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Jerky complaint


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Okay, it's a strong food, but for a "long lasting food" it lasts the same amount of bacon and eggs??

It takes longer to prepare jerky and drying racks take one item each unlike in crockpots you can kinda just fill stuff into and boom tons of compact healing foods.

There's much time and materials needed for a proper drying rack area and jerky cannot be stored inside salt boxes, bearger bins, Warly cannot eat them, they don't last long a while - it's a very restrictive food item with not long enough spoilage lasting time.

So maybe a good time to address this? It won't replace bluecaps as quick healing snack or any heavy healing, but some love for jerky would be appreciated.

Minimum asking is spoilage time increase, most I'd want is spoilage increase and could be paired with saltboxes cause of salty food that it is.

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I agree that jerky should be looked into. It's not worth the material or time to make drying racks any longer. as for the refreshing of spoilage argument, I'd like to present the concept of 'Double handling.'

Double handling is an occurrence when a task is done twice because of mismanagement of stock in a logistical setting. It's double the manpower for half the work. Picking up, putting down, and then doing it again because there was an error. It is literally paying employees for their energy at a loss.

 

This is what happens when you use jerky racks to refresh spoilage on spoiled meats. What you have to account for is each rack takes a full harvesting animation to remove from the rack. When I see people do this, my actual real life experience in logistics bubbles up and honestly, it is a remarkable waste of time in redundancy.

 

You're better off letting it rot or turning the meat into eggs. 
Factually, there is a huge flaw in jerky racks. The existence of the polar bearger bin honestly makes racks completely obsolete. There is no point in building racks anymore. 

If it stays the same, racks are honestly are as good as forgotten. This is speaking from a perspective of qualified experience. 

1 hour ago, Masked Koopa said:

I don't think Klei has any plans to rebalance food, if they did then we'd have long since seen changes to hot garbage like stuffed eggplant, seafood gumbo, or barnacle dishes

the difference between stuffed eggplant or seafood gumbo is that jerky requires a completely different structure. And there's a concept of "Trap" dishes. All of the mentioned dishes are traps. You cook them uninformed and you're punished for lack of knowledge in the game.

I personally disagree with that approach, but it's the result of those dishes. You've been punished because you do not have encyclopaedic knowledge of the game.

It would be sad if jerky racks followed suit. To have an entire structure to function as a noob trap, or even an intermediate trap would be heartbreaking. 
Preserved meats has served antiquated humanity. We probably wouldn't have canada as a nation if not for pemmican. In the world of dried meats, jerky being made to be a pathetic resort in the face of a magic pocket fridge. It' really is tragic 

3 hours ago, arubaro said:

With jerky you easily convert 1 meat to healing, sanity and hunger restoration... on top of lasting long and without the need ot gathering extra ingredients and cooking, just hang it and pick it later

It's very little difference between some shrooms to actually cooked up mediocre crockpot food.

3 hours ago, Well-met said:

uhh jerky is the last food to need buffs

Reminder that one potato gives 20 health, pair it with twigs and you get decent sanity regen food. This is entirely less effort than making each rack at the time.

Minimum thing as said they could do is make dried food last a lot longer. In proper conditions dried food would last for a much much longer time than ones in wet places, that could be a mechanic for drying rack foods.

Too much effort for little reward.

6 hours ago, Masked Koopa said:

I don't think Klei has any plans to rebalance food, if they did then we'd have long since seen changes to hot garbage like stuffed eggplant, seafood gumbo, or barnacle dishes

Yea some of those foods are a bit whack, I won't say that barnacle foods are bad cause they are quite decent in my eyes when we get the bearger bin especially or bundles.

I think overall the idea of "preserved food" should be looked into and be acted upon. We got quite a few of those foods and I'd like them to feel like they'd last a long time unlike anything raw harvested and left in a fridge.

42 minutes ago, Frosty_Mentos said:

It's very little difference between some shrooms to actually cooked up mediocre crockpot food.

