[Archived] Original Mod Collaboration Thread


Recommended Posts

(Tell me if I'm asking about things too much.)What will the terrain gen be like? Will it just be infinite cloud, or with sparse "ocean" scattered around, or a bunch of tiny islands (7x7)onnected with bridges?

It will have biomes and setpeices, similarly to the other worlds.

Link to comment
Share on other sites

It will have biomes and setpeices, similarly to the other worlds.

Is having regular ground a plan?And about the static mechanic, which I'm implementing right now, I don't think a Continuous-Time Markov Chain is viable because it'll be waaay to involved to do the (quite CPU-hungry) calculations, based on matrix exponentials (unless we restrict it to 2 states or similarly to a small fixed number, but that'd prevent extensions to the mechanic).So what I'm thinking is: implement it using a discrete Markov Chain, that receives a periodic "tick", being updated. The question is what to do with long updates. I believe the charged state should set the danger flag, preventing the player from sleeping, so they are only a concern when the player reenters the cloud world. I think when the player leaves and reenters the cloud realm it should just go to its uncharged state, do you agree? Edited by simplex
Link to comment
Share on other sites

Is having regular ground a plan?And about the static mechanic, which I'm implementing right now, I don't think a Continuous-Time Markov Chain is viable because it'll be waaay to involved to do the (quite CPU-hungry) calculations, based on matrix exponentials (unless we restrict it to 2 states or similarly to a small fixed number, but that'd prevent extensions to the mechanic).So what I'm thinking is: implement it using a discrete Markov Chain, that receives a periodic "tick", being updated. The question is what to do with long updates. I believe the charged state should set the danger flag, preventing the player from sleeping, so they are only a concern when the player reenters the cloud world. I think when the player leaves and reenters the cloud realm it should just go to its uncharged state, do you agree?

I'm not sure about regular ground. I guess we could put some variant of regular turf around, just to break the monotony of the whiteness of everything. It depends how it looks/feels in-game, I guess.

 

It should definitely set the danger flag. Last thing we want is some player taking a nap in their tent/whatever and waking up (very) dead.

 

I think that there should be a short cooldown on the charged state if a player has just gotten there. The charged state of static should not only increase the danger, but increase the rewards as well. I think this also discourages players from turtling, since the risk/reward would be balanced well. What are your thoughts on that?

 

Oh, and I'm working on trying to make sheep 'bounce' a little bit when they walk. Fun stuff in those stategraphs. Commonstates.lua has a ton of useful reference material, too.

 

Edit: Having trouble making them bounce up and down, and walk (animation wise, anyways) at the same time, and still move out of the player's way... I'll leave the bounce state out for the moment.

Edited by debugman18
Link to comment
Share on other sites

@debugman18I don't like the idea of hard cooldowns. I very much prefer having randomness as a base in all cases. And I settled on an implementation (which can, of course, be changed afterwards based on feedback): there will be two configurable parameters in rc.lua, average charged duration and average uncharged duration (as a measure of time, in seconds). An initial cooldown can be simulated through that. Then the code will build a discrete markov change from that and bounce between states accordingly.And about the animation, I don't think you'll be able to achieve that without editing animations.

Edited by simplex
Link to comment
Share on other sites

Buuut, giving it a second thought, I think my stubbornness might create too many issues along the way. If we can't assume each static state will last a minimum amount of time, handling of the transitions (especially concerning animations) will become painful. So I'll implement a cooldown.And the core functionality of the static mechanic has already been implemented, by the way. There's no visible effect to it yet, but it's there.EDIT: I implemented a basic cooldown. The cooldown is not respected across reloading a save, because I didn't see much need to it. But I'm open to feedback on that.

Edited by simplex
Link to comment
Share on other sites

I agree. Much more pleasing without the clock. That "Caves are a work in progress" is going to drive me crazy though.

Is that better?

Posted Image

Or would you prefer for me to just remove it?

And oh, since I'll deal with ambient color shortly because of the static mechanic, do you (all) think the default dusk ambient color is ideal for the uncharged state, or would you prefer something else?

Edited by simplex
  • Like 2
Link to comment
Share on other sites

And oh, since I'll deal with ambient color shortly because of the static mechanic, do you (all) think the default dusk ambient color is ideal for the uncharged state, or would you prefer something else?

I'd think it's better for the charged state since the clouds get darker.

