Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 4 minutes ago, _zwb said: ou did not overcome the issue, brightshades can still move items even if you build those farms. There's no way you can stop them moving your items in the game other than not letting it spawn Dude never heard about magma pool BS farm. 5 minutes ago, _zwb said: The point was brightshades moving my items is not making survival harder. There's a lot of things in the game that are just there to annoy you in case you haven't learn that yet. And that's the beauty of it IMO. 18 minutes ago, _zwb said: You did not overcome the issue, brightshades can still move items even if you build those farms. There's no way you can stop them moving your items in the game other than not letting it spawn. With this farm in specific, their vines get frozen, they will unfroze when activating it, but moving the items won't affect a single thing there. Also, making another farm, like the magma pool one will ensure BS won't spawn in your base, so there is no reason to not do this unless you're not megabasing anyways, and if that's the case, then you probably don't care that they'll move your stuff. 23 minutes ago, _zwb said: This is the problem, I want to interact with other rifts content like new bosses, but not brightshades, it doesn't give me the option. It's so disgusting to read this. Your idea makes absolutely no sense. It's like saying that I wanna have darkswords but I don't wanna kill nightmare creatures or farm nightmare fuel. I want blowdarts but I don't wanna farm for birds. I want the best head slot insulation but I don't wanna have to deal with beefalos. I wanna fight CC but I don't wanna involve myself with pearl. I wanna fight fuelweaver but I don't wanna find the tentacle that leads to the atrium, and kill all mobs in the way, so I'll just void walk. You make me wanna bleach my eyes, you make me wanna vomit. I get physical when I hear people wanting free stuff without working for it. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686174 Share on other sites More sharing options...
mima_ Posted December 7, 2023 Share Posted December 7, 2023 1 hour ago, Swiyss said: Pillars in the caves completely negate earthquakes now instead of just helping to deal with them because purified fairy dusty little poo poo babies are crying and screaming on the floor because their little flower pot got broken, and now they have to spend 1 more minute fixing it, making their organized trip to repeatedly farm bosses over and over a tiny longer. same old typical thing to attack megabaser .. pillars.. lol why bother much if game decided to add pillar even its negate the eq and boulder. u can have default option just by not making pillars. why annoy you so much that pillar exist ? do u also have ur base lightning rod free because its negate lightning damage ? coool .. BUT why not crying for this to get removed too? since its COMPLETELY NEGATE effect of lightning. fixing things is not a survival challange, its a chore. u think remaking things its just like rebuilding fence? do u ever find it frustrated that when one of your crockpot destroyed now u cant rebuild it the same because the wonky system of placement? making it u need to destroy all other stuff build nearby like ur fridge or saltbox just to rebuild ur one pot? some people play survival sandbox game to suffer first then thrive in the end beautify the world they are living in. ofc i can't blame u if u have limited skill on that aspect. why dont u go and dont bother other people fun ? all people here crying for things "not benefited megabaser" just because they cant stand people have world for thousand days is killing me. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686185 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 1 minute ago, prettynuggets said: do u also have ur base lightning rod free because its negate lightning damage ? coool .. BUT why not crying for this to get removed too? since its COMPLETELY NEGATE effect of lightning. That's a good point, and that's why the game makes no sense. We create hard environment. And now after winning the game over, I'm essentially in creative mode. The only thing left to do is megabase, but I can't megabase without having them create a silly way to overcome this issue. So the thing is, the game was always heading to one direction only right after RoG, and that is megabases, but megabasing has a limit to our creativity, so the game is pointless, that's my point. The pillar thing wasn't a thing until they added boulders alongside them. There are a lot of examples like this, where klei adds a thing to overcome the issue they added, instead of giving YOU creative ways to overcome them. Kinda loses the fun of it, and makes the whole game pointless if my only option is to megabase, you understand? And the reason why this makes the game lose meaning is because it is a difficulty that also comes with a fix, and the fix costs time and resource. The cycle will never end, the game will always feel redundant that way. 10 minutes ago, prettynuggets said: some people play survival sandbox game to suffer first then thrive in the end beautify the world they are living in. ofc i can't blame u if u have limited skill on that aspect. why dont u go and dont bother other people fun ? Im not trying to interup you fun, I'm trying to give you insight of the game's biggest problems. And it is up to you to interpret that way, but in no way I just want things MY way. 11 minutes ago, prettynuggets said: all