cybers2001 Posted September 18, 2024 Share Posted September 18, 2024 6 hours ago, fabin said: d'aw, i thought this meant it was changed to have a better flow, i actually quite liked the new one :[ That’s what happens when the complainers are the loudest. 2 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749056 Share on other sites More sharing options...
cropo Posted September 18, 2024 Share Posted September 18, 2024 2 hours ago, fabin said: for anyone who'd want the beta up attack animations back (me), i made a very quick mod for it that switches them back :] https://steamcommunity.com/sharedfiles/filedetails/?id=3333130901 Thank you, I really liked the new animation so I was sad to see it returned to the tantrum-throwing animation. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749058 Share on other sites More sharing options...
Mike23Ua Posted September 18, 2024 Share Posted September 18, 2024 11 minutes ago, cropo said: Thank you, I really liked the new animation so I was sad to see it returned to the tantrum-throwing animation. Alternatively… because Klei already had both animations on hand they could’ve added the second one in as being optional (toggleable in settings) But that also pushes the game further and further towards scummy business practices territory when they start selling alternate animations. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749059 Share on other sites More sharing options...
arubaro Posted September 18, 2024 Share Posted September 18, 2024 4 hours ago, SilverSpoon said: Well... What is the point of Spelunker's Bridge Kits and "Fixing" void walking? To connect areas?? They "fix" void walking because was necessary to add this item ans Winona's bridge 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749068 Share on other sites More sharing options...
Milordo Posted September 18, 2024 Share Posted September 18, 2024 6 hours ago, arubaro said: They never said it will a rework. They simply said they have something planned about the atrium. Most likely something related to how we locate it since that was the them of the question they answered Sorry, you're right. Rework it's a big word. 5 hours ago, WendyAbri said: that's all? It's the first mini-update of the usuals after a patch has been dropped. Let's wait but keep raising your voice to Klei 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749071 Share on other sites More sharing options...
Captain_Rage Posted September 18, 2024 Share Posted September 18, 2024 Did Beefaloes receive additional tuning? Looks like they have been buffed. The one I am currently taming in a world does not go into heat at the start of spring despite other Beefaloes doing so (while it's yet not fully domesticated). Beefaloes are great but taming them is starting to feel more like a chore than a rewarding challenge. I guess the Gloom Bell changes can be considered alright since it is such a late-game item and having it break completely was not entirely in line with the Beefalo Bell. Now it's ludicrously forgiving to mess up taming and riding and fighting while mounted. This degree of forgiveness does not feel in line with the spirit of Don't Starve however. >_> 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749074 Share on other sites More sharing options...
arubaro Posted September 18, 2024 Share Posted September 18, 2024 (edited) 3 minutes ago, Captain_Rage said: This degree of forgiveness does not feel in line with the spirit of Don't Starve however. I think can start forgetting that... This is now a monster hunter live service game. It needs to be easy so more people gets hooked $$$ Edited September 18, 2024 by arubaro 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749076 Share on other sites More sharing options...
Tiberian39 Posted September 18, 2024 Share Posted September 18, 2024 (edited) @JesseB_Klei hello! Can we have something to prevent ickers spawn, maybe pillars? Because it's not fun... not hard just annoying get them every time everywhere. Edited September 18, 2024 by Tiberian39 4 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749078 Share on other sites More sharing options...
Kacpert25 Posted September 18, 2024 Share Posted September 18, 2024 9 hours ago, JesseB_Klei said: Willow may now stoke up her controlled fires to make them propagate fires again. Let it be added so that the skill for not burning the drops doesn't overbake the food and then Willow will be perfect. Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749079 Share on other sites More sharing options...
Milordo Posted September 18, 2024 Share Posted September 18, 2024 1 minute ago, Tiberian39 said: @JesseB_Kleihello! Can we have something to prevent ickers spawn, maybe pillars? Because it's not fun... I mean....I don't know almost nothing about rifts, but isn't the main purpose of those thingamajigs to make the game "difficult"? To enter the "hardmode" (jeez, this is dumb) You chose to active them, these are the consequences. If you did active them, it means you finished already the game. You should have plenty of items and strategies to deal with them. 9 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749082 Share on other sites More sharing options...