  • Like 1
Link to comment
Share on other sites

I thought things were getting too easily lost in this thread. So I compiled a list of all links and images posted here.

Sadly, I couldn't post the images as actual images wrapped in spoiler tags, since there's a limit to images per post. :/

ArcticFox789

On 2013-09-01:

Within post #309381 at 17:22:11 UTC:

[*]

Image: http://i40.tinypic.com/2dv2z37.jpg

Within post #309700 at 21:49:24 UTC:

[*]

Image: http://i39.tinypic.com/289dfep.jpg

[*]

Image: http://i40.tinypic.com/2v9c3kl.jpg

Within post #309726 at 22:05:02 UTC:

[*]

Image: http://i43.tinypic.com/261jjtw.jpg

On 2013-09-02:

Within post #309919 at 00:19:35 UTC:

[*]

Link: http://www.youtube.c...h?v=w800ErtwHLA

On 2013-09-03:

Within post #311695 at 16:42:30 UTC:

[*]

Link: http://www.youtube.c...eature=youtu.be

debugman18

On 2013-08-20:

Within post #296609 at 22:07:16 UTC:

[*]

Link: https://github.com/d...hive/master.zip

[*]

Link: https://docs.google....3000#slide=id.p

[*]

Image: http://i.imgur.com/TZ3il1X.jpg

On 2013-08-21:

Within post #297408 at 16:47:35 UTC:

[*]

Link: https://github.com/d...man18/UpAndAway

Within post #298100 at 22:27:31 UTC:

[*]

Image: http://i.imgur.com/2lEqhYt.jpg

Within post #298173 at 23:40:19 UTC:

[*]

Image: http://i.imgur.com/AiIh4ja.jpg

On 2013-08-22:

Within post #298678 at 14:57:52 UTC:

[*]

Image: http://i.imgur.com/t6ZsTXu.jpg

Within post #298957 at 19:15:13 UTC:

[*]

Image: http://i.imgur.com/DlUAEg2.jpg

On 2013-08-23:

Within post #299899 at 16:06:17 UTC:

[*]

Link: https://github.com/d...hive/master.zip

On 2013-08-26:

Within post #303172 at 15:44:26 UTC:

[*]

Image: http://i.imgur.com/F3MiF09.jpg

On 2013-08-27:

Within post #304252 at 15:17:05 UTC:

[*]

Image: http://i.imgur.com/YmiDjjk.jpg

Within post #304314 at 16:31:00 UTC:

[*]

Image: http://i.imgur.com/6yfpZwb.jpg

Within post #304444 at 18:54:36 UTC:

[*]

Image: http://i.imgur.com/k3gW2kJ.jpg

Within post #304505 at 19:35:22 UTC:

[*]

Link: http://forums.kleien...hread/?p=303967

Within post #304644 at 21:41:10 UTC:

[*]

Image: http://1.bp.blogspot.com/-OK_oYgk4NGY/TsCjS8mhsGI/AAAAAAAADHc/TzQBRkaOZ-g/s1600/talpanas1.jpg

On 2013-08-31:

Within post #308239 at 17:10:54 UTC:

[*]

Image: http://i1.kym-cdn.com/photos/images/newsfeed/000/597/440/0f0.gif

Within post #308412 at 19:35:08 UTC:

[*]

Image: http://i.imgur.com/qdqW4F2.jpg

On 2013-09-02:

Within post #310621 at 18:10:12 UTC:

[*]

Link: http://forums.kleien...e-8#entry300024

[*]

Link: http://forums.kleien...e-9#entry300312

On 2013-09-03:

Within post #311313 at 02:55:27 UTC:

[*]

Image: http://www.reactiongifs.com/wp-content/gallery/yes/ace_ventura.gif

On 2013-09-04:

Within post #312219 at 00:24:59 UTC:

[*]

Image: http://i.imgur.com/rUpqlhV.jpg

KidneyBeanBoy

On 2013-08-26:

Within post #302789 at 01:19:01 UTC:

[*]

Image: http://31.media.tumblr.com/1d1c223a7d452dec9350ce5b6c37675b/tumblr_mmv3vakheH1rket8to1_500.gif

lifemare

On 2013-08-22:

Within post #299000 at 21:03:42 UTC:

[*]

Image: http://img96.imageshack.us/img96/1885/mow3.jpg

[*]

Image: http://img577.imageshack.us/img577/9122/c91.gif

On 2013-08-25:

Within post #302640 at 21:55:08 UTC:

[*]

Image: http://imageshack.com/a/img32/1471/1sgj.png

Within post #302667 at 22:12:25 UTC:

[*]

Image: http://imageshack.com/a/img694/7060/s2b8.png

On 2013-08-26:

Within post #303115 at 14:19:18 UTC:

[*]

Link: Here's the files i've been working on

[*]

Image: http://imageshack.com/a/img202/7923/stck.jpg

Within post #303167 at 15:39:04 UTC:

[*]

Link: Try this.

