Sacco Posted May 23, 2025 Share Posted May 23, 2025 Everything is cool and all, but qhy did the max health penalty when drowning get removed? 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816800 Share on other sites More sharing options...
Radicaljoe Posted May 23, 2025 Share Posted May 23, 2025 11 minutes ago, Sacco said: Everything is cool and all, but qhy did the max health penalty when drowning get removed? I imagine because typically the punishment for drowning is losing your boat. needing to repair 25% max penalty as well seemed like a tedious add-on. 10 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816803 Share on other sites More sharing options...
Sacco Posted May 23, 2025 Share Posted May 23, 2025 9 minutes ago, Radicaljoe said: I imagine because typically the punishment for drowning is losing your boat. needing to repair 25% max penalty as well seemed like a tedious add-on. ok i guess, i just don’t like these small changes which seem insignificant but all together are not. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816807 Share on other sites More sharing options...
Malfario Posted May 23, 2025 Share Posted May 23, 2025 OH MY GOD THANK YOU I CANT WAIT TO TEST IT ALL, ALL THE LOVE IN THE WORLD TO YOU KLEI Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816808 Share on other sites More sharing options...
Kondr_ Posted May 23, 2025 Share Posted May 23, 2025 drowning while hopping from boat to boat is much less annoying now. Do not know how much health you lose while drown in shallow water, but i would like be able take a bath during summer not only as wurt. But i still want more max health mechanics (i thought it will be something end-game like planar do wound damage). And more than one normal way to cure yourself: mb with wearing or using life-giving amulet. 2 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816809 Share on other sites More sharing options...
crushcircuit Posted May 23, 2025 Share Posted May 23, 2025 5 hours ago, Maxil20 said: They actually did it. Geometric placement* is now basegame. the grid is configurable! the one maxil showed here is the "wall" placement here's "half-wall": Spoiler "half-tile": Spoiler and "tile"! Spoiler very nice stuff guys, really happy to see this and bundle peeking added ^_^ 9 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816814 Share on other sites More sharing options...
siullajirafa Posted May 23, 2025 Share Posted May 23, 2025 5 hours ago, V2C said: Hi everyone, a new beta just released! This beta features the Lunar quest line. Please note that the ending to questline is not released in this build, and will be made available in the following weeks during beta. We wanted to make sure some of the more tech heavy QoL changes, such as controls changes, went out first, to get as much testing time as possible. Instructions for accessing the beta branch can be found here. As always, things may be changed or retuned during beta, and we'll be looking for feedback during beta. Additions Added Wandering Trader, a familiar face. The Grainy Transmission quest line has progressed towards an ending. In this initial release, you will be able to encounter the main phase of the boss fight. The final phase, along with the post victory world events, will be released in the coming weeks. Quality of Life Added World Progression selection to the Filters tab for the server list browser. This allows you to find servers that have certain objectives completed in the world without having to guess based off of day counts and other indirect signs. Added the ability to peak into Bundled Supplies by using a Razor on it. Added Personal Floater for boat travelers. Creating a correct Odd Skeleton will be guaranteed if there is a nearby Shadow Atrium, regardless of location. Added a new control binding for quick access to your character specific spell wheel. Added new controller scheme options for camera and inventory controls. Frees up a button on controllers that can now be bound to character specific spell wheel. Allows free aiming of reticules such Soul Hop. (Please note that on most items, this feature isn't enabled yet, or the range has not been tuned.) Added Structure Alignment options in the advanced settings. For PC players this feature was well taken care of by mods so this will be useful for controller users for other platforms. Changes Drowning in the Ocean: Survivors will no longer suffer a maximum health penalty, but instead will take health damage. This does not apply to WX-78. Shallow Ocean areas, such as near the coast and in the Waterlogged biome, will now: Cause fewer items to be washed out of the inventory. Deal less damage to the Survivor. Structures will no longer be blocked during placement for: Birds when they are taking off or are landing. They will still block when they are on the ground. Shadow creatures that go invisible depending on sanity. Hutch and Chester. Bug Fixes Fixed the Encounters list in the Compendium being offset in the UI causing clipping issues. Fixed creatures like the Marotter stealing items from too far away than intended if the target moved away before the animation finished. Planned for this beta Adding shock (electrocute) states to most creatures. Additional effects of Lunar Hail. Additional worldgen random boon set pieces. Add additional slots to the Drying Rack (if time permits). Notes for Modders The mod release ID for this patch is R37_LUNAR_CAGE. DROWNING_DAMAGE table fields have been modified for most characters to be HEALTH from HEALTH_PENALTY. Mod priority sorting has been changed to use stringidsorter, which is a string compare function that is platform independent. All priority values will be cast to a number if it is able to otherwise it will return 0. Wortox's CanBlinkFromWithMap and CanBlinkTo function signatures have changed to pass in the Wortox inst as the first parameter. TUNING.ACIDRAIN_ENALBED has been typo fixed to TUNING.ACIDRAIN_ENABLED View full update This whole update seems ocean based, I am excited to see what is going to happen! 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816817 Share on other sites More sharing options...
