Developer V2C Posted August 24, 2024 Developer Share Posted August 24, 2024 Changes Rabbit King will no longer immediately attack after recovering from stuns. Item Mimics no longer walk onto the Ocean, or into the Cave void. Item Mimics will no longer produce recipe materials when deconstructed with a Deconstruction Staff or the Clockmaker's Tools. Coat of Carrots will now hide meat items from being detected. Burrowing Horn will no longer summon rabbits on boats. The Burrowing Horn will not consume durability if it fails to either spawn a Portable Den or tend to nearby plants. Reduced Spelunker’s Bridge Kit recipe cost. Spelunker’s Bridges will now be protected from damage by built Support Pillars. Bug Fixes Fixed a crash related to Rabbit King and disconnecting players. Fixed Rabbit King being able to hit Shadow Creatures. Fixed crashes related to freezing things with the Icebell or Crab King’s ice attack. Fixed crash when the Great Depths Worm devours Hutch. Fixed uncommon crash when the Great Depths Worm is moving. Fixed crash caused by Hound waves that have a Varglet. Fixed Gloomerang not being considered as shadow equipment for Wanda. Fixed Gloomerang’s damage calculation issues when used with a Void Cowl. Fixed Shadow Maul not visually leveling up unless re-equipped. Fixed Spelunker’s Bridges not repairing correctly. Added missing effects for Spelunker’s Bridge Kit floating in the ocean. Woodie in wereform is now properly slowed by Icker, and does not get suspended in it. Fixed Woodie being able to run over Abyss as Weregoose. Fixed Woodie turning invisible when falling into the Abyss in wereform. Please note that the Weremoose and Werebeaver animations are placeholder so that we could get this out before the weekend. Bug Fixes part 2 Fixed Great Depths Worm’s spiked segments doing damage to close targets when it’s moving slowly instead of fast. Fixed a crash with Bunnymen trying to find meat. Notes for Modders Component rabbitkingmanager functions IsItemMeat and CountItemsForPlayer have been removed and global function HasMeatInInventoryFor has been added for instances that use similar logic. View full update 31 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/ Share on other sites More sharing options...
Developer JesseB_Klei Posted August 24, 2024 Developer Share Posted August 24, 2024 A second hotfix will be going out in a bit to address an issue with Bunnyman logic. 22 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742830 Share on other sites More sharing options...
goblinball Posted August 24, 2024 Share Posted August 24, 2024 4 minutes ago, V2C said: Spelunker’s Bridges will now be protected from damage by built Support Pillars. Thank you!!!!! 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742831 Share on other sites More sharing options...
Left 4 Sharkb8 Posted August 24, 2024 Share Posted August 24, 2024 @PunkSharkLook! Coat of Carrots hides meat! 1 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742832 Share on other sites More sharing options...
Anthony_L3hr Posted August 24, 2024 Share Posted August 24, 2024 Less rope! 14 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742837 Share on other sites More sharing options...
SpuddyBuddy Posted August 24, 2024 Share Posted August 24, 2024 19 minutes ago, V2C said: Coat of Carrots will now hide meat items from being detected. I win. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742838 Share on other sites More sharing options...
BudinDePan Posted August 24, 2024 Share Posted August 24, 2024 5 minutes ago, Anthony_L3hr said: Less rope! less rope AND protection from pillars, wich for me is the big selling point. 8 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742841 Share on other sites More sharing options...
ansuman Posted August 24, 2024 Share Posted August 24, 2024 great changes !!!! 27 minutes ago, V2C said: The Burrowing Horn will not consume durability if it fails to either spawn a Portable Den or tend to nearby plants. great change 1 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742843 Share on other sites More sharing options...
Anis5240 Posted August 24, 2024 Share Posted August 24, 2024 27 minutes ago, V2C said: Coat of Carrots will now hide meat items from being detected. One of the very few parts where Wilson's beard storage excels (among other things) is now being distributed to other characters. ...I don't even know what to say. 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742844 Share on other sites More sharing options...
Just-guy Posted August 24, 2024 Share Posted August 24, 2024 1 minute ago, Anis5240 said: One of the very few parts where Wilson's beard storage excels (among other things) is now being distributed to other characters. ...I don't even know what to say. You have to sacrifice your chest slot, which could be used for backpacks or armor, while Wilson's Beard keeps his hands free. 11 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742846 Share on other sites More sharing options...
-Variant Posted August 24, 2024 Share Posted August 24, 2024 As of this patch, Icker's shine has been removed, and the rabbits have been made HD! Thank you! 15 1 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742848 Share on other sites More sharing options...
Mike23Ua Posted August 24, 2024 Share Posted August 24, 2024 Wait why can’t Woodie goose across small gaps in the caves? I can understand not wanting him to flap around freely all over everywhere, but should have Winona Vine Bridge capabilities to jump and flap across smaller gaps right? 4 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742852 Share on other sites More sharing options...
Just-guy Posted August 24, 2024 Share Posted August 24, 2024 (edited) 14 minutes ago, -Variant said: Oh that's a more natural shine Spoiler Edited August 24, 2024 by Just-guy 1 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742853 Share on other sites More sharing options...
