arubaro Posted July 19, 2024 Share Posted July 19, 2024 14 hours ago, JoeW said: Many of you want the game to just generally be harder. But that's not great for everybody, to a lot of people it's more than difficult enough as it is I get this but also we have 2 new worldwide effects that are only triggered by beating the 2 harder boss in the game so i think it makes sense if these events make the experience more exigent instead of easier (some new items trivialize many mechanics or fights and all the new items are damn cheap to maintain) new players wont be affected. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1736570 Share on other sites More sharing options...
W0l0l0 Posted July 19, 2024 Share Posted July 19, 2024 It sounds like a lot of this conflict hinges around whether or not Klei should listen to the players or go with their own views and ideas for the game. Having the game appeal to as many players as possible is great for those players, but I would argue is harmful to what the game's identity is. If you make the game into something it wasn't originally to bring in players, were those players actually interested in what makes Don't Starve special? Will they stick around? On the other hand, the example by @JoeW above proves that listening to common feedback can produce incredible results in the form of Don't Starve Together. To me it's clear the best option is a balance between the two, and impossible to objectify. The best that can be done is only really to argue on a case by case basis, and have trust that Klei will make the best decisions. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1736572 Share on other sites More sharing options...
DegenerateFurry Posted July 19, 2024 Share Posted July 19, 2024 7 hours ago, cropo said: They hated the cave system, turning the 3 separate caves per world into a singular connected one with the ruins on the same level(Which I actually think is way better tbh.). Honestly, this is a fair criticism to some extent if you ask me. I care less about different cave layers, though, and more about the changes to cave layout, specifically regarding the ruins. There's a mod that restores more Don't Starve-like ruins generation to DST and it's a massive improvement. They're far more challenging (more clockworks and nightmare lights - enough to really overwhelm you if you're not careful!), have a lot more resources (because they're not half taken up by pointless stone bridges), and are just generally a lot bigger. Also, you're likely to have to go through the labyrinth to get to the ruins proper, which I think is neat. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1736587 Share on other sites More sharing options...
Cheggf Posted July 19, 2024 Share Posted July 19, 2024 8 hours ago, Reiko24 said: I seem kinda new on the forums, I think, but I have been playing DS and DST since childhood. I remember when RoG was first announced, how happy I was. So certainly there are people like me, who are "oldheads" but did not interact with the forums before. I am defending Klei not because I think that right now the game is fine, but I have faith in them that it will turn out fine. They listen, they love the game genuinely. Let's just wait and see the bigger picture. They are not a huge group of devs, we will need to wait some time. If you need to take a break in the meantime, it's okay. Unless part of their "bigger picture" includes completely deleting the majority of what they've done over the past several years I don't think the oldheads are coming back. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1736596 Share on other sites More sharing options...
zhangsheng Posted July 19, 2024 Share Posted July 19, 2024 9 minutes ago, Cheggf said: Unless part of their "bigger picture" includes completely deleting the majority of what they've done over the past several years I don't think the oldheads are coming back. I do not agree with this viewpoint. If it is deleted, then it is truly a repeat of the same mistake. This also means that Klei's efforts to open up the market for several years have been in vain. This may mean the termination of the DST program. What they need to do is to modify some unreasonable content while completing the established content, rather than completely deleting them. Removing them will not lead to the return of old players, but rather signifies the end of DST. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1736600 Share on other sites More sharing options...
Mike23Ua Posted July 19, 2024 Share Posted July 19, 2024 24 minutes ago, Cheggf said: Unless part of their "bigger picture" includes completely deleting the majority of what they've done over the past several years I don't think the oldheads are coming back. I don’t know.. I tend to disagree, I mean there ARE still world Gen options for separate things like “Classic” & “Together” and despite being a heavily unbalanced multiplayer focused game- There still actually is an option to host a world with a maximum of 1 players allowed. Honestly Klei needs to offer up new ways to play DST beyond what’s currently available, I’d be willing to bet that if “Classic” settings actually played more like Solo DS (preferably pre-character reworks & skill trees) And everything was more balanced around “Classic” Don’t Starve- That even the “Oldheads” would still be around enjoying DST. The problem, however is that Klei would actually have to dedicate a developer team towards delivering that experience and would it even pay off? For me personally I wouldn’t have ever enjoyed Sonic Origins Plus nearly as much as I did if it didn’t also offer a “Classic” Mode. because like I said- Without a limited pool of earned lives and continues you DON’T have a Sonic Game. And maybe that’s Also the case with Dont Starve, Without weak characters with Downsides that matter- Maybe people don’t feel like it’s don’t starve. Its really New Generation VS Old Generation… And there’s a REASON places like “Retro Game Planet” Exists.. This is personally why I beg KLEI to leave DS solo alone, and despite lots of people wanting the “reworked” versions of characters added to solo DS- That to me would be Destroying the Gem that was DS. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1736607 Share on other sites More sharing options...