GrapeVruit Posted May 23, 2025 Share Posted May 23, 2025 What does Wagstaff do with the Terramites he places on the ground? I've given him 3 and I feel like something should've happened by now. Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816818 Share on other sites More sharing options...
flamboyant wolf Posted May 23, 2025 Share Posted May 23, 2025 Big QoL, especially for controllers! Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816823 Share on other sites More sharing options...
Hawthorn Posted May 23, 2025 Share Posted May 23, 2025 尊敬的开发者, 最新的更新为游戏带来了精彩的补充,但一些变化让我感到遗憾。寄居蟹是我非常关心的 NPC——她的故事很凄美,许多玩家(包括我自己)在完成她的任务后仍继续访问和装饰她的岛屿,希望提高她的生活质量。 然而,在此更新中搬迁寄居蟹的决定抹去了玩家之前为她制作的所有装饰品,同时打扰了这个可怜的老人角色。我好心地建议团队考虑设计一个新的岛屿地形(也许重新利用 Trinkets 的船坞在月亮码头事件后),专门用于召唤新 Boss。这种方法可以丰富世界,同时最大限度地减少对长期储蓄的干扰。 感谢您的辛勤工作和考虑! 2 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816825 Share on other sites More sharing options...
DemonRebuilt Posted May 23, 2025 Share Posted May 23, 2025 33 minutes ago, GrapeVruit said: What does Wagstaff do with the Terramites he places on the ground? I've given him 3 and I feel like something should've happened by now. Give him 3 more Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816826 Share on other sites More sharing options...
Master_NiX Posted May 23, 2025 Share Posted May 23, 2025 Since marotters were mentioned. I would like very much to be able to construct or "world regen" their dens. Because as of right now they are once they're gone, they're gone. Wildfires or any hostile mobs can exterminate them (kinda wish I could make killer bee hives as well, but I guess that's too much to ask) Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816832 Share on other sites More sharing options...
Fill-Lips Posted May 23, 2025 Share Posted May 23, 2025 7 hours ago, V2C said: Added new controller scheme options for camera and inventory controls. Frees up a button on controllers that can now be bound to character specific spell wheel. Allows free aiming of reticules such Soul Hop. (Please note that on most items, this feature isn't enabled yet, or the range has not been tuned.) That is HUGE, I had a mod on that allowed some aiming with soul hop and other free form reticles on controller, if it works way better then that... 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816837 Share on other sites More sharing options...
Jimothywastaken Posted May 23, 2025 Share Posted May 23, 2025 2 hours ago, Sacco said: ok i guess, i just don’t like these small changes which seem insignificant but all together are not. i also think it was meant to make the situations where you fall into the ocean because you didn't stick the landing due to no fault of your own less punishing it's not like drowning is a threat anyways so im not too upset its gone 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816845 Share on other sites More sharing options...
Edible Coal Posted May 23, 2025 Share Posted May 23, 2025 Just now, Jimothywastaken said: i also think it was meant to make the situations where you fall into the ocean because you didn't stick the landing due to no fault of your own less punishing it's not like drowning is a threat anyways so im not too upset its gone >jumps to a boat full of lure plant >drowns 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816846 Share on other sites More sharing options...
Cliffford W. Posted May 23, 2025 Share Posted May 23, 2025 Interesting one. Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816855 Share on other sites More sharing options...
gaymime Posted May 23, 2025 Share Posted May 23, 2025 nooooo, four of my six gaming buddies are currently doing 7 days to die and one is taking a break ;^; i still havent seen the new update with corekeeper and now dst is updating? heckin, i need more hours and an extra pair of hands Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816863 Share on other sites More sharing options...
Milordo Posted May 23, 2025 Share Posted May 23, 2025 @V2C The "Structure Alignment" doesn't appear on boats 4 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816864 Share on other sites More sharing options...
