Developer V2C Posted May 22, 2025 Developer Share Posted May 22, 2025 Hi everyone, a new beta just released! This beta features the Lunar quest line. Please note that the ending to questline is not released in this build, and will be made available in the following weeks during beta. We wanted to make sure some of the more tech heavy QoL changes, such as controls changes, went out first, to get as much testing time as possible. Instructions for accessing the beta branch can be found here. As always, things may be changed or retuned during beta, and we'll be looking for feedback during beta. Additions Added Wandering Trader, a familiar face. The Grainy Transmission quest line has progressed towards an ending. In this initial release, you will be able to encounter the main phase of the boss fight. The final phase, along with the post victory world events, will be released in the coming weeks. Quality of Life Added World Progression selection to the Filters tab for the server list browser. This allows you to find servers that have certain objectives completed in the world without having to guess based off of day counts and other indirect signs. Added the ability to peak into Bundled Supplies by using a Razor on it. Added Personal Floater for boat travelers. Creating a correct Odd Skeleton will be guaranteed if there is a nearby Shadow Atrium, regardless of location. Added a new control binding for quick access to your character specific spell wheel. Added new controller scheme options for camera and inventory controls. Frees up a button on controllers that can now be bound to character specific spell wheel. Allows free aiming of reticules such Soul Hop. (Please note that on most items, this feature isn't enabled yet, or the range has not been tuned.) Added Structure Alignment options in the advanced settings. For PC players this feature was well taken care of by mods so this will be useful for controller users for other platforms. Changes Drowning in the Ocean: Survivors will no longer suffer a maximum health penalty, but instead will take health damage. This does not apply to WX-78. Shallow Ocean areas, such as near the coast and in the Waterlogged biome, will now: Cause fewer items to be washed out of the inventory. Deal less damage to the Survivor. Structures will no longer be blocked during placement for: Birds when they are taking off or are landing. They will still block when they are on the ground. Shadow creatures that go invisible depending on sanity. Hutch and Chester. Bug Fixes Fixed the Encounters list in the Compendium being offset in the UI causing clipping issues. Fixed creatures like the Marotter stealing items from too far away than intended if the target moved away before the animation finished. Planned for this beta Adding shock (electrocute) states to most creatures. Additional effects of Lunar Hail. Additional worldgen random boon set pieces. Add additional slots to the Drying Rack (if time permits). Notes for Modders The mod release ID for this patch is R37_LUNAR_CAGE. DROWNING_DAMAGE table fields have been modified for most characters to be HEALTH from HEALTH_PENALTY. Mod priority sorting has been changed to use stringidsorter, which is a string compare function that is platform independent. All priority values will be cast to a number if it is able to otherwise it will return 0. Wortox's CanBlinkFromWithMap and CanBlinkTo function signatures have changed to pass in the Wortox inst as the first parameter. TUNING.ACIDRAIN_ENALBED has been typo fixed to TUNING.ACIDRAIN_ENABLED View full update 65 5 4 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/ Share on other sites More sharing options...
Dr. Safety Posted May 22, 2025 Share Posted May 22, 2025 6 minutes ago, V2C said: The Grainy Transmission quest line has progressed towards an ending. In this initial release, you will be able to encounter the main phase of the boss fight. The final phase, along with the post victory world events, will be released in the coming weeks. oooooooh 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816738 Share on other sites More sharing options...
Yutyraa Posted May 22, 2025 Share Posted May 22, 2025 pog 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816739 Share on other sites More sharing options...
Whyro Posted May 22, 2025 Share Posted May 22, 2025 I'm so sick of the endgame lunar and shadow stuff. Can't wait for it to finally end and get some new and fresh stuff 12 1 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816740 Share on other sites More sharing options...
Kesia Posted May 22, 2025 Share Posted May 22, 2025 IT'S HAPPENING! 3 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816742 Share on other sites More sharing options...
Corki_Wheeler Posted May 22, 2025 Share Posted May 22, 2025 Finally 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816743 Share on other sites More sharing options...
OziMoziDoozy Posted May 22, 2025 Share Posted May 22, 2025 YAAAAAAAAAAAaaaaaaayyyy..... 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816744 Share on other sites More sharing options...
Kacpert25 Posted May 22, 2025 Share Posted May 22, 2025 BEEFALO TRADER UPDATE! 11 1 2 4 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816745 Share on other sites More sharing options...
Maxil20 Posted May 23, 2025 Share Posted May 23, 2025 (edited) 15 minutes ago, V2C said: Added Structure Alignment options in the advanced settings. For PC players this feature was well taken care of by mods so this will be useful for controller users for other platforms. They actually did it. Geometric placement* is now basegame. Edited May 23, 2025 by Maxil20 33 2 1 1 4 7 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816746 Share on other sites More sharing options...
Well-met Posted May 23, 2025 Share Posted May 23, 2025 Not a fan of the drowning changes, rest seems real interesting though what's a personal floater? 3 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816747 Share on other sites More sharing options...
Starman7408 Posted May 23, 2025 Share Posted May 23, 2025 14 minutes ago, V2C said: Added new controller scheme options for camera and inventory controls. Frees up a button on controllers that can now be bound to character specific spell wheel. Allows free aiming of reticules such Soul Hop. (Please note that on most items, this feature isn't enabled yet, or the range has not been tuned.) Added Structure Alignment options in the advanced settings. For PC players this feature was well taken care of by mods so this will be useful for controller users for other platforms. Now I can't wait till these to come to consoles 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816748 Share on other sites More sharing options...
goblinball Posted May 23, 2025 Share Posted May 23, 2025 16 minutes ago, V2C said: Added a new control binding for quick access to your character specific spell wheel. Added new controller scheme options for camera and inventory controls. Frees up a button on controllers that can now be bound to character specific spell wheel. Allows free aiming of reticules such Soul Hop. (Please note that on most items, this feature isn't enabled yet, or the range has not been tuned.) I hope these end up helping controller players! 3 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816749 Share on other sites More sharing options...