Cheggf Posted July 19, 2024 Share Posted July 19, 2024 1 hour ago, zhangsheng said: I do not agree with this viewpoint. If it is deleted, then it is truly a repeat of the same mistake. This also means that Klei's efforts to open up the market for several years have been in vain. This may mean the termination of the DST program. What they need to do is to modify some unreasonable content while completing the established content, rather than completely deleting them. Removing them will not lead to the return of old players, but rather signifies the end of DST. "I can't be immune to the dark and teleport around just because I picked Winona?! This game sucks! I'm never playing it again!" said no one. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1736621 Share on other sites More sharing options...
Ridley Posted July 19, 2024 Share Posted July 19, 2024 11 hours ago, cropo said: I was on reddit and stuff and a lot of "old heads" left during ANR because they hated it. Speaking for myself as someone who was there for the dawn of multiplayer, ANR bosses flew in the face of my complaints at the time. I don't really remember how popular the bosses were with the community, but I think I hated Dragonfly, Bee Queen, and Toadstool. The gist for me was that, and in a way still is to this day, that the game needed to balance singleplayer and multiplayer. Unless I am mistaken, there are still some creatures who are in DST and DS, like the Clockwork Bishops, that have more HP in DST, even in a solo world. Adding bosses designed for groups of players to challenge was disappointing because I play way more Don't Starve than my friends, who get fatigued of it much faster than I do, so I often play alone. I used to have a public server and every random soul that joined was respectful if you can believe it, but feeling like I needed to keep the server running for everyone was a source of stress that I eventually never returned to doing. Despite certain critiques of mine still linger to this day, I've largely thought better of DST since ANR. I'd say this is due to seeing the hard work and creativity of Klei over the years, cemented by their dedication to being a company that respects their work and the people who play it. The current roadmap has placed a focus on the stuff I care most about too which has me dying to get my friends to play again. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1736642 Share on other sites More sharing options...
Jakepeng99 Posted July 27, 2024 Share Posted July 27, 2024 On 7/19/2024 at 12:06 AM, JoeW said: It's one thing that a game is good enough to keep a person around for years because they love it. It's another thing to design around that idea That is why battle passes should be deleted from existance. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1737931 Share on other sites More sharing options...
Mike23Ua Posted July 27, 2024 Share Posted July 27, 2024 1 hour ago, Jakepeng99 said: That is why battle passes should be deleted from existance. If a game is “Fun” and has enough to do to not feel like a Grindy battle pass, then it is acceptable. As much as people hate on Fortnite, you can level up your battle pass on that game by playing several different types of game modes for a very high variety in HOW you get your battle pass rewards. For example: you could play a map that looks and feels like Resident Evil.. OR you could play a map that lets you catch, raise and battle your own Pokémon, OR you can Race in Racing OR escape Indiana Jones style temples etc.. It can’t ever be not “Fun” because the Fun is in what you choose to do while playing. Unlike Rogue Company which has a battle pass but is the same old tired game mode over and over and over again. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1737934 Share on other sites More sharing options...
Jakepeng99 Posted July 27, 2024 Share Posted July 27, 2024 1 hour ago, Mike23Ua said: If a game is “Fun” and has enough to do to not feel like a Grindy battle pass, then it is acceptable. As much as people hate on Fortnite, you can level up your battle pass on that game by playing several different types of game modes for a very high variety in HOW you get your battle pass rewards. For example: you could play a map that looks and feels like Resident Evil.. OR you could play a map that lets you catch, raise and battle your own Pokémon, OR you can Race in Racing OR escape Indiana Jones style temples etc.. It can’t ever be not “Fun” because the Fun is in what you choose to do while playing. Unlike Rogue Company which has a battle pass but is the same old tired game mode over and over and over again. Yeah but if i am bored of the game, and want to take a break, i shouldnt be punished by missing out on tons of limited time stuff that may never return. At least With games like my singing monsters, everything will predictibly return. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1737942 Share on other sites More sharing options...