Tiberian39 Posted September 18, 2024 Share Posted September 18, 2024 2 minutes ago, Milordo said: I mean....I don't know almost nothing about rifts, but isn't the main purpose of those thingamajigs to make the game "difficult"? To enter the "hardmode" (jeez, this is dumb) You chose to active them, these are the consequences. If you did active them, it means you finished already the game. You should have plenty of items and strategies to deal with them. This is not actually hard just annoying. And i trying to thinking not about just me but other people who just started opening rifts and don't have much experience. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749084 Share on other sites More sharing options...
Milordo Posted September 18, 2024 Share Posted September 18, 2024 12 minutes ago, Tiberian39 said: This is not actually hard just annoying. And i trying to thinking not about just me but other people who just started opening rifts and don't have much experience. I was following you until "who just started opening rifts and don't have much experience." Again, you completed the game. Those people already know at that point the shenanigans of Don't Starve and Klei. Never and ever are new players or something. Just saying, I'm blind to that content. 4 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749090 Share on other sites More sharing options...
Bumber64 Posted September 18, 2024 Share Posted September 18, 2024 36 minutes ago, Tiberian39 said: @JesseB_Klei hello! Can we have something to prevent ickers spawn, maybe pillars? Because it's not fun... not hard just annoying get them every time everywhere. You can create bridges to go around them, then protect those from earthquakes with pillars. Skipping the bridge part with a pillar is reasonable enough, though. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749091 Share on other sites More sharing options...
cropo Posted September 18, 2024 Share Posted September 18, 2024 The ickers are actually quite a nice surprise; I've almost gotten caught by them many times. Also limits your movement options if anything is going down which makes them a bit of a threat even if you're good at dodging them. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749092 Share on other sites More sharing options...
SilverSpoon Posted September 18, 2024 Share Posted September 18, 2024 47 minutes ago, Tiberian39 said: hello! Can we have something to prevent ickers spawn, maybe pillars? Because it's not fun... not hard just annoying get them every time everywhere. I thought so too. Running into Icker in every passway is more boring and annoying than difficult, and always having 10-20 mobs surrounding the player feels like a potential source of lag. Another thing, We must write "not hard" or "than difficult" to prevent guys who say "git gud" or "bUT uNcoMpROmIsiNg sRrVivAl" shows how depraved this forum has become recently. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749096 Share on other sites More sharing options...
flamboyant wolf Posted September 18, 2024 Share Posted September 18, 2024 bell is looking pretty nice now, might need to work on shadow questline more in future worlds. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749100 Share on other sites More sharing options...
ALCRD Posted September 18, 2024 Share Posted September 18, 2024 (edited) 2 hours ago, Captain_Rage said: This degree of forgiveness does not feel in line with the spirit of Don't Starve however. >_> True this kind of thing doesn't go in line with the spirit of Don't Starve - The Uncompromising Survival game. However this change does go completely in line with the spirit of Don't Starve Together - The Forgiving Survival Game full of Compromises Edited September 18, 2024 by ALCRD 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749104 Share on other sites More sharing options...
Captain_Rage Posted September 18, 2024 Share Posted September 18, 2024 7 minutes ago, ALCRD said: True this kind of thing doesn't go in line with the spirit of Don't Starve - The Uncompromising Survival game. However this change does go completely in line with the spirit of Don't Starve Together - The Forgiving Survival Game full of Compromises Well, the in-game description of the original still lingers in the menu of DST. Can't wait for c_supergodmode() to be turned on by default. The last sentence was a joke. In general this update is super lovely but gosh darn, the game can't be completely devoid of challenges or punishment for being clueless as a player. Okay, time to try out the new saddle and collect more icker blobs.:d 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749108 Share on other sites More sharing options...
Frosty_Mentos Posted September 18, 2024 Share Posted September 18, 2024 I liked the new animation on anything sharp like swords or cutters tbh. Anything else looked weird tho where you try slapping instead of bashing with a blunt weapon. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749129 Share on other sites More sharing options...