[*]

Image: http://imageshack.com/a/img593/6269/8ocs.png

On 2013-08-27:

Within post #304146 at 13:15:27 UTC:

[*]

Image: http://imageshack.com/a/img90/1145/edc4.jpg

Within post #304334 at 17:00:14 UTC:

[*]

Image: http://imageshack.com/a/img545/5391/j9z3.jpg

Within post #304340 at 17:04:43 UTC:

[*]

Image: http://images2.wikia.nocookie.net/__cb62261/dont-starve-game/images/thumb/8/8c/Splumonkey_Cropped.png/130px-14,181,0,147-Splumonkey_Cropped.png

Within post #304674 at 22:04:47 UTC:

[*]

Link: me

On 2013-08-28:

Within post #304941 at 08:33:31 UTC:

[*]

Image: http://imageshack.com/a/img853/5182/25s6.jpg

Within post #304949 at 09:07:04 UTC:

[*]

Image: http://imageshack.com/a/img824/2417/yzv8.png

On 2013-08-30:

Within post #307260 at 18:52:13 UTC:

[*]

Image: http://imageshack.com/a/img593/2726/je5m.jpg

Within post #307312 at 19:25:55 UTC:

[*]

Image: http://imageshack.com/a/img822/8831/dc2v.jpg

On 2013-08-31:

Within post #308224 at 16:58:30 UTC:

[*]

Image: http://imageshack.com/a/img28/2894/la9e.jpg

On 2013-09-01:

Within post #309788 at 22:50:03 UTC:

[*]

Link: Preview

[*]

Link: Request Access

On 2013-09-02:

Within post #309950 at 00:44:05 UTC:

[*]

Link: art

Within post #310048 at 02:53:12 UTC:

[*]

Link: August Hall

[*]

Image: http://imageshack.com/a/img823/6044/n9b3.jpg

On 2013-09-03:

Within post #311539 at 13:03:40 UTC:

[*]

Link: Come join the party

[*]

Link: Fixed

[*]

Link: update

[*]

Image: http://imageshack.com/a/img21/8749/bhmm.jpg

Within post #311667 at 16:18:01 UTC:

[*]

Image: http://imageshack.com/a/img545/8315/a4bt.jpg

Within post #311812 at 18:06:23 UTC:

[*]

Image: http://imageshack.com/a/img138/7126/ewzv.jpg

Within post #311892 at 19:16:13 UTC:

[*]

Image: http://imageshack.com/a/img580/3310/mu9t.png

[*]

Image: http://imageshack.com/a/img62/5817/e10n.jpg

Luggs

On 2013-08-21:

Within post #297362 at 16:09:17 UTC:

[*]

Image: http://i.imgur.com/HcF59Fe.jpg

Within post #297909 at 20:33:57 UTC:

[*]

Image: http://i.imgur.com/aUUzxow.jpg

MilleniumCount

On 2013-08-22:

Within post #298540 at 09:49:55 UTC:

[*]

Image: http://fc01.deviantart.net/fs71/f/2013/234/4/1/giant_002_by_milleniumcount-d6j7lmu.jpg

On 2013-08-26:

Within post #303059 at 12:22:04 UTC:

[*]

Link:

[*]

Image: http://img708.imageshack.us/img708/6741/m8tx.jpg

Within post #303135 at 14:52:04 UTC:

[*]

Link:

[*]

Link:

[*]

Link:

[*]

Link:

[*]

Image: http://img96.imageshack.us/img96/8238/aiak.jpg

[*]

Image: http://img16.imageshack.us/img16/8219/69vg.jpg

[*]

Image: http://img708.imageshack.us/img708/9172/mpm7.jpg

[*]

