grm9 Posted December 5, 2023 Share Posted December 5, 2023 21 minutes ago, prettynuggets said: in this game ofc. u cant even feed people candy just because it can reduce hp of people receiving it iirc you can still feed grim galette to people that are wearing a nightnare amulet or a bone helm, so make sure to bring one for next time you're fighting FW with a friend Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1685716 Share on other sites More sharing options...
mima_ Posted December 5, 2023 Share Posted December 5, 2023 1 minute ago, grm9 said: iirc you can still feed grim galette to people that are wearing a nightnare amulet or a bone helm, so make sure to bring one for next time you're fighting FW with a friend still not sure why it doesnt included in those list of food that cant be force fed to other player but still dont think about that being called "friendly fire" tho. since its only done in special circumstances also where someone is busy u cant feed em. maybe klei will read this and add grimgallette to the list Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1685724 Share on other sites More sharing options...
Yuuko Posted December 5, 2023 Share Posted December 5, 2023 33 minutes ago, prettynuggets said: wendy have depressed quotes should i tell klei she need have perks to follow her sister to otherside when she have 0 sanity ? Her sanity is effected by summoning and de-summoning Abigail, and she can put flowers out for her sister to raise her sanity. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1685728 Share on other sites More sharing options...
mima_ Posted December 5, 2023 Share Posted December 5, 2023 9 minutes ago, Shosuko said: Her sanity is effected by summoning and de-summoning Abigail, and she can put flowers out for her sister to raise her sanity yes that the way game portrayed character not to the extreme its not like wendy will "follow her sister to otherside" when low sanity just because of her depressing quotes. OP just want willow be bitter girl with no ability to adapt to multiplayer gameplay.. just because her short and quotes? Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1685737 Share on other sites More sharing options...
Captain_Rage Posted December 5, 2023 Share Posted December 5, 2023 2 hours ago, prettynuggets said: that pretty selfish dont u think? do u still want have willow image as fire burning maniac that people need to kick everytime someone see her join at public server ? with her perks now instead of fire burning maniac she will be like hero. might be someone accidentally burn chest when wrong clicking the chest when holding torch.. now she can prevent stuff to burn just with her lighter.. she can be a girl that love fire without being nuisance for other people. people can see that her fire is different. no more pyromaniacs being a kicked wrongly just because u see fire spreading on ur base. finally she can join the multiplayer game she living in. The game should not cater to bad players. This is fundamental game design. If bad players kick others on false premises and delusions and have their fun with daily rollbacks it is really their problem. Part of the enjoyment of playing Willow until this point was to join public servers and surprise people that the character was useful. Now it's a bygone era. Well, it was fun while it lasted. Now the lollygaggers will have their way because it's won't require any skill to sit behind the steering wheel. The new Willow will be useful indeed, useful enough to render basic challenges in the game such as fire contingency planning void. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1685754 Share on other sites More sharing options...
Bird Up Posted December 5, 2023 Share Posted December 5, 2023 8 hours ago, chirsg said: I just want Golden Wigfrid to stay. All this bickering, and not one person is talking about what's truly important. I'm sure someone will make a golden wigfrid mod. There's a wigfrid mod for everything Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1685793 Share on other sites More sharing options...
Antynomity Posted December 6, 2023 Share Posted December 6, 2023 12 hours ago, prettynuggets said: still not sure why it doesnt included in those list of food that cant be force fed to other player but still dont think about that being called "friendly fire" tho. since its only done in special circumstances also where someone is busy u cant feed em. maybe klei will read this and add grimgallette to the list Hopefully they don't. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1685908 Share on other sites More sharing options...
GelatinousCube Posted December 7, 2023 Share Posted December 7, 2023 I've been pretty happy with the updates the last year or so and was still playing quite regularly and enjoying the game but that is starting to change. The introduction of planar and skill trees seemed like a bit of an odd choice but I just rolled with it. Inclusion of Wanda I wasn't super stoked with but whatever, Maxwell rework seemed a bit over the top and made him too strong but again it's not a competitive game so I wasn't too bothered. It has all added up though.. skill trees that are a little too good, Wanda, planar mechanics etc. Over time I think I have unfortunately started to feel like the game is straying way too far from its roots and becoming a bit of a weird mish mash of too many things. Basically after tencent bought them I feel like things have very slowly but surely gone downhill. I am in no way trying to start a discussion about that again however that did very much leave a sour taste in my mouth and was not something I supported at the time. This is all coming from someone who always defends mega bases and the sandbox element of the game too.. It's just losing its uniqueness and somewhat unforgiving (yes I know I've argued the game is in fact not that unforgiving at all) and survival elements. Yeah I love the sandbox aspect just as much but I want challenging new content and survival aspects as well. Not just late game challenges either. Food is rarely if ever an issue these days even early game. Combat is becoming easier and easier with so much character power creep, so many new strong items etc. Yes this may not be the case as much for newer players but there is still a huge power creep going on making the game easier with every update we receive. I have liked some of the new bosses quite a bit but others are pretty meh. I don't know it honestly could just be I've been playing too long but it's definitely been losing its magic for me for a while now. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686119 Share on other sites More sharing options...