Frosty_Mentos Posted July 27, 2024 Share Posted July 27, 2024 This game is kinda like minecraft if it had a thing like live support. You enjoy it for some time then do something else more fun and productive. Can't just have one game on the menu, that causes burnouts. Since Klei isn't planning anything crazy or huge with DST or events on it I doubt that we should expect them to meet all of our expectations. Enjoy it for what it is. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1737977 Share on other sites More sharing options...
dois raios Posted July 27, 2024 Share Posted July 27, 2024 I love this game, I met it in 2013 on youtube, forget about it, acquire pocket edition in 2018, then in 2021 bought DST. it is very fun to play, sometimes I have to make a pause or take it slow, but I always come back. the updates may seem regular-size at first, but over these 3 years, you can see that each update brings big content when you see it together. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1737983 Share on other sites More sharing options...
Antynomity Posted July 30, 2024 Author Share Posted July 30, 2024 First of all, I'd like to thank everyone, for the activity in this thread, while I do not agree with some messages and minsets, I appreciate the discussion on here. I never thought this thread would ever last, as most of the time things like these are said, it spirals way out of control and get locked, but this one is one of few that I've seen that didn't go that route, which is awesome. On 7/18/2024 at 11:55 PM, JoeW said: Frankly speaking @Antynomity we're not trying to keep a player around for years on end. If you feel like you need a break, you should take a break. I'm sorry that this arc isn't interesting to you. We've been effectively working on the same initiative spread across two roadmaps for almost 2 years now, I can see the frustration if you're just not into it. But I am not going to ask you to stick around until we're doing something you would like more. It will happen I'm sure, but right now we're focused on the 2024 roadmap. But I can tell you myself and all the same people are working on the game, and hopefully we'll do something more interesting for you later. There is no big change in direction or motivation. We're not going anywhere any time soon. And for everybody -- Calm down a bit - please. You can like something somebody else doesn't. It doesn't make them wrong, and it doesn't make you right and you can share your opinions without trying to tear somebody else down. Yeah I think the keeping a player part is fair, and I can see how catering to super long-term players isn't really the biggest focus, however I do think that the base game itself is plenty enough to keep someone playing for years, especially when just starting out, heck I myself have started in around 2017, during the biggest content drought DST has ever seen where the only real content we'd get were the Forge and Gorge events. That being said, I do also think that it would be very much posible to have one update here and there that focuses on a crucial aspect of a lot of RoT, ANR, and DS/ROG/SW mentality of content where realistically, if you're good enough, you can do almost anything very early on any world, that would give you benefit and isn't a boss or combat scenario, while being pretty reliable between playthroughs. That type of content is something I love about the DS franchise as a whole, and even if an entire update wouldn't be able to be focused on stuff like that any time soon, I'd appreciate having smaller parts of content like this scattered partially in some updates. And I am aware that this kind of content does already get added, however I myself don't get drawn to it as much as older content, because usually it's a boss, or something tied to an already existing mechanic, which for the latter, can sometimes be a benefit gameplay-wise... even if I don't enjoy it myself as much, it's still great (like the ancient trees) I myself have also been distancing from DS and DST recently, also known as taking a break for a while now... that's part of the reason why I took so long to respond, sorry for that. I'd like to say some things about the current arc, that I like at least conceptually... or things that could be different about how a lot of the content being added right now to make me really enjoy it, I'm not expecting for everything, or even anything I'll address in a bit to be changed, but I hope the feedback helps make future updates under this arc more interesting for... well at least myself, and people that might feel similarly about the current arc... here goes: I like the idea of a late-game progression added to DST, though I don't think how it was done... I'll call it; terraria-esque 'hardmode' mechanics, i.e. added as something enabled after finishing a quest-line, in this case they both finish with bossfights. I would have much preferred something not related to bosses, and possible to be done earlier... while also, having these mechanics enable themselves overtime... somewhat like how people have always suggested to make the world change with in-game years... Though