And why there should be a huge difference?? With jerky ou dont have drawbacks, they last longer, you dont need 2 slots to cover what you can get from mushrooms, you can set cheap pig farms or use volt goat's meat instead of gathering mushrooms from the caves/mush planters which are more expensive to set up, to maintain and spoil in winter unless they are set in the caves...

Man, you are complaining about one of the most balanced things in the game while making a comparation that only shows how both alternatives work different while being balanced between them...

I feel like there are a lot of facets to jerky than just the longer spoilage. The hp and sanity are great for what is essentially a one item recipe.

I think it's so good I wish there was a similar way to preserve veggies. Some sort of preservation jar. 

I don't think it really needs buffs

12 minutes ago, arubaro said:

And why there should be a huge difference?? With jerky ou dont have drawbacks, they last longer, you dont need 2 slots to cover what you can get from mushrooms, you can set cheap pig farms or use volt goat's meat instead of gathering mushrooms from the caves/mush planters which are more expensive to set up, to maintain and spoil in winter unless they are set in the caves...

Because what I mentioned is what I'd wanna see happen :B Jerky is great, that I can say, but there's many other things that overshadow it for what we get from the space and effort we need to put to make it as a structure we gotta look after. It spoils on racks too when it's finished so it may lose some of that benefit if it's on them for too long.

You don't need to set up mushrooms, like, ever. Planters are still a waste of time usually cause shoveling them brings stacks and stacks and stacks of shrooms to last a long time. Food is not as much of an issue but I will complain about it anyway if I find something make no sense with the current food balance or the lack there of to make a statement and put the food into an equal or better footing. If you're making planters then you're wasting time imo.

Drying racks are a bigger waste of time unless it's dried kelp. But I'd like to see a change to it.

If you don't dig mushrooms you're missing out on free food.

17 minutes ago, arubaro said:

Man, you are complaining about one of the most balanced things in the game while making a comparation that only shows how both alternatives work different while being balanced between them...

And I will keep complaining if I find something make no sense to me cause I know better for what makes sense to me and what doesn't. I played just as much or way more than average DS/T enjoyer to know what I want and things to be needing or I'd like to see changed. You can make a statement to tell what you don't like about idea, give examples and I'll counter them if I don't find them as good statements to me.

I don't find both alternatives being "good" but them being the same thing being the issue. I'm arguing over the higher effort we need to put to make the jerky and keep the jerky unlike many other foods. Jerky been not getting as much love as many other crockpot dishes and cooking ingredients with salt boxes and bearger bins and I'm here to stand on that hill that preserved crockpot dishes should act like preserved foods, than like any other regular dish that has literally same spoilage time.

-----------

I argued this before and I'll say it again - crockpot dishes/drying rack foods that are made to be "preserved foods" should last much longer than most other dishes. It being the whole point of being average dish you can prepare to stockpile and keep.

3 hours ago, Frosty_Mentos said:

It's very little difference between some shrooms to actually cooked up mediocre crockpot food.

Reminder that one potato gives 20 health, pair it with twigs and you get decent sanity regen food. This is entirely less effort than making each rack at the time.

Minimum thing as said they could do is make dried food last a lot longer. In proper conditions dried food would last for a much much longer time than ones in wet places, that could be a mechanic for drying rack foods.

Too much effort for little reward.

Yea some of those foods are a bit whack, I won't say that barnacle foods are bad cause they are quite decent in my eyes when we get the bearger bin especially or bundles.

I think overall the idea of "preserved food" should be looked into and be acted upon. We got quite a few of those foods and I'd like them to feel like they'd last a long time unlike anything raw harvested and left in a fridge.

potato needs gardening, jerky doesnt.

there is literally no effort needed for jerky, not even cooking.

36 minutes ago, Well-met said:

potato needs gardening, jerky doesnt.

there is literally no effort needed for jerky, not even cooking.

Meat needs slaughtering and to wait for mobs to reproduce. It's farmed quick and in bulk but need proper pig setups or goats near to actually have efficient meat farm. Beefalos work too but they're also a bit of a hassle to ranch. It's not like we need much normal meat early unless specifically feeling like getting normal meat farms to be made early when there's monster meat to use as crockpot foods. Normal meat to farm needs a lot more effort to wait and slaughter imo. Farming is extremely safe to do till LotFF spawns or weeds are not dug up. But overall much easier to farm or dig shrooms for food. Meat takes more effort to hunt, ranch, build for...