Creatorofswamps Posted May 23, 2025 Share Posted May 23, 2025 8 hours ago, V2C said: Hi everyone, a new beta just released! This beta features the Lunar quest line. Please note that the ending to questline is not released in this build, and will be made available in the following weeks during beta. We wanted to make sure some of the more tech heavy QoL changes, such as controls changes, went out first, to get as much testing time as possible. Instructions for accessing the beta branch can be found here. As always, things may be changed or retuned during beta, and we'll be looking for feedback during beta. Additions Added Wandering Trader, a familiar face. The Grainy Transmission quest line has progressed towards an ending. In this initial release, you will be able to encounter the main phase of the boss fight. The final phase, along with the post victory world events, will be released in the coming weeks. Quality of Life Added World Progression selection to the Filters tab for the server list browser. This allows you to find servers that have certain objectives completed in the world without having to guess based off of day counts and other indirect signs. Added the ability to peak into Bundled Supplies by using a Razor on it. Added Personal Floater for boat travelers. Creating a correct Odd Skeleton will be guaranteed if there is a nearby Shadow Atrium, regardless of location. Added a new control binding for quick access to your character specific spell wheel. Added new controller scheme options for camera and inventory controls. Frees up a button on controllers that can now be bound to character specific spell wheel. Allows free aiming of reticules such Soul Hop. (Please note that on most items, this feature isn't enabled yet, or the range has not been tuned.) Added Structure Alignment options in the advanced settings. For PC players this feature was well taken care of by mods so this will be useful for controller users for other platforms. Changes Drowning in the Ocean: Survivors will no longer suffer a maximum health penalty, but instead will take health damage. This does not apply to WX-78. Shallow Ocean areas, such as near the coast and in the Waterlogged biome, will now: Cause fewer items to be washed out of the inventory. Deal less damage to the Survivor. Structures will no longer be blocked during placement for: Birds when they are taking off or are landing. They will still block when they are on the ground. Shadow creatures that go invisible depending on sanity. Hutch and Chester. Bug Fixes Fixed the Encounters list in the Compendium being offset in the UI causing clipping issues. Fixed creatures like the Marotter stealing items from too far away than intended if the target moved away before the animation finished. Planned for this beta Adding shock (electrocute) states to most creatures. Additional effects of Lunar Hail. Additional worldgen random boon set pieces. Add additional slots to the Drying Rack (if time permits). Notes for Modders The mod release ID for this patch is R37_LUNAR_CAGE. DROWNING_DAMAGE table fields have been modified for most characters to be HEALTH from HEALTH_PENALTY. Mod priority sorting has been changed to use stringidsorter, which is a string compare function that is platform independent. All priority values will be cast to a number if it is able to otherwise it will return 0. Wortox's CanBlinkFromWithMap and CanBlinkTo function signatures have changed to pass in the Wortox inst as the first parameter. TUNING.ACIDRAIN_ENALBED has been typo fixed to TUNING.ACIDRAIN_ENABLED 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816868 Share on other sites More sharing options...
Milordo Posted May 23, 2025 Share Posted May 23, 2025 (edited) 59 minutes ago, Edible Coal said: >jumps to a boat full of lure plant >drowns EXACTLY. Happened too many times with friends. This ---> Edited May 23, 2025 by Milordo Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816872 Share on other sites More sharing options...
Curly Bill Posted May 23, 2025 Share Posted May 23, 2025 Short summary: New Boss there a new items, but only kind of get used to further reaching this boss New Wandering Trader NPC New item: Personal Floater used to avoid drowning penalty And that's all the new content; then for Quality of Life Changes: Drowning Buffs World Progression Filter when Browsing Servers Way to check bundled supplies Structure Alignment/Geometric Placement added (Very nice, but needs a few improvements still in my opinion) Control improvements What's everyone's thoughts on this update? It's only been 3 months since last update released, but it's felt like ages. Not sure why, as most updates have had 3 month gaps as well, so i guess i was just hungrier than normal for content? I think the whole no roadmap has made me ultra eager to see new stuff. I'm also confused why they couldn't mention that this update will be quality of life update with a few new additions. Seems like I could have tempered my expectations better, but because it was left so vague, i was confused on why it had to be hush hush. Thoughts? 6 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816876 Share on other sites More sharing options...
erikac14 Posted May 23, 2025 Share Posted May 23, 2025 I only use gift wraps :(( guess i will have to stay with show bundle mod 3 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816881 Share on other sites More sharing options...
Developer JesseB_Klei Posted May 23, 2025 Developer Share Posted May 23, 2025 1 hour ago, Cliffford W. said: Interesting one. Would you upload the log files for this and add it to the bug tracker? Including the world file would help too. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816883 Share on other sites More sharing options...
Frosty_Mentos Posted May 23, 2025 Share Posted May 23, 2025 Holy crap you guys have cooked for this long for a good reason. I'm SUPER excited! 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816884 Share on other sites More sharing options...
Captain_Rage Posted May 23, 2025 Share Posted May 23, 2025 1 hour ago, gaymime said: nooooo, four of my six gaming buddies are currently doing 7 days to die and one is taking a break ;^; i still havent seen the new update with corekeeper and now dst is updating? heckin, i need more hours and an extra pair of hands Rest assured this update is months away from release. 3 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/page/3/#findComment-1816894 Share on other sites More sharing options...
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