people here crying for things "not benefited megabaser" just because they cant stand people have world for thousand days is killing me. I have a 4k days world. Did builds and entered endgame. Killed bosses again and again a thousand times, only to build more and more and more. Once I get to the oceans barrier, mosaic, world having a limit, it literally feels bad to do all of this. Cause it limits my goals. If my purpose in life is to be a dad or a mom, but I can't have children, then life has no purpose. But I can always change my purpose to be a lawyer for eg. And there is nothing in my way. But if the ONLY purpose of the game after conquering everything is to megabase, then the game limits my purpose and doesn't give me another one. I played every character, every challenge, every rush, I tried everything that yt recommend me. I constantly play dst in my free time and nothing more If my only option is to start again or megabase again, only to feel limited by in-game core problems, then what's the point? I don't wanna play any other game, hardly there is anything as good as DST. I played cyberpunk2077 and the game ended. I played elden ring and the game ended. I added all rpg mods and casual ones possible to minecraft, and that game sucks after it ends. After 1k hours in everygame I could possibly find, valheim, terraria, you can only END. And DST is one of the few that gives me a challenge, a small but existing way of expressing myself creatively and actual good identity. They have to add something infinite. It's just a matter of time until I sadly stop playing it. Only to come back to it after a journey exploring other games. Also, I hate those mmo games where you spend you life in it only to make no sense. I spent 9k hours in Elsword, and 1k in Grand chase. Thing sucks, cause it has no way for me to use my creativity. And it's a money hungry company. It's a business model, not an indie company like Klei that actually does what they love. It's omega hard to find games where the developers actually care about the game. And if I see that, I wanna fight for it. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686189 Share on other sites More sharing options...
mima_ Posted December 7, 2023 Share Posted December 7, 2023 40 minutes ago, Swiyss said: That's a good point, and that's why the game makes no sense. ??? 40 minutes ago, Swiyss said: but megabasing has a limit to our creativity, so the game is pointless, that's my point. maybe for u. but someone with creative mind .. no worry they can thrive. since many people can make to do list after end game so i dont think its pointless.. but still why u bother people that can do longer game than u just because the fault is in u ? 40 minutes ago, Swiyss said: The pillar thing wasn't a thing until they added boulders alongside them. wdym? boulder always a thing if u didnt kill antlion u get boulder as rage. the way to not having that is by killing it each summer, no ? 40 minutes ago, Swiyss said: There are a lot of examples like this, where klei adds a thing to overcome the issue they added, instead of giving YOU creative ways to overcome them. Kinda loses the fun of it, and makes the whole game pointless if my only option is to megabase, you understand? why u need to do megabase. just u do u. if u reach ur ending just start again from day 1. noone force u to play megabase. klei always add survival challenge and add thing to overcome it. hungry? food. rain ? umbrella. lightning? lightning rod. temperature? thermalstone. and these things not only given one kind of solution but many! do u know what survival game is ? how is it survival game if the hazard have no counter or solutions? 40 minutes ago, Swiyss said: And the reason why this makes the game lose meaning is because it is a difficulty that also comes with a fix, and the fix costs time and resource. The cycle will never end, the game will always feel redundant that way. there always an way. as i said before .. just dont use anything that game provide u to overcome this. fix to lightning is as cheap as cut stone and gold because its needed in early game. if u dont like the solution to this just dont make it . do u ever make more creative solution like running to pearl and waterlogged biome and make giant tree before spring hits. ill laugh if u still using lightning rod or eyebrella to negate things like lightning why crying for a mere building when u can rebuild whenever. also why bother talking about time and resources if u dont want to make them? or nor needing them at all? let us who play in late game that actually need that suffer to farm those juicy dreadstone pillar. it cost us time and resources but why i need to hear complain about time and cost from people who doesnt want to use it ? nor living in the same gameplay. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686198 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 4 minutes ago, prettynuggets said: ??? maybe for u. but someone with creative mind .. no worry they can thrive. since many people can make to do list after end game so i dont think its pointless.. but still why u bother people that can do longer game than u just because the fault is in u ? wdym? boulder always a thing if u didnt kill antlion u get boulder as rage. the way to not having that is by killing it each summer, no ? why u need to do megabase. just u do u. if u reach ur ending just start again from day 1. noone force u to play megabase. klei always add survival challenge and add thing to overcome it. hungry? food. rain ? umbrella. lightning? lightning rod. temperature? thermalstone. and these things not only given one kind of solution but many! do u know what survival game is ? how is it survival game if the hazard have no counter or solutions? there always an way. as i said before .. just dont use anything that game provide u to overcome this. fix to lightning is as cheap as cut stone and gold because its needed in early game. if u dont like the solution to this just dont make it . do u ever make more creative solution like running to pearl and waterlogged biome and make giant tree before spring hits. ill laugh if u still using lightning rod or eyebrella to negate things like lightning why crying for a mere building when u can rebuild whenever. also why bother talking about time and resources if u dont want to make them? or nor needing them at all? let us who play in late game that actually need that suffer to farm those juicy dreadstone pillar. it cost us time and resources but why i need to hear complain about time and cost from people who doesnt want to use it ? nor living in the same gameplay. K sure. Hope atleast you understood what I tried to show you. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686202 Share on other sites More sharing options...
mima_ Posted December 7, 2023 Share Posted December 7, 2023 3 minutes ago, Swiyss said: K sure. Hope atleast you understood what I tried to show you. i guess now u understand how silly it is for u to complain about the game of survival having a solution to each challenge the made. or complaning and hating for people that can play longer in a game that u unable to. if u need survival game that all people have same ending as dying at 60 min of gameplay, so u dont feel jealous about people who can play for thousand days because of they were a lil bit creative than u. i can give u a name . just drop me a dm .. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686205 Share on other sites More sharing options...
Capybara007 Posted December 7, 2023 Share Posted December 7, 2023 Every gamestyle is valid, expect if you are a stinky megabaser grrr how dare you build a flower pot you must base in the meteor field grrrrr Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686207 Share on other sites More sharing options...
cropo Posted December 7, 2023 Share Posted December 7, 2023 Seems out of all possible forms of difficulty or challenge, the number one. The absolute number one, top contenting, favored, loved, and defended concept of any kind of challenge whatsoever is tediousness and annoyance. Not fair threats, not exciting and challenging adventures. Nope, boulders need to be falling randomly on your base. Random vines need to destroy things. Not because it's really challenging, but it's in the games spirit to be tedious and obnoxious. Seems this is the penultimate end game, the true difficulty, the ultimate test of what makes a player good. Remember Hamlet? That was cool, you had to rush and spend your time super wisely or get what is effectively a game-over. Permanent house locks, the final boss spawning multiple times a day to summon waves of obnoxious monsters after you, it was annoying but it was your fault for not finding the structure to stop it. Now though? That's dumb, really dumb. Where are the random, sporadic, griefing boulders? Why can't a boatload of monkeys come out of nowhere and drive-by your boat with numerical superiority in a game that favors 1-on-1 engagements and punishes you for being good enough to kill them so you lose even if you're good at the game? That's the true spirit of challenge right there. I can't believe Klei would remove these genius design choices, after such a huge improvement to Hamlet. And now? The fire based character who is proficient at controlling fire can easily put out fires? Ohhhhhhhh man, the survival aspect of this game is complete garbage now. It should have been like Don't Starve, where her original iteration clashed with the games risk/reward concept of being low sanity and just having her randomly burn the area around her with absolutely no useful or beneficial features(literally a worse Wilson), the game was so much better that way. It's just too easy to get food nowadays. Now when Don't Starve first came out? Players conquered it in minutes and mass-produced farms....b-but then Klei buffed the difficulty so it was har- okay they still mass-produced food but THENNNN Klei buffed it again and- OH wait players still found a way to get food. What do you mean it's easy to get food nowadays? It's NEVER been hard to get food in this game, the only areas I can think of where lack of food can become a -possible- issue is deep in the ruins, or out at sea, ironically content that was made in DST's time while this alleged change to difficulty happened. Why is the only form of difficulty or challenge I see being championed on these forums either in the camp of A. Griefing mechanics specifically tailored to dampen the game experience, while being no challenge, and having no real fun counter by design, or B. Nerfing the everloving hell out of everything? We have had an ''original experience'' for the Don't Starve IP for awhile now, Singleplayer. You can still play Trash Willow in that, you can still have your fires burn your base down in seconds. DST really doesn't need to have some of the most toxic traditions from the old game carried over to it. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686208 Share on other sites More sharing options...