Image: http://img546.imageshack.us/img546/1659/j991.jpg

Within post #303173 at 15:45:13 UTC:

[*]

Link:

[*]

Image: http://img32.imageshack.us/img32/7176/aq7v.jpg

Within post #303213 at 16:36:45 UTC:

[*]

Image: http://i177.photobucket.com/albums/w219/yagaminoue/Skies/016.jpg

Within post #303269 at 17:29:56 UTC:

[*]

Link:

[*]

Image: http://img856.imageshack.us/img856/4202/krte.jpg

Within post #303294 at 17:46:57 UTC:

[*]

Link:

[*]

Link:

[*]

Link:

[*]

Image: http://img534.imageshack.us/img534/7692/jcty.png

[*]

Image: http://img850.imageshack.us/img850/6819/4opa.png

[*]

Image: http://img543.imageshack.us/img543/3029/x2fr.png

Within post #303311 at 17:55:25 UTC:

[*]

Link:

[*]

Image: http://img842.imageshack.us/img842/8375/ibsw.png

Within post #303334 at 18:11:37 UTC:

[*]

Link:

[*]

Link:

[*]

Image: http://img854.imageshack.us/img854/1046/mwj1.jpg

[*]

Image: http://img542.imageshack.us/img542/7429/6ny1.jpg

On 2013-08-27:

Within post #304009 at 08:53:49 UTC:

[*]

Link: http://sta.sh/01ta1vsmv2d2

[*]

Link: http://sta.sh/01numhkfza1q

[*]

Link:

[*]

Link:

[*]

Image: http://img822.imageshack.us/img822/5327/58do.jpg

[*]

Image: http://img849.imageshack.us/img849/2446/etbu.jpg

Within post #304083 at 11:07:05 UTC:

[*]

Link:

[*]

Link:

[*]

Link:

[*]

Image: http://img203.imageshack.us/img203/2310/v43p.png

[*]

Image: http://img707.imageshack.us/img707/4553/9ghm.jpg

[*]

Image: http://img827.imageshack.us/img827/1258/nxyo.jpg

Within post #304097 at 11:21:32 UTC:

[*]

Link:

[*]

Link:

[*]

Image: http://img41.imageshack.us/img41/7324/vn80.png

[*]

Image: http://img189.imageshack.us/img189/5708/c514.jpg

Within post #304107 at 11:42:09 UTC:

[*]

Image: http://i.imgur.com/ZReS6nC.png

[*]

Image: http://i.imgur.com/9BBqKAz.jpg

Within post #304119 at 12:04:56 UTC:

[*]

Image: http://i.imgur.com/lBzWfbw.jpg

Within post #304128 at 12:32:34 UTC:

[*]

Image: http://i.imgur.com/5HfyUT7.png

Within post #304138 at 12:55:44 UTC:

[*]

Image: http://i.imgur.com/HyZaWOl.png

[*]

Image: http://i.imgur.com/ZFbHIn9.png

Within post #304209 at 14:41:53 UTC:

[*]

Image: http://i.imgur.com/HFalSdw.png

[*]

Image: http://i.imgur.com/iZCaOLn.jpg

Within post #304225 at 15:01:15 UTC:

[*]

Image: http://i.imgur.com/5bHR5mQ.jpg

Within post #304246 at 15:14:19 UTC:

[*]

Image: http://i.imgur.com/hDviCT4.jpg

Within post #304321 at 16:46:38 UTC:

[*]

Image: http://i.imgur.com/jC5IBrH.png

Within post #304361 at 17:32:12 UTC:

[*]

Image: http://i.imgur.com/hMn2KrN.png

Within post #304409 at 18:25:32 UTC:

[*]

Image: http://i.imgur.com/2Nth8VY.png

On 2013-08-28:

Within post #304961 at 09:42:03 UTC:

[*]

Image: http://i.imgur.com/XuIUbuF.jpg

[*]

Image: http://i.imgur.com/bZEIwGX.jpg

Within post #304997 at 11:59:57 UTC:

[*]

Image: http://i.imgur.com/422IJvr.jpg

[*]

Image: http://i.imgur.com/G26A9Ms.png

Within post #305029 at 12:38:10 UTC:

[*]

Image: http://i.imgur.com/jmu9kCd.jpg

[*]

Image: http://i.imgur.com/HmkaGzv.jpg

[*]

