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Hi everyone, a new beta just released!

This beta features the Lunar quest line.  Please note that the ending to questline is not released in this build, and will be made available in the following weeks during beta.  We wanted to make sure some of the more tech heavy QoL changes, such as controls changes, went out first, to get as much testing time as possible.

Instructions for accessing the beta branch can be found here.  As always, things may be changed or retuned during beta, and we'll be looking for feedback during beta.
 

Additions

  • Added Wandering Trader, a familiar face.
  • The Grainy Transmission quest line has progressed towards an ending.
    • In this initial release, you will be able to encounter the main phase of the boss fight.
    • The final phase, along with the post victory world events, will be released in the coming weeks.

 

Quality of Life

  • Added World Progression selection to the Filters tab for the server list browser.
    • This allows you to find servers that have certain objectives completed in the world without having to guess based off of day counts and other indirect signs.
  • Added the ability to peak into Bundled Supplies by using a Razor on it.
  • Added Personal Floater for boat travelers.
  • Creating a correct Odd Skeleton will be guaranteed if there is a nearby Shadow Atrium, regardless of location.
  • Added a new control binding for quick access to your character specific spell wheel.
  • Added new controller scheme options for camera and inventory controls.
    • Frees up a button on controllers that can now be bound to character specific spell wheel.
    • Allows free aiming of reticules such Soul Hop. (Please note that on most items, this feature isn't enabled yet, or the range has not been tuned.)
  • Added Structure Alignment options in the advanced settings.
    • For PC players this feature was well taken care of by mods so this will be useful for controller users for other platforms.

 

Changes

  • Drowning in the Ocean:
    • Survivors will no longer suffer a maximum health penalty, but instead will take health damage.
      • This does not apply to WX-78.
    • Shallow Ocean areas, such as near the coast and in the Waterlogged biome, will now:
      • Cause fewer items to be washed out of the inventory.
      • Deal less damage to the Survivor.
  • Structures will no longer be blocked during placement for:
    • Birds when they are taking off or are landing.
      • They will still block when they are on the ground.
    • Shadow creatures that go invisible depending on sanity.
    • Hutch and Chester.

 

Bug Fixes

  • Fixed the Encounters list in the Compendium being offset in the UI causing clipping issues.
  • Fixed creatures like the Marotter stealing items from too far away than intended if the target moved away before the animation finished.

 

Planned for this beta

  • Adding shock (electrocute) states to most creatures.
  • Additional effects of Lunar Hail.
  • Additional worldgen random boon set pieces.
  • Add additional slots to the Drying Rack (if time permits).

 

Notes for Modders

  • The mod release ID for this patch is R37_LUNAR_CAGE.
  • DROWNING_DAMAGE table fields have been modified for most characters to be HEALTH from HEALTH_PENALTY.
  • Mod priority sorting has been changed to use stringidsorter, which is a string compare function that is platform independent. All priority values will be cast to a number if it is able to otherwise it will return 0.
  • Wortox's CanBlinkFromWithMap and CanBlinkTo function signatures have changed to pass in the Wortox inst as the first parameter.
  • TUNING.ACIDRAIN_ENALBED has been typo fixed to TUNING.ACIDRAIN_ENABLED

View full update

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6 minutes ago, V2C said:
  • The Grainy Transmission quest line has progressed towards an ending.
    • In this initial release, you will be able to encounter the main phase of the boss fight.
    • The final phase, along with the post victory world events, will be released in the coming weeks.

 

oooooooh

  • Like 1
15 minutes ago, V2C said:

Added Structure Alignment options in the advanced settings.

  • For PC players this feature was well taken care of by mods so this will be useful for controller users for other platforms.

 

They actually did it. Geometric placement* is now basegame.

SPOILER_image.png.44253e7e0da6e16eb47722cc961cc1eb.png
 

Edited by Maxil20
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14 minutes ago, V2C said:
  • Added new controller scheme options for camera and inventory controls.
    • Frees up a button on controllers that can now be bound to character specific spell wheel.
    • Allows free aiming of reticules such Soul Hop. (Please note that on most items, this feature isn't enabled yet, or the range has not been tuned.)
  • Added Structure Alignment options in the advanced settings.
    • For PC players this feature was well taken care of by mods so this will be useful for controller users for other platforms.

 

Now I can't wait till these to come to consoles

  • Like 1
  • Big Ups 2
16 minutes ago, V2C said:
  • Added a new control binding for quick access to your character specific spell wheel.
  • Added new controller scheme options for camera and inventory controls.
    • Frees up a button on controllers that can now be bound to character specific spell wheel.
    • Allows free aiming of reticules such Soul Hop. (Please note that on most items, this feature isn't enabled yet, or the range has not been tuned.)

I hope these end up helping controller players!

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15 minutes ago, V2C said:

They will still block when they are on the ground.

Why tho ? This was nearly all that's needed... Birds, Butterfly and stuff have no business blocking placement at all, it makes placing boats especially seriously annoying, and then they leave seeds that block too... it wouldn't cause a problem if most items were ignored by placement, and you just bounce them away when the thing is placed. Please do this and building / deploying will be finally perfect in this game.

  • Like 25

@V2C

Hey V2C. 

Will keep troubleshooting - but might be worth pointing out:


 

Spoiler

[00:01:53]: [string "scripts/prefabs/alterguardian_phase3dead.lu..."]:125: variable 'self' is not declared
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
   t = table: 00000000185C1280
   n = self
scripts/prefabs/alterguardian_phase3dead.lua:125 in (field) fn (Lua) <115-136>
   inst = 118239 - alterguardian_phase3deadorb (valid:true)
   ipos = (374.66, 0.00, 514.90)
   offset = (-2.48, 0.00, 0.32)
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
   self =
      running = table: 000000000A9051A0
      waitingfortick = table: 000000000A905C90
      hibernating = table: 000000000A904A70
      tasks = table: 000000000A904CF0
      waking = table: 0000000039708BB0
      attime = table: 000000000A9056A0
   tick = 273
   k = PERIODIC 118239: 5.000000
   v = true
   already_dead = false
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
   tick = 273
scripts/update.lua:240 in () ? (Lua) <224-298>
   dt = 0.033333335071802
   tick = 273
   i = 273

[00:01:53]: [string "scripts/prefabs/alterguardian_phase3dead.lu..."]:125: variable 'self' is not declared
LUA ERROR stack traceback:
    =[C]:-1 in (global) error (C) <-1--1>
    scripts/strict.lua:23 in () ? (Lua) <21-26>
    scripts/prefabs/alterguardian_phase3dead.lua:125 in (field) fn (Lua) <115-136>
    scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
    scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
    scripts/update.lua:240 in () ? (Lua) <224-298>
    

 

31 minutes ago, V2C said:

Changes

  • Added the ability to peak into Bundled Supplies by using a Razor on it.
  • Added Personal Floater for boat travelers.
  • Added a new control binding for quick access to your character specific spell wheel.
  • Added new controller scheme options for camera and inventory controls.
  • Added Structure Alignment options in the advanced settings.
  • Drowning in the Ocean Survivors will no longer suffer a maximum health penalty, but instead will take health damage.
  • Structures will no longer be blocked during placement
  • Add additional slots to the Drying Rack (if time permits).

 

View full update

 

These here are so unbelievably peak. As always, Klei for the win.

Sincerely, Cactus

  • Like 3
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