_zwb Posted December 7, 2023 Share Posted December 7, 2023 2 hours ago, Swiyss said: like the magma pool one will ensure BS won't spawn in your base, This is false, if the plant herd at base have more plants than dragon fruit plants next to magma ponds, the brightshades can spawn at base. Brightshades can still move items even with this farm, not like they stop moving stuff if there are brightshades next to magma ponds. The problem is not fixed properly, it's not even benefiting player survival by making them stop moving items, why are you against it anyways? 2 hours ago, Swiyss said: It's like saying that I wanna have darkswords but I don't wanna kill nightmare creatures or farm nightmare fuel. I want blowdarts but I don't wanna farm for birds. I want the best head slot insulation but I don't wanna have to deal with beefalos. I wanna fight CC but I don't wanna involve myself with pearl. I wanna fight fuelweaver but I don't wanna find the tentacle that leads to the atrium, and kill all mobs in the way, so I'll just void walk. This is a false comparison, you need to kill nightmare creatures for dark swords, you don't need to kill brightshades to fight mutated bosses. 2 hours ago, Swiyss said: people wanting free stuff without working for it. I'm not. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686228 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 56 minutes ago, prettynuggets said: i guess now u understand how silly it is for u to complain about the game of survival having a solution to each challenge the made. or complaning and hating for people that can play longer in a game that u unable to. if u need survival game that all people have same ending as dying at 60 min of gameplay, so u dont feel jealous about people who can play for thousand days because of they were a lil bit creative than u. i can give u a name . just drop me a dm .. It's not silly. If we didn't question everything then things would never work. I don't care there is a way to counter lighting, but when the fire spread to 1 or 2 things, that's fine. The problem is that in megabases everything is connected, and if the only endgame is to megabase, why are we adding ways to prevent bases to be destroyed without fixing the whole megabase issue first. I might be going a little out of topic, but my whole concernt about the game for the last 2 years is that, if the end is megabase, and releasing new stuff is proving my point, then why are we pretending a world can live forever? It's just a matter of time before I can terraform the whole world and built everything around me to fulfill my design choices and balance nature with structures; making the whole idea pointless. I was watching jazzy stream and I questioned him saying why does he megabase. He said it was cool to build in the gane. Then I asked him what is he going to do when he ends up with nothing to build and terraform anymore, and he told me "that's a big problem, really, I wish we could have a way to expand our worlds more, or link existing one, I guess i would just create another world with another character". And that's coming from someone with the same conception that I had. Most of the things in the game are kinda pointless once you learn how to deal with them. I'm showing you my issues, I don't care that brightshades move items or destroy fences, I actually want that. Managing a megabase as a whole alone is super work intensive, that's what I like about it. But since brightshades showed up, I never even cared about having to replace 1 or 2 items here and there even if it sucks. I really really really don't care if meteor showers showed up where I am, similar to deerclops warnings. I actually want that, it gives me reason to go there and fix it. I don't think you understand my whole point here. Boulders should've atleast damage the pillars, or fall around the pillars. Not fix the whole issue. Lightning is not fair, that's the assumption, but lighting rods should've atleas damage the player with energy pulses if I go near the rod while electrified. If not, then things feel bland. If killing the player is more fair then destroying your base because you can revive with amulets, then what's he point of trying to kill the player? Destroying his base is more fun the it sounds. I love watching babies cry when a brightshade moved 6 items that you placed perfectly with geo drop, cause THAT is where the fun is. I think I said it before. I loved getting eaten alive by inkblights the first time I experienced the beta, cause it made me realise that the devs wanted that to happened. If everytime something bad happens you link that to frustration and anger, that is just sad. It's sad you get frustrated, cause I have fun watching you cry, because when it happens to me I laugh. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686233 Share on other sites More sharing options...