Image: http://i.imgur.com/Wi3917R.jpg

[*]

Image: http://i.imgur.com/1hPQU1R.jpg

On 2013-08-29:

Within post #305724 at 09:14:58 UTC:

[*]

Image: http://i.imgur.com/agcMYaS.png

[*]

Image: http://i.imgur.com/fE3615P.png

On 2013-08-30:

Within post #307301 at 19:15:48 UTC:

[*]

Image: http://i.imgur.com/RbnssgP.jpg

Within post #307311 at 19:25:13 UTC:

[*]

Image: http://i.imgur.com/lKafUYA.jpg

On 2013-09-03:

Within post #311543 at 13:17:05 UTC:

[*]

Image: http://i.imgur.com/ay6toeb.png

Rabbitfist

On 2013-08-27:

Within post #304117 at 12:00:39 UTC:

[*]

Image: http://3.bp.blogspot.com/_uBtNJz401Fs/S7sLwVgAT6I/AAAAAAAAAxo/_iKm7OGbaQo/s400/dumbledore.jpg

simplex

On 2013-08-21:

Within post #298153 at 23:23:15 UTC:

[*]

Image: http://i.imgur.com/dgxvVmf.png

On 2013-08-23:

Within post #300235 at 20:25:38 UTC:

[*]

Image: http://i.imgur.com/VEC78vL.png

[*]

Image: http://i.imgur.com/LdqKgAa.png

Within post #300419 at 23:37:52 UTC:

[*]

Image: http://i.imgur.com/wBWWe7e.jpg

On 2013-08-26:

Within post #302983 at 08:53:25 UTC:

[*]

Image: http://i.imgur.com/Gd7wIF9.png

[*]

Image: http://i.imgur.com/kVDIIDa.png

On 2013-08-27:

Within post #304116 at 11:57:14 UTC:

[*]

Image: http://i.imgur.com/UUf0LaT.png

Within post #304201 at 14:29:40 UTC:

[*]

Image: http://www.trademarksandbrands.com/wp-content/uploads/2013/06/warhol-banana.jpg

On 2013-08-28:

Within post #305006 at 12:08:16 UTC:

[*]

Image: http://i.imgur.com/dMGUNtA.jpg?1

On 2013-09-01:

Within post #309557 at 20:02:39 UTC:

[*]

Image: http://i.imgur.com/QB1QmLr.png

On 2013-09-03:

Within post #311389 at 06:46:30 UTC:

[*]

Image: http://i.imgur.com/LYyM1Nx.jpg

[*]

Image: http://i.imgur.com/fwlBGKm.jpg

Within post #311399 at 07:28:08 UTC:

[*]

Image: http://i.imgur.com/891rv1S.jpg

On 2013-09-04:

Within post #312367 at 06:56:17 UTC:

[*]

Image: http://i.imgur.com/Hpe3xZS.jpg

TeoSS69

On 2013-08-21:

Within post #297319 at 15:25:39 UTC:

[*]

Link: Skypiea

Within post #297474 at 17:29:51 UTC:

[*]

Link: Character model?

On 2013-08-26:

Within post #303283 at 17:40:36 UTC:

[*]

Link: Skypiea

[*]

Link: http://www.youtube.c...h?v=t_nr8P6vgNY

On 2013-08-27:

Within post #304019 at 09:06:14 UTC:

[*]

Link: http://onepiece.wiki...ga#Giant_Python

Within post #304052 at 10:08:16 UTC:

[*]

Link: http://dont-starve-g...ole/Prefab_List

TheDanaAddams

On 2013-08-25:

Within post #302602 at 21:11:46 UTC:

[*]

Image: http://31.media.tumblr.com/tumblr_m3z6heaL811qdig7io1_500.gif

thelefthelix

On 2013-08-27:

Within post #304295 at 15:44:54 UTC:

[*]

Image: http://i17.photobucket.com/albums/b80/toolarmy420/raccoon.jpg

Within post #304583 at 20:54:17 UTC:

[*]

Image: http://i17.photobucket.com/albums/b80/toolarmy420/Moose.jpg

Wilbur

On 2013-08-27:

Within post #304176 at 13:58:24 UTC:

[*]

Image: http://stjcc.co.uk/wp-content/uploads/2013/03/Prize-Winning-Chocolate-Cake-6inch_21.jpg

