debugman18 Posted September 4, 2013 Author Share Posted September 4, 2013 (Tell me if I'm asking about things too much.)What will the terrain gen be like? Will it just be infinite cloud, or with sparse "ocean" scattered around, or a bunch of tiny islands (7x7)onnected with bridges?It will have biomes and setpeices, similarly to the other worlds. Link to comment Share on other sites More sharing options...
simplex Posted September 4, 2013 Share Posted September 4, 2013 (edited) It will have biomes and setpeices, similarly to the other worlds.Is having regular ground a plan?And about the static mechanic, which I'm implementing right now, I don't think a Continuous-Time Markov Chain is viable because it'll be waaay to involved to do the (quite CPU-hungry) calculations, based on matrix exponentials (unless we restrict it to 2 states or similarly to a small fixed number, but that'd prevent extensions to the mechanic).So what I'm thinking is: implement it using a discrete Markov Chain, that receives a periodic "tick", being updated. The question is what to do with long updates. I believe the charged state should set the danger flag, preventing the player from sleeping, so they are only a concern when the player reenters the cloud world. I think when the player leaves and reenters the cloud realm it should just go to its uncharged state, do you agree? Edited September 4, 2013 by simplex Link to comment Share on other sites More sharing options...
debugman18 Posted September 4, 2013 Author Share Posted September 4, 2013 (edited) Is having regular ground a plan?And about the static mechanic, which I'm implementing right now, I don't think a Continuous-Time Markov Chain is viable because it'll be waaay to involved to do the (quite CPU-hungry) calculations, based on matrix exponentials (unless we restrict it to 2 states or similarly to a small fixed number, but that'd prevent extensions to the mechanic).So what I'm thinking is: implement it using a discrete Markov Chain, that receives a periodic "tick", being updated. The question is what to do with long updates. I believe the charged state should set the danger flag, preventing the player from sleeping, so they are only a concern when the player reenters the cloud world. I think when the player leaves and reenters the cloud realm it should just go to its uncharged state, do you agree?I'm not sure about regular ground. I guess we could put some variant of regular turf around, just to break the monotony of the whiteness of everything. It depends how it looks/feels in-game, I guess. It should definitely set the danger flag. Last thing we want is some player taking a nap in their tent/whatever and waking up (very) dead. I think that there should be a short cooldown on the charged state if a player has just gotten there. The charged state of static should not only increase the danger, but increase the rewards as well. I think this also discourages players from turtling, since the risk/reward would be balanced well. What are your thoughts on that? Oh, and I'm working on trying to make sheep 'bounce' a little bit when they walk. Fun stuff in those stategraphs. Commonstates.lua has a ton of useful reference material, too. Edit: Having trouble making them bounce up and down, and walk (animation wise, anyways) at the same time, and still move out of the player's way... I'll leave the bounce state out for the moment. Edited September 4, 2013 by debugman18 Link to comment Share on other sites More sharing options...
simplex Posted September 4, 2013 Share Posted September 4, 2013 (edited) @debugman18I don't like the idea of hard cooldowns. I very much prefer having randomness as a base in all cases. And I settled on an implementation (which can, of course, be changed afterwards based on feedback): there will be two configurable parameters in rc.lua, average charged duration and average uncharged duration (as a measure of time, in seconds). An initial cooldown can be simulated through that. Then the code will build a discrete markov change from that and bounce between states accordingly.And about the animation, I don't think you'll be able to achieve that without editing animations. Edited September 4, 2013 by simplex Link to comment Share on other sites More sharing options...
simplex Posted September 4, 2013 Share Posted September 4, 2013 (edited) Buuut, giving it a second thought, I think my stubbornness might create too many issues along the way. If we can't assume each static state will last a minimum amount of time, handling of the transitions (especially concerning animations) will become painful. So I'll implement a cooldown.And the core functionality of the static mechanic has already been implemented, by the way. There's no visible effect to it yet, but it's there.EDIT: I implemented a basic cooldown. The cooldown is not respected across reloading a save, because I didn't see much need to it. But I'm open to feedback on that. Edited September 4, 2013 by simplex Link to comment Share on other sites More sharing options...