mima_ Posted December 7, 2023 Share Posted December 7, 2023 4 minutes ago, Swiyss said: why are we adding ways to prevent bases to be destroyed without fixing the whole megabase issue first. the question is, why u bother when it doesnt bother ur gameplay ? 4 minutes ago, Swiyss said: It's just a matter of time before I can terraform the whole world and built everything around me to fulfill my design choices and balance nature with structures; why this is bother u ? noone is forcing u . 6 minutes ago, Swiyss said: Most of the things in the game are kinda pointless once you learn how to deal with them. that what survival game is. the end is when u know how to deal with them and survive . but the extended of survival game is beautify ur world/bases making town or such. name one survival sandbox game that doesnt give this option as thriving in the end of survival as endless gameplay ? 9 minutes ago, Swiyss said: I was watching jazzy stream and I questioned him saying why does he megabase. He said it was cool to build in the gane. Then I asked him what is he going to do when he ends up with nothing to build and terraform anymore, and he told me "that's a big problem, really, I wish we could have a way to expand our worlds more, or link existing one, I guess i would just create another world with another character". And that's coming from someone with the same conception that I had. Most of the things in the game are kinda pointless once you learn how to deal with them. u asking if there nothing to build and he said he will create another world with another char. and whats wrong with that ? what pointless. he like what he doing. he play it for thousand of hours and thrive. if one have goal and they reach it what is wrong having terraform a whole world as goal ? then we will reach the real game end of this game . since this a sandbox game noone really give u direct rule where u place ur finish line. u do u let people have their game. it doesnt really have any impact for ur gameplay why whine ? Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686236 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 I never had any issue with dst because of this. I played elden ring and it was amazing fun, to conquere a fight AND to die in a fight. If you play videogames and you're getting frustrated with somethinf, and that frustration leads to anger then the problem I think is in you. Just now, prettynuggets said: the question is, why u bother when it doesnt bother ur gameplay ? I stopped megabasing because of this issue. I still try, but my mind feels redundant. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686237 Share on other sites More sharing options...
cropo Posted December 7, 2023 Share Posted December 7, 2023 7 minutes ago, Swiyss said: I don't care there is a way to counter lighting, but when the fire spread to 1 or 2 things, that's fine. The problem is that in megabases everything is connected, and if the only endgame is to megabase, why are we adding ways to prevent bases to be destroyed without fixing the whole megabase issue first Survival games will always have the inevitable period where you overcome the challenge, and the world is your oyster. There is no avoiding this, most players see this as a reward. When I kill every boss in Valheim, the only thing I can really do at that point is megabase. When I kill a town of zombies in project zomboid, have my skills leveled, and can mass-produce water and food, I really have nothing to do but megabase. When I conquer every dungeon and PvE encounter in Conan exiles, the only thing left to do is megabase and collect thralls for decoration. This cannot really be prevented, or to be more specific it can't be prevented in a way that makes the game fun. A game has to be designed for long-term continuous gameplay, and this is really only done with MMO's and loot type games, or match-based games. IF Klei ever finishes this shadow/lunar arc, we get all kinds of new threats, cool bosses, etc, it won't change the fact that eventually we will conquer them and be back at the root of the issue. There isn't a way to solve this, and I don't even think it's that big of a problem. I usually just start a new world at that point because I hate megabasing on the level people like Jazzy do. The solution to this shouldn't be removing the players agency and introducing threats that turn the game into a base-management simulator, it would just make things worse. Now not only is there nothing to do, you can't even have fun building your own utopia in the world you conquered. The truth is there is no solution, unless they started adding roguelike dungeons for randomly generated loot with add-on effects that you can grind to get perfect rolls on or something else entirely unfitting for this game. 1 minute ago, Swiyss said: I never had any issue with dst because of this. I played elden ring and it was amazing fun, to conquere a fight AND to die in a fight. If you play videogames and you're getting frustrated with somethinf, and that frustration leads to anger then the problem I think is in you. This issue has been argued and debated and this talking point gets brought up constantly. The best way to describe this, without elongating my reply into a bigger textwall to repeat the same things over again would be to summarize it like this. We want Dark Souls 1 difficulty. You want Dark Souls 2 difficulty. Dark Souls 2 is "harder" than ds 1, but it achieves this in griefing, unfair game design, and the entire product suffered just to make it "harder" to keep its reputation as that unforgiving experience, forever tainting the game as the black sheep of the series. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686241 Share on other sites More sharing options...
