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Changes

  • Added sanity aura to Icker.
  • Icker spawns will go on a cooldown for that area after defeating them all there.
  • Lurking Nightmare is now a pre-rifts shadow creature, getting stronger during rifts.
  • Mimicreeps are no longer considered thralls.
  • A group of Ink Blight Rictus will now sometimes replace the Ink Blight trio spawns.
    • Removed the temporary spawning of Ink Blight Rictus from Spilagmites.
  • Added minimap icon for Spelunker’s Bridge.
  • Ornery Chests now spawn in the Labyrinth if it is reset while a Shadow Rift is open.
  • The Beefalo Gloom Bell, Nightmare Saddle, and Shadow Maul now require a Possessed Shadow Atrium to be crafted.
  • Added Moon Glass Saw Blade, an upgraded Sawhorse blade that unlocks stone furniture crafting recipes when placed on a Sawhorse.
  • The Sawhorse now has bulk crafting recipes for Boards and Cut Stone. This has replaced its existing Logs refining feature.
  • The Sawhorse now has a crafting station filter.

 

Bug Fixes

  • Fixed Royal Rabbit Enforcer image in the Scrapbook having too many ears.
  • Fixed a crash with picking up items that were flagged to be not pickupable.
  • Fixed Spelunker’s Bridges not being protected entirely if they were partially under cover of a Support Pillar.
  • Fixed Warren Wreath generating extra loot on spoiling.
  • Fixed Woodie and Willow skills self supporting themselves when unlocked.
  • Icker no longer drops loot when despawned by the world. (Suspended items will still drop.)

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https://forums.kleientertainment.com/forums/topic/159518-game-update-630072/
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Sawhorse Changes are very welcome, Possessed Shadow Atrium sounds interesting,

Really hoping we get a way to create Rabbit Burrows in the future much like how we can with Moleworms holes. This seems like the perfect update with the introduction of the Rabbit King.

  • Like 8

If the lurking Nightmare is now a pre-rift shadow mob, will it be able to spawn anywhere like most shadow mobs can or is this tied exclusively to ruins?

Cause ima be honest.. game really needs more than just Crawling Horrors and Terrorbeaks.

And this thing seems like it would be both a great surface & ocean mob.

Also it’s kinda weird this guy got pushed to pre-rifts while mimics (easily killed by just walking across apparently?) did not..

  • Like 6
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24 minutes ago, V2C said:

 

  • Lurking Nightmare is now a pre-rifts shadow creature, getting stronger during rifts.

 

YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, THIS MEANS WE HAVE OBTAINED JUST A TINY ITSY BITSY OF A RUINS REWORK!!!!!!!!!!!!!!!!!!!!!!! BEST DAY EVER, THANKSSS KLEEIII!!!!!!!!!!  *KISS KISS KISS KISS*

Edited by Milordo
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Not sure what's going to change in the real world. I don't know if new nightmare creature that can basically 2 shot an unarmored character will be met well. 
But it seems like the uncompromising mode mod people have truly infiltrated the forums and are chaining likes and reacts to get their way. 

 

2 minutes ago, Mike23Ua said:

If the lurking Nightmare is now a pre-rift shadow mob, will it be able to spawn anywhere like most shadow mobs can or is this tied exclusively to ruins?

Cause ima be honest.. game really needs more than just Crawling Horrors and Terrorbeaks.

And this thing seems like it would be both a great surface & ocean mob.

Also it’s kinda weird this guy got pushed to pre-rifts while mimics (easily killed by just walking across apparently?) did not..

Mike, I really don't know what you have to provide here, honestly. You don't play the beta. You don't have any concrete and tangible experience to the whole entire testing phase. Get a PC or laptop dude. I really don't think you should have a say. 

  • Like 8
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17 minutes ago, CyberSkink said:

Hi Klei, you don't have to answer this question if you don't want to because I know you guys and gals are very busy. Is the great depths worm being worked on still or has there been a shift of focus? Thanks! You guys are the best!

 

It's obvious they're cooking real hard on the worm, because they already answer it last time they're working on it. Considering they gave us the worm first 100% spawn rate for feedback, then gave him the natural spawn rate and then went radio silent for a lot of time.... This is hype as hell. We need to wait very patiently.

  • Health 1
2 minutes ago, Milordo said:

It's obvious they're cooking real hard on the worm, because they already answer it last time they're working on it. Considering they gave us the worm first 100% spawn rate for feedback, then gave him the natural spawn rate and then went radio silent for a lot of time.... This is hype as hell. We need to wait very patiently.

I agree. I was just trying to check up on my favorite game developers :)

 

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