simplex Posted September 4, 2013 Share Posted September 4, 2013 (edited) I agree. Much more pleasing without the clock. That "Caves are a work in progress" is going to drive me crazy though.Is that better?Or would you prefer for me to just remove it?And oh, since I'll deal with ambient color shortly because of the static mechanic, do you (all) think the default dusk ambient color is ideal for the uncharged state, or would you prefer something else? Edited September 4, 2013 by simplex 2 Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 4, 2013 Share Posted September 4, 2013 And oh, since I'll deal with ambient color shortly because of the static mechanic, do you (all) think the default dusk ambient color is ideal for the uncharged state, or would you prefer something else?I'd think it's better for the charged state since the clouds get darker. 1 Link to comment Share on other sites More sharing options...
simplex Posted September 4, 2013 Share Posted September 4, 2013 (edited) I thought things were getting too easily lost in this thread. So I compiled a list of all links and images posted here.Sadly, I couldn't post the images as actual images wrapped in spoiler tags, since there's a limit to images per post. :/ArcticFox789On 2013-09-01:Within post #309381 at 17:22:11 UTC:[*]Image: http://i40.tinypic.com/2dv2z37.jpgWithin post #309700 at 21:49:24 UTC:[*]Image: http://i39.tinypic.com/289dfep.jpg[*]Image: http://i40.tinypic.com/2v9c3kl.jpgWithin post #309726 at 22:05:02 UTC:[*]Image: http://i43.tinypic.com/261jjtw.jpgOn 2013-09-02:Within post #309919 at 00:19:35 UTC:[*]Link: http://www.youtube.c...h?v=w800ErtwHLAOn 2013-09-03:Within post #311695 at 16:42:30 UTC:[*]Link: http://www.youtube.c...eature=youtu.bedebugman18On 2013-08-20:Within post #296609 at 22:07:16 UTC:[*]Link: https://github.com/d...hive/master.zip[*]Link: https://docs.google....3000#slide=id.p[*]Image: http://i.imgur.com/TZ3il1X.jpgOn 2013-08-21:Within post #297408 at 16:47:35 UTC:[*]Link: https://github.com/d...man18/UpAndAwayWithin post #298100 at 22:27:31 UTC:[*]Image: http://i.imgur.com/2lEqhYt.jpgWithin post #298173 at 23:40:19 UTC:[*]Image: http://i.imgur.com/AiIh4ja.jpgOn 2013-08-22:Within post #298678 at 14:57:52 UTC:[*]Image: http://i.imgur.com/t6ZsTXu.jpgWithin post #298957 at 19:15:13 UTC:[*]Image: http://i.imgur.com/DlUAEg2.jpgOn 2013-08-23:Within post #299899 at 16:06:17 UTC:[*]Link: https://github.com/d...hive/master.zipOn 2013-08-26:Within post #303172 at 15:44:26 UTC:[*]Image: http://i.imgur.com/F3MiF09.jpgOn 2013-08-27:Within post #304252 at 15:17:05 UTC:[*]Image: http://i.imgur.com/YmiDjjk.jpgWithin post #304314 at 16:31:00 UTC:[*]Image: http://i.imgur.com/6yfpZwb.jpgWithin post #304444 at 18:54:36 UTC:[*]Image: http://i.imgur.com/k3gW2kJ.jpgWithin post #304505 at 19:35:22 UTC:[*]Link: http://forums.kleien...hread/?p=303967Within post #304644 at 21:41:10 UTC:[*]Image: http://1.bp.blogspot.com/-OK_oYgk4NGY/TsCjS8mhsGI/AAAAAAAADHc/TzQBRkaOZ-g/s1600/talpanas1.jpgOn 2013-08-31:Within post #308239 at 17:10:54 UTC:[*]Image: http://i1.kym-cdn.com/photos/images/newsfeed/000/597/440/0f0.gifWithin post #308412 at 19:35:08 UTC:[*]Image: http://i.imgur.com/qdqW4F2.jpgOn 2013-09-02:Within post #310621 at 18:10:12 UTC:[*]Link: http://forums.kleien...e-8#entry300024[*]Link: http://forums.kleien...e-9#entry300312On 2013-09-03:Within post #311313 at 02:55:27 UTC:[*]Image: http://www.reactiongifs.com/wp-content/gallery/yes/ace_ventura.gifOn 2013-09-04:Within post #312219 at 00:24:59 UTC:[*]Image: http://i.imgur.com/rUpqlhV.jpgKidneyBeanBoyOn 2013-08-26:Within post #302789 at 01:19:01 UTC:[*]Image: http://31.media.tumblr.com/1d1c223a7d452dec9350ce5b6c37675b/tumblr_mmv3vakheH1rket8to1_500.giflifemareOn 2013-08-22:Within post #299000 at 21:03:42 UTC:[*]Image: http://img96.imageshack.us/img96/1885/mow3.jpg[*]Image: http://img577.imageshack.us/img577/9122/c91.gifOn 2013-08-25:Within post #302640 at 21:55:08 UTC:[*]Image: http://imageshack.com/a/img32/1471/1sgj.pngWithin post #302667 at 22:12:25 UTC:[*]Image: http://imageshack.com/a/img694/7060/s2b8.pngOn 2013-08-26:Within post #303115 at 14:19:18 UTC:[*]Link: Here's the files i've been working on[*]Image: http://imageshack.com/a/img202/7923/stck.jpgWithin post #303167 at 15:39:04 UTC:[*]Link: Try this.[*]Image: http://imageshack.com/a/img593/6269/8ocs.pngOn 2013-08-27:Within post #304146 at 13:15:27 UTC:[*]Image: http://imageshack.com/a/img90/1145/edc4.jpgWithin post #304334 at 17:00:14 UTC:[*]Image: http://imageshack.com/a/img545/5391/j9z3.jpgWithin post #304340 at 17:04:43 UTC:[*]Image: http://images2.wikia.nocookie.net/__cb62261/dont-starve-game/images/thumb/8/8c/Splumonkey_Cropped.png/130px-14,181,0,147-Splumonkey_Cropped.pngWithin post #304674 at 22:04:47 UTC:[*]Link: meOn 2013-08-28:Within post #304941 at 08:33:31 UTC:[*]Image: http://imageshack.com/a/img853/5182/25s6.jpgWithin post #304949 at 09:07:04 UTC:[*]Image: http://imageshack.com/a/img824/2417/yzv8.pngOn 2013-08-30:Within post #307260 at 18:52:13 UTC:[*]Image: http://imageshack.com/a/img593/2726/je5m.jpgWithin post #307312 at 19:25:55 UTC:[*]Image: http://imageshack.com/a/img822/8831/dc2v.jpgOn 2013-08-31:Within post #308224 at 16:58:30 UTC:[*]Image: http://imageshack.com/a/img28/2894/la9e.jpgOn 2013-09-01:Within post #309788 at 22:50:03 UTC:[*]Link: Preview[*]Link: Request AccessOn 2013-09-02:Within post #309950 at 00:44:05 UTC:[*]Link: artWithin post #310048 at 02:53:12 UTC:[*]Link: August Hall[*]Image: http://imageshack.com/a/img823/6044/n9b3.jpgOn 2013-09-03:Within post #311539 at 13:03:40 UTC:[*]Link: Come join the party[*]Link: Fixed[*]Link: update[*]Image: http://imageshack.com/a/img21/8749/bhmm.jpgWithin post #311667 at 16:18:01 UTC:[*]Image: http://imageshack.com/a/img545/8315/a4bt.jpgWithin post #311812 at 18:06:23 UTC:[*]Image: http://imageshack.com/a/img138/7126/ewzv.jpgWithin post #311892 at 19:16:13 UTC:[*]Image: http://imageshack.com/a/img580/3310/mu9t.png[*]Image: http://imageshack.com/a/img62/5817/e10n.jpgLuggsOn 2013-08-21:Within post #297362 at 16:09:17 UTC:[*]Image: http://i.imgur.com/HcF59Fe.jpgWithin post #297909 at 20:33:57 UTC:[*]Image: http://i.imgur.com/aUUzxow.jpgMilleniumCountOn 2013-08-22:Within post #298540 at 09:49:55 UTC:[*]Image: http://fc01.deviantart.net/fs71/f/2013/234/4/1/giant_002_by_milleniumcount-d6j7lmu.jpgOn 2013-08-26:Within post #303059 at 12:22:04 UTC:[*]Link:[*]Image: http://img708.imageshack.us/img708/6741/m8tx.jpgWithin post #303135 at 14:52:04 UTC:[*]Link:[*]Link:[*]Link:[*]Link:[*]Image: http://img96.imageshack.us/img96/8238/aiak.jpg[*]Image: http://img16.imageshack.us/img16/8219/69vg.jpg[*]Image: http://img708.imageshack.us/img708/9172/mpm7.jpg[*]Image: http://img546.imageshack.us/img546/1659/j991.jpgWithin post #303173 at 15:45:13 UTC:[*]Link:[*]Image: http://img32.imageshack.us/img32/7176/aq7v.jpgWithin post #303213 at 16:36:45 UTC:[*]Image: http://i177.photobucket.com/albums/w219/yagaminoue/Skies/016.jpgWithin post #303269 at 17:29:56 UTC:[*]Link:[*]Image: http://img856.imageshack.us/img856/4202/krte.jpgWithin post #303294 at 17:46:57 UTC:[*]Link:[*]Link:[*]Link:[*]Image: http://img534.imageshack.us/img534/7692/jcty.png[*]Image: http://img850.imageshack.us/img850/6819/4opa.png[*]Image: http://img543.imageshack.us/img543/3029/x2fr.pngWithin post #303311 at 17:55:25 UTC:[*]Link:[*]Image: http://img842.imageshack.us/img842/8375/ibsw.pngWithin post #303334 at 18:11:37 UTC:[*]Link:[*]Link:[*]Image: http://img854.imageshack.us/img854/1046/mwj1.jpg[*]Image: http://img542.imageshack.us/img542/7429/6ny1.jpgOn 2013-08-27:Within post #304009 at 08:53:49 UTC:[*]Link: http://sta.sh/01ta1vsmv2d2[*]Link: http://sta.sh/01numhkfza1q[*]Link:[*]Link:[*]Image: http://img822.imageshack.us/img822/5327/58do.jpg[*]Image: http://img849.imageshack.us/img849/2446/etbu.jpgWithin post #304083 at 11:07:05 UTC:[*]Link:[*]Link:[*]Link:[*]Image: http://img203.imageshack.us/img203/2310/v43p.png[*]Image: http://img707.imageshack.us/img707/4553/9ghm.jpg[*]Image: http://img827.imageshack.us/img827/1258/nxyo.jpgWithin post #304097 at 11:21:32 UTC:[*]Link:[*]Link:[*]Image: http://img41.imageshack.us/img41/7324/vn80.png[*]Image: http://img189.imageshack.us/img189/5708/c514.jpgWithin post #304107 at 11:42:09 UTC:[*]Image: http://i.imgur.com/ZReS6nC.png[*]Image: http://i.imgur.com/9BBqKAz.jpgWithin post #304119 at 12:04:56 UTC:[*]Image: http://i.imgur.com/lBzWfbw.jpgWithin post #304128 at 12:32:34 UTC:[*]Image: http://i.imgur.com/5HfyUT7.pngWithin post #304138 at 12:55:44 UTC:[*]Image: http://i.imgur.com/HyZaWOl.png[*]Image: http://i.imgur.com/ZFbHIn9.pngWithin