Y0sH Posted September 18, 2024 Share Posted September 18, 2024 9 hours ago, JazzyGames said: Fixed that for you. Worm Attack.mp4 Everything's a JoJo's reference... Even Don't Starve Together. Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749149 Share on other sites More sharing options...
Captain_Rage Posted September 18, 2024 Share Posted September 18, 2024 (edited) How do set things on fire normally as Willow after enabling Controlled Burning? Edit: Holding right-click on an object with Willow's Lighter equipped loops the set-on-fire animation but the fire doesn't spread. Edited September 18, 2024 by Captain_Rage Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749159 Share on other sites More sharing options...
arubaro Posted September 18, 2024 Share Posted September 18, 2024 @JesseB_Kleiis there something planned to change how gloomerangs and brightshades interact?? Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749164 Share on other sites More sharing options...
Jakepeng99 Posted September 18, 2024 Share Posted September 18, 2024 15 hours ago, fabin said: d'aw, i thought this meant it was changed to have a better flow, i actually quite liked the new one :[ Same. I liked the new one more. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749169 Share on other sites More sharing options...
-Variant Posted September 18, 2024 Share Posted September 18, 2024 1 hour ago, Captain_Rage said: How do set things on fire normally as Willow after enabling Controlled Burning? Edit: Holding right-click on an object with Willow's Lighter equipped loops the set-on-fire animation but the fire doesn't spread. When you light a fire, you'll gain a new action called 'stoke' on any controlled fire! Also yeah, the infinite lighting animation loop has always been a thing, it's not new and won't apply the propagated fire. 11 hours ago, Instant-Noodles said: Attack - 631844 (This Patch) 11 hours ago, Instant-Noodles said: Honestly, I think this is my favorite set. It combines the tweaks from the in-beta one to the classic one, finally fixing those snapping and layering issues. Even the up one got cleaned up a tad. Now they all match! I think my ONE gripe is that the leg kick from the pre-beta animation got removed in the side attack. It's subtle, but noticeable. 11 hours ago, Instant-Noodles said: 1 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749178 Share on other sites More sharing options...
Mike23Ua Posted September 18, 2024 Share Posted September 18, 2024 6 hours ago, Captain_Rage said: Well, the in-game description of the original still lingers in the menu of DST. Can't wait for c_supergodmode() to be turned on by default. The last sentence was a joke. In general this update is super lovely but gosh darn, the game can't be completely devoid of challenges or punishment for being clueless as a player. Okay, time to try out the new saddle and collect more icker blobs.:d This may be funny, but it’s not actually true, the game has been getting both simultaneously easier and harder at the same time. And it’s hard to explain that in detail but I’ll try, players used to be able to freely run through the Birchnut tree biome without any sort of threats ever really bothering them, but those sneaky Otters now.. man they slither up in your face and hijack your crap right out your inventory. The newer update not counting the large depth worm, adds a Day 1 rabbit boss that anyone can Summon by just feeding 10 carrots to a hole in the ground. If it was just the rabbit by itself it might be a fun early game encounter, but this thing spawns 3 enforcer rabbits which eats through two football helmets and a marble armor, and if you manage to kill his enforcers, he will spawn 3 more before you can kill him. Keep in mind that this content isn’t locked behind moon rifts or anything like that.. And a newbie player (who’s still discovering they can give items to stuff or bait rabbit traps with carrots) will definitely attempt to feed carrots to a rabbit hole like ”come here little rabbit here I have nice tasty carrots for you.” If your playing on Xbox and have carrots in your inventory, there’s even now a brand new Dpad option to “give” them to holes in the ground- Making it impossible to Miss. I feel I can safely say that the game is only getting easier if your veteran who knows every mobs Kiting pattern by heart & can kite them flawlessly without needing Armor. For everyone else though…? They’re fooled into believing the illusions that the game is becoming a lot less uncompromising. 3 Link to comment https://forums.kleientertainment.com/forums/topic/159807-game-update-631844/page/3/#findComment-1749198 Share on other sites More sharing options...
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