I myself would also make these mechanics avoidable in many ways, one of which would include interacting with an ancient altar/s, maybe sacrificing something that would affect the world... thought to a much lesser extent than the mere existence of these mechanics. You would be able to re-enable them, at a entry cost, and then be able to reverse the negative consequence of pausing said mechanics... I think this could be interesting as while you could avoid the passive progression of the world, you'd have to sacrifice something important, and also not be able to take benefit from the progression, like stronger gear, better food... so on and so forth. Alongside them slowly starting with the world, I'd love a way to 'rush' these mechanics, some sort of hard thing to do early-on, though completely possible. Something similar how the ruins underground already are, maybe by defeating the Ancient Guardian, you'd be able to offer something to an altar deep within the ruins to kickstart the progression of the caves earlier? Or maybe... kickstarting the progression of the overworld early, by interacting with a lunar altar, and being put against some 'trials'? Be it combat, survival, or anything related, maybe even all at once? In short, I'd like if these mechanics didn't require me to do the same ol' thing every world to enable them, and while the planar mechanics and current roster of enemies post-CC/AFW right now do leave some things to be desired (and changed) for me, I'd just love to have multiple options to get to them, instead of just one, which is also time gated and pretty tedious itself (or two, if you count simply just turning them on in world settings.) And for the content itself, I'd focus on adding more variations of brightshades, more ways of countering them which isn't just an item to softly 'turn them off' (lol just remembered the 'You Can Turn It Off' Jokes from last year), while also adding enemies, threats, and items NOT related to the moon, or shadows... as I myself do think that at the current pace of these late-game updates, the colour palletes of mobs and items will quickly get VERY boring, as they will all basically be themed around the same thing. The weather effects like acid rain and lunar hail should also be more fleshed-out and most importantly... not annoying... I don't know how I'd solve that, but I do think it's something worth looking into later down the line. As for the skill-trees, I'd focus on them making sure they even out the playing field between characters, I'd do it through taking away some abilities of the stronger characters, and making them decision and skill point locked ones in the trees themselves, I'd much rather a robust skill tree for characters like Wolfgang, with their base forms being reduced in power and mechanics, instead of a skill salad that's all over the place for the stronger characters, the inconsistency is killing me with those, on top of me not liking the idea of a skilltree in the first place. I think that could make them more interest... I'd also like to add that I think making the skill trees have more 'paths' to take, would be great, as in more possible unique builds per character, even if it takes longer to develop... and to finish them off, please try to not powercreep them. and well... yeah, that's it. I do hope that this feedback... while pretty vague can help make current, or at the very least future content in this arc a bit more interesting, thank you for the pretty direct acknowledgement, I really do appreciate it. On 7/19/2024 at 12:30 AM, Catteflyterpill said: Patience's doesn't really roll of the tongues, does it? I know it's a contraction of 'patience' and 'is' but it reads a little weird. Especially when Patience works as a name, so it almost seems possessive like the running out that belongs to Patience. I'm not sure if patience's is grammatically correct, but I think I'd avoid on the basis of it not flowing well. I'll keep that in mind lol, thanks. On 7/19/2024 at 5:16 AM, Castiliano said: Hey Antynomity, I just want to say: - A New Reign had 8 major updates - Return of Them had 8 major updates - so, you're saying you'll stop after From Beyond has 7 updates. So, I'm bringing this observation so you can at least consider finishing this arc and then make your decision. I believe u would have a better view of things. sorry, i have OCD Good point actually, I might just do that instead of the one after this year's updates, which would indeed leave it at 7, though I do think leaving feedback at the end of the year could also help more than waiting first, we'll see. On 7/19/2024 at 6:25 AM, Cyrefy said: The game has never been better, maybe you are saturated with the game, and your brain is looking for excuses to stop playing. You should take a break... I haven't been actively playing for 2 years now, just interacting on the forums here and there so I don't really think it's my brain being saturated with DST being the issue with my enjoyment of the current game and it's updates On 7/19/2024 at 6:29 AM, Mr Giggio said: Im not trying to be rude, honestly, but that doesnt have a way to say it without sugarcoating - its not about you. I dont know buddy, seems like its just a case to go play another game. Valheim seems fire. BG3. This year brought a lot of good ones. Like we know the company is small, they doing what they doing and know better and even tho u will throw the "Im the consumer" card lets remember thats ENTIRELY for free. They dare to do all this FOR FREE. Now name a game.Yup. If u cant wait, u cant wait. I get that. What I dont get is why its Klei's problem or why this needs to be a case of "yeah so I feel like this" when u have NO IDEA WHATSOEVER about their job. LIKE, NOT A CLUE. I said what I ve said, no harsh feelings towards ya buddy, its just like eh. Reality check. True, the game may not be all about me, and it's direction, what I have said in this post... for the most part IS, about ME. It's how I feel. I have been playing other games, I haven't been playing DST much, if at all in the past few months. Instantly assuming how I'll think of you is not something I want to comment on, but I will say it doesn't leave a good idea of you in my mind, that's for sure now. They do not do this for free, the updates are free... the game is not. I paid for the game, I get to leave feedback. A lot of games work like this, where they monetise mostly on game sales or cosmetics, and then give free updates. Most popular games do that. Even Minecraft, talking about Java here, works like that. You buy a game, you get the updates for free. Most, most people don't have a clue how to work in game development, so it's not really a point I'll be taking, as it's kind of a 'nothing burger' point, I see it all the time in communities. Why it's a case of 'yeah so I feel like this'? Because it's a post about how I feel. Either way, no hard feelings. There ya go. On 7/19/2024 at 7:05 AM, Cheggf said: It seems like most of the oldheads are gone. It's mostly fresh faces on the forums. Those darn newgens mane... (lol) Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1738312 Share on other sites More sharing options...
Wormboi Posted July 30, 2024 Share Posted July 30, 2024 We really dont need to relive this thread. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1738313 Share on other sites More sharing options...
Antynomity Posted July 30, 2024 Author Share Posted July 30, 2024 On 7/19/2024 at 3:11 PM, Keknutui said: The nostalgia situation is similar to minecraft, with one exception. In Minecraft, players go to the old versions just for nostalgia or mini-games, but most of them are happy with the progress and development of the game, and players in dst, on the contrary, want the game to stagnate. I really love the changes in the game and at the moment I personally see the picture this way I don't think this is true at all, I've been playing Minecraft since around 2012, and the most recent update I think has been the best in a while. It has a direction which I really liked, and it adds onto the reason I play these types of games to begin with, it's awesome, though I haven't seen that much praise around the community in there, it definitely isn't as bad as the few previous updates, but I still didn't see a collective 'happiness' for the update. Most DST players, seems to like the new direction, and there's also a difference between stagnation, and building off of what's already there. No one wants the game to stagnate and then possibly die from the lack of things to do, trust me. 3 minutes ago, Wormboi said: We really dont need to relive this thread. Was it that bad? reading it again I don't really think it's THAT bad. I'm prett sure there's a way to hide a post if you don't like it though... not sure cause I never did, so if it is possible, you can always do that. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1738314 Share on other sites More sharing options...
Mike23Ua Posted July 30, 2024 Share Posted July 30, 2024 I mean.. the content updates were okay on a month to month basis I didn’t really mind that content was tiny bits of this or that here and there because I knew if I didn’t like this months update maybe something would be good in next months. But Klei has now changed this schedule and are slowing down update releases to 3-4 Months, while at the same time claiming that the value of content being offered with the updates won’t be changing much. I think this could “potentially” be BAD for DST actually, because now we have a much longer wait of 3-4 months for the same kinds of smaller updates and if I don’t like this months update, I’ll be waiting 3-4 months hoping the NEXT update adds content I’ll enjoy. Using the worst case scenario- Year of The DragonBoat was hands down the single least liked update Klei has ever done for the game, now Imagine having THAT as your only content update till another 3-4 months later. No I’m not saying Klei should go back to the tiring one update per month release schedule, but maaaaaayyyyyybbbbeee if we’re going to have to wait 3-4 months between each update now, those updates should perhaps be bigger more substantial and meaty? Just Sayin *shrugs* Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1738317 Share on other sites More sharing options...