post #304209 at 14:41:53 UTC:[*]Image: http://i.imgur.com/HFalSdw.png[*]Image: http://i.imgur.com/iZCaOLn.jpgWithin post #304225 at 15:01:15 UTC:[*]Image: http://i.imgur.com/5bHR5mQ.jpgWithin post #304246 at 15:14:19 UTC:[*]Image: http://i.imgur.com/hDviCT4.jpgWithin post #304321 at 16:46:38 UTC:[*]Image: http://i.imgur.com/jC5IBrH.pngWithin post #304361 at 17:32:12 UTC:[*]Image: http://i.imgur.com/hMn2KrN.pngWithin post #304409 at 18:25:32 UTC:[*]Image: http://i.imgur.com/2Nth8VY.pngOn 2013-08-28:Within post #304961 at 09:42:03 UTC:[*]Image: http://i.imgur.com/XuIUbuF.jpg[*]Image: http://i.imgur.com/bZEIwGX.jpgWithin post #304997 at 11:59:57 UTC:[*]Image: http://i.imgur.com/422IJvr.jpg[*]Image: http://i.imgur.com/G26A9Ms.pngWithin post #305029 at 12:38:10 UTC:[*]Image: http://i.imgur.com/jmu9kCd.jpg[*]Image: http://i.imgur.com/HmkaGzv.jpg[*]Image: http://i.imgur.com/Wi3917R.jpg[*]Image: http://i.imgur.com/1hPQU1R.jpgOn 2013-08-29:Within post #305724 at 09:14:58 UTC:[*]Image: http://i.imgur.com/agcMYaS.png[*]Image: http://i.imgur.com/fE3615P.pngOn 2013-08-30:Within post #307301 at 19:15:48 UTC:[*]Image: http://i.imgur.com/RbnssgP.jpgWithin post #307311 at 19:25:13 UTC:[*]Image: http://i.imgur.com/lKafUYA.jpgOn 2013-09-03:Within post #311543 at 13:17:05 UTC:[*]Image: http://i.imgur.com/ay6toeb.pngRabbitfistOn 2013-08-27:Within post #304117 at 12:00:39 UTC:[*]Image: http://3.bp.blogspot.com/_uBtNJz401Fs/S7sLwVgAT6I/AAAAAAAAAxo/_iKm7OGbaQo/s400/dumbledore.jpgsimplexOn 2013-08-21:Within post #298153 at 23:23:15 UTC:[*]Image: http://i.imgur.com/dgxvVmf.pngOn 2013-08-23:Within post #300235 at 20:25:38 UTC:[*]Image: http://i.imgur.com/VEC78vL.png[*]Image: http://i.imgur.com/LdqKgAa.pngWithin post #300419 at 23:37:52 UTC:[*]Image: http://i.imgur.com/wBWWe7e.jpgOn 2013-08-26:Within post #302983 at 08:53:25 UTC:[*]Image: http://i.imgur.com/Gd7wIF9.png[*]Image: http://i.imgur.com/kVDIIDa.pngOn 2013-08-27:Within post #304116 at 11:57:14 UTC:[*]Image: http://i.imgur.com/UUf0LaT.pngWithin post #304201 at 14:29:40 UTC:[*]Image: http://www.trademarksandbrands.com/wp-content/uploads/2013/06/warhol-banana.jpgOn 2013-08-28:Within post #305006 at 12:08:16 UTC:[*]Image: http://i.imgur.com/dMGUNtA.jpg?1On 2013-09-01:Within post #309557 at 20:02:39 UTC:[*]Image: http://i.imgur.com/QB1QmLr.pngOn 2013-09-03:Within post #311389 at 06:46:30 UTC:[*]Image: http://i.imgur.com/LYyM1Nx.jpg[*]Image: http://i.imgur.com/fwlBGKm.jpgWithin post #311399 at 07:28:08 UTC:[*]Image: http://i.imgur.com/891rv1S.jpgOn 2013-09-04:Within post #312367 at 06:56:17 UTC:[*]Image: http://i.imgur.com/Hpe3xZS.jpgTeoSS69On 2013-08-21:Within post #297319 at 15:25:39 UTC:[*]Link: SkypieaWithin post #297474 at 17:29:51 UTC:[*]Link: Character model?On 2013-08-26:Within post #303283 at 17:40:36 UTC:[*]Link: Skypiea[*]Link: http://www.youtube.c...h?v=t_nr8P6vgNYOn 