Pure Brilliance Posted December 7, 2023 Share Posted December 7, 2023 On 12/4/2023 at 7:23 AM, Swiyss said: cause I hate megabases. But I love megabases. Klei already knew that they created a skill tree and a scrapbook, lowering the entry barrier for newbies, but ultimately, it's the Mega Base users who bring in the money. Buying skins and playing the game for a long time characterize a Mega Base user. Therefore, adding furniture and decorations after several years since the game's release and several endgame patches are evidences of this. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686122 Share on other sites More sharing options...
Evelo Posted December 7, 2023 Share Posted December 7, 2023 20 minutes ago, lunararoma said: but ultimately, it's the Mega Base users who bring in the money. Buying skins and playing the game for a long time characterize a Mega Base user. Therefore, adding furniture and decorations after several years since the game's release and several endgame patches are evidences of this. As someone who is NOT a Mega Baser, I buy every skin pack. We do exist. People can hate Mega Bases and purchase non-character cosmetics. I highly highly highly doubt I am the only person. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686123 Share on other sites More sharing options...
Pure Brilliance Posted December 7, 2023 Share Posted December 7, 2023 Your point is valid but "usually", users loyal enough to purchase skins are likely to have extensive playtime, often exceeding 2000 or 3000 hours. These players "often" own multiple Mega Bases. Structurally, this game isn't designed for users who only enjoy the early stages or casually play; it's not a game for short-term or occasional players. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686131 Share on other sites More sharing options...
Mike23Ua Posted December 7, 2023 Share Posted December 7, 2023 56 minutes ago, lunararoma said: Your point is valid but "usually", users loyal enough to purchase skins are likely to have extensive playtime, often exceeding 2000 or 3000 hours. These players "often" own multiple Mega Bases. Structurally, this game isn't designed for users who only enjoy the early stages or casually play; it's not a game for short-term or occasional players. That’s Klei’s fault in trying to make it an extended RPG Quest of spending your entire lifetime in one game world.. That is NOT the Experience I got when I played Single Player Don’t Starves Adventures Mode: This Mode in Particular encouraged pushing through each chapter as fast as you possibly could abandoning the previous world to move on to the next one. DST instead opts to try to keep players playing in the same world for the rest of all eternity.. Which in turn: Turns the entire game world into one gigantic Megabase at some point. And that pisses me off more than ANYONE will ever know, because that’s not the Dont Starve Franchise, or at least it hadn’t been up until DST made it that way.. Instead the DS Franchise was always about exploring randomly generated worlds full of things that hate you and want you to die (that exact phrase is in the product description BtW..) and with every death in Solo DS you were forced to start over from the beginning again in a NEW Randomly generated world. Which in turn- made the franchise live up to its product description. With DST though it’s different: Because instead of giving us these I guess you can call them “Throwaway Worlds” where you’ll abandon one to move into the next- DST Instead opts to completely strip the franchise of the one feature I enjoyed the most about it: Exploring Randomly Generated Worlds full of things that hated me and wanted me to die. So of course you can surely understand why I get a bit upset when Klei adds new content that requires hours upon hours of dedicating to the same world you’ll become overly familiar with what spawns where, right? What would really bring back the survival elements of the game for me would be to do away with this nonsense of living in the same world for all eternity, and to instead just give me a Adventures mode where I can embark on a Journey between several levels of randomly generated worlds, yes I suppose I COULD just go play single player Don’t Starve… But doing so means I don’t get to use any of the item, character, base building, or belongings skins that I’ve purchased to make my worlds look prettier. Now here’s where me and “Megabasers” go to direct odds against one another- I Want to be able to create and decorate pretty farms, I want to set up furnitures and tables and everything megabasers do- But I also want monsters and weather hazards to potentially DESTROY the walls, fences, bridges etc that I have built so I’ll have to rebuild them again. And in the game we are currently playing: The game goes out of its way to ensure that your base is a safe haven from most dangers. Meanwhile: Klei’s animated shorts portray a much more Harsh, much more unforgiving version of the constant that I personally would really like to actually experience IN GAME.. Wilson and Willow go out to gather firewood only to return to camp and discover pig raids on their crops where they’ve eaten their foods and smashed up their base. Where is that in Actual Gameplay??? Oh that’s right- Non-Existent. As a writer myself, I want to experience through actual gameplay the same world the developers have shown me in their animations. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686141 Share on other sites More sharing options...
grm9 Posted December 7, 2023 Share Posted December 7, 2023 2 minutes ago, Mike23Ua said: I’ll have to rebuild them again is getting more cut stones and boards to rebuild stuff hard for you Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686142 Share on other sites More sharing options...