Willette

On 2013-08-26:

Within post #302972 at 08:22:25 UTC:

[*]

Image: http://i.imgur.com/Pisw0eX.jpg

Within post #303013 at 10:42:07 UTC:

[*]

Image: http://i.imgur.com/bXb8S3Z.jpg

Within post #303040 at 11:46:53 UTC:

[*]

Image: http://i.imgur.com/ukTIzSs.jpg

Within post #303075 at 12:48:22 UTC:

[*]

Image: http://i.imgur.com/hFsX3G4.jpg

Within post #303077 at 12:52:20 UTC:

[*]

Link: rar file

Within post #303225 at 16:48:11 UTC:

[*]

Image: http://i.imgur.com/xxMF4CG.jpg

Within post #303258 at 17:18:22 UTC:

[*]

Image: http://i.imgur.com/FaGDKPx.jpg

Within post #303305 at 17:53:18 UTC:

[*]

Image: http://i.imgur.com/4H0fMmE.png

Within post #303317 at 18:02:05 UTC:

[*]

Link:

[*]

Image: http://i.imgur.com/3Lq4WIs.png

[*]

Image: http://img842.imageshack.us/img842/8375/ibsw.png

On 2013-08-27:

Within post #303967 at 07:58:22 UTC:

[*]

Link: here

[*]

Image: http://i.imgur.com/FtMkrK6.jpg

Within post #303999 at 08:44:32 UTC:

[*]

Image: http://i.imgur.com/qSHRvDn.jpg

Within post #304034 at 09:26:16 UTC:

[*]

Image: http://i.imgur.com/n3qBz7w.jpg

Within post #304045 at 09:57:45 UTC:

[*]

Image: http://i.imgur.com/7RS3hUq.jpg

Within post #304065 at 10:36:59 UTC:

[*]

Image: http://i.imgur.com/O56HmuM.png

Within post #304106 at 11:42:06 UTC:

[*]

Image: http://i.imgur.com/yjKvIsH.jpg

Within post #304123 at 12:21:58 UTC:

[*]

Image: http://i.imgur.com/v38Bhtt.png

[*]

Image: http://i.imgur.com/JXJ3WOS.png

Within post #304135 at 12:55:03 UTC:

[*]

Image: http://i.imgur.com/HyZaWOl.png

[*]

Image: http://i.imgur.com/ZFbHIn9.png

Within post #304180 at 14:03:25 UTC:

[*]

Link: here

On 2013-08-28:

Within post #304955 at 09:18:16 UTC:

[*]

Image: http://i.imgur.com/ZjNWaJj.png

Within post #304985 at 11:25:50 UTC:

[*]

Image: http://i.imgur.com/HQaZ0pf.png

Within post #304991 at 11:45:45 UTC:

[*]

Image: http://i.imgur.com/pURgI78.png

Within post #304998 at 12:01:56 UTC:

[*]

Image: http://i.imgur.com/wIt3bXe.jpg

On 2013-09-03:

Within post #311618 at 15:00:40 UTC:

[*]

Image: http://i.imgur.com/lo73XCz.jpg

Within post #311630 at 15:17:27 UTC:

[*]

Image: http://i.imgur.com/smnta3M.png

I attached the Perl script I wrote to compile this information.

thread_parse.zip

Edited by simplex
  • Like 4
Link to comment
Share on other sites

I'd think it's better for the charged state since the clouds get darker.

I was thinking even darker for the charged state. The color can be anything, it's not a choice from a preset. We can make the level pink if we want to.But yeah, I think a bit lighter for the uncharged state would be better. But not much, otherwise things like skyflies will be spoiled.
Link to comment
Share on other sites

I was thinking even darker for the charged state. The color can be anything, it's not a choice from a preset. We can make the level pink if we want to.But yeah, I think a bit lighter for the uncharged state would be better. But not much, otherwise things like skyflies will be spoiled.

I still don't know how we'll explain always being dusk there. Unless the cloud level is inside a big cloud, instead of just being a plain cloud.

Link to comment
Share on other sites

I still don't know how we'll explain always being dusk there. Unless the cloud level is inside a big cloud, instead of just being a plain cloud.

perhaps this is just the first layer within the cloud and (if more layers are added of course) as you go up it slowly becomes lighter

  • Like 5
Link to comment
Share on other sites

perhaps this is just the first layer within the cloud and (if more layers are added of course) as you go up it slowly becomes lighter

Exactly. And anyway, the clock doesn't show. The only indication of day phase is the brightness, and we can control that.
Link to comment
Share on other sites

@debugman18

And about the animation, I don't think you'll be able to achieve that without editing animations.