2013-08-27:Within post #304019 at 09:06:14 UTC:[*]Link: http://onepiece.wiki...ga#Giant_PythonWithin post #304052 at 10:08:16 UTC:[*]Link: http://dont-starve-g...ole/Prefab_ListTheDanaAddamsOn 2013-08-25:Within post #302602 at 21:11:46 UTC:[*]Image: http://31.media.tumblr.com/tumblr_m3z6heaL811qdig7io1_500.gifthelefthelixOn 2013-08-27:Within post #304295 at 15:44:54 UTC:[*]Image: http://i17.photobucket.com/albums/b80/toolarmy420/raccoon.jpgWithin post #304583 at 20:54:17 UTC:[*]Image: http://i17.photobucket.com/albums/b80/toolarmy420/Moose.jpgWilburOn 2013-08-27:Within post #304176 at 13:58:24 UTC:[*]Image: http://stjcc.co.uk/wp-content/uploads/2013/03/Prize-Winning-Chocolate-Cake-6inch_21.jpgWilletteOn 2013-08-26:Within post #302972 at 08:22:25 UTC:[*]Image: http://i.imgur.com/Pisw0eX.jpgWithin post #303013 at 10:42:07 UTC:[*]Image: http://i.imgur.com/bXb8S3Z.jpgWithin post #303040 at 11:46:53 UTC:[*]Image: http://i.imgur.com/ukTIzSs.jpgWithin post #303075 at 12:48:22 UTC:[*]Image: http://i.imgur.com/hFsX3G4.jpgWithin post #303077 at 12:52:20 UTC:[*]Link: rar fileWithin post #303225 at 16:48:11 UTC:[*]Image: http://i.imgur.com/xxMF4CG.jpgWithin post #303258 at 17:18:22 UTC:[*]Image: http://i.imgur.com/FaGDKPx.jpgWithin post #303305 at 17:53:18 UTC:[*]Image: http://i.imgur.com/4H0fMmE.pngWithin post #303317 at 18:02:05 UTC:[*]Link:[*]Image: http://i.imgur.com/3Lq4WIs.png[*]Image: http://img842.imageshack.us/img842/8375/ibsw.pngOn 2013-08-27:Within post #303967 at 07:58:22 UTC:[*]Link: here[*]Image: http://i.imgur.com/FtMkrK6.jpgWithin post #303999 at 08:44:32 UTC:[*]Image: http://i.imgur.com/qSHRvDn.jpgWithin post #304034 at 09:26:16 UTC:[*]Image: http://i.imgur.com/n3qBz7w.jpgWithin post #304045 at 09:57:45 UTC:[*]Image: http://i.imgur.com/7RS3hUq.jpgWithin post #304065 at 10:36:59 UTC:[*]Image: http://i.imgur.com/O56HmuM.pngWithin post #304106 at 11:42:06 UTC:[*]Image: http://i.imgur.com/yjKvIsH.jpgWithin post #304123 at 12:21:58 UTC:[*]Image: http://i.imgur.com/v38Bhtt.png[*]Image: http://i.imgur.com/JXJ3WOS.pngWithin post #304135 at 12:55:03 UTC:[*]Image: http://i.imgur.com/HyZaWOl.png[*]Image: http://i.imgur.com/ZFbHIn9.pngWithin post #304180 at 14:03:25 UTC:[*]Link: hereOn 2013-08-28:Within post #304955 at 09:18:16 UTC:[*]Image: http://i.imgur.com/ZjNWaJj.pngWithin post #304985 at 11:25:50 UTC:[*]Image: http://i.imgur.com/HQaZ0pf.pngWithin post #304991 at 11:45:45 UTC:[*]Image: http://i.imgur.com/pURgI78.pngWithin post #304998 at 12:01:56 UTC:[*]Image: http://i.imgur.com/wIt3bXe.jpgOn 2013-09-03:Within post #311618 at 15:00:40 UTC:[*]Image: http://i.imgur.com/lo73XCz.jpgWithin post #311630 at 15:17:27 UTC:[*]Image: http://i.imgur.com/smnta3M.pngI attached the Perl script I wrote to compile this information.thread_parse.zip Edited September 4, 2013 by simplex 4 Link to comment Share on other sites More sharing options...