While monster meat and frog legs will be early mid game meats, normal meat surely is somewhat of a mid tier luxury food in a way? If overthinking it a little. But none the less, more effort to farm, more longterm farms needed to farm lots of it.

10 hours ago, landromat said:

You forgot time meat was in a fridge. Best perk of Drying racks is restoring spoilage value to 100% even if meat was 1%. Great food, great structure, no buffs needed

Still it's just 20 extra days for a food that was "dried" to preserve. Not to mention being distracted to not pick it up sometimes and leaving it to spoil some to the racks. While it would make sense if it were spring or raining, but dried food don't only last just 20 days. I still think it's not long enough to feel like long to last.

3 hours ago, 00petar00 said:

I don't remember the last time I built drying racks with the intention to use them. It is such a shame since they have some of the better skins.

There are so many better alternatives.

You should build some really. Dried kelp is so easy to make and makes really good sanity food. And as you say, it looks really nice.

6 hours ago, Frosty_Mentos said:

Meat needs slaughtering and to wait for mobs to reproduce. It's farmed quick and in bulk but need proper pig setups or goats near to actually have efficient meat farm. Beefalos work too but they're also a bit of a hassle to ranch. It's not like we need much normal meat early unless specifically feeling like getting normal meat farms to be made early when there's monster meat to use as crockpot foods. Normal meat to farm needs a lot more effort to wait and slaughter imo. Farming is extremely safe to do till LotFF spawns or weeds are not dug up. But overall much easier to farm or dig shrooms for food. Meat takes more effort to hunt, ranch, build for...

While monster meat and frog legs will be early mid game meats, normal meat surely is somewhat of a mid tier luxury food in a way? If overthinking it a little. But none the less, more effort to farm, more longterm farms needed to farm lots of it.

Still it's just 20 extra days for a food that was "dried" to preserve. Not to mention being distracted to not pick it up sometimes and leaving it to spoil some to the racks. While it would make sense if it were spring or raining, but dried food don't only last just 20 days. I still think it's not long enough to feel like long to last.

It is long enough

2 hours ago, EatenCheetos said:

This is the first time I have ever seen anybody call Jerky underpowered. Easily one of the best foods in the game

I don't know if I've already said this ITT but, if you're planning to play a world long term and at a rapid progression rate, making a jerky rack is almost worthless. The draw of jerky was that it was an excellent filler of bundle wrap lunch boxes. Restores 3 stats and can be put in your pockets in batches to eat as you go along. Fantastic! When bundlewraps were the choice of storage medium.

We now have bearger bins. No longer is your character a baby beefalo every time the individual character gets hungry. If you do elect to use jerky in the endgame, you are also eating 3 grass every time you get hungry. Also, it's time wasted in crafting rope. Whereas if you take advantage of the bearger bin, you have a single slot that lasts for 6 times as long as jerky does, can stack past 40 and in the most extreme instant healing cases, heals 3x more than jerky does.

 

In one single inventory space, you can have up to 2400 healing points in a bearger bin and in one single inventory space for jerky, you only have 400 healing. That and you have to commit 3 grass every time you need a heal. Also, account for animation time of picking up, wrapping up, crafting grass.

 

It's a fool's errand to craft a jerky rack if you're ambitious. This would all be alleviated if Jazzy's suggestion came to pass and it had a place in the bearger bin.

3 minutes ago, EatenCheetos said:

Gonna stop you right there. That is a post-endgame item.

Post-endgame becomes the new endgame. 
Endgame is a term that works on a sliding definition. 

The moment we live in now is the present. We don't live in the future just because back in the year 2000, 2024 was considered the future. 

 

Bearger bin is now and endgame item. Don't try to dismiss me on the basis of inaccurate pedantics. 

 

I welcome a real argument against my point. Let's dish.

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