Developer JesseB_Klei Posted August 24, 2024 Developer Share Posted August 24, 2024 1 hour ago, JesseB_Klei said: A second hotfix will be going out in a bit to address an issue with Bunnyman logic. The fix has been released and the notes are here and in the first post. 628155 Bug Fixes Fixed Great Depths Worm’s spiked segments doing damage to close targets when it’s moving slowly instead of fast. Fixed a crash with Bunnymen trying to find meat. 14 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742861 Share on other sites More sharing options...
aeghsertjhznwtt Posted August 24, 2024 Share Posted August 24, 2024 please consider increasing durability of dreadstone ,brightshade armor and void robe becuase their cost more and give them all the damage bounes , efficency perk that all the helmet variant have(without stacking with each other) so we have more option for body and head slot in late game Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742864 Share on other sites More sharing options...
ansuman Posted August 24, 2024 Share Posted August 24, 2024 (edited) I feel the burrow is quite expensive, but that is okay for 3 uses requiring 4 carrots and reed but the storage should be increased to 16. Edited August 24, 2024 by ansuman Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742865 Share on other sites More sharing options...
Ginosaji Posted August 24, 2024 Share Posted August 24, 2024 3 hours ago, Anis5240 said: One of the very few parts where Wilson's beard storage excels (among other things) is now being distributed to other characters. ...I don't even know what to say. Only shines for as long until you rock polar bearger bin or make more use of bundles. When farming bunnyman for loot I usually drop the big meat when I move to another village to farm bunnymen. Saying this now worsens Wilson is kind of a stretch. I main him too because he makes it so much more convenient to domesticate beefalos using the twigs transmute and the morsel transmute is very useful too as well as mining out the mosaic or rocky biomes early game for marble or moon rocks. The beard storage finds it's use too but passive bunnymen is not the main selling point to it. I actually find it more annoying when bunnymen go passive on me because I like to farm them during the day by torching them out of their hutch. The process is torching out, let them take aggro on you as quickly as possible so they stop panic inside the burning hutch, kill bunnyman, watering can the hutch, move to the next hutch, repeat. For this type of farming I want to carry meat on me. 1 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742895 Share on other sites More sharing options...
Jakepeng99 Posted August 24, 2024 Share Posted August 24, 2024 Nice changes. Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742896 Share on other sites More sharing options...
Waywarbler Posted August 24, 2024 Share Posted August 24, 2024 The fix to the Great Depth Worm's spiked segments has actually made the fight a bit more dangerous (if you aren't just running in a straight line and repeatedly feeding it anyways). Standing next to a spike segment as the worm moves damages you three times, launching you on the third hit, which means you can potentially get juggled between spiked segments, or launched into the path of the worm's head. On NPCs, these spikes can rack up some serious damage too. For example: in a 1v1 fight between the Great Depth Worm and the Ancient Guardian, the worm wins. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742904 Share on other sites More sharing options...
Jakepeng99 Posted August 24, 2024 Share Posted August 24, 2024 4 hours ago, Anis5240 said: One of the very few parts where Wilson's beard storage excels (among other things) is now being distributed to other characters. ...I don't even know what to say. Follower bunnymen already wont attack you if you have meat anyway. Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742916 Share on other sites More sharing options...
Nogitsune Posted August 24, 2024 Share Posted August 24, 2024 While fixing things is there a chance to revert back to original filter from night berries? The intense blue hurts eyes. And yes, I know there is mod for that. Mod link if someone is interested: https://steamcommunity.com/sharedfiles/filedetails/?id=3283692696 3 2 4 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742920 Share on other sites More sharing options...
chirsg Posted August 24, 2024 Share Posted August 24, 2024 5 hours ago, Anthony_L3hr said: Less rope! 4 boards for 1 single tile. Whoopty f$%king doo. 4 boards make 4 dock kits. It's still 12 boards for 3 measly tiles. And they're pretty much a design rip from the modder who made the design on the workshop And what's superior about the modder's bridge is that it has safety built with in wooden railings so you don't fall off the bleedin edge and die. The designer didn't take that into account. Hell, even this fan designed bridge does a better job. It fits within the theme of the original wood walls and fits the whole don't starve artwork more. I swear, I feel like a pariah when I criticize the art. 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742930 Share on other sites More sharing options...
MrMyther Posted August 24, 2024 Share Posted August 24, 2024 6 hours ago, V2C said: Fixed Woodie being able to run over Abyss as Weregoose. Hoping this can be reintroduced as an intended mechanic, would love to see it added into the Weregoose Mastery! 5 Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742937 Share on other sites More sharing options...
flamboyant wolf Posted August 24, 2024 Share Posted August 24, 2024 2 minutes ago, MrMyther said: Hoping this can be reintroduced as an intended mechanic, would love to see it added into the Weregoose Mastery! Goosewalking Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742939 Share on other sites More sharing options...
arubaro Posted August 24, 2024 Share Posted August 24, 2024 6 hours ago, Anthony_L3hr said: Less rope! That is too much reduction Link to comment https://forums.kleientertainment.com/forums/topic/159259-game-update-628129/#findComment-1742941 Share on other sites More sharing options...
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