Mike23Ua Posted December 7, 2023 Share Posted December 7, 2023 1 minute ago, grm9 said: is getting more cut stones and boards to rebuild stuff hard for you No.. but that’s also the games fault, because instead of living in a world where everything hates me and wants me dead like the games product description says I would be living in, instead a large majority of the games mobs are either completely peaceful, or neutral to you until you attack them first. Of course gathering Wood and Stone won’t be difficult when nothing comes to interfere in that save for maybe a hound wave. But let’s be real here: We both know that it’s a lot more than JUST Wood & Stone you would need to replace- and that would involve forcing you to either A: Have additional supplies always on hand to repair things, or B: Quest around the Constant to the locations to get the various resources you’ll need to repair the broken things. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686144 Share on other sites More sharing options...
mykenception Posted December 7, 2023 Share Posted December 7, 2023 7 minutes ago, Mike23Ua said: Klei’s animated shorts portray a much more Harsh, much more unforgiving version of the constant that I personally would really like to actually experience IN GAME. In the shorts the characters don't wear armor and even tried a raid boss with a regular axe. I'd say try that as a challenge when playing a new world Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686145 Share on other sites More sharing options...
grm9 Posted December 7, 2023 Share Posted December 7, 2023 35 minutes ago, mykenception said: In the shorts the characters don't wear armor and even tried a raid boss with a regular axe. I'd say try that as a challenge when playing a new world they also use strident trident for ruins and FW in the DST trailer i think Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686150 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 47 minutes ago, Mike23Ua said: That’s Klei’s fault in trying to make it an extended RPG Quest of spending your entire lifetime in one game world.. That is NOT the Experience I got when I played Single Player Don’t Starves Adventures Mode: This Mode in Particular encouraged pushing through each chapter as fast as you possibly could abandoning the previous world to move on to the next one. DST instead opts to try to keep players playing in the same world for the rest of all eternity.. Which in turn: Turns the entire game world into one gigantic Megabase at some point. And that pisses me off more than ANYONE will ever know, because that’s not the Dont Starve Franchise, or at least it hadn’t been up until DST made it that way.. Instead the DS Franchise was always about exploring randomly generated worlds full of things that hate you and want you to die (that exact phrase is in the product description BtW..) and with every death in Solo DS you were forced to start over from the beginning again in a NEW Randomly generated world. Which in turn- made the franchise live up to its product description. With DST though it’s different: Because instead of giving us these I guess you can call them “Throwaway Worlds” where you’ll abandon one to move into the next- DST Instead opts to completely strip the franchise of the one feature I enjoyed the most about it: Exploring Randomly Generated Worlds full of things that hated me and wanted me to die. So of course you can surely understand why I get a bit upset when Klei adds new content that requires hours upon hours of dedicating to the same world you’ll become overly familiar with what spawns where, right? What would really bring back the survival elements of the game for me would be to do away with this nonsense of living in the same world for all eternity, and to instead just give me a Adventures mode where I can embark on a Journey between several levels of randomly generated worlds, yes I suppose I COULD just go play single player Don’t Starve… But doing so means I don’t get to use any of the item, character, base building, or belongings skins that I’ve purchased to make my worlds look prettier. Now here’s where me and “Megabasers” go to direct odds against one another- I Want to be able to create and decorate pretty farms, I want to set up furnitures and tables and everything megabasers do- But I also want monsters and weather hazards to potentially DESTROY the walls, fences, bridges etc that I have built so I’ll have to rebuild them again. And in the game we are currently playing: The game goes out of its way to ensure that your base is a safe haven from most dangers. Meanwhile: Klei’s animated shorts portray a much more Harsh, much more unforgiving version of the constant that I personally would really like to actually experience IN GAME.. Wilson and Willow go out to gather firewood only to return to camp and discover pig raids on their crops where they’ve eaten their foods and smashed up their base. Where is that in Actual Gameplay??? Oh that’s right- Non-Existent. As a writer myself, I want to experience through actual gameplay the same world the developers have shown me in their animations. Well said, people still want brightshades to not move items or break walls and furniture with the vines. That is so disgusting. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686152 Share on other sites More sharing options...
