useless. Which is a shame because it looks pretty cool.
Nightmare Amulet is pretty much worthless as well. Since it puts you at "zero sanity" the amount of terrorbeaks and crawling horrors that spawn are way too overwhelming to use efficiently for farming. Also it runs out pretty quick.

 
 
 In regards to the nightmare amulet, the idea is you HAVE the resources at hand (eg bunnies) and quickly switch them over to kill them and switch back. Doies it work easily in practice? Not always. See options like:
 

Wear it while staying inside a tooth trap field?

 

If not Wilson:
- Fill chest and inventory slots up with live bunnies
- Put Nightmare Amulet on
- Kill all bunnies
- Take amulet off
- Make Meat Effigy with the dropped hair.
 
If Wilson:
- Shave with Razor
- Make Meat Effigy with the dropped hair.

 
 
But it's an alternate than having to farm green caps or monster meat or time it with collecting evil flowers (if you even go that way via evil flower farms) go lower sanity, collect and restore back with additional sanity options at hand. But I can say the Hallucinations number isn't high to start and they are not even there at the beginning for a window of time....if you're quickly killing rounded up resources that is.
 
 

I shall never stop until the truth is apparent for all to see!
 
But I think that's probably enough for this thread.

 
I'm here, you can stop! (Ahhh, that line never gets old for me.) 
 
 

Finally, QFT:
 

I need to try that spider vs MacTusk trick.
 
Small jerky to sort Sanity in caves is not easy to do without continuously going back to the surface for more. So Sanity restoring clothing is useless for you because you don't stay long inside the caves, that's not the same as saying those things are useless in general as said in the original post. I too didn't saw the point of the TopHat and especially the Dapper Vest until I started living in the Caves in order to be able to mount regular expeditions to the Ruins.
 
The single easiest way to engage a Koalefant is with a Boomerang. Once you hit it with the boomerang, it will come and attack you. Time from koalefant sighting to koalefant down is less than 1 minute. That's why plenty of people around here say the easist way to gather food in Winter is Koalefant hunting.
 
I will agree that most darts are near useless (or very situational), but the boomerang is the cheapest and most usefull ranged weapon in the game.
 
An additional point regards the ice staff and gunpowder: ice staff + gunpowder = easy mode boss handling. Use less gunpowder and engage in melee if you want the drops, more gunpowder if you can't be arsed.
 
 
More in general, I think your definition of usabillity just shows the limitations of how you play. I can come with hyper restrictive definitions of usefullness, down to the point of saying that the Spear, Cooking Pot and Drying Rack are useless because one can fight with an Axe or Pickaxe and one can survive by feeding oneself with food cooked in a fire.

 
In caves, one could go after Bunnymen  meat for Jerky. Easy? Hard? I'll leave that for the players to decide. I expect more are using Monster meat/birdcages to get Crockpot filler/converted eggs, but I need more player feedback on all of this as i stink surviving down there overall :-)

 

 

This also succinctly covers my view on the other things in this quote as posted.  

So remember psyk90913 and others, learn to use alternate methods for items and alternate playing styles besides your own as viable, and  the items suddenly don't become "most worthless" after all. 

 

 

My apologies though to the potted fern. At least you're pretty! :grin: 

If you want to get krampus sack, the bird hat speeds up the process almost 50%.  You COULD kill pigs, but they wont respawn as fast as you need to kill them and they might kill you (and you are better off letting the pigs kill krampus).  Wear a bird hat in a grasslands region (so no crows, they only count half) and just boomerang every bird that lands and you'll be summoning him at least twice a day.  As for the spots, you usually get something else to kill tentacles for you, and I always find more spots than I really ever want to while "farming" tentacle spikes anyway.  Sewing kit works on the hat so no issue with renewability (you could also kill the big tentacle in the caves repeatedly).

 

Instead of pumpkin cookies, I would use taffy and an additional honey for the same effect (honey countering the -3 health and providing the additional food).  My taffy is made of 100% honey.  I should also mention that taffy takes 50% longer to spoil, which is very important for cave exploration.  Honey nuggets (and hams, if you want to gather regular meat like a scrub) don't require veggy fillers, just honey, so 1 monster meat 3x honey.  That's basically just a method of purifying monster meat and increasing the healing of honey.  Sorry I know I promised to can the honey is OP but I had to respond to someone refuting my point on farms.

@the truthseeker You seem was trying to "find a way" to prove all items in DS are unuseless.

Is it obvious that all items always have a situation to use?
Read my OP #1 again:

 

For using "your" I mean the useless items depend on player's aim, which be different from each people.

That's my own personal style. It doesn't mean I don't know how to play DS.

And my playing style is choosing the best option for a solution through item's P/P / P/E. I've alreay known all the ways using item that you listed above, I've even known many ways better lol. I just didn't choose it because it's not worth compare to other option.