simplex Posted September 4, 2013 Share Posted September 4, 2013 I'd think it's better for the charged state since the clouds get darker.I was thinking even darker for the charged state. The color can be anything, it's not a choice from a preset. We can make the level pink if we want to.But yeah, I think a bit lighter for the uncharged state would be better. But not much, otherwise things like skyflies will be spoiled. Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 4, 2013 Share Posted September 4, 2013 I was thinking even darker for the charged state. The color can be anything, it's not a choice from a preset. We can make the level pink if we want to.But yeah, I think a bit lighter for the uncharged state would be better. But not much, otherwise things like skyflies will be spoiled.I still don't know how we'll explain always being dusk there. Unless the cloud level is inside a big cloud, instead of just being a plain cloud. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 4, 2013 Share Posted September 4, 2013 I still don't know how we'll explain always being dusk there. Unless the cloud level is inside a big cloud, instead of just being a plain cloud.perhaps this is just the first layer within the cloud and (if more layers are added of course) as you go up it slowly becomes lighter 5 Link to comment Share on other sites More sharing options...
simplex Posted September 4, 2013 Share Posted September 4, 2013 perhaps this is just the first layer within the cloud and (if more layers are added of course) as you go up it slowly becomes lighterExactly. And anyway, the clock doesn't show. The only indication of day phase is the brightness, and we can control that. Link to comment Share on other sites More sharing options...
debugman18 Posted September 4, 2013 Author Share Posted September 4, 2013 (edited) @debugman18And about the animation, I don't think you'll be able to achieve that without editing animations. I can give it the walking animation easily by specifying the animation of the sheep. ("walk_pre") ("walk_loop") ("walk_pst") etcetera. But I can't figure out how to make it move left/right while it's doing this, which moves it up:inst.Physics:SetMotorVel(0,8+math.random()*8,0) Basically I'm trying to get it to do a small updside down 'U'. A little hop, with the sheep's feet fluttering in the air. But I can't find anything else in the game that currently moves that way. The second hurdle with that, is that if it is 'bouncing' then it will not move out of the players way. And because the bounce state runs with locomote, it seems to take precedence over near everything else. Exactly. And anyway, the clock doesn't show. The only indication of day phase is the brightness, and we can control that. So I think maybe a very slight increase in brightness. On higher levels, like it was said, those can be brighter. I'm hoping on making some progress on the transformations for the sheep, now that static is implemented. Edit: Okay, so I need to clean it up a little, but it works for the moment. I won't commit the changes until they work properly. Anyways, I'll let you decide for yourselves what to think of these before and after screenshots of our sheep friends. Nothing much happening here. Silly sheep: Oh god, oh my god, run away! Edited September 4, 2013 by debugman18 3 Link to comment Share on other sites More sharing options...
lifemare Posted September 4, 2013 Share Posted September 4, 2013 (edited) @debugman18 & @simplex:I was going to remake the cloud crag texs but bumped into this when trying to load the latest git commit: EDIT: PC HumbleBundle version 83996, no other mods running.log.txt Edited September 4, 2013 by lifemare Link to comment Share on other sites More sharing options...