 

I can give it the walking animation easily by specifying the animation of the sheep. ("walk_pre") ("walk_loop") ("walk_pst") etcetera. But I can't figure out how to make it move left/right while it's doing this, which moves it up:

inst.Physics:SetMotorVel(0,8+math.random()*8,0)

 

Basically I'm trying to get it to do a small updside down 'U'. A little hop, with the sheep's feet fluttering in the air. But I can't find anything else in the game that currently moves that way.

 

The second hurdle with that, is that if it is 'bouncing' then it will not move out of the players way. And because the bounce state runs with locomote, it seems to take precedence over near everything else.

 

 

Exactly. And anyway, the clock doesn't show. The only indication of day phase is the brightness, and we can control that.

 

So I think maybe a very slight increase in brightness. On higher levels, like it was said, those can be brighter.

 

I'm hoping on making some progress on the transformations for the sheep, now that static is implemented.

 

Edit: Okay, so I need to clean it up a little, but it works for the moment. I won't commit the changes until they work properly. Anyways, I'll let you decide for yourselves what to think of these before and after screenshots of our sheep friends.

 

Nothing much happening here. Silly sheep:

Posted Image

 

Oh god, oh my god, run away!

Posted Image

Edited by debugman18
  • Like 3
Link to comment
Share on other sites

@debugman18 & @simplex:

I was going to remake the cloud crag texs but bumped into this when trying to load the latest git commit:

 

Posted Image

o.o

 

The latest commit runs fine for me... I'm currently debugging the sheep. They run in place when they turn into electric sheep. I'm not sure about the inner working of wicker, though. Maybe @simplex will be on soon to sort you out.

Link to comment
Share on other sites

Posted Image

 

That looks awesome, debugman!

Love that aura around the Rams. The only thing i'd say it's missing is sparks jumping out of them.

Would it be possible to add bright lines fizzing out of the fur sporadically?

 

Also, has the transformation from sheep to ram been texed already?

Want a hand with that, Willette?

 

In the eventual case that we add another level, we probably won't use another beanstalk to do it, since the climbable component could be attached to anything.

 

Definitely! I don't think having a beanstalk growing in the clouds is a good idea. Your monolith could work as levitation gateway (makes sense for a huge stone floating in the sky to have levitation anyway). Alternatively, a pillar of clouds (using the tentapillar atlas) or a small tornado.

 

Posted Image

 

You need to take better care of yourself, man! Take a break from coding once in a while and eat a carrot or something :^P

Edited by lifemare
Link to comment
Share on other sites

 

I'm hoping on making some progress on the transformations for the sheep, now that static is implemented.

 

I specifically required the teen and mature beefalo models for their transformation animation. Have you guys ever seen it? It's like a wool explosion when it happens.

Link to comment
Share on other sites

I thought things were getting too easily lost in this thread. So I compiled a list of all links and images posted here.

...

 

I attached the Perl script I wrote to compile this information.

It doesn't seem to have grabbed images uploaded direct to the forum.

(The only thing it pulled from me is a silly gif I linked from elsewhere.)

Link to comment
Share on other sites

I didn't miss much at school then? XD

 

Also, where can I grab the newest version? Is it on Git or do you keep the forum one updated? And if it is on Git, how the heck do I find it?

 

Ugh, this thread makes me feel so dumb... :3

The link in the OP is the current Git version. Just download that, and extract its contents into a folder in your mods folder. So like, make an 'UpandAway' folder inside of Mods/ and drop the contents in there. However, changes that we make that aren't committed yet won't show up, so for instance, the sheep transformation isn't there yet. (Since I'm working on it on my local version of the mod.)

Link to comment
Share on other sites

The link in the OP is the current Git version. Just download that, and extract its contents into a folder in your mods folder. So like, make an 'UpandAway' folder inside of Mods/ and drop the contents in there. However, changes that we make that aren't committed yet won't show up, so for instance, the sheep transformation isn't there yet. (Since I'm working on it on my local version of the mod.)

 

Thanks. I thought as much.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share