The game is currently lack of variant enviroment/ situation to maximum high level item's effect. That's what the developer is trying to improve it and need more time to do. That's my topic's purpose.

I'm not familiar with the abbreviations P/P and P/E, but am I correct in assuming you are referring to an efficiency rate?  As in the ratio of return on an item as compared to the cost of creating and operating that item, with useless items being those who have a worse ratio than other items that are also available at approximately the same time?

 

Anyway, there are plenty of items you mentioned that ARE worth using as compared to all other options given a particular task.  Even if your only task is boring survival, as in simply passing as many days as possible and accomplishing nothing else along the way, some of the items have a use that can't be replaced by another item you didn't mention.  For example the fire staff or fire dart (you said all staves and darts are useless) are the BEST solution for removing an immediate threat involving spider nests.  You discount both farms and beeboxes implying that it is easier to live on an all-meat diet, which couldn't be further from the truth as both non-meat options are far more efficient in both setup and input/output.  Saying these items are useless is like calling a plow useless because you have a shovel.

@the truthseeker You seem was trying to "find a way" to prove all items in DS are unuseless.

Is it obvious that all items always have a situation to use?

Read my OP #1 again:

That's my own personal style. It doesn't mean I don't know how to play DS.

And my playing style is choosing the best option for a solution through item's P/P / P/E. I've alreay known all the ways using item that you listed above, I've even known many ways better lol. I just didn't choose it because it's not worth compare to other option.

The game is currently lack of variant enviroment/ situation to maximum high level item's effect. That's what the developer is trying to improve it and need more time to do. That's my topic's purpose.

 

 

And I still say potted ferns are totally useless and feather hats are not worth the cost (but with some updates I'll remove the totally useless and just go to almost totally useless.) Darts are just too much cost for a one shot item, especially if it is the fire dart and burns the stuff to ash. While not totally useless (see the post using them on spider dens) it kills the resources more often than not and takes up a space for a one shot item. And I already mentioned the fire staff as too costly and destructive for a shadow manipulator item (esp when you can use things like the dark sword by then.) So see the details again, but also think about some items' alternate uses as well whether you use them or not. They are not "totally useless." Many of them are outdated, and some are mostly useless, but far from totally useless.  

 

And didn't say you didn't know how to play DS. Please don't assume things in a broad sweeping term like that. If I felt you didn't know how to play, I'd say it nicely or bluntly, but I'd say that. Like your assumption everybody would understand P/P P/E for example. I and Sotanaht did not know what you meant.

 

One should make their views clear, explain their details and see if there's a consensus. I already had this discussion on "why this game should be harder" but I'll say it one more time and for everybody (not targeted at you individually: ) the biggest mistake a gamer can make is assuming their experiences are a reflection for everybody and they speaking for all people in said game based on their experiences before checking if their opinions/experiences are are also shared.

 

That's all I'll say on it, and will cut back a bit on replying here to give more people their space to reply just in case I am getting to the point of dominating any conversations here; I want to make sure everybody's view who wants to reply here feels they can have their piece without feeling others are dominating the space.  Thank you for taking the time to both read and think about this reply. 

potted ferns are totally useless

*WARNING*

The following post doesn't try to be aggressive.Just putting this here because it kinda sounds like I was trying to

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If you don't want to decorate your base it's your decission,I gave use to almost all the "useless" items by using them as furniture(even when that doesn't benefit me in any way),so I gave them an use.In fact,I loved the addition of a simply aesthetical item such as the potted fern.So,even if it hasn't an use for you,for me it has one.Different playstyles,different points of view.

Compass - why would anybody ever make this?

 

Straw/Fur Roll - almost never worth it.

 

Umbrella - in what situation does it rain so much that you would need this in addition to a tophat and/or dapper vest?

 

Farms/Bee Boxes/Drying Racks - take up tons of reasources and space for no practical gain (above ground, anyway).

 

Winterometer/Rainometer - see Compass. We already know when winter's coming and how cold it is doesn't matter, we're still going out with our fur coats and heat stones.

 

Piggyback - being permaslowed even when the sack is empty? Sounds like tons of fun. Not.

 

Darts of all kinds - might be useful, too bad feathers are a gigantic pain in the ass to acquire in reasonable quantities.

 

Ham Bat - I'd rather just eat the food and use a better weapon.

 

Hay Wall - because grass is such an expendible resource that's never in short supply!

 

Cobblestone/Checkerboard Flooring - resource-sucking luxuries.

 

Beekeeper Hat - bees don't do enough damage to care about unless they're in huge numbers. Besides I'd rather just kill them and not worry about it.

 

Bush Hat - might be kind of useful but not useful enough to be worth making and carrying around.

The darts do 100 FRICKIN DMG.

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