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11 hours ago, Mike23Ua said:

Alternatively… because Klei already had both animations on hand they could’ve added the second one in as being optional (toggleable in settings)

But that also pushes the game further and further towards scummy business practices territory when they start selling alternate animations.

wtf :s

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17 minutes ago, Mike23Ua said:

those sneaky Otters now.. man they slither up in your face and hijack your crap right out your inventory.

what

you know they just take meat items from your inventory, right? And with Wilson's beard storage, they can't detect those kept in the beard.

Since we are on a streak of great changes have you guys considered a lazy explorer update on console ? Make it work just like it currently does but add the option to hold down the button to allow you to freely aim it with the right analog and when let go you telepoof, if you just click it once it works exactly like before, and you can move around your inventory just normal it's just when you hold down the button that it replaces your inventory movement with free aiming "kinda like willow's spells" this would help with some more high level plays as well as some general quality of life while not effecting anything else negatively

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7 hours ago, -Variant said:

When you light a fire, you'll gain a new action called 'stoke' on any controlled fire!

Also yeah, the infinite lighting animation loop has always been a thing, it's not new and won't apply the propagated fire.


Honestly, I think this is my favorite set. It combines the tweaks from the in-beta one to the classic one, finally fixing those snapping and layering issues.
Even the up one got cleaned up a tad. Now they all match!

I think my ONE gripe is that the leg kick from the pre-beta animation got removed in the side attack. It's subtle, but noticeable.

 

LOL, thanks. Earlier the text didn't show up when hovering the cursor over a burning object. After relogging into the world and restarting the game suddenly "Stoke Fire" appears. I was really scratching my head since I couldn't figure earlier. Seems to have been some fishy glitch. >_> Thanks for elaborating and thanks for the help!

 

 

  • Big Ups 1

Winona's items still go invisible, if used in bundles and going through shards.

Also, seems that any skin item that is put in bundles and going through shards has their skins messed up and it shows default and sweeping them transforms through a few. There's still issues with this.

  • Like 1
On 9/18/2024 at 9:01 AM, YouKnowWho said:

I'm also pretty disappointed. I felt the new animation had some good ideas. Helped especially with positioning between the deer while fighting Klaus.I also like the new attack animation very much, which makes me better judge the distance and appear less monotonous in the back attack. suggest giving an option to choose animation

  • Like 1

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