_zwb Posted December 7, 2023 Share Posted December 7, 2023 6 minutes ago, Swiyss said: 55 minutes ago, Mike23Ua said: Well said, people still want brightshades to not move items or break walls and furniture with the vines. That is so disgusting. What is so challenging about brightshades moving my items? What do you hope to achieve with this game mechanic? It gives 0 challenge and makes the gameplay more tedious. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686153 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 1 minute ago, _zwb said: What is so challenging about brightshades moving my items? What do you hope to achieve with this game mechanic? It gives 0 challenge and makes the gameplay more tedious. I dont think you understand the game at all. Every single mechanic that already exists make the game more tedious. It is just that after they made the game a multiplayer version, it turned into this casual monstrosity where they can't add or change anything that's remotely bad for you because the community can't take it, yet it is a survival game. That's the whole problem, it's kinda slowly getting further from the survival title. That's the whole topic here. Having to cool myself is not challenging and makes the game more tedious. As well as heating my character, having to click in each grass and twig bushes to collect material, burn down wood for coal, collect wood, place things on the ground and making it so I can only craft things when next to it and not while walking, having to leave my base and kill deerclops when I don't want to, having to leave my base to deal with hounds when I don't want to, having to find pearl and do all of her tasks and kill crab king if I want to advance in the game, having to kill misery toadstool if I want to consistently multiply his drops, having to find a place to build my base, having to deal with night killing me etc.. Every single thing listed here is actually an annoyance and could be removed.... in the game settings or with mods. And yet we're balancing the game around the casual people instead of the "standard dst experience". 11 minutes ago, _zwb said: What is so challenging about brightshades moving my items? What do you hope to achieve with this game mechanic? It gives 0 challenge and makes the gameplay more tedious. You are probably not an old player, because in old streams, I can clearly remember the devs saying "yeah we only added this so you can get screwed over, that's the whole idea of adding hounds" Today, everything they do is walking on eggs because people don't understand the game. Klei has to be more resilient about their decisions. Adding skill trees with little to no work to obtain them is a very sad thing to see. Every single thing that you see and experience in DST today is thanks to Klei having fun giving us a challenge. It was always like this and that's the whole idea of the game. I remember they added walls so you can get protection from stuff around your base, but you can't just leave them there, eventually hounds are going to break through and get to you, so it's only to delay this if you get surprised. Pillars in the caves completely negate earthquakes now instead of just helping to deal with them because purified fairy dusty little poo poo babies are crying and screaming on the floor because their little flower pot got broken, and now they have to spend 1 more minute fixing it, making their organized trip to repeatedly farm bosses over and over a tiny longer. How tragic. Its better to add inconveniences and show you how, when, and where you specifically need to be and what things you need to do to outcome them rather then just removing the feature altogether with another feature. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686156 Share on other sites More sharing options...
_zwb Posted December 7, 2023 Share Posted December 7, 2023 7 minutes ago, Swiyss said: I dont think you understand the game at all. Every single mechanic that already exists make the game more tedious. It is just that after they made the game a multiplayer version, it turned into this casual monstrosity where they can't add or change anything that's remotely bad for you because the community can't take it, yet it is a survival game. That's the whole problem, it's kinda slowly getting further from the survival title. That's the whole topic here. So you're saying, survival is when the game gives you chores? I got enough chores to do irl, I don't need more when I'm trying to entertain myself, if this is survival it's better to have less survival gameplay. 14 minutes ago, Swiyss said: You are probably not an old player, because in old streams, I can clearly remember the devs saying "yeah we only added this so you can get screwed over, that's the whole idea of adding hounds" Today, everything they do is walking on eggs because people don't understand the game. Klei has to be more resilient about their decisions. Adding skill trees with little to no work to obtain them is a very sad thing to see. I'm not, but I have 1500h in this game, I've overcome all the challengess the game give, I'm not saying this because I'm bad at the game or something. Yes, they added hounds and stuff so you don't just chill in your base, but that's an actual challenge, while brightshades moving my items so I have to place them again is not. There's no gameplay advantage from placing items in a particular way, brightshades aren't making things difficult moving items, hounds do by killing you, burning your base etc. Also, the developers also said they know touching players stuff can trigger/irritate them(something like this, can't remember what was said exactly), while killing the player is a fair challenge. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686161 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 Just now, _zwb said: So you're saying, survival is when the game gives you chores? I got enough chores to do irl, I don't need more when I'm trying to entertain myself, if this is survival it's better to have less survival gameplay. This game absolutely and definitely not going to be fun for you then. And that's totally fine, you can just play relaxed version lol. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686163 Share on other sites More sharing options...