DegenerateFurry Posted July 30, 2024 Share Posted July 30, 2024 1 hour ago, Mike23Ua said: I mean.. the content updates were okay on a month to month basis I didn’t really mind that content was tiny bits of this or that here and there because I knew if I didn’t like this months update maybe something would be good in next months. But Klei has now changed this schedule and are slowing down update releases to 3-4 Months, while at the same time claiming that the value of content being offered with the updates won’t be changing much. I think this could “potentially” be BAD for DST actually, because now we have a much longer wait of 3-4 months for the same kinds of smaller updates and if I don’t like this months update, I’ll be waiting 3-4 months hoping the NEXT update adds content I’ll enjoy. Using the worst case scenario- Year of The DragonBoat was hands down the single least liked update Klei has ever done for the game, now Imagine having THAT as your only content update till another 3-4 months later. No I’m not saying Klei should go back to the tiring one update per month release schedule, but maaaaaayyyyyybbbbeee if we’re going to have to wait 3-4 months between each update now, those updates should perhaps be bigger more substantial and meaty? Just Sayin *shrugs* The most recent update was huge, though? Total overhaul of Crab King, two skill trees, ocean loot rework, new mob, two new useful plants, and a bunch of quality-of-life stuff. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1738321 Share on other sites More sharing options...
Fatkitty Posted July 30, 2024 Share Posted July 30, 2024 On 7/18/2024 at 4:04 AM, Antynomity said: So, I'd just like to say that I think this game, for the most part is amazing, and has always been that way, but especially over the last couple of years... I've been... dissatisfied with the updates and the game's direction, to say the least. I've listed many reasons as to why in this very forum so I won't be repeating myself here, all I want to say is that I'm slowly running out of patience when it comes to DST's updates. I myself have started playing Don't Starve in 2016, and then Don't Starve Together in 2017, I've loved it, I still love it, but I cannot ever get myself to play, or enjoy DST, long-term anymore. I'll be waiting for the last 2 updates this year to make a decision if it's worth for me to stay in the community or not, feel free to post your thoughts on the direction, suggestions, and all that stuff in this post's comments. I myself will do that after the 4th content update this year is out, I'll cover everything, no matter if I think it's good or bad, and if I'm staying and supporting the game further, or not. I'll consider that end of year post, a all-encompassing review of the game. Cool story, bro. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1738322 Share on other sites More sharing options...
Mike23Ua Posted July 30, 2024 Share Posted July 30, 2024 1 hour ago, DegenerateFurry said: The most recent update was huge, though? Total overhaul of Crab King, two skill trees, ocean loot rework, new mob, two new useful plants, and a bunch of quality-of-life stuff. Maybe you and I just have different points of view on what is and what isn’t considered to be a big update, but for me the two biggest updates to DST were Turn of Tides (the one that added the lunar island and all its associated craftables, loot, mobs and resources) And Forgotten Knowledges, which added more mobs the Archives and Lunar Grotto. The third biggest update was probably the first Lunar Rift stuff that added Brightshades and Grazers and pure brillance and the Brightsmithy and all the various types of weapons and tools that can be crafted from it. So looking back- Nah I really don’t think the latest update is as huge as you claim it is. Especially since it had a 3-4 month period between updates. Also keep in mind that during the time of those three larger updates I mentioned Klei was still reworking characters and adding new skills and abilities to them. So you may see two new skill trees for Wurt and Winona as being substantial content, I Consider it just being reworking the entire cast of characters AGAIN for a Third Time over. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1738329 Share on other sites More sharing options...
Uedo Posted July 30, 2024 Share Posted July 30, 2024 3 hours ago, Mike23Ua said: Maybe you and I just have different points of view on what is and what isn’t considered to be a big update, but for me the two biggest updates to DST were Turn of Tides (the one that added the lunar island and all its associated craftables, loot, mobs and resources) And Forgotten Knowledges, which added more mobs the Archives and Lunar Grotto. The third biggest update was probably the first Lunar Rift stuff that added Brightshades and Grazers and pure brillance and the Brightsmithy and all the various types of weapons and tools that can be crafted from it. So looking back- Nah I really don’t think the latest update is as huge as you claim it is. Especially since it had a 3-4 month period between updates. Also keep in mind that during the time of those three larger updates I mentioned Klei was still reworking characters and adding new skills and abilities to them. So you may see two new skill trees for Wurt and Winona as being substantial content, I Consider it just being reworking the entire cast of characters AGAIN for a Third Time over. You were upset that the content you wanted didn't come, that's all and that's fine, but the update was huge. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1738348 Share on other sites More sharing options...