mima_ Posted December 7, 2023 Share Posted December 7, 2023 2 minutes ago, Swiyss said: I played elden ring and it was amazing fun, i guess u just not build for a survival sandbox game. since what u like is elden ring which have non of them in it Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686242 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 2 minutes ago, prettynuggets said: the question is, why u bother when it doesnt bother ur gameplay ? why this is bother u ? noone is forcing u . that what survival game is. the end is when u know how to deal with them and survive . but the extended of survival game is beautify ur world/bases making town or such. name one survival sandbox game that doesnt give this option as thriving in the end of survival as endless gameplay ? u asking if there nothing to build and he said he will create another world with another char. and whats wrong with that ? what pointless. he like what he doing. he play it for thousand of hours and thrive. if one have goal and they reach it what is wrong having terraform a whole world as goal ? then we will reach the real game end of this game . since this a sandbox game noone really give u direct rule where u place ur finish line. u do u let people have their game. it doesnt really have any impact for ur gameplay why whine ? Why are you taking things out of context here. Listen, the only thing I can control is my mind, and I made up my mind to enjoy this game even when bad things happens or bad design game choices happen. That is why balance is so important for someone who can control their gameplay. One thing I can't control is when the game gives you free insight points to rework a character and at the cost of the easiest task there is in this game nowadays, that's surviving indefinitely. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686243 Share on other sites More sharing options...
mima_ Posted December 7, 2023 Share Posted December 7, 2023 Just now, Swiyss said: Why are you taking things out of context here. Listen, the only thing I can control is my mind, and I made up my mind to enjoy this game even when bad things happens or bad design game choices happen. That is why balance is so important for someone who can control their gameplay. One thing I can't control is when the game gives you free insight points to rework a character and at the cost of the easiest task there is in this game nowadays, that's surviving indefinitely. i literally give a respond on every sentence u make and u accuse me on being not on topic .. so funny.. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686246 Share on other sites More sharing options...
BalkanCockroach Posted December 7, 2023 Share Posted December 7, 2023 1 hour ago, Capybara007 said: Every gamestyle is valid, expect if you are a stinky megabaser grrr how dare you build a flower pot you must base in the meteor field grrrrr Wdym basing in mosaic biome has great advantages such as: Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Free rocks, Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686248 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 7 minutes ago, cropo said: Survival games will always have the inevitable period where you overcome the challenge, and the world is your oyster. There is no avoiding this, most players see this as a reward. When I kill every boss in Valheim, the only thing I can really do at that point is megabase. When I kill a town of zombies in project zomboid, have my skills leveled, and can mass-produce water and food, I really have nothing to do but megabase. When I conquer every dungeon and PvE encounter in Conan exiles, the only thing left to do is megabase and collect thralls for decoration. This cannot really be prevented, or to be more specific it can't be prevented in a way that makes the game fun. A game has to be designed for long-term continuous gameplay, and this is really only done with MMO's and loot type games, or match-based games. IF Klei ever finishes this shadow/lunar arc, we get all kinds of new threats, cool bosses, etc, it won't change the fact that eventually we will conquer them and be back at the root of the issue. There isn't a way to solve this, and I don't even think it's that big of a problem. I usually just start a new world at that point because I hate megabasing on the level people like Jazzy do. The solution to this shouldn't be removing the players agency and introducing threats that turn the game into a base-management simulator, it would just make things worse. Now not only is there nothing to do, you can't even have fun building your own utopia in the world you conquered. The truth is there is no solution, unless they started adding roguelike dungeons for randomly generated loot with add-on effects that you can grind to get perfect rolls on or something else entirely unfitting for this game. This issue has been argued and debated and this talking point gets brought up constantly. The best way to describe this, without elongating my reply into a bigger textwall to repeat the same things over again would be to summarize it like this. We want Dark Souls 1 difficulty. You want Dark Souls 2 difficulty. Dark Souls 2 is "harder" than ds 1, but it achieves this in griefing, unfair game design, and the entire product suffered just to make it "harder" to keep its reputation as that unforgiving experience, forever tainting the game as the black sheep of the series. Thanks, someone with a brain for once. I'm not here to win arguments. I'm here to create one and learn with them. Might as well just play Max on a beefalo and rush everything, then megabase like Jazzy. Maybe I'll be happier playing Wurt in a late game environment one day. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686250 Share on other sites More sharing options...