ADM Posted May 23, 2025 Share Posted May 23, 2025 15 minutes ago, V2C said: They will still block when they are on the ground. Why tho ? This was nearly all that's needed... Birds, Butterfly and stuff have no business blocking placement at all, it makes placing boats especially seriously annoying, and then they leave seeds that block too... it wouldn't cause a problem if most items were ignored by placement, and you just bounce them away when the thing is placed. Please do this and building / deploying will be finally perfect in this game. 25 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816750 Share on other sites More sharing options...
Guille6785 Posted May 23, 2025 Share Posted May 23, 2025 (edited) 5 hours ago, V2C said: Planned for this beta Additional worldgen random boon set pieces. add a pearl's pearl boon and now we're talking Edited May 23, 2025 by Guille6785 2 1 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816751 Share on other sites More sharing options...
Draggofroot Posted May 23, 2025 Share Posted May 23, 2025 Common Klei W 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816752 Share on other sites More sharing options...
HowlVoid Posted May 23, 2025 Share Posted May 23, 2025 (edited) The razor has entered its training arc. Never thought I would see the day. These qol additions are actually insane holy. Console users we are eating good this patch!!!!!!!!! Edited May 23, 2025 by HowlVoid 8 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816753 Share on other sites More sharing options...
Uedo Posted May 23, 2025 Share Posted May 23, 2025 Trying to test, CC death results in a crash - can't progress past that. Using TMI to test if that's any help? 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816754 Share on other sites More sharing options...
MatthewLovesYou Posted May 23, 2025 Share Posted May 23, 2025 This is shaping up to be the best QOL related update in the game's history . Now only to wait for streamlining of all the pre-rifts objectives. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816755 Share on other sites More sharing options...
Edible Coal Posted May 23, 2025 Share Posted May 23, 2025 22 minutes ago, V2C said: Planned for this beta Adding shock (electrocute) states to most creatures. is volt goat jelly time 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816756 Share on other sites More sharing options...
Draggofroot Posted May 23, 2025 Share Posted May 23, 2025 Klei PLEASE add more consistent uses to brightshade husk I got 3 stacks lying around and idk what do with them 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816757 Share on other sites More sharing options...
BalkanCockroach Posted May 23, 2025 Share Posted May 23, 2025 (edited) How do I activate the Spoiler Wagboss robot thingy Edited May 23, 2025 by BalkanCockroach 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816758 Share on other sites More sharing options...
Uedo Posted May 23, 2025 Share Posted May 23, 2025 @V2C Hey V2C. Will keep troubleshooting - but might be worth pointing out: Spoiler [00:01:53]: [string "scripts/prefabs/alterguardian_phase3dead.lu..."]:125: variable 'self' is not declared LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 00000000185C1280 n = self scripts/prefabs/alterguardian_phase3dead.lua:125 in (field) fn (Lua) <115-136> inst = 118239 - alterguardian_phase3deadorb (valid:true) ipos = (374.66, 0.00, 514.90) offset = (-2.48, 0.00, 0.32) scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216> self = running = table: 000000000A9051A0 waitingfortick = table: 000000000A905C90 hibernating = table: 000000000A904A70 tasks = table: 000000000A904CF0 waking = table: 0000000039708BB0 attime = table: 000000000A9056A0 tick = 273 k = PERIODIC 118239: 5.000000 v = true already_dead = false scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415> tick = 273 scripts/update.lua:240 in () ? (Lua) <224-298> dt = 0.033333335071802 tick = 273 i = 273 [00:01:53]: [string "scripts/prefabs/alterguardian_phase3dead.lu..."]:125: variable 'self' is not declared LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> scripts/prefabs/alterguardian_phase3dead.lua:125 in (field) fn (Lua) <115-136> scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216> scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415> scripts/update.lua:240 in () ? (Lua) <224-298> Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816759 Share on other sites More sharing options...
Echsrick Posted May 23, 2025 Share Posted May 23, 2025 and you take the moon and you take the when shadow finals? thats what i want to know alsol @minespatch i know you like that guy so he seems more stuff with him 2 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816760 Share on other sites More sharing options...
Developer V2C Posted May 23, 2025 Author Developer Share Posted May 23, 2025 On it, we'll have that hot-fixed tonight. 5 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816761 Share on other sites More sharing options...
RoughCactus69 Posted May 23, 2025 Share Posted May 23, 2025 31 minutes ago, V2C said: Changes Added the ability to peak into Bundled Supplies by using a Razor on it. Added Personal Floater for boat travelers. Added a new control binding for quick access to your character specific spell wheel. Added new controller scheme options for camera and inventory controls. Added Structure Alignment options in the advanced settings. Drowning in the Ocean Survivors will no longer suffer a maximum health penalty, but instead will take health damage. Structures will no longer be blocked during placement Add additional slots to the Drying Rack (if time permits). View full update These here are so unbelievably peak. As always, Klei for the win. Sincerely, Cactus 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/165786-game-update-670774/#findComment-1816762 Share on other sites More sharing options...
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