debugman18 Posted September 4, 2013 Author Share Posted September 4, 2013 @debugman18 & @simplex:I was going to remake the cloud crag texs but bumped into this when trying to load the latest git commit: o.o The latest commit runs fine for me... I'm currently debugging the sheep. They run in place when they turn into electric sheep. I'm not sure about the inner working of wicker, though. Maybe @simplex will be on soon to sort you out. Link to comment Share on other sites More sharing options...
lifemare Posted September 4, 2013 Share Posted September 4, 2013 (edited) That looks awesome, debugman!Love that aura around the Rams. The only thing i'd say it's missing is sparks jumping out of them.Would it be possible to add bright lines fizzing out of the fur sporadically? Also, has the transformation from sheep to ram been texed already?Want a hand with that, Willette? In the eventual case that we add another level, we probably won't use another beanstalk to do it, since the climbable component could be attached to anything. Definitely! I don't think having a beanstalk growing in the clouds is a good idea. Your monolith could work as levitation gateway (makes sense for a huge stone floating in the sky to have levitation anyway). Alternatively, a pillar of clouds (using the tentapillar atlas) or a small tornado. You need to take better care of yourself, man! Take a break from coding once in a while and eat a carrot or something :^P Edited September 4, 2013 by lifemare Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 4, 2013 Share Posted September 4, 2013 I'm hoping on making some progress on the transformations for the sheep, now that static is implemented. I specifically required the teen and mature beefalo models for their transformation animation. Have you guys ever seen it? It's like a wool explosion when it happens. Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 4, 2013 Share Posted September 4, 2013 I didn't miss much at school then? XD Also, where can I grab the newest version? Is it on Git or do you keep the forum one updated? And if it is on Git, how the heck do I find it? Ugh, this thread makes me feel so dumb... :3 Link to comment Share on other sites More sharing options...
TheDanaAddams Posted September 4, 2013 Share Posted September 4, 2013 I thought things were getting too easily lost in this thread. So I compiled a list of all links and images posted here.... I attached the Perl script I wrote to compile this information.It doesn't seem to have grabbed images uploaded direct to the forum.(The only thing it pulled from me is a silly gif I linked from elsewhere.) Link to comment Share on other sites More sharing options...
debugman18 Posted September 4, 2013 Author Share Posted September 4, 2013 I didn't miss much at school then? XD Also, where can I grab the newest version? Is it on Git or do you keep the forum one updated? And if it is on Git, how the heck do I find it? Ugh, this thread makes me feel so dumb... :3The link in the OP is the current Git version. Just download that, and extract its contents into a folder in your mods folder. So like, make an 'UpandAway' folder inside of Mods/ and drop the contents in there. However, changes that we make that aren't committed yet won't show up, so for instance, the sheep transformation isn't there yet. (Since I'm working on it on my local version of the mod.) Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 4, 2013 Share Posted September 4, 2013 The link in the OP is the current Git version. Just download that, and extract its contents into a folder in your mods folder. So like, make an 'UpandAway' folder inside of Mods/ and drop the contents in there. However, changes that we make that aren't committed yet won't show up, so for instance, the sheep transformation isn't there yet. (Since I'm working on it on my local version of the mod.) Thanks. I thought as much. Link to comment Share on other sites More sharing options...
Rabbitfist Posted September 4, 2013 Share Posted September 4, 2013 man, you are working fast, time to give suggestions for tools and such Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 4, 2013 Share Posted September 4, 2013 Get excited. http://forums.kleientertainment.com/index.php?/topic/27247-new-asset-tools-animations-textures-sounds-and-layouts/ 2 Link to comment Share on other sites More sharing options...
SVGK Posted September 4, 2013 Share Posted September 4, 2013 Get excited. http://forums.kleientertainment.com/index.php?/topic/27247-new-asset-tools-animations-textures-sounds-and-layouts/ shinezzzzz.... Link to comment Share on other sites More sharing options...
Luggs Posted September 4, 2013 Share Posted September 4, 2013 Get excited. http://forums.kleientertainment.com/index.php?/topic/27247-new-asset-tools-animations-textures-sounds-and-layouts/Awesome. Link to comment Share on other sites More sharing options...
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