mima_ Posted December 7, 2023 Share Posted December 7, 2023 13 minutes ago, cropo said: This cannot really be prevented, or to be more specific it can't be prevented in a way that makes the game fun. A game has to be designed for long-term continuous gameplay, and this is really only done with MMO's and loot type games, or match-based games. 9 minutes ago, Swiyss said: Thanks, someone with a brain for once. hehe so u admit that will never happen to survival sandbox right ? blaming megabase for the expectation on how u want the game went, its just ridiculous. 9 minutes ago, Swiyss said: The truth is there is no solution, unless they started adding roguelike dungeons for randomly generated loot with add-on effects that you can grind to get perfect rolls on or something else entirely unfitting for this game. since the endless fight thrive u will only be able to get from the type of games that cropo said since ur eldenring give u so much fun u cant just pushing the same expectation here where all who survive from survival game end with megabasing 13 minutes ago, cropo said: Survival games will always have the inevitable period where you overcome the challenge, and the world is your oyster. There is no avoiding this, most players see this as a reward. When I kill every boss in Valheim, the only thing I can really do at that point is megabase. When I kill a town of zombies in project zomboid, have my skills leveled, and can mass-produce water and food, I really have nothing to do but megabase. When I conquer every dungeon and PvE encounter in Conan exiles, the only thing left to do is megabase and collect thralls for decoration. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686253 Share on other sites More sharing options...
cropo Posted December 7, 2023 Share Posted December 7, 2023 Just now, prettynuggets said: hehe so u admit that will never happen to survival sandbox right ? blaming megabase for the expectation on how u want the game went, its just ridiculous. I don't mean to be offensive, but judging by the way you type I'm not sure if English is your first language but I am actually on your side, somewhat. 2 minutes ago, prettynuggets said: since the endless fight thrive u will only be able to get from the type of games that cropo said since ur mmo eldenring give u so much fun u cant just pushing the same expectation here where all who survive from survival game end with megabasing Swiyss did not say this, you quoted me x_x Elden Ring is not an MMO. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686255 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 Hahahah 1 minute ago, cropo said: I don't mean to be offensive, but judging by the way you type I'm not sure if English is your first language but I am actually on your side, somewhat. Swiyss did not say this, you quoted me x_x Elden Ring is not an MMO. Bruhh " I'm somewhat by your side " is so funny. Dude is just bobbling nonsense. Can't even figure that out. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686257 Share on other sites More sharing options...
cropo Posted December 7, 2023 Share Posted December 7, 2023 On second read, I was the fool. To be fair, it was really hard understanding the way nuggets types. I'll take the L on that one. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686261 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 Prettynuggets you haven't added much to my point, and even tho I agree with you in some points, you just didn't add anything to me. But this cropo guys atleast gave enough insight for me to look at things in a different perspective. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686263 Share on other sites More sharing options...
mima_ Posted December 7, 2023 Share Posted December 7, 2023 3 minutes ago, cropo said: Elden Ring is not an MMO i edit it a second i reply it lol i was typing a sentence and i delete it and the mmo is left behind. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686264 Share on other sites More sharing options...
Swiyss Posted December 7, 2023 Author Share Posted December 7, 2023 My main concern was about the megabase stuff. But the discussion rooted in BS moving items. I gave the problem and a solution and cropo gave me his insight + his solution + proved my solution might be bad. That's what im chasing here. Link to comment https://forums.kleientertainment.com/forums/topic/152920-klei-please-listen-the-survival-aspect-of-the-game-is-dying-slowly/page/9/#findComment-1686266 Share on other sites More sharing options...
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