mima_ Posted December 7, 2023 Share Posted December 7, 2023 1 minute ago, Swiyss said: you can just play relaxed version lol. did i miss patch saying that relaxed mode is preventing bright shade to move item? or make stuff not broken by dropping boulders ? cool .. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686164 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 3 minutes ago, _zwb said: Yes, they added hounds and stuff so you don't just chill in your base, but that's an actual challenge, while brightshades moving my items so I have to place them again is not. There's no gameplay advantage from placing items in a particular way, brightshades aren't making things difficult moving items, hounds do by killing you, burning your base etc. Guess what, your whole base burning doesn't kill you, it just makes survival harder, and hounds do that, so what's your point? "Oh but brightshades take my crops and I can't conveniently put the most essential resource of the entire game close to me now because it moved my decoration" Overcoming this issue means I can make pigmen, bunnymen and tallbird farms with frozen brightshades. That's adapting and overcoming. That is called having alternative to the problem and using it to my advantage. 3 minutes ago, prettynuggets said: did i miss patch saying that relaxed mode is preventing bright shade to move item? or make stuff not broken by dropping boulders ? cool .. Then don't activate rifts. You have to actually thank Klei for this, if they made rits automatically after killing CC, you would be screaming in your room with frustration. Earthquakes gives you gems and rocks, bunnies and moles, and all at the cost of nothing. When boulders fall, it's your choice to activate the rift, the stupid pillars are just there so you can have the best part of both worlds and never care about the downsides of having rifts open. They even nerfed acid rain, the first thing I did when I activated the rifts on the beta still was to go grab some ink blights drops to make an umbralla, acid rain couldn't even start bothering me by the time it started, and yet people asked klei to nerf it. It is so boring it gets disgusting. Overtime this turns into a "we add difficulty and instantly give you a way to overcome it" You can say putting a billion of pillars in your caves is harder than it looks and it takes a lot of time to do. Yet this is the cost of megabasing only, not surviving. Megabasing HAS to either be the whole premise of the game OR it has to SUCK to maintain it. And oh boy do I know how boring and stupid and counterintuitive it is to megabase in this game. Sadly that's all that's left to do in the late game. And everytime I do megabases, it gets to a point where in my head I'm thinking that there is no way I'll be able to ACTUALLY express my creativity through a build in this game because the game core itself limits this. I'm glad that they showed their intention by releasing more furniture, but until they fix the world being limited and the game not having enough ways to express my creativity then it gets pointless. If I wanna build insane gigantic stuff I can just open minecraft, yet that game sucks cause they can't add simple rpg progression to the game, atleast Klei is giving us dashes and parry now (finally). Megabases are a problem that Klei refuses to fix. It's the root of a lot of the game's problems today. The only thing to do in the late game is to megabase. So every thing they add has to take this thing in consideration. Yet they can't make megabasing feel rewarding, cause deepdown I know there is a limit to all this thing. They need to add something infinite, something, period. Unless they fix this, the game will always feel redundant. And yes, we CAN have a game limitless while also having all these difficulties and features to overcome. Now I'm not saying they should not care and simply destroy the player's bases with stupid mechanics. It's just that this whole thing has an easy way to fix it. Yet it has been years since this issue has been known, and now that the whole survival aspect of the game is being destroyed by making op stuff (which I'm not against it, it's just that it could be implemented better), they refuse to fix this issue. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686166 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 Until DST change it's whole identity, the game will never feel great enough to built. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686168 Share on other sites More sharing options...
_zwb Posted December 7, 2023 Share Posted December 7, 2023 34 minutes ago, Swiyss said: "Oh but brightshades take my crops and I can't conveniently put the most essential resource of the entire game close to me now because it moved my decoration" At no point was I complaining about brightshades occupying plants, I'm fine with it. You're just putting words in my mouth here. 36 minutes ago, Swiyss said: Overcoming this issue means I can make pigmen, bunnymen and tallbird farms with frozen brightshades. That's adapting and overcoming. That is called having alternative to the problem and using it to my advantage. You did not overcome the issue, brightshades can still move items even if you build those farms. There's no way you can stop them moving your items in the game other than not letting it spawn. 37 minutes ago, Swiyss said: Then don't activate rifts. This is the problem, I want to interact with other rifts content like new bosses, but not brightshades, it doesn't give me the option. 38 minutes ago, Swiyss said: so what's your point? The point was brightshades moving my items is not making survival harder. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/8/#findComment-1686172 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.