DegenerateFurry Posted July 31, 2024 Share Posted July 31, 2024 7 hours ago, Mike23Ua said: Maybe you and I just have different points of view on what is and what isn’t considered to be a big update, but for me the two biggest updates to DST were Turn of Tides (the one that added the lunar island and all its associated craftables, loot, mobs and resources) And Forgotten Knowledges, which added more mobs the Archives and Lunar Grotto. The third biggest update was probably the first Lunar Rift stuff that added Brightshades and Grazers and pure brillance and the Brightsmithy and all the various types of weapons and tools that can be crafted from it. So looking back- Nah I really don’t think the latest update is as huge as you claim it is. Especially since it had a 3-4 month period between updates. Also keep in mind that during the time of those three larger updates I mentioned Klei was still reworking characters and adding new skills and abilities to them. So you may see two new skill trees for Wurt and Winona as being substantial content, I Consider it just being reworking the entire cast of characters AGAIN for a Third Time over. I mean, sure, it wasn't as massive as the lunar island being added, but that doesn't mean it wasn't big. Ignoring the fact that you seem to dislike this update just because you dislike skill trees, there's a difference between a disappointingly small update (Year of the Dragonfly), a huge update (Staying Afloat/Wurt+Winona skill trees), and a massive update (Turn of Tides). Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1738369 Share on other sites More sharing options...
jpmrocks Posted August 1, 2024 Share Posted August 1, 2024 I have not touched this game in a few years, and I think I know why. It's not that content is lacking, or anything like that. It's that content is treated like it's an MMO. With an MMO, you add content to feed your existing playerbase, which is great. Harder bosses, more combat options, class perks, etc. However, Dont Starve is not designed to be like that. You cant really join a server and use your level 45 Priest to hang out with other folks for a few hours. Youre ALWAYS at level 1 every time you join, and at most get through maybe Winter at most, before the server calls it quits, and you have to go through that cycle every time. Youre essentially starting over every time. Now this isnt a bad thing by any means, it is a survival game. However, the content being added isnt designed for early game. It's mid to late game. So you either rush everything (which can also harm the server as a whole) to get to what you want, or you spend hundreds of hours essentially by yourself, which defeats the purpose of it's being multiplayer survival. The Updates basically conflict with the core loop, and are designed for an extremely small fraction of players. Why bother adding late game bosses if a majority of players dont even try to live more than a week? Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1738609 Share on other sites More sharing options...
cybers2001 Posted August 2, 2024 Share Posted August 2, 2024 On 7/19/2024 at 6:11 AM, Keknutui said: players in dst, on the contrary, want the game to stagnate I think you'd be hard-pressed to actually find players that feel this way. Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1738651 Share on other sites More sharing options...
Nikki Darks Posted August 15, 2024 Share Posted August 15, 2024 On 8/1/2024 at 10:38 PM, jpmrocks said: I have not touched this game in a few years, and I think I know why. It's not that content is lacking, or anything like that. It's that content is treated like it's an MMO. With an MMO, you add content to feed your existing playerbase, which is great. Harder bosses, more combat options, class perks, etc. However, Dont Starve is not designed to be like that. You cant really join a server and use your level 45 Priest to hang out with other folks for a few hours. Youre ALWAYS at level 1 every time you join, and at most get through maybe Winter at most, before the server calls it quits, and you have to go through that cycle every time. Youre essentially starting over every time. Now this isnt a bad thing by any means, it is a survival game. However, the content being added isnt designed for early game. It's mid to late game. So you either rush everything (which can also harm the server as a whole) to get to what you want, or you spend hundreds of hours essentially by yourself, which defeats the purpose of it's being multiplayer survival. The Updates basically conflict with the core loop, and are designed for an extremely small fraction of players. Why bother adding late game bosses if a majority of players dont even try to live more than a week? This could be true for pubs. But have you ever considered the idea of getting a group of friends to play with? That could help with your idea that people "don't try to live more than a week". Link to comment https://forums.kleientertainment.com/forums/topic/158376-patiences-running-out/page/4/#findComment-1740845 Share on other sites More sharing options...
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